metadigital
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Yes, yes I understand the ramifications: I was a little stunned when I heard it myself -- still very skeptical, too, in point of fact. I shall endeavour to pull it out of its cosy hiding place and expose it to cold hard light of logical vivisection ...
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[1]Well, I wouldn't be immediately inclined to agree with that. Personally, I really enjoyed the ideas and themes that this game introduced, including the new perspective(s) on the nature of the Force itself. I wouldn't say that the game offered nothing or even that Kreia's dialogue was particularly self-contradictory or hollow of meaning. What was the Exile supposed to do otherwise, spend the rest of his life in a bar on Coruscant? He had been "betrayed" by someone he apparently trusted and came under the impression that Kreia was, in actuality, a Sith Lord. Aligned with the Light Side of the Force, it wouldn't be too ridiculous to [2]assume that the Exile would have wanted to follow Kreia to Malachor V to see if she could be "saved" or "redeemed" or even simply to end the current threat of the Sith. Kreia wasn't the only potential threat either, after all; there was also still Darth Sion and his followers to deal with. The Exile had just been informed that Malachor V was not only the base from which Darth Sion and his Sith were striking, but an entity of extremely powerful darkness in itself. Activating the Mass-Shadow Generator might have been a part of the plan in going there in the first place, for the sake of ridding the galaxy of Malachor V itself once and for all. Aligned with the Dark Side of the Force, it wouldn't be too ridiculous to assume that the Exile would have wanted to follow Kreia to Malachor V simply to kill her as vengeance for "betraying" him, as well as -- potentially -- to claim the Trayus Academy and the dark power of Malachor V for himself. [3]I wouldn't say it would've made more sense for the Exile to let himself die... <{POST_SNAPBACK}> 1. Then we must agree to disagree. Let's be clear, though; I applaud Kreia as a character: the use of subtle shades and "hidden" depths in NPC characters was a brilliant concept: it's a real pity it was abandoned in the denouement (there is obvious remains in the detritus cut from the game that have Atris as the LS end-boss, which is a much better plan) in favour of the plastic pantomime villain that burst out of the carefully crafted Kreia of the first two-thirds of the narrative. The whole game suffers from poor execution. If it was a pupil at school, it's report card would be "has all the potential but can do better" and K2 "is it's own worst enemy". 2. Yes, those are valid reasons, but that is not the stated impetus, it is: go to M5 or die by Kreia's suicide cascading through your bond. Which is crap anyway, because we kill Kreia with impugnity. There is no clear, satisfactory and satisfying narrative arc in the last act of the game: the story is afraid to be told (because it is so poorly written, presumably). 3. Exactly.
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Why do you expect people to answer your post? I have posted links to sotry summaries every couple of weeks, there are plenty out there. (Some are, paradoxically, in the General forum, though )
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drakeshangout.com don't like you stealing their bandwidth (ironic considering your post is on the mechanics of lying ...)
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BYT then.
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Just look up the author ...
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Well, I can't recal my source right now, but it was a maths source. You may be correct, I might have misapprehended the point (a rational pi would certainly cause all sorts of theological shockwaves ...) I shall endeavour to retrace my steps ... (it was pretty recent, in the last six months) ...
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My mistake, I thought you were suggesting an alternative definition for stained ...
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Thunderbirds was -- literally -- the life of Gerry Anderson. He lost his credibility (he wanted to work in films, not "stupid puppets", but his work only cemented his reputation as the best at this sort of small-scale animatronics and explosions; did you see the explosions? He invented the slow-mo trick to make smaller scales look like their larger relatives, thirty-to-forty years before the Wachowski brothers ...); he lost his wife (the RL model for Lady Penelope: she left him because he spent all his time working punishing schedules to finish the series, on pain of ignominy and loss of income); he eventually lost his livelihood in supermarionation when the niche disapeared a few years later. It sucked the life outa him.
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You really ought to stop contributing to threads with Kaftan ...
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Actually, it is The Queen's English, and that is Queen Elizabeth II, not Elton John.
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Um, it's her English, is what it is. We only speak it on loan, donchaknow. I refuse to list the uses of mathematics; an exhaustive list is truly infinite (ooo, mathematics) and pandering to such innumeracy only encourages further truculent idiocy.
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You should stop listening, then.
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Re: Question/Thoughts On Kreia Ending
metadigital replied to Lord_Peter's topic in Star Wars: General Discussion
Yeah, I just read the main K2 entry, and it seems to have been written by a member of the dev/publisher team (especially the bit quoted above about Traya). I have a few excerpts I'd like to rebut, however ( :D ): [quote name='wikip -
What makes you think Jolee is better informed than Kreia? How do you know that there is no predestination? Every time I watch Episode 3, Anakin agonises over his decision -- he doesn't want to be evil -- and yet, every time there he is, an accomplis in the betrayal and murder of Windu, and a cold-blooded killer of innocent small people. Every time. Even though he weighs up the pros and contras, even though he "rejected it until the very end" (sic), he still does it. Like he is predestined to do. As to why an all-powerful, all-knowing essence creates something that might terminate its existence, well there are two answers: a. The wound in the Force / echo mechanism created an unforeseeable weakness in the Force, which can now be exploited, or b. The Force wants to terminate its existence in the universe (
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[2]Because I suppose Kreia wanted the Exile to surpass her and to prove it to her by killing her in a final confrontation between master and apprentice, as well as for that very showdown to serve as the Exile's final test in itself. Beyond even their confrontation, even simply forcing the Exile to "confront" Malachor V itself seemed to be an important final step in the "training" Kreia had for him. Her lessons and trials certainly weren't limited to helping him to "build up his raw power" or something. A lot of it was more philosophical than just passing on techniques. She sought to pass on her teachings and philosophies altogether, and to help (force) him to confront his past, and to push him through certain preconceptions he may have held about the nature of the Force and whatnot. ... [3]I don't actually recall Atris saying that Kreia's threat to the Exile was connected to her "plan to kill the Force" or that Kreia would have only killed herself if the Exile was on Malachor V. I was under the impression that Kreia's threat -- that she would kill herself and, consequently, the Exile (through their bond) -- was to be in the case that the Exile refused to go to Malachor V to meet her. Y'know, like, "Come to meet me on Malachor V. If you don't come to meet me there, I will kill the both of us and all will have been in vain. So, if you don't want to die, you'd better come." <{POST_SNAPBACK}> 1. I did feel cheated. I spent a lot of time trying to extricate the philosophical underpinnings of the game (force of habit and occupational hazard), and I was sorely disapointed to find there were none; and with such a rich and pregnant plot I was doubly crestfallen. 2. You haven't explained why The Exile went to M5. Sure I would have expected it to be a choice, but "just to face down Kreia" isn't really selling it to me. Neither is "to complete the Exile's training". 3. Atris definitely does. If the Exile is LS, then why would death matter, so long as it meant the death of Kreia? No, it was an unavoidable compulsion, a clumsy narrative tool to impel the PC into the final few scenes of the plot. I've got my notes somewhere here, still (which I'd need to read because I've long since un-installed the game -- though I'll probably play the restored content mod when the team release it). That's good! That's what I'm talking about, there is so much material to make a philosophical essay out of, and yet -- for whatever reason, be it LA overruling novel-and-therefore-significant events in EU history, general interference in the plot, lack of organisation and planning in the writing sage or just poor time management -- these crucial philosophical questions weren't even raised for discussion (by the audience). I don't expect these philosophical points to be solved in the game (although they conceivably might), but I expect some sort of cogent representation, which was sadly lacking. This is never adequately addressed in the dialogues. It is just lumped together as a Bad Thing that the protagonist must prevent. Actually, the game never made that clear. It was implied, but not confirmed. Just one of a thousand other things left unexplained. Right on Metadigital's forehead! :D (JK) <{POST_SNAPBACK}> Splitters! Blind fools! But do not torment your consciences with doubt; we, the Anti-Force force (together with our brethren, the anti-anti-anti-Force force) will prevent the tyranny of predestination for all the universe.
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The best screen resolution for KOTOR
metadigital replied to Nur Ab Sal's topic in Star Wars: General Discussion
The movies were all 640x400 -
Obsidian Forums Diplomacy Game 1 (OBS-1)
metadigital replied to Reveilled's topic in Pen-and-Paper Gaming
The Caliph is glad that you picked up his deliberate mistake; it is good to know the GM is on the ball. " -
Five ... ... Four ... ... Three ... ... Two ... ... ONE! Thunderbirds ARE GO! And don't forget London Secret Agent Lady Penelope, in her turbo pink Rolls Royce, the FAB1:
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The tunic is supplyed with: - SS-Collar tabs in silver. - SS sleeve eagle in GOLD. - Cuff-title with "Adolf Hitler" in GOLD.
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It's an example of "The Church" "reaching out" and "getting down" with their modern audience, in an effort to be "more relevant". It is also a neat way of piggy backing on the GL marketing juggernaut ... I can't wait for religious Operating Systems: Micro$oft's Stained Windows ...
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So under your moral system, the Cosa Nostra (aka the Mafia misnomer) would be lawful evil? They certainly have rigid laws, such as not attacking women and children, truces etc, and yet they are quite content to use any means necessary to get their desired outcome, such as selling illicit goods and services regardless of the detriment of others (drugs and prostitution) and using extortion ...
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Obsidian Forums Diplomacy Game 1 (OBS-1)
metadigital replied to Reveilled's topic in Pen-and-Paper Gaming
[out of character] Hi, can an army move and support in the one turn? e.g. is this a legal move: F Lon-Nor A Bel-Hol F Nor S Bel-Hol ? -
What R Yo Fav 3 Games Of All Times
metadigital replied to The Illuminator's topic in Computer and Console
I wanna change mine to: Deus Ex, Ultima ][ and Sammy Lightfoot. Sammy had to run around a volcano jumping fast little boulders, medium-speed, medium-sized boulders and large, slow boulders. Oh, okay, Civ 2, I spent more of my life playing ... days without sleep ...