Everything posted by Gromnir
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Dragon Age discussion
boo hoo? eh? is an observation o' fact that none o' the origin flavor actual impacts the critical path in any significant way. is nice to have such stuff pop up in game, but as far as Meaningful Choices is concerned, da origins didn't add to the game. does da offer more of the ultimately pointless flavor changes than bg2? yeah, a couple gnome-centric options for those dealing with jan jansen does not provide adequate reason for playing as a gnome... is no genuine re-playability. is possible that some peoples feels as if the da flavor options is enough to create genuine re-playability, but we don't see it 'cause the origin material doe not result in meaningful changes to critical path. heck, da origins don't even much impact tangential side-quests... and that were genuine surprising. Gromnir really expected that some choices made in origins might open up some origin-specific side-quest material later in game. one small side-quest later in game to makes choices in origins more meaningful? why not? bio missed a simple method to add re-playability and make origins more significant without having to deal with critical path complications. HA! Good Fun! ps our insta-kill option for dragons were typical finger of death rather than disintegrate. disintegrate is level 6 as 'posed to level 7, so am supposing that is reason why some folks relied on it. typically we took down the pre-underdark dragons without the insta-kills... save for an infrequent chromatic orb death.
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Dragon Age discussion
could kill and is likely to kill is very different. to get bg2 dragon mr down far enough that a disintegrate gonna even function is requiring more than a couple spells... and chances are that the critter makes save, so you gotta doom it to death, or use other saving throw reducing spells... or replay battle 5 times til it works by chance... and even then your 1007 is gone. and 'course the dragon is standing still during all this. 'course it is true that d&d has far too many insta-kill options. da developers were smart enough to rid them selves o' insta kill nonsense... save for 'gainst fodder. arrows o' slaying does sometimes insta-kill... and a frozen enemy that is then hit with a critical may be killed outright, but bosses and elite enemies is made immune to such stuff... which is kinda annoying... feels a bit like a developer cheat. "Not to mention, some choices made in the origin could effect you later on in some way plus you have different ways of approaching the origin as well. An example is as a male dwarf noble you can get a gal pregenant and later on you mette her and she curses at you for damning your child to ever be thrown in the trash. " none of which has genuine impact on game and quest resolutions... adds flavor, but changes nothing essential. HA! Good Fun!
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Dragon Age discussion
on this forum it is 'cause the codex folks is more tenacious than the casual fan. those peoples who liked da, and there were Many of us, has moved on to other games and other issues. those who felt Violated by da and bioware will not let go so easily, so they dominate continued debate. is just our theory. HA! Good Fun!
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Dragon Age discussion
there is considerable need for strategy in bg2. one reason many non-d&d fans complained about bg2 were it's complexity-- without a working knowledge of d&d bg2 battles could be very frustrating. fight mind flayers the same way you fight vampires or wizards or dragons or beholders? is very dependent on strategy, but for those of us who know d&d rules we hardly even consider the strategic nuances involved as such stuff often seem obvious. compare da and bg2 dragon... honestly. for all the improvement of da dragons in terms o' their ability to move, a da dragon battle were far more straightforward than a bg2 dragon battle... and da dragons, for all their size and toughness, were still vulnerable to freezing/immobilizing spells and force fields. our tactics for killing dragons in da were no genuine different than our tactics for killing those solo revenants, save that we needed to use more potions when fighting the big dragons. iwd2 made more use of enemy ai and terrain than did bg2, but bg2, particularly for the d&d neophyte, required considerable use o' tactics. consider how much more difficult da were the first time you played compared to second. one reason for initial difficulty was simply 'cause you were a da neophyte who did not know which da spells and powers was genuine effective and you probable didn't know all the vulnerabilities of da monsters. second da play through is much easier... not because you know where and how enemies is gonna attack, but because you is familiar with da rules and mechanics... or because you used respec mod. HA! Good Fun! ps keep in mind that we ain't genuine complaining about lack o' tactics in da. there were considerable tactical considerations, particularly for a game that introduces us to a new rules system. am thinking that da were okie dokie regarding level o' complexity, as were evidenced by fact that so many seasoned crpg fans complained of da difficulty on their first play... but admitted that second or third play were far easier.
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Mass Effect 2 Discussion
Does that mess up any of your romances with other characters? there were at least 1 mission that kinda whisked you away to a locale after talking to the illusive man... no chance to do typical normandy tasks. but Gromnir hasn't read his emails yet? but Gromnir hasn't had a chance to talk to crew: have Garrus to tell us to come back later after his calibrations, and Thane ain't been melancholy yet. but Gromnir hasn't upgraded his gear yet. but Gromnir hasn't fed his fish yet. the one that really hurt were the fish. cost us more than 6000 credits for that fishie from illium. HA! Good Fun!
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Obsidian is making Wheel of time game
Tolkien spent 3 pages talking about the colour of the leaves in Elven forests. Jordan spent 300 pages talking about Elayne being pregnant, and the other 500 pages of that particular book were about Rand being lost, some other characters being similarly indisposed and some even more minor characters doing things that won't be explained for another 2 books. in tolkien's lotr books you might have to endure 10 pages without a single line a dialogue and virtual nothing important happening as far as advancing the plot. in jordan's books you might have to endure 10 books of nothing but dialogue and new plot threads without any resolution in sight. for all that we loathe tolkien's prose style, he does eventual get somewhere, and it takes a mere 2.5 books to wrap up all essential questions. after 2 jordan books we were sick of all major WoT characters and ear-boxing in general. HA! Good Fun!
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Obsidian is making Wheel of time game
can be... complicated. look to star wars for reference. am doubting jordan and publishers gave up future digital publishing rights to wotc. HA! Good Fun!
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Obsidian is making Wheel of time game
perhaps this is why obsidian is involved? what other developer has more experience with d20? HA! Good Fun!
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Obsidian is making Wheel of time game
the wot setting is not our favorite. however, wot is big and diverse and mayhap it is possible to go the kotor route and set in an unfamiliar time period to further distance from canon. heck, we loathe the forgotten realms, but we has enjoyed more than one fr game. given the sheer size and scope o' the wot setting, no doubt the obsidians may find some way to make interesting... and if they cannot then they gots nobody but themselves to blame. we didn't bother to read the linky material... am curious about how much freedom the obsidians have in making a rule system for wot. is there not already an Official wot rpg? HA! Good Fun!
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Dragon Age discussion
that is ridiculous. da is a Game. choose boot over car or battleship not give you an advantage in monopoly. choose mage should not give disproportionate advantage in da neither. 'course, as da is a rp game that allows players to make choices in character development and generation, it is unlikely that the developers would be able to achieve complete balance... is predictable and understandable that as player choices and options increase, the likelihood of achieving balance decreases. even so, there is no excuse for how poorly balanced mages is compared to other da classes... is just plain silly. "it's magic" is Not any kinda gameplay argument. make argument that magic should be powerful? maybe. no doubt some folks will argue in favor of low magic settings and systems, but we can see that some folks might prefer more traditional high power magic stuff. but Overpower? is no valid reason to argue in favor of overpower. inherent in definition of overpower is Excess. HA! Good Fun!
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Dragon Age discussion
compare d&d to da is a ridiculous way to argue against over-power of da mages. one of the most frequent complaints regarding d&d (pre 4e) is that mages is way too powerful at higher levels. the fact that da has a similar problem is not some kinda wacky validation of bioware's efforts, but rather a criticism that they could not fix one of d&d's flaws... inspite of fact that the biowarians started with their own rules system from scratch. da magic is flawed similar to d&d in that some spells is disproportionate powerful, and high level mages have access to far too many spells with insane array o' utility... can buff and immobilize and damage and heal and... whatever. "Apart from the Deep Roads..." agreed. deep roads had far too much undifferentiated combat... really felt the grind. otherwise we were not bothered by degree and frequency o' combats. HA! Good Fun!
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Dragon Age discussion
2 points, 'cause some folks hasn't seen in a while. 1) Gromnir never suggested that rogues is worthless. we said the opposite... said that rogues is effective, but unnecessary. could simply have created a warrior class and a mage class and allowed any character to choose rogue skills if they so desired. cobbled-together quasi-warrior that is rogue is unnecessary bloat. 2) vol didn't pay attention to boo follow-up "Edit: you're right, I've noticed just now that everyone ignores Wynne, which keeps my healing steady. Weird. " is not a matter o' Gromnir opinion and am not certain who you thinks we is speaking for in this instance. we passed along information that were provided by bio and confirmed by numerous players, including boo. armour determines targeting priority. ... debating with a chimp. HA! Good Fun!
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Dragon Age discussion
The first one is only effective if done by two or three people, the second suggestion is the most effective. Even though storm of the century is a gamble to do that way. The way that I find them most effective is to put them right on the edge of bottlenecks and have them clogged by paralysis spells and/or tanks. Edit. The same way with traps. the most effective parties have multiple mages... the aforementioned tactics is just one reason why. stack up glyphs o' paralysis, grease and multi elemental spells. typical we gots 1 combatant, shale and 2 mages in party. shale can does hurl rock (knocks folks back into kill zone) and rock barrage AND be tank while the two mages do their elemental havoc or earthquake or whatever. HA! Good Fun!
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Age of Decadence
You realize that it costs money to make games right? that sounds like a legitimate question... for iron tower... not so much for the consumer. nevertheless, if vinnie can gets consumers to pay shekels to support his game Before it is finished, then more power to him. HA! Good Fun!
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Dragon Age discussion
Those last tier spells; specially the primal ones, are a waste of points. Aside from a few exceptions, they waste and exuberant amount of mana and do damage for the three seconds it takes enemies to run through them. blizzard frequent freezes enemies so that they may not move out of range. couple the area effect elemental spells with earthquake (groan) or grease (better) and you may also greatly increase the likelihood of doing damage for a longer duration. additionally, and we hesitate to mention as is such a horrible bit o' cheatery, as boo has observed, enemies do not notice you if you is slightly beyond range or around a corner. area effects is large and enemy ai is stoopid. chances are that the no-goodnicks will try to avoid being burned, electrocuted or frozen by running to a corner of room that is currently being blasted by cold, lightning and/or flame. worst-case scenario: you position your melee combatants at the very edge o' the area effect-- any enemies that tries to leave kill zone most fight you before exiting. HA! Good Fun!
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Dragon Age discussion
optimizing is a cheat, and a very effective one. for those who wish to alter the challenge factor o' the game, using the point-redistribution mod is far more effective than moving the difficulty slider. is a cheat, but we do not blame you for using. if the powhaz were actually balanced properly then it would not matter how points and powhaz were distributed. sadly, da balance considerations is somewhat lacking. even so, point redistribute has a significant impact on game difficulty. HA! Good Fun!
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Dragon Age discussion
that is indeed possible, but Gromnir never presumes cheats... even if the cheats is perfect reasonable in light o' the idiotic choices the developers made for some o' the jnpc powhaz. HA! Good Fun!
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Mass Effect 2 Discussion
the conrad thing were a bit puzzling as am certain that we were nice to him. shalia (sp?) the asari we spared on theros is met on ilium giana parasini gives us a little peck on cheek in me2 saw fist in afterlife bar meet reporter (al-jilani(sp?)) and take her down a peg for a second time. save the council and made anderson a council member... kinda regretted saving the council in retrospect. ashley were still dead in me2... we were pursuing a romance with her and then let her die. emails made up much o' me1 crossover content, but we only recall a handful. got narali's body back for saresh (sp?) received email we didn't read. corporal toombs displeased that we is working with cerberus... email we partial read. etc. HA! Good Fun!
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Mass Effect 2 Discussion
Wasn't talking about the vent mission. I was talking about a random death after the end boss. Non-loyal squaddies seem to have a chance of dying here, but I have no idea what triggers what person to die. All I know is that it's decided sometime before the actual boss fight because restarting the fight has no effect. Calax: Garrus, Miranda and Jacob are all suitable for the leadership position. And the shot is fatal if the person is not loyal or not leadership material. if you do same and mordin not survive... *shrug* HA! Good Fun!
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Mass Effect 2 Discussion
am genuine baffled by the frequency with which others experienced mordin death. Gromnir never had mordin die and we played finale a couple o' times. never had mordin do the escort mission. the wacky thing is that our end-boss party were only the second time in the entire game we utilized miranda, grunt and Gromnir, and the reason we chose grunt were due to a misconception. based on grunt health numbers and regen, we figured that he would last longer than any other possible teammate... and he also had the squad variety o' inferno ammo. after we finished game we heard all sorta complaints 'bout grunt and his seeming suicide tactics. we brought miranda along because she had access to max warp and her cerberus leader power. ... was not our most effective party. in any event, am not certain what it is that triggers mordin death. he were loyal, but we didn't always agree with him in conversations... typcialy we criticized his involvement with genophage. we didn't have maxed tech damage upgrades, but we did have maxed smg. had 7 medi-gel 'stead of 8... and am pretty sure we were 4/5 for damage reduction. we did have all ship upgrades... including a useless 50k platinum expenditure for the medical bay improvement. *shrug* HA! Good Fun!
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Dragon Age discussion
redcliffe is no problem at level 7-8... if you is playing a mage. morrigan maybe not even have access to heal at that point, and she clear don't have fireball. is yet another bit o' evidence regarding the disparity in power between classes. btw, for boo... with few exceptions enemies prioritize targets based on armour strength. the community were informed that this enemy ai quirk were done intentional, in part to keeps player & player party mages from being made dead too frequent. if enemies used tactics similar to the tactics you utilize to combat enemy spellcasters, morrigan and wynne would be wormfodder with alarming regularity. you will get attacked once you do damage to enemies, but you are relative free to position self on the battlefield unmolested... which is a major tactical advantage. HA! Good Fun!
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Dragon Age discussion
never spent much time in the brothel, but some o' your observations are oft repeated. seeming overpower o' mages? check ability to cast are effect spells on passive/stationary foes 'round corners and beyond closed doors? check. as for stonefist + petrify... dunno. at least on higher levels of difficulty, petrify would seem to work marginal more frequent than cone of cold to freeze enemies. am pretty sure that stonefist counts as an auto critical, so you does get a nice deathblow attack v. most mob-level enemies. nevertheless, there is many ways to generate an auto crit that will shatter a frozen or petrified foe. also, earthquake is a relative dog spell... not much use 'less you stack it with some other area effect spell. denerim is clearly no athlaka... but da would be a ridiculous immense game if it were. is still more than enough to keeps you occupied on the remaining world map. morrigan and allistar offer you curious advice relative early in game. go to redcliffe first? pike off allistar. confront flemmeth? perhaps at level 15 or maybe even 20, but not at level 9 or 10. is almost as if your party mates is trying to get you killed. most of us has learned that there is little subtlety in crpgs... seeming spoon-feed you important info through dialogues is no accident. da turns conventions upside down... teaches the player that following joinable npc advice is not always the best course of action. HA! Good Fun!
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Dragon Age discussion
Wow, I hope I haven't actually said that because... lol? I designed the "original" (BioWare/BIS/IPLY) NWN website in late 1999/early 2000, but I'm not sure for how long it had already been in development. alpha protocol coulda' been in development for a decade and Gromnir wouldn't be aware of that fact... and lord knows how we woulda' seen comments regarding as we ain't never even viewed the ap portion o' the obsidian boards. is the only original obsidian game we could think of that is current in development... am imagining it has been in development longer than 1.5 years, but as that seems to be the number du jour... *shrug* thanks for feedback regarding the ip boards and nwn. HA! Good Fun!
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Mass Effect 2 Discussion
"Get out of the human mindset. Krogans are *aliens* for a reason, and that's a good thing. " there are no genuine alien characters in mass effect or mass effect 2-- and that ain't a criticism. makes genuine alien and you remove possibility of simple empathy and understanding. for a story-driven game to work it is necessary for krogan and even geth to be human. sure, they is savage tribals who were forcibly evolved and then smacked down hard via a disease that attacked their native fecundity, but there is nothing alien 'bout krogan emotions and characters... they is human, regardless of how they looks. some silicon-based puddle of goo from tralfax iv could be making for an intriguing alien, but unless it gots recognizable human emotions and motivations it would never be suitable as a crpg character. HA! Good Fun!
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Dragon Age discussion
vol is correct. clearly bioware then and now is different beasts... but are you telling us that you agree with the notion that nwn were only in development for 2 years... or that da were the only bio game to get the +3 year treatment? 'course not. a biowarian shoulds know better, and if he gets info wrong he should simply man-up and admit... equivocation looks bad. *shrug* again, as alan is a biowarian, people will conscious and unconscious defer to alan expertise on those things bioware related. as such, alan shoulds be more careful with his opinions, 'cause whether he likes it or not his opinions reflect on bioware and not just alan. don't state opinions in such a way that they seems like facts. if josh tells us that alpha protocol were in development for less than 1.5 years we tends to believes... we believes 'cause we know he worked on alpha protocol, but also 'cause we expect that an obsidian would know more 'bout such stuff than the average boardie. is natural to defer to expert opinions. alpha protocol will be super-groovy-keen=opinion alpha protocol will offer no less than 20 hours of gameplay= fact if majek or Di thinks ap sucks it is unlikely that they will chastise josh for stating that ap will be super-groovy-keen. however, if gameplay is a mere 5 hours do you thinks majek will be pleased? is just one reason josh never shares gameplay estimates no more. is no biggie, but alan gots it wrong. should be more careful... and should equivocate less when he is wrong. josh is actual a good role model for such stuff. he hates to be wrong, but when he is wrong he admits... he also does a fair job of educating self. HA! Good Fun!