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Paladin stuck in walking animation
magicwallis replied to magicwallis's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Hi Sking I am running 3.02.
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Paladin stuck in walking animation
Not sure what caused it but one of my Paladins is stuck in a fast walking animation. Not game breaking I know, but it is irritating. Save: https://drive.google.com/file/d/0Bz6i9xNwJBLcODB3aFRnTjJoSnc/view?usp=sharing Thanks for any support you can give.
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Biography and Visions not updating
magicwallis replied to a post in a topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yep, have the same problem also. Save file: https://drive.google.com/file/d/0Bz6i9xNwJBLcODB3aFRnTjJoSnc/view?usp=sharing
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It's here any day now! The Happy Countdown Thread
magicwallis replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Did someone say go bananas? https://youtu.be/BxNzIkbz2Ro
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thank you!
No, no, no ... Thank You!
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Update #74: Wizard & Druid Reflections
I want a wizard reflection. That would be awesome!
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Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
In relation to only-in-combat-buffs. Perhaps you'll be able to sneak ahead with your scout to encounter enemies before they become hostile. Giving the rest of your party a heads up to buff before charging in. The encounter/combat* technically started with your scout. *Are these two interchangeable?
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- Josh Sawyer
- Wizards
- Druids
- Spellcasters
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Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox
First off, I totally dig the portraits art style. Second. AHHHHHH, I want to play a druid now. Third. All the spells sound cool but my favourite is the Garden of Life druid spell. I like the concept of producing life out of fallen enemies. Its sort of karmic or something.
- 423 replies
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- Josh Sawyer
- Wizards
- Druids
- Spellcasters
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Tagged with:
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Armour & weapon designs (part V).
Is that a model? Because if it is, whoever painted it is some kind of genius.
- 'Rolling' attributes
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'Rolling' attributes
Okay, so I couldn't find reference to this anywhere else. Do we know how starting attributes will be determined? Will it be a virtual 3d6 roll? Or a standardized point allocation system? Or something else? The reason I ask is because the problem I have with a simulated dice roll, is that I imagine most people will be clicking re-roll until they get suitably large amount of points to allocate to attributes. Is it worth admitting this and just say "everyone gets this many points for attributes"? Thoughts? Preferences?
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What flavors of voice do you guys want to see in dialogue options?
Strawberry flavour.
- Update #73: Narrative Design: A Day in the Life, Companion Goals, and the Undead
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Where is your Subtitle?
This game is the Pillars of Eternity. Maybe it's going to like the Bourne series with Eternity being the subject of each title. Like, err...'The Roof of Eternity'.
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game narrator / chapters
Agreed. Past tense gives the impression of reduced agency in the goings on of the story, even if it practically makes no difference. Keep it present tense, please. Second your agreed. This was the first of many reasons why I hated (hate is a strong word by I think it's the right one) Dragon Age 2. I tried to persevere with it because, you know, I spent money on it, but I just couldn't get into it. I'm aware that other views are available. Just replaying BG2 and a narrator really adds to the immersion of the story.