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Everything posted by Gromnir
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2 quick observations... 1) reviewers is hamstrung by their review of me1 if a reviewer gave me 1 +90%, then assuming me 2 is a better game they gotta give me 2 better than +90%, no? some o' the reviews for me 1 were ridiculous high; the game were good, but it weren't as orgasmic as many reviewers suggested. would have been more surprised if bioware hadn't fixed some o' the obvious busted stuff from me 1. 2) just witnessed a me 2 commercial that were shown after the 2-minute warning of the nfc championship game. wow. that is a premier advertising slot. am recalling when crpg were considered niche. HA! Good Fun!
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you gots a fully realized fantasy setting with political and religious factions that is intriguing if not genuine compelling. am not certain that "dark & gritty" is an applicable or appropriate descriptor, but there is some portions and aspects that is, at the very least, darkER than previous bio games. is standard fantasy with some minor horror aspects thrown into the mix... is no aspect of the gameworld that amazed Gromnir. on the other hand, after we had finished playing we were curious 'bout, and had anticipation regarding, locales and peoples that were described only briefly during the course o' the game. the fact that we finished the game hungry to uncover more o' the world map in future da games is, in our humble estimation, a good sign. is not all that original or dark or... anything. HA! Good Fun! ps didn't like da elves. implementation were too schizophrenic, particularly the dahlish. the writers demanded that we sympathize with elves. the writers wanted us to see the dahlish as a proud people. *snort* one of the dahlish quest is to aid or hinder a timid and impotent hunter in winning the heart of a fair maiden. developers gots a handful of characters and quests to develop the Character o' the dhalish, and they waste resources on a banal and vapid little teen romance scenario? am having a hard time sympathizing with the Biowarins regarding material cut from da if they consciously chose to save such trite and inane piffle as we saw in the dahlish portion of the game.
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hmmmm the main quest were hit & miss as is typical o' most bioware games. there were a few "wtf" moments for Gromnir; some quest resolutions either felt incomplete or just plain wrong. nevertheless, for the most part, we didn't feel as if the main quest were noteworthy for its crapulance. there were genuine only one portion o' the game that made us feel as if we were playing some kinda diablo-clone exp grind, and ironically, as much as we loathed the repetitive darkspapwn swarms (in tunnels), the dwarfy stuff were our favorite portion o' the game. but yeah, if the combat (in tunnels) had been differentiated a bit more, then we suspect that we woulda' liked the dwarf portion to an even greater degree. the story makes sense, but some characters behave... strangely. those wtf moments we reference earlier were far too common and most were related to our inability to accept the behavior o' key party and non-party npcs; it makes us wonder how the biowarians edit their writing. am aware that canadians is a polite people, so perhaps they is too courteous to tell fellow writers that a story or character has as many holes as a vol argument. level scaling was... odd. is our understanding that most portions o' game didn't utilize level scale. however, the aforementioned tunnels supposed had scale. likewise, Gromnir is certain that the denerim thugs scaled. additionally, at least a few random encounters scaled. the scale in the tunnels and the back alleys o' denerim were tuned a bit higher than Gromnir believed were appropriate, but even so, there simply weren't that much scale in the game. given the size o' the game, Gromnir experienced very few noticeable bugs. however, as the rules/game mechanics is hidden from Gromnir, there ain't no way for Gromnir to identify if some peculiarities were the result o' bad design or bugs. the most common bugs in d&d games is simple data entry mistakes: fire balls do wrong damage, charm spell has faulty duration, flamberge o' unholy darkness does lightning damage 'stead of cold, etc. is no way to check such stuff in DA. that being said, it sounds as if the DLC resulted in more bugs for people than were evident in the core game. go figure. the end were meh... sorta. the denouement were handled okie dokie, but the climax, and the couple hours of gameplay leading up to the climax, sucked. however, in spite of its Many flaws, Gromnir enjoyed da very much. we played through the entirety o' the game in a short period o' time, a task which required more than a few marathon sessions ending 'round 2:30 am. and while we did not manage a second complete playthrough, but that were 'cause o' rl concerns and responsibilities. am gonna concede that we were disappointed with the impact (non-impact) o' the origins later in the game, and we loathe da's hidden and seeming counter-intuitive rules/mechanics. even so, we do not regret the purchase and play of da... not one bit. HA! Good Fun!
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even if the interviewer is a moron it don't mean that his info is worthless. is the reason why Gromnir bothers to read your posts in spite of your... handicap. as for the topic at hand, Gromnir don't like the notion o' the pc only having access to 6 skills... unless there is Far fewer skill points available in the pool. choice o' class becomes more important? how is that good? is a level 1 decision in a 40 hour game. now, because o' the ridiculous number o' skill points available to me-1 characters you end up with same result by an alternative route: all characters of same class end up looking pretty much identical. if you are able to max virtual every skill, then it don't matter if you got 6 skills or 60. everybody looks similar and character development choices after level-up become less meaningful... is the reason we hated original d&d... once you roll attributes and choose class you pretty much end choice. HA! Good Fun!
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Poorly trained paramilitaries are hardly the threat you seem to think they are. Besides, if there's a revolution, it will have an appearance of propriety. Your reaction would seem disproportionate and wild to most. A revolution here is not going to occur tomorrow in some kind of socialist putsch. It will be the product of a generation's work, and of months of hard labor before the actual act. In 1904, it would seem as bizarre and insane to think of a socialist Russia as it is today to think of a socialist America. No sense of humor! Evidently you did not get it, you are the one who said there are no rights that are sacrosanct. Gun owners beleive the right to keep and bear is. So the ones who beleive in rights are the ones that own the guns. It was meant to be a little joke but I guess I did not set it up all that well. Besides, you strike me as a humorless fellow anyway. People who push for "second amendment rights" are usually nutcases. Give me one good reason why it should be an unquestionable right to own a device which exists almost exclusively to kill other people? 1) it is part of the constitution like it or not, it is a fundamental right on par with free speech. if you think it is antiquated then there is a process for getting rid of it. if it were genuine only nutcases who wanted to keep 2nd amendment, then it would have been dumped a long time ago. the problem with gun-control nutcases is that they know they can't swing an amendment, so they tries to pull off legal sleight o' hand without considering what that would mean to the OTHER fundamental rights. use commerce clause to render the second amendment impotent? well, then what is to stop folks from using the commerce clause to try and render the first or eighth amendments meaningless? 2) the US is the product o' a revolutionary government right to bear arms were important to founding fathers not only to has an effective militia, but also 'cause folks like patrick henry knew that a well-armed citizenry is more difficult to push around. sudden create an oppressive tax without the approval o' The People? founding fathers knew that with armed colonials the tax man would feel far less secure in trying to collect. create a 2010 law to dispossess hillbillies from their land in the ozarks? *chuckle* good luck. 2nd amendment is not needed now, but 2nd amendment weren't created for now. imagine instead an oppressive federal government that is draconian and abusive. 2nd amendment makes Future revolutionaries and armed dissenters more possible and the founding father thought that such were a good thing. you only asked for one, but Gromnir is generous. HA! Good Fun!
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What a bum. I guess I'll be sticking with Lelianna. Er... things didn't turned out the way I'd planned, actually. After the drudgery that is the "final battles", Suddenly, before I could take a single step, a cutscene started and Damn, was I ticked off! am thinking that we is more disturbed by Di reaction than we is by the bio implementations. the two-timing trollop character she decides to play manages to be perturbed by allistair's selfishness AND by his unalterable sacrifice and confession o' love. ... is not that Di's reasoning is incomprehensible, is just disturbing in the same way we find much of female reasoning to be... peculiar. HA! Good Fun!
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So it's an acceptable self-dellusion? Well unless you're one of the initiated, and then well you know, because you've had it proven to you... It's all against reason. love. honor. beauty. faith. none o' the aforementioned gots any objective reality... is all pleasant self-delusions. at least for Gromnir, those things worth dying for... those things worth Living for is all no more than self-delusion. we do not feel the least bit diminished by our admission o' self-delusion. HA! Good Fun!
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hypothetical: Gromnir creates a rather unoriginal Moral Philosophy that exhorts folks to be kind to one another. however, because we claims that we is speaking the Word of God our philosophy becomes a religion... the fact that there is some wackiness in our philosophy (believers should avoid orange skinned fruit as such vegetation carries with it the seeds of human downfall, the world will end on july 7, 2777 at 7am gmt, etc.) actually aids in our philosophy being embraced as a religion. 100 years after Gromnir is dead and buried, the ironic named Church of Orange commits many heinous acts o' violence while managing to become the world's second largest private owner o' real estate holdings. followers of Gromnir's religion systematic kill buddihst monks, cal-trans workers, and sunkist employees. question: is the moral philosophy o' Gromnir busted 'cause o' the actions o' his followers? HA! Good Fun! ps the bible is an interesting read and as it is arguable the most influential written work in the western world, it is worth study. the bible is also frequently as wacky and self-contradictory as a vol post.
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... we would argue with some on your list, but am not having the energy. even so, am glad we weren't drinking when we read the above... woulda' sent kool-aid shooting across our monitor screen. HA! Good Fun!
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no i don't. taks sure you do, but we will have to agree to disagree... and while we agree with the " i think it could easily be better than what we have now (certainly communism isn't better)." you still ain't provided even the smallest fraction o' a solution. get govt. out causes at least as many problems as it solves and is really no different than lof advocating a solution by calling to get rid of the capitalists. let market conditions determine minimum safety and health guidelines? really? again, back when triangle shirtcoat factory fired happened there were far less government entanglement in business... and virtual 0 fed entanglement. *shrug* distinguish 'cause of depression or immigration and suggest that such times is aberrational? okie dokie, but is looking like most of USA history is looking aberrational, which would be silly, no? gentleman farmers is a nice prosaic picture (if inaccurate) but even if we ignore slave labor (which is offensive but fair) that were pre-capatalism. weren't no capital, just land. you got 100 years between mid 1800s and the mid 1900s during which workers fared... well, how does you think they fared before the socialists started mucking things up? we already has your admission regarding how bad things were during the depression, and upton sinclair writes The Jungle in 1906-- is a good read and is supported by considerable documentation to be showing how the Chicago meatpacking plants operated. Triangle shirt were 1911 and subsequent investigations revealed that Triangle were norm more than the exception. The Pullman strike were 1890-ish and the Haymaker strike/massacre were in the 1880s (?). am not gonna guess how many railroad workers died during late 1800s and early 1900s. the famous lochner case informed us that a max 60 hour work week were unconstitutional (which were good law but hardly a boon for all those teen and pre-teens working in textile factories at the time.) sorry tak, but largely unrestrained capitalists were given near 100 years to show how protective and wise they could be regarding their most valuable resource: workers. unrestrained capitalism is what made the communist bogey-man something other than a bad joke. working conditions got bad enough and the democratic process were impotent in bringing 'bout change til it appeared that an eventual worker's revolution were not only possible, but inevitable. Gromnir is a big fan o' capitalism, but am not gonna delude self into believing that the the capitalist gear-works ain't using the blood of workers to keep moving. without government intervention, the average worker is at the mercy o' capitalists and market forces. but heck, am personally ok with a system that is unsympathetic towards the unlucky or the unmotivated. our humble beginnings, and our refusal to accept govt. aid at any level, is personal proof that peoples can succeed. am a dyed-in-wool and unapologetic will to power proponent... but am not dishonest 'bout it. HA! Good Fun!
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not idealized? hmmm. sadly, you have backwards regarding law. as already noted, law is, by its very nature, govt. intervention. how you fix law by getting govt. out of the picture? insurance might indeed be "fixed" by a withdrawal o' govt. intervention. of course at that point it would go back to being a luxury that only the extreme wealthy could afford. small business ventures, which is already risky, would become even far more likely to fail. "in a system that was not as intermingled as ours is the shirt factory guy would have been charged with negligent homicide for creating the conditions that resulted in the fire (uh, i'm assuming people died - i don't otherwise know the details). either way, this is not a result of capitalism. it is, if anything, a result of the corruption of capitalism by allowing government into business affairs. " lots of assumptions, and more than a few flaws. there were no negligent manslaughter in 1911. you assume that we would have negligent manslaughter w/o govt. intervention? why? you ain't seen how laws develop organically, has you? also, regardless o' the criminal charges, in 1911, when there were far less govt. intervention than there is now in the areas o' corporate insurance and worker safety claims... the families o' the individuals who died (+140 or so) won their civil case and were awarded approx. $100... and no matter how much you wanna talk 'bout inflation, that is still a pittance. am pretty sure that the insurance company actually paid more than they were obligated to as a result o' public outcry. "i've read, btw, that the reason she and her lawyers went for the throat was they originally stonewalled even requests for insurance payments, but i don't buy that as a legitimate excuse." is not a matter of "going for the throat." punitive is not based on how much the person suffered. punitive damages is, as the name implies, a way o' punishing the defendant. how much o' a fine would it take to get taks to keep his dog from crapping in our yard? a couple hundred bucks... maybe a couple thousand? what is McDonalds is our neighbor instead o' taks? what sorta a fine is necessary to alter McDonald's behavior? (Gromnir has actually used the poop-on-the-lawn shctick in the past... show tak's yearly income on a blackboard/whiteboard... then show McDonald's yearly revenues below. same amount o' zeroes it takes to make tak's income = McDonald's is what we adds to the poop-on-the-lawn hypothetical fine. juries like the simplicity). 'course, without those govt. interference punitive, then the little old lady, is pretty much limited to actual damages. how much you think the little old lady can show in actual damages related to a burned lap from coffee? what lawyer is gonna take such a case? you think is different for employee and employer? what lawyer is gonna take the average employee case if is over a matter of a few hundred or thousand bucks? get rid of those govt. intervention class action suits... since we is all in the show-me stage, how do you intend to fix the legal system so it protects workers and is less dependent on govt. intervention and then mayhap we will not call your notions idealized... 'cause while am certain that you beleive that what you is asking for is simple or reasonable, from our perspective it does sound utopian. HA! Good Fun!
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"if someone gets hurt, and you get sued, yes. of course, the system in many countries is broken to the point there is no recourse, as lare has conveniently pointed out (which proves MY point, einstein) for us. even in the US the red tape involved (a result of government interference) severely limits workers' ability to effectively respond to such situations." ... if capitalism is necessarily tied to an idealized legal system to function, then that is another flaw. legal systems is, by their very nature, govt. intervention. as opposed to letting two parties negotiate their own resolutions on an ad hoc basis (with the predictable and unacceptable likelihood of resulting violence), we gots State imposed rules, regulations, and penalties. also, Gromnir has never seen/witnessed an ideal civil legal system, so am not sure what one might look like. in theory, law protects the powerless from the powerful, and without any legal system the folks who would suffer most are indeed the powerless. however, am not sure what kinda resources you is willing to provide to fix the legal system... and how you intend to fix. regardless, is a State intervention fix. GE and Microsoft can hire teams o' lawyers. am guessing you could "kill all the lawyers" but that would even further skew the odds in favor o' the corporate haves. with no lawyers, the lone worker/employee probable has less resources with which to mount an effective case 'gainst an employer. is insurance the problem? many corporations are able to effectively indemnify themselves from serious financial loss resulting from non-punitive legal losses. 'course, that is another aspect that should be self-correcting in a capitalist system. obviously the insurance rates should rise enough to discourage corporations from doing wrong by employees. we would be interested to see this work right in practice. no punitive damages? punitive damages is the reason why we gots a multi-million dollar reward 'cause some old lady burns herself with coffee at a McDonald's drive-thru. is punitives necessary for a good legal system? no... hell no. 'course without punitives we gots company bean counters who is able to put a relative low price on the price o' a single lost eye or limb... or life. democracy fixes everything perhaps? after all, there is more workers than ceos, so it should mean that the workers can get laws enacted to protect themselves from business exploitation, no? let us know when that happens. the triangle shirtwaist factory fire occurred in 1911... before the depression. two years after the fire, the initial civil trial, and considerable public outcry, Max Blanck (owner of Triangle) was arrested for some o' the same safety violations that led to the initial fire. am recalling that he were fined approx. $50. it were only when conditions got horrendous bad during the depression that laws were enacted and changed. honest. if you is depending on legal system to adequately correct the predictable power gulf between the corporation and the worker, then you is being more than a little optimistic. the Harrison Bergeron approach o' communism is naive in the extreme, but am honestly not seeing any absolute faith in undiluted capitalism either. people is greedy and short-sited whether they is corporate or worker. expecting corporate entities to conform to some minimum level o' decency because it is ultimately in their own self-interest ignores the history of corporate stoopidity AND success. regardless, is not practical to depend on the courts to fix. even the best legal system... sucks. HA! Good Fun! lof, one o' the reasons you ain't taken serious is statements such as the following: "Oh, so it's not a linear function, thus rendering your point about it being in their best interest to pay more so they don't have to higher more irrelevant nonsense? I would never have guessed. rolleyes.gif" am not sure what posts you is reading, but your logic is horrible. as much as we disagree with taks on some stuff, you is engaging in straw man and circular arguments ad a host o' other wacky fallacies and foibles without restraint. pay people more to work harder? sure. what does that have to do with effort = productivity. ... a few years ago, Gromnir were asked to help "fix" a Japanese law firm. if effort had equaled productivity, they woulda' been world beaters. with the exception o' a few individuals, these folks had gambatte tattooed on their soul, but they were crippled by social, personal and corporate politics and their "organization" were self-defeating. we found out during our brief stay in Japan that most Japanese offices is similarly Charlie Fox'd. has minions doing a single prescribed task flawlessly ad nausem? yeah, the Japanese are great at such stuff, but it is scary how crippled they is by the possibility o' failure. bah. whatever fear we mighta' had o' the Japanese corporate juggernaut were dispelled by a brief dose o' reality. cars and steel? sure. information age innovation and adaptability? *chuckle* you wanna know what was the kicker? we were informed both before and after our little consulting adventure that nothing at the Japanese firm would change... everybody would work super hard to implement suggested changes, and as soon as the consultants were gone, things would go back to the way they was before we arrived. Gromnir asked, "so why did you bring me in as a a consultant if you knew from the start that nothing at the firm would change?" our friend smiled enigmatically and replied, "You do not understand the Japanese." Gromnir were tempted to punch her... really. if Gromnir were a boss we would rather have +50 employees who would gargle with broken glass if we asked 'em to do so... as 'posed to +50 typical American office workers who thinks fridays is always a half day. nevertheless, anybody that thinks effort = productivity is nuts. also, Gromnir ultimately don't give a damn 'bout effort, less it impacts morale or end product. if bob can be a slacker and get more accomplished in 1 day than bill does in 3, then if Gromnir can squeeze two days worth o' effort from bob during a 5 day work week, what is our motivation to keeps bill around? effort? who cares 'bout effort? we want results.
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of course. we're talking about an extreme circumstance in which the demand for goods dropped to almost nothing, and the supply of workers shot through the roof. when 20%+ of your workforce is suddenly on the streets, there will be problems with any system. exactly. this, of course, has nothing to do with capitalism. taks it is precisely those horrible and catastrophic scenarios that inspire folks to embrace an alternative system. heck, lof will argue that it were unrestrained capitalism that led to the great depression in the first place... and more than a couple experts would agree with him. is now 80 years after the start o' the Great Depression and we still sees new theories emerging 'bout causes. even so, ignoring the Great Depression, history shows us that the normal economic cycles does have some pretty extreme peaks and valleys, and a system that not account for such is flawed. today, given the current economic climate, the average office stiff is gonna need to be foolish or brave to says "no" to working on weekends, and Gromnir has seen many new faces at the local soup kitchen where we volunteers. heck, am betting that many of us experienced a much more reserved company/business/firm christmas party this year than in years past. every business is looking for ways to cut fat, and the single largest Cost o' virtual any business is employees. cut employees. cut benefits. cut safety? why not cut safety or workman's comp? is not sound business to indulge in such stuff if it will put you out of business, right? am not seeing a reemergence of Triangle Shirt Company mentality, but without government interventions the motivation for companies to treat employees decent understandably takes a back seat to survival instinct. terrible economic conditions is inevitable. a system that not work in bad conditions is flawed... 'course communism is just as bad/worse, 'cause the only times sane and rational folks would seriously consider communism is when economic conditions is catastrophic. HA! Good Fun!
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"The workforce will do what is in its best interest and so will the corporation, as it should. " not true. workforce and corporations is myths. ultimately, people make decisions, not workforce or corporations. golden parachutes and quarterly report myopia is not in the best interest of a corporation, but it may be best for the members o' the board. 'course, individual workers is no less greedy and self serving than capitalists. middle-class socialist punks who has never worked a +10 hour day doing back-breaking manual labor has some pretty peculiar notions 'bout workers. is the problem with both communism and capitalism: they fail to adequately consider human nature. as between the two, communism would seem to be more grounded in naivety than capitalism, but capitalism also ignores some obvious truths about human nature and human intelligence. even so, there IS a functional insurmountable gulf between capital producing and resource producing Nations, but your average modern socialist is 'bout 100 years out of touch. HA! Good Fun!
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bulimics and anorexics is in constant danger o' heart problems, particularly if they abuse laxatives and diuretics. no doubt you have seen in the news: a healthy high school football player dies during practice... find out latter that due to insufficient potassium and electrolytes an otherwise healthy kid is dead. your average abuser o' laxatives and diuretics is creating the same potassium deficiencies, but the difference is that the bulimic and anorexic is complete aware of what they is doing to themselves. Gromnir has never met a person with bulimia or anorexia that had a healthy blood pressure/heart rate. anorexia and bulimia is emotional disorders, but tests doctors typical employ is electrocardiogram (to check for abnormal heart rhythms) and blood tests (to check electrolyte levels). shouldn't be much o' a surprise that folks with eating disorders such as anorexia and bulimia might keel over and die from heart attacks. is actual more surprising that the number o' bulimic and anorexic deaths due to heart problems is as low as it is. have met more than one person with an eating disorder that expressed surprise and disappointment that they had not yet died of a heart attack... it doesn't make sense, but somehow the person with the eating disorder feels less guilty 'bout killing self by inches than they does 'bout an overdose o' sleeping pills or slit wrists. would not surprise us in the 'least if ms. murphy suffered from an eating disorder. would not surprise us if it were discovered that she had suffered from heart problems related to an eating disorder.
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Yeah, same store that sells the super regulated, hard to get, lyrium to anyone who waltzes in from the street The setting doesn't really appeal to me. It just never 'clicked' in my mind. Most of my companions area a bit on the two dimensional side too, making Dog, Sten and Zevran my favourites. Some of the things in the game that do shine are those little details that you notice and often forget afterwards, like the extras in a movie. Some of the non-joinable npcs are just priceless, like Dagna who wants to study the theory of magic or the wonderful duo (Herren and Wade) in Wades Emporium. I guess "discovery" is the main appeal for me in the game ... am betting that you is a big fan of monty python. as for Di, the best way to remove unwanted mods is the extreme approach: backup your saved games and uninstall da. the extra 20 minutes it will take to complete reinstall da is your best bet for insuring that your helmet-mod is real and truly gone... and is the same advice we has heard dozens o' times from developers of other games that has been modded by well-intentioned fans. HA! Good Fun!
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and workers can't sue? in a communist society they cannot. the whole point is that companies do NOT intentionally "mistreat" their workers since that would ultimately lead to a lack of workers. you think they do, but cannot offer up any proof of widespread mistreatment. it fits your ideology, therefore it must be true? taks to be fair, there were widespread mistreatment o' U.S. workers during the depression era. supply and demand, which lof wishes to pretend doesn't exist, did result in some horrendous working conditions for laborers during the depression era. is not that big business were consciously trying to mistreat employees, but if there is a surplus o' labor the motivation for employers to treat their employees well decreases. folks working on Hoover damn wanna complain 'bout the hazardous working conditions? solution: fire anybody that complains. deaths, crippling injuries and disease? so what. nobody is forcing you to work, is they? before work even began on the Hoover an enormous and unsanitary tent city sprang up in the nevada desert as the mere rumor o' jobs led folks to travel hundreds and thousands of miles in hopes of possibly finding employment. it don't make good business sense to invest in the well-being of employees if you can replace current employees at a moment's notice. complete free market, w/o any government intervention, eventual results in conditions that give rise to the marx spectre o' revolution. power corrupts. powerlessness corrupts absolutely. folks who got nothing to lose can, and will, do anything. 'course, the communist jargon 'bout workers getting what they deserve is also rubbish for the reasons discussed by many other folks earlier in this thread. the communist paradise is a fantasy that appeals to intellectuals and morons alike, but given the history o' most o' the 20th century, am not sure if any rational person would still embrace such nonsense. HA! Good Fun!
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will there be awkward sex scenes... in tunnels? if you is going for dark and gritty, then you need awkward sex. dark & gritty = (excessive gore + awkward sex) will there be magic use in tunnels? if there is magery, then please make 1/2 of your mage abilities/spells relative useless. will there be archery in tunnels? if archery is included, please do not make it useful until the second half of the game. may there be gifts in tunnels? maybe tunnel gits can go one step further than da gifts... present the colossal one-eyed undead Mole of Doom with a pretty flower to avoid combat AND to increase your influence with jnpcs affiliated with green peace or PETA. cheap gifts is no longer simply a means for alcoholic spouses to says sorry after they has done something stoopid... again. collect enough gifts and you need never actually engage foes in combat or apologize. will there be joinable npcs that sudden act against their developed character... whilst in tunnels? please make sure that at least 1 joinable npc acts complete contrary to developed character, 'cause that sorta inexplicable irrationality is Real and Genuine... at least it is when in tunnels. will there be an anti-climax in tunnels? is a good idea to leave us moderate unfulfilled 'cause then we will be more likely to buy dlc... if we is retarded. will there be combat mechanics in tunnels? if you gots fighting in tunnels, then we assume you need some method for resolving combats. please hide the mechanics from view of the player, 'cause it is innovative game design to be making players figure out why they is dying or succeeding in combats by means o' dumb luck and trial and error. HA! Good fun! ps your title sucks. you need to include one or more of the following words in your title: revenge, rise, shadow, bane, fall, dragon, sword, curse or fallout... add fallout means that at 'least you will have a rabid following during development.
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HA! Good Fun!
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some people will say the demo is great. some people will say that the demo is crap. some people will actually form an opinion based on their experience with the demo, but we suspect that those people is a minority. as we said before, low expectations does not improve the quality o' the game/gameplay... though we expect to see some qualifiers whenever folks discuss merits and flaws o' aod. HA! Good Fun!
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not that vol can read anyways... http://forums.obsidian.net/index.php?showt...mp;#entry990840 http://forums.obsidian.net/index.php?showt...mp;#entry990931 is our first two da posts regarding rogues... clarified right from start that rogues ain't useless or trash or whatever. bio gimped a da warrior (removed possibility o' sword & board and 2-H), then added some thiefy stuff. is complete unnecessary. and vol misunderstands our point 'bout romances too. Gromnir is perfect ok with bio romances being tangential. as Gromnir hates the way bio writes romance, we prefer that it is tangential and easily ignored. HOWEVER, we also observe that no writer is gonna be able to genuine create a compelling romance that is tangential and optional. if the romance is complete separate and optional, then it cannot have significant impact on the critical path plot. the current half-baked romances is good enough for fans such as vol. additionally, the current bio approach lets folks like Gromnir complete ignore the hackneyed and juvenile romances. the problem is that some people want the bio romances to be better than they is now, and that just ain't gonna happen. the entire romance arc must be kept insular and discreet from the critical path story, so the biowarians gots a double handful o' tangential dialogue encounters 'tween the protagonist and the romance-able npc to go through the entire dramatic progression without the resolution or actions o' the romance having significant impact beyond the romance. yeah, right. by their very nature, bio romances will always feels rushed and underwhelming. perhaps the romances is "good enough" for those folks who likes the romances, but it is not possible to major improve the romances if they is kept tangential and optional. name any movie, book, tv show or play that had a memorable and compelling romance. now explains how the romance from your example coulda' been complete removed from the main storyline without altering the romance story or the main plot. protagonist romance, whether you like or not, is never fodder for tangential. HA! Good Fun!
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every read lit for kids and young adults? is some really good stuff... if you is willing to look hard for it. am recalling that josh is a big fan o' phantom tollbooth, and Gromnir likes gaiman, pullman and l'engle not much behind joyce and faulkner. anybody who suggests that audiences is too dumb to "get it" unless they is slapped upside the noggin' would do well to read kids books such as the phantom tollbooth, or l'engle's works. yeah, kids is not sophisticated 'nuff to get pretentious exposition and introspection... even bad kids books avoid such nonsense. even so, a handful o' kiddy authors has managed to be subtle and profound while successfully engaging a rather crude audience... half of whom still think that girls is icky. audiences is too dumb... too crude... too impatient, intolerant, and uneducated... bah. we don't believe it. if pre-teens can "get" and enjoy subtle and profound, then even vol can grasp such stuff. the notion that writers gotta treat audiences as if they were little kids ignores the fact that there is a considerable amount o' quality literature that has been written for kids... some of which doesn't involve killing a beloved pet/animal friend. HA! Good Fun!
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"Final note: Will someone please tell Gaider and the other writers to show, don't tell?!" you cannot imagine the number o' times Gromnir has complained of this very aspect o' bio games... 'course we has complained that this is chris a's most irritating fault as well, which don't go over very well in these parts. young writers is particularly likely to has their characters engage in tedious exposition and laughable navel-gazing. bad writers develop characters by having 'em spout platitudes and fortune cookie wisdom... throw in a bit o' melodrama and suffering. 'course making profound observations 'bout the human condition is ssssssoooooo much easier than creating situations that reveal profound truths 'bout the human condition. chris a and gaider has been doing this stuff far too long to be making same mistakes as those numberless goth dweebs taking english 12: intro to creative writing, at the local community college. "I killed my protagonist on page 1. Now THAT is dark. Yeah." *groan* am agreeing with deganawida 100%... but perhaps we is actually agreeing more than 100%. dunno. those folks who thought motb characters were sooper-groovy-keen probably has a different pov than Gromnir. HA! Good Fun!
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revenants got much tougher post patch... at least for Gromnir. cone o' cold and force field's were our betest friends in da revenant battles... and those spells were diminished post patch. the one good thing 'bout the revenant battles is that none o' em were a surprise, and only 1 (the redcliffe one) were non-optional. HA! Good Fun!
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please note that the denerim bandits were a topic raised initially in reference to scaling of enemies... resulting in counter intuitive results. meet denerim bandits near end of your game, when you got a firm grasp of tactics, does not go very far in making such battles easy. if you encounter the denerim bandits early in your game, they will be predictably weak... cupcakes. however, try a different approach and do not enter denerim until you is level 20. back alley bandits, armed with red steel weapons and armours, and 4-8 archers, all of whom has access to scattershot and who seem amazingly resilient to physical and mental resistance checks. is a bit of a surprise. sure, we didn't end up with party wipes, but we had to use potions and we lost a party member (and sometimes 2) in a couple o' those battles. again, the issue, which vol never got, were scale. a bunch o' back alley thugs were managing to make Gromnir's level 20 party sweat. gather up denerim's back alley thugs (the ones you meet late in game) and send 'em against the blight at dawn. no more blight by noonish. HA! Good Fun!