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EmilAmundsen

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Everything posted by EmilAmundsen

  1. It occured to me that I've perhaps tied up too many loose ends, and made too many perfect choices to make my PoE-games good imports for Deadfire. I've been thinking about what choices would be good for an interesting world. Not finishing off Lord Raedric the Undead is something I would never do myself, but having an undead barony around seems alot more interesting than not. Letting the Master Below out for a stroll might result in something fun. I'm wondering if not tempering the memories of that god at the end with context would create some more fun. I'm considering if any of the calamities caused by betraying the gods may be cool. II'm not sure if any of the permanent ability/skill -increases through boons and whatnot will carry through.
  2. I can't remember if I did or not. Have to find out before I decide to pre-purchase on Steam.
  3. More options for character development within the classes and races allready present. No more classes, as that would just make it more difficult to add options to the existing ones.
  4. This is hearsay, but I read 18 somewhere for conversation stats. Just mentioning it in case you don't get any better answers.
  5. Yes, but so what? It comes down to what you want to spend money on. The project was never to create a proper medieval-fantasy economy. When budgeting between making a good story and constructing an economy I'm pretty satisfied they chose the important one over the inconsequensial.
  6. Ouch! Could you be bothered to try experimenting to find out more exactly what trigger the bug? Edit: I assume your save-games before the reset is still "resetting the reset"?
  7. PoE is the best game I've ever played. The writing and the rp-presentation makes it shine brighter than even the classics.
  8. Miasma of Dullmindedness, wizard spell lv 2, does not have a duration in its description. Does it afflict a permanent malus?
  9. It's not a melee-ability. Just an ability that can be used in melee. Don't know if that makes a difference tho.
  10. This spell is bugged. Its Foe Beam kills party members. Steam screen-shots reads as illiegal on this forum and I can't be bothered to jump the hoops on this one. Hopefully anyone who've tried the spell can confirm. To Reproduce: Create a cipher with said spell. Send Calissa to attack the wolves. Target the wolf opposite Calissa with the beam and watch Calissa get mauled by the beam. Other Info: Will provide if needed.
  11. I just tried out the first-level chiper spell Antipathetic Beam. It turned out to be even more s h i t e than anticipated, but it killed my party members like they where true pathetics. It's a foe-target spell and shouldn't affect my party members. I'm playing on path of the damned and the game does not explain the rules for this difficulty level. Does Path of the Damned remove the "foe" from targeting mechanics, or is this spell bugged?
  12. This. It stays for a set amount of time unless you rest with an option that gives you another bonus. If you use the rest-options without bonuses in either inns, stronghold or camping, you will retain your old bonus until the timer runs out. This was the case since release. I have observed cases where I loose the bonus for other obscure causes, but I'm assuming that was due an insignificant bug and ignored it.
  13. While I technically agree with some of these arguments this forum already have one active thread on this subject matter. Mods, please close this garbage down.
  14. That's just brilliant :D I linked this thread to a thread on the steam-forums. Hope u don't mind.
  15. I don't find Estoc best 90% of the time unless I'm soloing. In a party I usually have 1 or 2 frontliners with Estocs, depending on what enhanced weapons I find. All my backliners use pikes or quarterstaffs. I do agree "balance" can mean many things. The posts in this thread however have called for nerfing the Estoc with the consequense of making weapons more homogeneous, making it a good descriptor for what this thread rely as balance. Edit: I do find two-handed melee-weapons best 90% of the time tho.
  16. The weapons in PoE should not be more "balanced", if anything they should be more unbalanced. The point is that they should be more diverse, not more alike. They should not be more unbalansed to make one weapon always best and another always worst, but to make them clearly shine under different conditions. I can't think of a game of the top of my head that does this better than PoE so I'm happy as it is, but I'm sure it can be improved further. This thread have brought up a valid complaint about character creation traps. Devs should look into why players feel anything but two-handed weapons are traps and look for a good way to eliminate the traps. If nothing else the text "some players have reported that it's very hard to make non-giant melee-weapons worthwhile" could be useful. But maybe they would also discover something about their game design they hadn't realized. Regardless this is a task for about 6 months into the future. Please ignore people who can't cope with their broken pre-conceptions, and demand that you break the game down to cope with their frustration instead.
  17. This is becoming an annoying trend. I feel the complete opposite way. As much as I like the game I hate the damage type and DR systems. All it does is force me to gauge the enemy's DRs and switch to the weapon that does the highest DPS to it, which is just a chore. If weapons just had a few niches (probably high-interrupt [two-weapon], high defense [shield], high damage [two-handed]) and otherwise were just aesthetic choices I'd be much, much happier. The other matter is how incredibly annoying flat DR is. I've tinkered with some RPG systems of my own in the past and found that, just like the video game Gothic demonstrates, that a system of flat DR is incredibly difficult to balance well. You touched on PoE's big problem earlier in your post: heavy armor is too common, which means the high damage-per-hit weapons are the clear choices (long live the Estoc/Poleaxe combo!). Of course if heavy armor was too rare then dual-wielding would be the obvious choice, but that wouldn't be so bad since the toughest fights tend to have more DR so who would kit themselves out based on how to handle the easy fights? Armor should just be a simple increase to deflection. It's much simpler and doesn't bias the game towards one weapon type or another. I do agree that flat DR is incredebly difficult to balance. In fact in real life they didn't manage to balance it at all. They raced towards heavier armor and weapons, leaving lighter ones in the past..until they found the weapon that penetrates all armor they could conceivably wear. After that they stopped wearing armor, as it was almost pointless or even worse than not wearing it. This gives the unbalance in PoE an extra immersive dimension. I don't care about the "balance" or weapons in the game because that concept is moot in a 'single-player. I don't like character creation traps, but I really detest the idea of killing the well-functioning single-player mechanics just because some people can't cope with their pre-conceptions being broken. I can't believe I have to keep saying this, but that is not how balance works. You want a balanced game, believe me you do, because an unbalanced game is a broken game that will, at best, quickly grow stale. Go turn on the cheat console and do a run where you start at level 12 with 24s in all of your stats and you'll see what I mean. There is a difference between balanced and everything being the same or even on the same level. Sir, this thread starts with a complaint that one weapon is better than the others, and that it unbalances the game with the 5 extra points of damage it does against monsters who doesen't have extra protection against piercing attacks. I think it's safe to say you're missing the mark by a fair bit there. No, the thread started by saying one type of weapon is always better than the others because the condition for it to be better is always true. In a game that's all about building different characters, if one choice is always clearly superior in a category of weapons, then that is broken and you might as well not have a choice in the first place. I'd say there is a fair difference between what OP reads and what you choose to interprit between it's lines. Regardless, you're wrong. I use both pikes and quarterstaffs when I game with a party. Their reach ability outdoes the DR penetration by a fair bit for any caster. Then there is the morningstar, which I feel you need a build to make worthwhile. I don't know what that build is, but if morningstar is subpar it's so compared to all weapons in the category. Then there are just two remaining weapons in the category, pollaxe and greatsword. I feel that Estoc is better than both as a general purpose weapon, tho more so against the greatsword. Pollaxe is better against certain enemies. In the end the only comparable weapon that is almost always a bit poorer than the Estoc in terms of base stats is the Greatsword. That said, weapon enhancements outdoes basic weapon stats. Since enhancements are escalating throughout the game, I'm limited more by what magic weapons I find than by weapon-type. The weapons I equip is based on what magic ones I find, and only secondarily each characters preferred weapon. Which makes your points moot.
  18. I find it better to scout in party formation and do a salvo while hidden - saves time. Also, you can pre-load your weapons so you don't have to wait for them to load when in position. Thirdly, using Amatua or giving them the armed talent, you can switch to your next pre-loaded gun and run away while the action timer ticks, and repeat for another glee-full moment before closing in. I imagine a party of 6 Amatua with the armed talent for the third alpha-volly must be very fun (although hell to load all those guns after every battle - 18 switch character and switch weapon clicks every time..).
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