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Gromnir

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Everything posted by Gromnir

  1. not invoking the locker room banter defense, are you? were equal convinced when trump tried. important part is curry walked-back the misrepresentation. good on him. HA! Good Fun!
  2. am thinking this were the intent and the point o' the faction choice. were no clear villains and unimpeachable heroes. obsidian wanted the faction choice to be a selection 'tween relative evils. HA! Good Fun!
  3. I'm worried because she writes like a highschooler. http://www.literarygenius.info/education-of-william-shakespeare.htm mark twain didn't get beyond elementary. dickens, one o' the authors frequent invoked in any goat discussion 'bout authors, never finished high school as he were sent to debtor's prison when thirteen, following the death o' his father. is not difficult to find additional examples. sure we lauded ms. starks and her acquiring o' an mfa, but am never marginalizing folks 'cause o' lack o' education. our comical and self-indulgent pursuit o' education taught us little save for fact successful acquire a degree don't make a person educated in any meaningful sense. got any particular examples o' sophomoric or puerile writing from ms. starks? is a legit query as we have not yet got around to tyranny. and if you suggest we play tyranny for our self, then will assume you are mere hurling p00p. if her writing is memorable bad enough to inspire a post, should be memorable 'nuff to provide specific examples along with developed rationale for your disquiet. otherwise, am feeling justified in ignoring the genesis post as the equivalent o' a zoo chimp hurling offal at onlookers. HA! Good Fun!
  4. https://forums.obsidian.net/topic/107044-too-poor-to-sail-about-ship-management-and-upgrades/?p=2120454 recent thread which covers many ship combat issues and pov. additional observations: most basic tactical approach is simple to get into optimal range, hold position and then fire. jibe and repeat. voyagers will run at first sign o' trouble. disable their sails with chain shot asap. is also a tactic for rathun, but they appear to be able to move at a nice clip even with complete disabled sails. easiest strat is to load dhow with double bronzers, 4 star cannoneers and best hull upgrade. two double-bronzer volleys with high skill cannoneers will have high % chance to sink any ship in the deadfire. 'course chances are you cannot afford to do such early. alternative early strategy which makes best use o' limited funds: before any ship combat, save scum at every shipwreck until your sloop has 4 long guns and a spyglass. low-tier foes will not have the cannons to fight at range. but again, foes will run away if you have out matched 'em. disable sails first is worth considering, 'cause is ez for a ship to successfully run away if you are fighting at +500 metres. hold position provides a nice cannon accuracy bonus. 'course hold position will make it easier for foes to hit you. if you got 4 star canonners, you may shoot on the run and maintain high accuracy. doing such will often result in you always getting first shot, so to speak. first shot is important as it tends to lead to loose cargo, men overboard, flooding and fires to deck and/or sails. can often get in a second volley after a jibe before a foe may attack once. biggest difference tween ship combat success and failure is not tactics but strategy, where strategy is simple buying ship upgrades when you are able to afford them. provisio: don't buy any ship more pricey than a dhow as doing so became prohibitive after a build update months past. dhow with right guns and crew will sink any foe in the deadwater w/o much sweat. HA! Good Fun!
  5. well...yeah...I mean if the player gets boarded then sure, then there could be an element of chaos I suppose. Even then it should take a while to get boarded I imagine, with the enemy ship getting closer and everybody should see it coming at that point. Honestly I don't know why the formation gets shuffled like that. am suspecting is a basic ship mechanics or dialogue issue. after ship dialogues with gods, your formation is changed. poe had a number o' similar encounters. skaven under-temple forced dialogue would alter party formation and at least one dragon encounter did similar. forced formation shift is literal the first thing we complained 'bout when ship boarding were implemented. no traction. in any event, ship-to-ship combat is actual a bit exploitive. you are able to engage in ship combat as soon as you leave port maje waters and neither the difficulty slider nor the enemy ship level limit your chances o' success. sub level ten player will be able to reduced named ship captain population o' deadfire waters to zero, resulting in much unique and superb gear becoming available for your lower level character, as well as providing much experience via ship bounties. do all ship bounties and start nekataka at level 10-11 and with superb gear... and have a nice bit o' money too. HA! Good Fun!
  6. got loads o' damage potential in this party. personal, would drop the ascetic... though we love the aoe lightning voulge, particular for a barbarian. might actual consider a witch? keep much o' the same gear as your ascetic and go spirit frenzy route. only negative for witch is you do not have a predictable and low-level ability to mitigate berserk malus, 'cause, to paraphrase mr. bueller, berserk is so choice. if you have the means, we highly recommend picking it up. HA! Good Fun!
  7. cipher is particular useful in a potd party. as with poe, fort is the most common sooper defense o' foes. debuff fort enough to successful use fort targeting abilities requires a good scheme which is likely gonna have somebody wielding a morningstar for many battles. will defense, on the other hand, is most common weakest potd defense. ciphers got disproportionate number o' will targeting abilities. soul blades provide gaudy damage totals and is perhaps a bit over utilized by deadfire players. teh rehul bailiwick o' the potd cipher is attacking will defense. HA! Good Fun!
  8. the ship boarding equation sucks, particular for lower level and squishy pcs. our first play through were a helwalker contemplative. freaking nightmare to always be in the vanguard during ship boarding. over-level is best bet if you are gonna do ship boarding, but am gonna suggest changing the equation itself is your best option. ship-to-ship combat provides more xp than boarding. is equal numbers o' folks who has tested ship-to-ship v. boarding and there is a split o' opinion regarding which exercise provides more 1007. am increasing convinced the only difference is perception. there is an element o' randomness in ship 1007 rewards, and from relative limited sample sizes, people is drawing unsupported conclusions. regardless, ship-to-ship combat ignores difficulty slider changes. ship-to-ship combat is no more difficult on easiest difficulty than potd. in fact, ship combat ignores character level and abilities save for ship-specific ranks. if you are playing a squishy doing ship boarding, overlevel... or avoid boarding altogether. HA! Good Fun!
  9. am not convinced curry were joking, but am thinking it is good he realized just how unfunny some folks thought his moon landing denialism were. got a call from obama chastising? have never understood how the science-related opinions o' sports and entertainment celebrities gets so much attention, but truth is curry's opinion on vaccines, global warming and moon landings has disproportionate impact on hearts and minds. curry were becoming a punchline, and am guessing he didn't much like it. the walk-back is welcome. now if only somebody can help shaq HA! Good Fun!
  10. few is the deadfire attribute checks compared to poe, but such still exist in noticeable numbers. most common cutscene attribute checked is might. poe checked perception and resolve all the time in dialogues. deadfire perception gets checked in dialogues often enough, but insight skill is frequent simultaneous checked with perception... if you got low deadfire perception attribute, high insight skill will mitigate perceived dialogue handicap. athletics and insight is most common non-bolstered check. o' the talky skills, the order o' most used to least is as follows: diplomacy; intimidate; bluff. the talky skills is checked more often than other skills (save for insight,) and in many cases all three will be checked simultaneous with you need only being successful at one to avoid combat, which isn't always your best option. ship combat and skill checks is unaffected by difficulty slider. if you want to get serious meta... is pre dlc data. HA! Good Fun!
  11. y'know, somebody might need check, but our recollection is few disposition/reputation checks is simultaneous skill checks. is a plethora o' diplomacy skill checks in the game, but how many diplomacy skill checks actual affect diplomacy disposition/reputation? am wondering... were contemplating making a woedican templar. both priest and paladin provide diplomacy skill points, but diplomacy is disfavored by woedica. wasted points? honest, am not certain how much o' a practical handicap is bolstering diplomacy skill for woedican priests and paladins or how much benefit is bluff for wael. is counter-intuitive and kinda gamey, but am suspecting a woedican templar able to routine overcome +20 diplomacy checks could nevertheless maintain 0 diplomacy reputation. hmmm. HA! Good Fun!
  12. kinda off-topic, so will let it slide with exception o' noting am serious considering retiring at age 50 next year after having already lived what we imagine would be considered a full and successful life by most measures. have more than enough assets saved from real estate holdings and ira so we will be able to donate a considerable amount to st. jude's children's hospital and the national breast cancer foundation 'fore we ride off into the metaphorical sunset. have had a long and meaningful professional career, and while we didn't make much money at our job, it were satisfying nevertheless. so, thanks for the insights? but again, this is extreme off-topic. mods should feel free to censor knowing we won't complain, though is doubtful they care what we think 'bout such matters. wanna discuss via pm, we will happily ignore your missives... but you never know, eh? HA! Good Fun! ps if education is the relevant and meaningful measure:
  13. she has an mfa and wears her bangs as if she ain't trying to force you into commenting 'bout her bangs. more substantive positive: wildstar, while an mmo, were having much o' the kinda retro scifi wacky as tOW is aiming, though am doubting cain goes full looney tunes... which, in retrospect, is too bad. one o' the things which surprises us most in following crpgs for decades is how so many o' the self appointed disciples o' cain fail to recognize how campy were fo. the diehards would point out the influences o' german expressionist cinema on fo setting while ignoring the influence o' mel brooks silly. 'course best part o' the twitter link is it cements how cain is having a senior narrative designer rather than insisting he is able to do such work himself. am not any less ambivalent 'bout the game, but the twitter link offers reason for optimism. HA! Good Fun!
  14. the game is beatable with companions and the companions add much to the game experience. there is a fair amount of companion-specific content in deadfire; be it quests or dialogues, you is gonna miss much if you forgo companions. that said, some o' the ease o' potd for folks who have invested literal hundreds o' hours into the game comes from meta-knowledge you will not have access to 'less you read walkthroughs and view character build suggestions. is ez for Gromnir to observe beatable nature o' potd, but we got schemes for doing ship combat and we know where and how to 1007 some o' the best gear in game w/o ever entering combat. we know a deadfire kraken has much different defenses than a poe kraken... and we even know exact when we is gonna encounter a kraken. you clear already have significant level o' meta, so am thinking there is no need for further optimization in light o' fact you specific state you do not require your party to be the best five-person team evar... which would be impossible in any event as you would need surpass 95-96 bulls or perhaps these guys: regardless, even w/o meta-knowledge, you do not need an optimized party to beat potd deadfire. should like your party dynamic and believe it is kewl. concerns over potency and power is largely wasted. that said, keeping resolve and con scores low on a melee helwalker wouldn't be our first choice. helwalkers tend to be squishy early in the game and need a bit o' micromanagement. there is a tendency to build characters for endgame when reality is most o' your gaming hours is gonna happen at lower levels. sceptres make great early helwalker weapons, and there is nice sceptres in the game. also, dex, for most builds save heals, typical outstrips benefits o' might. you are gonna be getting +10 to might anyway, so we would consider adding points from might to dex. can similar use the might v. dex advice to alter your heals a bit too. regardless, our advice is chuck the custom party-- even bad companions offer more content than does the best custom merc. HA! Good Fun
  15. gonna need add china to the growing list o' nations who is part o' the hoax. https://gbtimes.com/china-just-bounced-a-laser-off-reflectors-on-the-moon-placed-by-nasas-apollo-15-mission HA! Good Fun!
  16. there were no romance for poe either. am guessing if tOW is successful, a sequel will introduce romances... 'cause? https://forums.obsidian.net/topic/106894-countdown-shenanigans-on-obsidians-homepage/?p=2118259 https://forums.obsidian.net/topic/106894-countdown-shenanigans-on-obsidians-homepage/?p=2119031 actual game announcement has made us no less ambivalent 'bout the title. and for mc, keep in mind cain were involved in developing poe mechanics. josh did all the talking, so he gets credit and blame, but cain were much involved with combat development and skills and whatnot. at the very least, is unlikely to be loads o' fighting in tunnels in tOW, so such is gonna disappoint mc. fallout in space as some has reduced sounds like oversimplification, but setting am guessing will be campy, sci fi cyberpunk with a bit o' firefly/cowboy bebop space western influences and mechanics will be actiony, shooter-rpg(ish) with the new brand o' cainism as 'posed to a gurps-inspired kinda system o' fallout. guesses. what else do we genuine know? *shrug* am thinking mc is gonna need wait a bit 'fore he gets an answer to his comical loaded question. wb HA! Good Fun!
  17. played our first shaman as a waelite berserker. in spite of the obvious benefits of utilizing arcane veil on a berserker, we didn't actual cast it often. were unneeded early and late. early game we used rod o' god from range, and late we used the voulge. early game, when we mighta' needed arcane veil, it were not so much an issue at range. late we had numerous spells to insta-heal and stave off death indefinite, so again, not much use. wondrous torment and the spiritual weapon were the wael-specific spells from which we got the most use. gaze of adragan were also nice, but it targets fort defense, and we didn't get it 'til end of game. as a shaman, we got most use from standard priestly spells as 'posed to wael-specific. am not suggesting going shaman, but am thinking folks reflexive use arcane veil 'cause it is so powerful. however, unless you go full ai/hands-off control, chances are you will be able to skip its use unless you wanna tank... and waelite tank is a fine build. aside, am thinking warding seal, and other seals, is vast underrated priest spells. may be cast and empowered before combat, so effective an extra empower for a combat encounter is nice. also, warding seal, more than its damage, interrupts on hit. be able to interrupt multiple foes at start of combat w/o having to actual take a combat action is more powerful than we believe most folks realize. HA! Good Fun! ps enoch brings up obvious but overlooked. priests is fantastic buffers and good healers, so such is how most people play 'em. is reasonable, but unnecessary. multiclass priests make excellent melee combatants or tanks or whatever. the thing is, people who play multiclass priests often complain as did flucas 'bout boringness o' repetitive buff+buff+heal cycle. is an unnecessary problem. you don't need use your multiclass priest to buff. if is boring, don't.
  18. no matter how deft the mystic, he/she will not be able to use abilities faster than multiple party members working together, so why try? eder with club modal debuffs and aloth casts miasma while serafen uses psychovampiric shield or secret horrors or whatnot... all virtual simultaneous. priest with divine mark or shining beacon then virtual auto crits. best way to stack will debuffs is to use multiple party characters to do so. is even more options at higher levels. is many priest multiclasses which boast either obvious or less salient synergies. helwalker contemplatives are obvious synergizing well as we described earlier. perhaps not so obvious is how berserker shamans using spirit frenzy line will also be getting benefit of staggered and tenacious applied to their spells... unless this were finally deemed a bug and fixed in the newest game builds. literal nobody had played a shaman 'ccording to obsidian early data mining. is some wacky stuff with wael' rod of god which synergizes with an itinerant build. etc. caster/caster multiclasses has a few very limited synergies. boredom sounded as if it were a concern to the genesis poster, and most caster/caster multiclasses need be narrow tailored to be effective. unless you are playing solo, am thinking the options for initial reducing defenses (will or others) should be a collaborative party effort. yeah, it might feel repetitive to constant be casting devotions of the faithful to enhance other party member initial debuffing efforts, but such is another reason why bringing xoti along is a good idea-- let her do the boring priest stuff. HA! Good Fun!
  19. denotative or connotative? can't speak to boredom as is a pure subjective issue. have played contemplatives, shamans, itinerants, mystics and clerics. each such multiclass provides unique options and while not all such builds is op or teh best, they typical is powerful and offering breadth o' gameplay many ultra-specialized builds lack. a helwalker contemplative will not only be capable o' dishing out eye-popping weapon and spell damage, they also is providing monstrous heals resulting from +30 helwalker might. arguable the best buff in the game is salvation o' time + _________ . the helwalker contemplative will also, in most cases, have +30 intellect when casting salvation of time. can do same kinda stuff for shaman and cleric and whatnot. is tough for us to see priest multiclasss as boring. however, am gonna concede we have little urge to play a vanilla priest. there is fantastic spells for a priest at every tier. unfortunately, obsidian kinda went cheap on deadfire priest spells. in poe there were a whole bunch o' universal useful damage or buff spells for priests. poe also provided priest with numerous situational useful spells which were only worth casting in a handful o' poe encounters, but were extreme useful in those handful o' encounters. too bad, but obsidian decided to keep all the poe spells rather than making more meaningful changes. the situational useful spells exist in deadfire with only minor changes from poe. unfortunate, who is gonna choose situational spells when you may only select a handful o' abilities per tier? wizards have grimoires, which means they are able to simple switch a spellbook to make use o' situational spells. functional, wizards have access to all spells in the game through grimoire use. priests, on the other hand, need be far more practical than wizards when selecting spells. translation: practical means every vanilla priest is gonna look almost identical. there is obvious correct choices for priests. boring? maybe. superfluous? well, denotative, priests is not necessary in deadfire. priests were not absolute necessary in poe, but in our opinion, playing w/o a priest in a poe party were a kinda self gimpage. the single best force multiplier for a poe party were a priest. is any number o' poe threads regarding priestly power, so am not gonna waste effort providing specific examples. obsidian were justified in reducing priestly op. in any event, priests were never technical necessary, but were close in poe. deadfire priests are useful w/o being anywhere near quasi-essential as they were in poe. deadfire priests is excellent buffers and decent healers. as boeroer already noted, priests got a number o' damage and damage + debuff spells which target wisdom. particular when playing potd, wherein many enemies have stratospheric fort saves, build a party to exploit will is a smarty strategy. even so, druids can be better healers than priests and even a paladin and/or chanter will provide enough heals for a party if you feel need for such. more deadfire classes boast admirable support qualities than were the case in poe, and priests don't appear to be singular better at anything than other classes. unlike poe, you cannot build a vanilla priest who, with the right weapon, will be dominant in weapon combat while also being fantastic as an offensive and defensive caster. so yeah, technical superfluous... but we can say same for every other deadfire class. don't need a barbarian or chanter or a wizard in a deadfire party. is hardly a meaningful criticism to identify how all classes are non-essential. such class balance were actual a design goal by the obsidians, so, congrats? still, am gonna admit we have no genuine desire to play a single-class deadfire priest. take xoti or vatnir if you want a single-class priest in your party. heck, Gromnir, when playing a priest multi-class, near always has includes xoti in the party as a single-class priest, 'cause priests are so useful in deadfire. HA! Good Fun!
  20. Yeah I play PotD upscaled only so there is that. again, potd makes early ship combat more significant. ship combat is not affected by level or upscaling or difficulty slider. and while upscaling does diminish the power gulf resulting early xp boost, as a solo potd player you are no doubt aware that upscaling does not actual work to fully balance encounter difficulties. upscaling reduces the power margin from being overlevel'd, but does not eliminate. regardless, am gonna once again concede how the ship combat methods we suggest is actual a bit exploitive. start nekataka quests at level 11 with superb gear and a few unique items is, regardless o' solo or potd, getting a white stilton gold rating on the deadfire cheese spectrum. HA! Good Fun! ps good call on the cuttlefish by enoch. makes even cheaper. however, the skill upgrades is actual a reason to do the ship combat. is only a couple randomn ship-specific encounters. most skill checks will take place via quests and dialogues. so Gromnir gets enoch extra levels worth o' skills previous to such questing, and by purchasing to dhow to sink ships which provide superb weapon drops, you will have enough money to actual purchase more than a couple o' those along with persistent private dance bonuses from the wild mare inn when you first begin actual questing.
  21. our suggestion 'bout advantages o' ship combat actual is most salient a solo run. if you do not scale difficulty upwards, then starting nekataka quest at level 11 is a serious advantage over finishing nekataka at level 11. sure, if you want more o' a challenge you might prefer to initial level slower. 'course is all kinda ways you could self gimp to increase challenge. HA! Good Fun!
  22. common misunderstanding 'bout ship combat. at what level does a potd deadfire character need be to successfully win a boarding combat with captain "fyrgist" and his crew? fyrgist is a level 15 barbarian and his crew is large and well equipped. play on potd and chances are you wanna be similar level, no? with an upgraded dhow, you may defeat a potd fyrgist in ship combat before you do a single quest other than ship bounties after leaving port maje, and the xp and 1007 rewards is proportional far more valuable at low levels as 'posed to high levels. in addition, ship combat rewards, xp and 1007, is actual superior to boarding actions. purchase a dhow asap and add a few other upgrades. is the most practical use o' your money early in the game. HA! Good Fun!
  23. probably. you don't need ship upgrades to make money from ship combat, at least not initially. the sloop is good enough to cruise 'round the deadfire and loot shipwrecks to improve your cannons w/o having to pay for such weapons. save scum if you wish to enhance your chances for long guns or whatever. for more cheaty strategy, do same save scum at ruined towers and shipwrecks to gain a spyglass w/o paying. typical takes a few reloads at a ruined tower or shipwreck to get a spyglass if you are trying to stretch money as far as possible. the sloop with upgraded cannons and spyglass is more than good enough to complete initial tier o' ship bounties. after completing a few such bounties, you should have enough money to purchase a dhow, which when upgraded is sufficient to ez succeed in combat 'gainst any ship foe save one. do all ship bounties and sink all deadfire slavers and named vessels for nice 1007 rewards and even better xp offerings. we typical go with a combo o' water and taar loaf to provision our crew, but particularly if you stop at every island with water, fruit trees and abandoned villages, you will not need replenish supplies as frequent. ship combat is actual the most simple xp and 1007 exploit in the game. you need not do anything but ship combat after leaving port maje and by time you are done, you will be level 11 with a fully upgraded dhow, multiple superb gear items and a nice bit o' 1007. if you are playing potd, ship combat difficulty does not actual increase. additional, your low level character will have no more difficulty in ship combat with a level 16 potd ship than would be the case at lower difficulties. ship combat ignores class levels-- is ship and crew stats. there is some meta stuff which improves your ship combat efforts considerable. example: crew skill. maximize crew capabilities is actual counter-intuitive. hire crew who only has a single skill, even if such a crew member initial sucks. your crew will improve skills quick through combat or through intentional entering storms. a one-star navigator will eventually be able to become a four-star navigator. only way to get to four-stars is if your crew member has only a single initial ship skill. stop at every port and hire anybody with a single skill. *shrug* put money into ship upgrades is not a bad idea by any means. the thing is, you don't need spend much to maximize usefulness. a decent crew manning a dhow with improved warship hull, and a few other items, will be able to sink most any deadfire ship. is good investment as doing so provides much early experience and 1007. HA! Good Fun! ps ship combat is not the best way to earn money in deadfire, and upgrading a ship is an intentional money sink. however, is no better way to gain experience and gear early in the game than ship combat, particularly when doing a potd run. get a few upgrades and thank Gromnir later.
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