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Gromnir

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Everything posted by Gromnir

  1. nope. didn't say they were better. i said, subjectively speaking, that they felt different aesthetically...to me. is this still confusing? no. your attempt at a rationalization is very clear. HA! Good Fun!
  2. not really. especially if you read my posts. we have, to our disservice, read numerous twink posts... gives all the more credence to our observation. and as for your second point... rrrrriiiigggghhhhttt. in any event, to keep on topic, am hopeful that josh addresses enoch query regarding damage types. am having a hard time believing that obsidian would utilize a single, generic damage type. HA! Good Fun!
  3. another 12-string blues master, leadbelly http://www.youtube.com/watch?v=RbCJtxEFlSA...feature=related http://www.youtube.com/watch?v=blI2dXHyBj0 @ enoch, charlie parker easily makes our top 3 for jazz.... never saw the eastwood film 'cause we just couldn't picture forrest whitaker as charlie parker. HA! Good Fun!
  4. * i defended the use of the text-box in FO1/2 as appearing to me to be not hand-holding, but representative of a different sort of aesthetic. point, meet bulls-eye. some pretty wacky hardcore fallout fan rationalization there, eh? at best it represents serious intellectual dishonesty. in any event, turned on or off is kinda silly as red shield provides extreme limited hand-holding... hardly the kinda thing that genuine effects difficulty slider. as others have mentioned, the red shield seems like a n00b feature. HA! Good Fun!
  5. as noted by josh earlier, red shield is of very limited practical usefulness as it simply indicates whether a seeming lack of movement on enemy health meter is due to dr or an overwhelming pool of health. HA! Good Fun!
  6. um. no. reading comprehension fail. do not pass go. do not collect $200. no need for you to be dishonest. fibbing = fail. in any event, the red shield is a minor (albeit consolized) improvement over "the enemy simply isn't dying" method espoused by twink as we will at least be made aware when dr complete negates damage. enoch suggestion of actual animation feedback would be the ideal, but am not thinking that such an approach is practical given the resource limitations inherent in game development. HA! Good Fun!
  7. Hope that can be turned off. I wonder what they mean by that there are new camera modes during combat, or if that is just referring to being able to use the iron sights. yeah. i'd hope a consideration for hard-core mode will allow this option to be turned off. because while i like what Sawyer says here: i think i'd get the impression that my weapon isn't effective if the enemy simply isn't dying. admittedly, i went from raging to "meh, whatevs" after his explanation though. at first i was like "another ****ing consolized hand-holding goddamn mother****ing etc etc". sooooo you thought red shield were "consolized hand-holding" right up until josh reminded you that the fo1 hand-holding were far more detailed. *chuckle* is probable a lesson for developers to couch descriptions of any fo3 feature in language such that one may easily draw parallels to the original fo incarnation. HA! Good Fun!
  8. dr is not typical Yes v. No. maybe you still damage folks in power armour when using your trusty hunting rifle and no red shield appears 'cause the damage done is greater than the damage threshold o' the armour. however, chances are that your hunting rifle ain't doing full potential damage neither. damage Reduction... key word is kinda obvious. but red shield not tells you how effective dr is... only tells you if the dr of foe is significant enough that they complete shrug off the damage dealt. better than nothing, but not great. as for messy... HA! not need separate icons. you already got the shield thingie, so why not add a few color variations to show degree o' dr effectiveness? add a couple extra colors is messy? HA! Good Fun!
  9. taj mahal-- statesboro blues http://www.youtube.com/watch?v=fQMU1S8FhKg&NR=1 blind willie mc tell (possibly the greatest 12-string piedmont picker... evar)-- statesboro blues http://www.youtube.com/watch?v=JwA8eH5dwAU...feature=related HA! Good Fun!
  10. sounds... crude. such a scheme is indeed a better feedback feature than forcing the player to squint at a foe's health meter and guess whether lack o' visible health meter movement during combat is due to the strength o' the foe's armour or is resulting from the critter's extreme large pool o' health. red shield is an improvement, but a small one... 'less DR is equal crude. enoch's question is a valid one: is dr uniform for all damage types? does game actual recognize damage types? if not, then red shield is sufficient, but lame as an aspect o' combat is simplified to the point o' stoopidity. if damage types is varied and amours provide equally varied protections (e.g. tesla armour providing relative superior protection to energy weapons,) then player is still forced to trial an error his way to enlightenment, no? better than nothing... and no doubt w/i a month o' the game's release, a nerdling will create a comprehensive armour/damage chart and post it on a fo:nv wiki thus dispelling any sorta unnecessary dr obfuscation. HA! Good Fun!
  11. anybody heard o' the block scheduling system gaining popularity in high schools? students have 4 classes a day, and each class is approx. 90 minutes in duration. for obvious reasons, not every kid has pe on their daily schedule. to meet fed & state requirements related to student physical exercise, students not currently taking a pe class in school must provide a note from their parents regarding the student's physical activities. am actual not certain o' the logistics o' the parental note, but it sounds kinda sketchy to us. where implemented, the block system has had a significant positive impact on standardized test scores (though we thinks that some o' the positive gains is a result o' smoke 'n mirrors) but we has seen no studies measuring student fitness trends resulting from a block schedule. HA! Good Fun!
  12. 'course not... though am not certain what a geographysicist does. many states in the U.S. boast larger populations and economies than does some euro nations, but ask a euro 'bout illinois or even california and you gets some pretty wild misconceptions. am recalling that as a child we took numerous trips from western north/south dakota to pennsylvania as we had family living in chicago and pittsburgh. same distance traveled in europe could result in us passing through ten or more different nations. ask a typical euro to give their insights regarding individual states in the USA... or even ask 'em 'bout the multitude o' central and south american nations. be prepared for some blank stares and wacky answers. we brief taught in europe... started off our academic journey with a misconception that euros were better educated than their American counterparts. it is possibly (maybe) true that the average taxi cab driver, or manual laborer in barcelona or amsterdam is possessing superior knowledge to those similarly employed in cleveland or detroit, but our experience revealed that the typical euro university student is no better educated than those in the United States. HA! Good Fun! ps when did spanish women become "hot"? I love Gromnir's rants about the glory of America. I just glaze over after the first couple of sentences and picture a bitter old man screaming "GET OFF MY LAWN" to some kids walking by as he waves his shotgun around menacingly. eh? we grew up within the borders o' a "domestic dependent nation": a uniquely American legal fiction and a horrible reality. we got all kinds o' criticisms o' the US... and those criticisms ain't limited to the BIA neither. heck, when we moved from pine ridge to chicago, we attended a high school that had metal detectors installed to attempt to reduce violent crimes on campus. the mid/late 80's were actual relative quiet years for violent crime on the south side o' chicago (things got worse with the proliferation o' automatic weapons in the early 90's,) but it were hardly representitive of some kinda "glory of America." given our legal background we is aware o' just how whacked some fed and state laws is... and the process makes us more than a bit frustrated. US energy policies is myopic to the point o' insanity and we ain't too happy with the manner in which the US has chosen to aid various 3rd world nations... 'cause no matter how much money you dump into a 3rd world resource economy, there ain't no way for such nations to become a capital producer capable of eventually paying off debt. etc. nevertheless, we had the opportunity to spend a couple years in europe and we discovered that things ain't exactly better on the other side o' the pond. as this board should make very obvious, Americans do not have a monopoly on stupidity. HA! Good Fun!
  13. Americans.. FFS, Junai, can you give the anti-American racism a rest for five minutes? It's a New Zealand article. What makes you think they're American? perhaps he wonders why the Americans posting in this thread seem bothered by such an unconventional union. HA! Good Fun! ps in case it ain't clear, Gromnir believes that this story is... disturbing. however, if you start with the assumption that junai supports the love of a grandmother for her grandson, then his post makes perfect sense. alternatively, perhaps he were simply a dumbarse who didn't notice that the story were originating in NZ.
  14. we were raised by wolves. well, not really, but our family were pretty damned poor, and we were taught to hunt at a very young age. we gots our first .22 before most kids had a big-wheel... and we had a pony before we knew how to ride a bike. supplementing our diet with game meat were essential. as part o' our early education we were taught that a man could survive between two and three weeks without food... depending on how active he were. however, a person could live for no more than three or four days without water. is very important to keep such numbers in mind when organizing your kit. perhaps the hermit has been w/o water for three days and a couple weeks w/o food... probably felt like 70 years. no doubt dementia set in as well. am more surprised by the fact that the bbc would make this a news story. Man in Appalachia claims to be Jesus Christ Chelsea Woman Insists her Yorkie is Elvis lotf Admits that Communism is Bunk who would believe such nonsense? HA! Good Fun!
  15. 'course not... though am not certain what a geographysicist does. many states in the U.S. boast larger populations and economies than does some euro nations, but ask a euro 'bout illinois or even california and you gets some pretty wild misconceptions. am recalling that as a child we took numerous trips from western north/south dakota to pennsylvania as we had family living in chicago and pittsburgh. same distance traveled in europe could result in us passing through ten or more different nations. ask a typical euro to give their insights regarding individual states in the USA... or even ask 'em 'bout the multitude o' central and south american nations. be prepared for some blank stares and wacky answers. we brief taught in europe... started off our academic journey with a misconception that euros were better educated than their American counterparts. it is possibly (maybe) true that the average taxi cab driver, or manual laborer in barcelona or amsterdam is possessing superior knowledge to those similarly employed in cleveland or detroit, but our experience revealed that the typical euro university student is no better educated than those in the United States. HA! Good Fun! ps when did spanish women become "hot"?
  16. am suspecting that Gromnir is the 50+ orc impersonator? *chuckle* throw in a self-important and delusional swede and we gots the trifecta, no? "If Sawyer's past wonkishness on armor damage reduction is any indicator, the PC and enemies are going to have different resistances to different attack types. So, I suspect that this is a way of communicating enemy damage resistance to the player. You generally need to communicate that to the player in some way-- the days when developers can simply trust the player to figure out why their assault rifle's hollow-point rounds aren't doing much of anything against that giant mutant armadillo are long since over. " would be nice if enoch informed bioware o' this sea change for crpgs that occurred at some indefinite point in the past. am recalling what a pain in the arse it were trying to figure out what Dragon Age critters had applicable resistances. many previous bio and obsidian d&d titles presumed that players had access to d&d rules; assumed player knowledge regarding resistances. as for bethesda, there seemed to be very little rationality in fo3 combat rules, but we recall that there were damage resistances in that title as well... as exemplified by robots being weak v. energy, but resistant to our chemical projectiles. to be fair, the traditional pnp rpgs that most developers has cut their teeth upon does not explicitly inform players o' critter defenses. players typical learn the hard way (or they has access to meta-knowledge.) dm or gm introduces a custom Monstrous Hell-Wombat into game... players gotta learn for themselves that edged weapons only does half damage. is part o' the fun. admittedly, is less fun in a crpg to "trial and error" your way to enlightenment... especially when some o' the combat numbers is hidden from the player. is many in-game methods for educating the ignorant player: inform player through codex/journal entries following initial encounter, books, conversations with local experts o' fauna (hunters, mercs, etc.). am agreeing that added animations is resource-heavy and probable not worthy o' implementation, but a simple color coding o' damage feedback numbers would be sufficient... 'course, this assumes that damage feedback numbers would be available to player. dunno, is many ways to appropriate inform player o' critter/foe dr w/o being ham-fisted 'bout it. am in agreement that developer should make some effort to inform, rather than depending on player recognition that it took 8x as long to kill a Monstrous Hell-Wombat with a plasma rifle as opposed to a baseball bat. HA! Good Fun!
  17. "You're mixing the background of the setting which is quite silly and the situations presented in the game itself..." and you is acting as if the two is somehow insular and discreet. "I also don't understand what a humorous perk as anything to do with it." two points: 1) bloody mess were a trait in fallout... am surprised that a serious fo fan would confuse fo 1 and fo 3. 2) it is clear that you do not understand. HA! Good Fun!
  18. I dunno I played it again and finished it again just something like 2 weeks ago, maybe, just maybe I know what I'm talking about. our mistake. if you actually played the game then you clearly must have some kinda special knowledge. am betting that you is the only person on these boards that has played fo. clearly yours is the enlightened pov. *chuckle* as for the following: "Fallout 1 took itself seriously." no doubt the bloody mess trait were added as a serious and scathing commentary of Tipper Gore and the family values movement o' the mid 80's and 90's... or not. sorry, but am gonna have to disagree that fo took itself serious. is simple that you took fo 1 as serious. is curious how it is the hardcore fans that seems most frequent to ignore the camp quality o' fallout. fallout is funny. fallout embraces some of the most ridiculous 1950's era tropes and combines with the most over-the-top aspects o' mad max/road warrior. the fact that some characters and situations is presented in such a serious manner actually increases the humor as the gravitas is clearly at odds with the setting. *shrug* fallout were funny... and the fact that some o' the most dedicated fans take it so serious makes it even more amusing to Gromnir. HA! Good Fun!
  19. the notion that fo1 were restrained is more a result o' hardcore fan revisionism than any sorta observable quality. the hardcore fallout element does have a tendency to think that the fallout setting were fully realized and near perfect as imagined in fo1, and any subsequent additions or changes were unnecessary or even heretical. "Also, it seems that we have two very different views on the setting, since I could never envision a super-hero quest in Fallout (and in fact, I hated the Fallout 3 quest)." *chuckle* in any event, getting back to your original point, we think it should now be clear that an element on this board continues to raise plausibility as an argument, no? furthermore, we thinks that the notion o' fallout 1 as canon or using as a measuring stick for some gut-level notion o' propriety is equal suspect. for some elements o' the fallout community, the only way for a developer to satisfactorily do a fallout game is to make it resemble fo 1 as near as possible. we suspect that an ultra-faithful recreation would lead to complaints o' excessive staleness and paucity of creativity from even the hardcore faction. btw, in our estimation, fallout:tactics were not a failure 'cause o' furry deathclaws and psychic beastmasters... or the reaver-dance random encounter. fallout:tactics suffered from numerous gameplay issues... and many such issues were tied to the use o' the original and broken special system. fo:t were actual a pretty fun game until you reached higher levels and had to deal with robots, but the robots sucked not 'cause o' their incompatibility with fo canon, but because o' gameplay issues. HA! Good Fun!
  20. actually, we thinks that a side-quest with a caped supermutant vigilante/nutter could work quite well in a fo game. give the 'hero' a kinda invulnerability and a weakness to a certain kinda toxic/radioactive goo or element? why not? maybe slow should suggest to josh. HA! Good Fun!
  21. So your take is that Fallout all ready has a boatload of ridiculous stuff so who cares if they add more? My take is that Fallout all ready has enough ridiculous stuff, let's not make it any worse. that is strawman. regardless, given the nature o' the setting, plausibility is not gonna be a particularly persuasive reason to exclude. personally, we woulda' kept fo frame o' reference limited to the 1950's era notions o' a post apocalyptic setting... use all those old B movies as source material. even so, from the very beginning the fo setting were not so limited in scope. HA! Good Fun!
  22. very true. it is more than a little ironic that the hardcore fallout fans is typically the folks least likely to recognize the obvious camp quality o' the fallout universe/games. *shrug* why not have an orbital laser array; if it is balanced, then what is the harm? am not certain why some folks assume that a fo orbital laser array is game-breaking powerful... and we has a hard time imagining what sorta weapon would be game-breaking silly considering the setting. heck, if rationality were a factor, then plasma weapons should be more likely to offend delicate sensibilities than would an orbital laser weapon. a plasma that emits a beam or ray weapon is 'bout as plausible as is supermutants, ghouls, and giant insects. our preferred method o' implementation for space-laser: spend a couple hours doing a quest to unlock an orbital laser weapon... a weapon that could possibly blind a man if he happened to look straight up at the exact moment the weapon is fired. THAT would be plausible AND amusing... though we doubt that most folks (other than Gromnir) would see the humor in such an a "feature." HA! Good Fun! I don't remember any argument on realism made on this forum. 1) we specifically mentioned "plausible" and rationale as opposed to real. 2) only took us a few seconds to find a couple examples in this thread alone wherein folks complained of plausibility o' a solar-powered laser tower v. mini nukes and similar such stuff... so am not certain what board you has been reading. am maybe gonna direct you to any of the numerous and tedious ammo discussions held on this board if you wanna see how serious folks can get regarding plausible/rationale. in any event, if such wacky items as space lasers and junk guns is balanced properly, then what reason exists to exclude from fo: nv? HA! Good Fun!
  23. very true. it is more than a little ironic that the hardcore fallout fans is typically the folks least likely to recognize the obvious camp quality o' the fallout universe/games. *shrug* why not have an orbital laser array; if it is balanced, then what is the harm? am not certain why some folks assume that a fo orbital laser array is game-breaking powerful... and we has a hard time imagining what sorta weapon would be game-breaking silly considering the setting. heck, if rationality were a factor, then plasma weapons should be more likely to offend delicate sensibilities than would an orbital laser weapon. a plasma that emits a beam or ray weapon is 'bout as plausible as is supermutants, ghouls, and giant insects. our preferred method o' implementation for space-laser: spend a couple hours doing a quest to unlock an orbital laser weapon... a weapon that could possibly blind a man if he happened to look straight up at the exact moment the weapon is fired. THAT would be plausible AND amusing... though we doubt that most folks (other than Gromnir) would see the humor in such an a "feature." HA! Good Fun!
  24. am gonna agree on this one point. HA! Good Fun!
  25. Given: The United States of America is the source of all evil. if one starts with the above proposition, then it becomes perfect reasonable to mention gorbachev in the same breath as MLK and Gandhi. as an aside, am recalling our trip to moscow in 1988. it were difficult to take serious the notion that the soviet union were a super power following that visit. not far from red square we were offered a car in trade for our sony walkman... and if we had known then what we knew afterward, we woulda' filled our suitcase with condoms before arriving in moscow, 'cause we probably coulda' gotten ourselves a pound or two of diamonds in trade. woulda' been difficult to get out of the country, but... *shrug* is amazing how many locals, recognizing that Gromnir were a foreigner, would approach us openly on streets trying to make trades for anything and everything we might have on our person, but condoms were the gold ticket item. think 'bout what that says of the soviet economy in 1988. the fact that such illicit trades were being conducted in broad daylight, and sometimes in plain sight of military personnel, tells a great deal 'bout the state of the worker's paradise. HA! Good Fun! ps anybody that cites wikipedia deserves to be kicked in the head with steel toe boots. try that crap on a university paper... we dare you.
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