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Everything posted by Gromnir
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BREAKING NEWS: NON-OBSIDIAN FORUM GRANDMOTHER IN LOVE WITH GRANDSON
Gromnir replied to Llyranor's topic in Way Off-Topic
Americans.. FFS, Junai, can you give the anti-American racism a rest for five minutes? It's a New Zealand article. What makes you think they're American? perhaps he wonders why the Americans posting in this thread seem bothered by such an unconventional union. HA! Good Fun! ps in case it ain't clear, Gromnir believes that this story is... disturbing. however, if you start with the assumption that junai supports the love of a grandmother for her grandson, then his post makes perfect sense. alternatively, perhaps he were simply a dumbarse who didn't notice that the story were originating in NZ. -
we were raised by wolves. well, not really, but our family were pretty damned poor, and we were taught to hunt at a very young age. we gots our first .22 before most kids had a big-wheel... and we had a pony before we knew how to ride a bike. supplementing our diet with game meat were essential. as part o' our early education we were taught that a man could survive between two and three weeks without food... depending on how active he were. however, a person could live for no more than three or four days without water. is very important to keep such numbers in mind when organizing your kit. perhaps the hermit has been w/o water for three days and a couple weeks w/o food... probably felt like 70 years. no doubt dementia set in as well. am more surprised by the fact that the bbc would make this a news story. Man in Appalachia claims to be Jesus Christ Chelsea Woman Insists her Yorkie is Elvis lotf Admits that Communism is Bunk who would believe such nonsense? HA! Good Fun!
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'course not... though am not certain what a geographysicist does. many states in the U.S. boast larger populations and economies than does some euro nations, but ask a euro 'bout illinois or even california and you gets some pretty wild misconceptions. am recalling that as a child we took numerous trips from western north/south dakota to pennsylvania as we had family living in chicago and pittsburgh. same distance traveled in europe could result in us passing through ten or more different nations. ask a typical euro to give their insights regarding individual states in the USA... or even ask 'em 'bout the multitude o' central and south american nations. be prepared for some blank stares and wacky answers. we brief taught in europe... started off our academic journey with a misconception that euros were better educated than their American counterparts. it is possibly (maybe) true that the average taxi cab driver, or manual laborer in barcelona or amsterdam is possessing superior knowledge to those similarly employed in cleveland or detroit, but our experience revealed that the typical euro university student is no better educated than those in the United States. HA! Good Fun! ps when did spanish women become "hot"?
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am suspecting that Gromnir is the 50+ orc impersonator? *chuckle* throw in a self-important and delusional swede and we gots the trifecta, no? "If Sawyer's past wonkishness on armor damage reduction is any indicator, the PC and enemies are going to have different resistances to different attack types. So, I suspect that this is a way of communicating enemy damage resistance to the player. You generally need to communicate that to the player in some way-- the days when developers can simply trust the player to figure out why their assault rifle's hollow-point rounds aren't doing much of anything against that giant mutant armadillo are long since over. " would be nice if enoch informed bioware o' this sea change for crpgs that occurred at some indefinite point in the past. am recalling what a pain in the arse it were trying to figure out what Dragon Age critters had applicable resistances. many previous bio and obsidian d&d titles presumed that players had access to d&d rules; assumed player knowledge regarding resistances. as for bethesda, there seemed to be very little rationality in fo3 combat rules, but we recall that there were damage resistances in that title as well... as exemplified by robots being weak v. energy, but resistant to our chemical projectiles. to be fair, the traditional pnp rpgs that most developers has cut their teeth upon does not explicitly inform players o' critter defenses. players typical learn the hard way (or they has access to meta-knowledge.) dm or gm introduces a custom Monstrous Hell-Wombat into game... players gotta learn for themselves that edged weapons only does half damage. is part o' the fun. admittedly, is less fun in a crpg to "trial and error" your way to enlightenment... especially when some o' the combat numbers is hidden from the player. is many in-game methods for educating the ignorant player: inform player through codex/journal entries following initial encounter, books, conversations with local experts o' fauna (hunters, mercs, etc.). am agreeing that added animations is resource-heavy and probable not worthy o' implementation, but a simple color coding o' damage feedback numbers would be sufficient... 'course, this assumes that damage feedback numbers would be available to player. dunno, is many ways to appropriate inform player o' critter/foe dr w/o being ham-fisted 'bout it. am in agreement that developer should make some effort to inform, rather than depending on player recognition that it took 8x as long to kill a Monstrous Hell-Wombat with a plasma rifle as opposed to a baseball bat. HA! Good Fun!
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"You're mixing the background of the setting which is quite silly and the situations presented in the game itself..." and you is acting as if the two is somehow insular and discreet. "I also don't understand what a humorous perk as anything to do with it." two points: 1) bloody mess were a trait in fallout... am surprised that a serious fo fan would confuse fo 1 and fo 3. 2) it is clear that you do not understand. HA! Good Fun!
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I dunno I played it again and finished it again just something like 2 weeks ago, maybe, just maybe I know what I'm talking about. our mistake. if you actually played the game then you clearly must have some kinda special knowledge. am betting that you is the only person on these boards that has played fo. clearly yours is the enlightened pov. *chuckle* as for the following: "Fallout 1 took itself seriously." no doubt the bloody mess trait were added as a serious and scathing commentary of Tipper Gore and the family values movement o' the mid 80's and 90's... or not. sorry, but am gonna have to disagree that fo took itself serious. is simple that you took fo 1 as serious. is curious how it is the hardcore fans that seems most frequent to ignore the camp quality o' fallout. fallout is funny. fallout embraces some of the most ridiculous 1950's era tropes and combines with the most over-the-top aspects o' mad max/road warrior. the fact that some characters and situations is presented in such a serious manner actually increases the humor as the gravitas is clearly at odds with the setting. *shrug* fallout were funny... and the fact that some o' the most dedicated fans take it so serious makes it even more amusing to Gromnir. HA! Good Fun!
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the notion that fo1 were restrained is more a result o' hardcore fan revisionism than any sorta observable quality. the hardcore fallout element does have a tendency to think that the fallout setting were fully realized and near perfect as imagined in fo1, and any subsequent additions or changes were unnecessary or even heretical. "Also, it seems that we have two very different views on the setting, since I could never envision a super-hero quest in Fallout (and in fact, I hated the Fallout 3 quest)." *chuckle* in any event, getting back to your original point, we think it should now be clear that an element on this board continues to raise plausibility as an argument, no? furthermore, we thinks that the notion o' fallout 1 as canon or using as a measuring stick for some gut-level notion o' propriety is equal suspect. for some elements o' the fallout community, the only way for a developer to satisfactorily do a fallout game is to make it resemble fo 1 as near as possible. we suspect that an ultra-faithful recreation would lead to complaints o' excessive staleness and paucity of creativity from even the hardcore faction. btw, in our estimation, fallout:tactics were not a failure 'cause o' furry deathclaws and psychic beastmasters... or the reaver-dance random encounter. fallout:tactics suffered from numerous gameplay issues... and many such issues were tied to the use o' the original and broken special system. fo:t were actual a pretty fun game until you reached higher levels and had to deal with robots, but the robots sucked not 'cause o' their incompatibility with fo canon, but because o' gameplay issues. HA! Good Fun!
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actually, we thinks that a side-quest with a caped supermutant vigilante/nutter could work quite well in a fo game. give the 'hero' a kinda invulnerability and a weakness to a certain kinda toxic/radioactive goo or element? why not? maybe slow should suggest to josh. HA! Good Fun!
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So your take is that Fallout all ready has a boatload of ridiculous stuff so who cares if they add more? My take is that Fallout all ready has enough ridiculous stuff, let's not make it any worse. that is strawman. regardless, given the nature o' the setting, plausibility is not gonna be a particularly persuasive reason to exclude. personally, we woulda' kept fo frame o' reference limited to the 1950's era notions o' a post apocalyptic setting... use all those old B movies as source material. even so, from the very beginning the fo setting were not so limited in scope. HA! Good Fun!
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very true. it is more than a little ironic that the hardcore fallout fans is typically the folks least likely to recognize the obvious camp quality o' the fallout universe/games. *shrug* why not have an orbital laser array; if it is balanced, then what is the harm? am not certain why some folks assume that a fo orbital laser array is game-breaking powerful... and we has a hard time imagining what sorta weapon would be game-breaking silly considering the setting. heck, if rationality were a factor, then plasma weapons should be more likely to offend delicate sensibilities than would an orbital laser weapon. a plasma that emits a beam or ray weapon is 'bout as plausible as is supermutants, ghouls, and giant insects. our preferred method o' implementation for space-laser: spend a couple hours doing a quest to unlock an orbital laser weapon... a weapon that could possibly blind a man if he happened to look straight up at the exact moment the weapon is fired. THAT would be plausible AND amusing... though we doubt that most folks (other than Gromnir) would see the humor in such an a "feature." HA! Good Fun! I don't remember any argument on realism made on this forum. 1) we specifically mentioned "plausible" and rationale as opposed to real. 2) only took us a few seconds to find a couple examples in this thread alone wherein folks complained of plausibility o' a solar-powered laser tower v. mini nukes and similar such stuff... so am not certain what board you has been reading. am maybe gonna direct you to any of the numerous and tedious ammo discussions held on this board if you wanna see how serious folks can get regarding plausible/rationale. in any event, if such wacky items as space lasers and junk guns is balanced properly, then what reason exists to exclude from fo: nv? HA! Good Fun!
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very true. it is more than a little ironic that the hardcore fallout fans is typically the folks least likely to recognize the obvious camp quality o' the fallout universe/games. *shrug* why not have an orbital laser array; if it is balanced, then what is the harm? am not certain why some folks assume that a fo orbital laser array is game-breaking powerful... and we has a hard time imagining what sorta weapon would be game-breaking silly considering the setting. heck, if rationality were a factor, then plasma weapons should be more likely to offend delicate sensibilities than would an orbital laser weapon. a plasma that emits a beam or ray weapon is 'bout as plausible as is supermutants, ghouls, and giant insects. our preferred method o' implementation for space-laser: spend a couple hours doing a quest to unlock an orbital laser weapon... a weapon that could possibly blind a man if he happened to look straight up at the exact moment the weapon is fired. THAT would be plausible AND amusing... though we doubt that most folks (other than Gromnir) would see the humor in such an a "feature." HA! Good Fun!
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Amazing show of bipartisanship by 76 senators...
Gromnir replied to lord of flies's topic in Way Off-Topic
am gonna agree on this one point. HA! Good Fun! -
Amazing show of bipartisanship by 76 senators...
Gromnir replied to lord of flies's topic in Way Off-Topic
Given: The United States of America is the source of all evil. if one starts with the above proposition, then it becomes perfect reasonable to mention gorbachev in the same breath as MLK and Gandhi. as an aside, am recalling our trip to moscow in 1988. it were difficult to take serious the notion that the soviet union were a super power following that visit. not far from red square we were offered a car in trade for our sony walkman... and if we had known then what we knew afterward, we woulda' filled our suitcase with condoms before arriving in moscow, 'cause we probably coulda' gotten ourselves a pound or two of diamonds in trade. woulda' been difficult to get out of the country, but... *shrug* is amazing how many locals, recognizing that Gromnir were a foreigner, would approach us openly on streets trying to make trades for anything and everything we might have on our person, but condoms were the gold ticket item. think 'bout what that says of the soviet economy in 1988. the fact that such illicit trades were being conducted in broad daylight, and sometimes in plain sight of military personnel, tells a great deal 'bout the state of the worker's paradise. HA! Good Fun! ps anybody that cites wikipedia deserves to be kicked in the head with steel toe boots. try that crap on a university paper... we dare you. -
Were they HIS design or he simply wrote the dialogues? does original concept = HIS character? in any event, we has seen the interviews that reveal that chrisA did the in-game writing for dove (handmaiden retread?) and gann. supposedly, chrisA also were given credit for nwn2 as follows: "Chris Avellone wrote most of the companions and edited/improved the story throughout the game." go through blogs and you will see where chrisA speaks of his contributions to various Kotor2 characters, most notably atton, handmaiden and kreia. revisiting your comment 'bout design v. wrote, we recalls that visas marr were not written by chrisA ('cause we criticized the writing of that character and some other obsinate were thrown under the bus,) but various blog entries and interviews suggest that visas were chisA's idea. etc. you look hard enough and you can find numerous sources linking chrisA to various individual characters. from a practical pov, we thinks the writing is more important than the initial concept... which is what we were getting at earlier. a wacky concept as the totality or majority o' character development is a common failure o' japanese anime... and chrisA characters. HA! Good Fun!
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am one of the few folks 'round these parts that has been unimpressed with chrisA work post planescape. sure, ravel were a fantastic character, but since that time chrisA has been churning out wacky anime inspired characters that is all premise and no substance. closest thing to a well-developed character post ps:t were kreia... who were kinda a ravel redux. so, with ap being a game that not offers chrisA a fantastic setting to create jedi, hagspawn, or talking bears, we is curious to see what he comes up with when forced to develop a human character that is compelling 'cause of what they do 'stead of what they is. so... am kinda morbid curious 'bout ap. others o' interest: fo:nv da and me sequels HA! Good Fun!
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our recollection were that there has been a total of 1 (possibly 2) combat losses for the now retired f-117 and the downing were more a result o' American complacency than anything else. f-117 were never complete invisible to radar; it could momentarily show up, and then disappear. during the conflict in Kosovo, the U.S. kept sending their f-117's along the same route, so sams were set up according. the plane in question were downed using a combination o' guesswork and visual (night vision and infrared) tracking. blip lets you know that an f-117 is on the way. make visual contact at point A. you know that it takes between 1 minute and 50 seconds and 2 minutes and 10 seconds for a f-117 to travel from point A to point B. use some guesswork and get a little luck... *shrug* if there were some magic bullet for downing American stealth fighters, then how come they only shot down 1... back in 1999? also, as already noted, the f-117 is retired 'cause the stealth tech were antiquated and has been improved in the next-gen planes. you think anybody in the U.S. military is worried 'bout oby's linked material? HA! Good Fun!
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*shrug* you wonder why is no comparison? answer: there is no comparison. not only were there no actual rape in the game you mention (though the game were so ridiculous and poor made that perhaps folks could imagine a rape scenario into the game based on the box advertising,) but the media covered custer to death, whereas the only reputable media outlet we seen giving the current rapelay attention is a snippet from cnn. HA! Good Fun!
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"David's most famous asset has been lost." well, one of 'em has. our recollection is that David's most famous assets is his hands. while the rest o' the David is matching real human proportions, the hands is overlarge. lower-body is also small compared to torso and head, but that were taking into account a human viewer viewing from below. (a prof we had also insisted that the eyes were not correctly rendered, but on the one occasion we had to see the genuine article we were not able to observe such a defect... though am guessing it cannot be seen unless one is at David's eye level.) hands... not junk. HA! Good Fun! ps please note that Gromnir knows very little 'bout art and we could be complete wrong... am just parroting what some prof told us in a lower division art history class at Cal.
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as wretched a piece o' computer porno as custer's revenge were, there were not any rape content, though the box advertising implied as much. "revenge" were the name o' the female protagonist, and custer's aim were to... well, you know. some o' our relatives were genuine angry over this thing, so we gots a bit more knowledge o' it than we might like. btw, considering that this were pre-internet, the game got considerable attention back in the 80's... is not as if custer's revenge were ignored, but rapelay got attention. *sigh* internet makes fools o' so many. read some snippet online and thinks you is an expert? yup, game were made and box advertising suggested rape... but no actual rape content. also, other than the internet cnn article, we has seen very little press coverage of japanese rape entertainment, whereas the custer game got nation-wide press here in States covered by both local and national media outlets... which probably led to increased sales. HA! Good Fun!
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by contrast, Gromnir were not the least bit offended by da dlc ploys. am still baffled that some folks would be angered and insulted by the glowing exclamation mark. don't like... don't want? don't purchase. solution were simple... much as Gromnir ain't compelled to purchase kasumi or alternative appearance dlc for me2. sure, such stuff shows up on cerberus network scroll every time we play me2, but am not angered by such stuff. dunno... am just not understanding the vitriol that were resulting from the glowing exclamation mark. ... actually, we thought the da dlc approach were kinda clever. HA! Good Fun!
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Key point is, God isn't 'lawless'. God does have rules and order and a logic of his own (i.e. the logos in the bible). The point is not that God is outside human logic, the point is that God has divine logic and it takes precedence for Christians (and I guess Muslims?). Maybe that's still not palatable at all for some. That's fine. I'm not exactly a no-turning-back born-again devout believer myself, more trying it out. I just think "God doesn't make sense according to contemporary logic" isn't really a valid reason for dismissing him. there is an argument that old testament (particularly genesis) was written by Hebrew scholars to show that God/The Universe were chaotic and unpredictable. why does God place the tree of knowledge in the garden of eden and then tell human not to eat the fruit? why does Noah curse Canaan? why does God task Job? etc. given the similarity 'tween hebrew genesis and the babylonia creation and flood myths, it is plausible to read old testament in a similar light. the tigris and euphrates flooded at irregular intervals, bringing both life and destruction. by comparison, the nile valley flooded at regular intervals and as such the egyptian creation myths and gods were far more predictable. regardless, hebrew scholars choose to adopt/adapt a myth similar to the babylonian chaos model. old testament God were not always humanity's friend, as such, there were no need for an Adversary. as bible grows beyond Genesis, and particularly with the coming o' the new testament and christianity, the notion of a Benign and Loving God takes root. A capricious God not need a Satan counterpart, but a God-Is-Love deity resulted in a metaphysical vacuum which needed to be filled. Satan were thrown into the void. of course, such a reading is not possible if you needs to make all books o' the bible harmonious as opposed to recognizing an evolution. is just one interp... HA! Good Fun!
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one reason Gromnir did not purchase da:a is 'cause of price. almost $40 for 15 hours o' new gameplay? is not that we is hurting for cash, but we hate to be exploited. by waiting a few months we can probable get da:a for $20-$25... and we will also get a far more stable product by waiting. bio/ea releases kasumi for the bargain price o' $7. the dlc offers approx. 1 hour of gameplay and one watered-down jnpc. sssoooooo... would be difficult to justify the kasumi purchase to self. if we forgo da:a primarily 'cause o' cost, how could we possibly accept a $7 me2 dlc? is virtual free money for ea/bio. no package and distribution costs, and based on placeholder being present in core game, am gonna guess that this were developed contemporaneous with me2 core product. is our understanding that the past year were not kind to ea. no doubt the publisher wants to squeeze every possible farthing and penny out of their handful of win games. also, as the paid dlc model for crpgs is still in its infancy, it makes sense that ea would inflate the price a bit; is easier to lower price of a product than it is to raise. *shrug* $7 for 1 hour and a half-baked jnpc? am not willing to subsidize ea stupidity by paying so much for so little. HA! Good Fun!
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Bizarre attempt to smuggle dead body onto airliner
Gromnir replied to Monte Carlo's topic in Way Off-Topic
doing so is technically illegal in many states and counties. sure, people still do so, but that sorta disposal o' animal remains is prohibited; there is good reasons for prohibiting folks from burying Fido or Rex in their backyard. also, from a practical standpoint, the ride home from the vet woulda' been mighty uncomfortable. Gromnir drives a ford f-150. throw the dead dog in back? aside from the fact that it were raining that day, am thinking that our sister woulda' objected to such treatment o' the remains. ask our sister to hold the corpse on her lap the entire way home? kinda callous. no doubt vol wouldn't mind, but our sister is a bit more... human. ... but lord knows we ain't gonna debate with vol... Mr. Jurant is far more insightful. HA! Good Fun! -
Bizarre attempt to smuggle dead body onto airliner
Gromnir replied to Monte Carlo's topic in Way Off-Topic
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But that is the case in the U.S. too. The bar is just a lot higher (lower?). sorry, but no. likelihood that a listener will be offended is NOT considered when free speech is the issue. in fact, as with the aforementioned "ridiculing religious figures in Hustler" example, the Court observed that the more outrageous the insult, the less likely it would be deemed to have offended the First Amendment... don't care about offense to listener unless it is likely to provoke an immediate and violent response... and even then the Court looks at such stuff with a jaundiced eye. is not simple that the bar for a defamation plaintiff is higher in the U.S., but there is a fundamental difference in the manner in which Free Speech issues is reviewed compared to what you seems to believe. there is a category o' unprotected speech in the U.S. identified as "fighting words," and the lay-person could misinterpret so as to believe that it might apply in the present context. am gonna save you some time: Chaplinsky don't apply in the present case. if you is genuine interested, the following is helpful: http://supreme.justia.com/us/315/568/case.html http://supreme.justia.com/us/485/46/index.html http://supreme.justia.com/us/505/377/case.html HA! Good Fun!