Jump to content

Ohioastro

Members
  • Content Count

    220
  • Joined

  • Last visited

Everything posted by Ohioastro

  1. This would make sense if the game wasn't released to the public, but... It is. Surely, given a released product one can reasonably pass judgement on it -- understanding, of course, that others might disagree. If X has released products A, B, and C to widespread acclaim (and possibly to your own acclaim), and has now released product D that doesn't receive widespread acclaim (and/or your personal evaluation is that it is inferior), then it is flatly absurd to argue (as you seem to be arguing here) that "D must be as good as A, B, and C: the defect is in your perception of the product."
  2. I've certainly enjoyed games with the traditional D&D format. Missing from that list, however, is a sense of what the per rest design achieves. Basically, am I enjoying them because of the per rest system or despite it? What am I gaining, other than people being used to it, from the x spells a day system? The basic fault is that you "hold back" because you might need your spells, potions, scrolls etc. for a rainy day, and end up not using them at all (because the tank got beat up and you ran out of healing before you ran out of damage spells.) It's both too few at low level and
  3. Let's see: Sawyer was lead designer on Icewind Dale 2 and Fallout New Vegas. His bitter critics here don't appear to have designed much of anything, and the stuff that they are so angry about ranges from 'don't care' to 'flatly disagree' to 'perhaps, but fixable' in my book. I'll give the guy behind Door#1 the benefit of the doubt.
  4. I think that it's much more that the issue is that the D&D spells-per-rest system just has some fairly basic flaws, just as the MMO cooldown style does. Pick your poison, but don't pretend that either is perfect.
  5. I guess that I prefer that the designers focus on interesting puzzles, and that the trash encounters between bosses are rarely interesting. The very fact that people argue so much about "rest abuse" or the like is actually a pretty powerful indication that the D&D per rest system has some structural flaws. Basically, I can win every single trash encounter by throwing everything at it. The cost is that I rest between, which is entirely permitted by the rule set. Perhaps if I conserve resources I can rest every few times, or even occasionally; the cost of the latter is that I basically
  6. Yea, I feel as if I'm walking into the middle of a conversation too. In general, expansions don't change rule sets - although new versions can. So, in practice, people should focus on making existing systems more enjoyable (e.g encounter design and AI, perhaps tweaks) rather than deep rules designs. Tweaks to engagement are certainly possible.
  7. NWN2 is objectively better. And I am not talking about the campaigns, even when I believe that MOtB and SoZ>>>>> PoE. NWN2 simply has better mechanics, which when used judiciously can give us amazing modules like the Conan Saga. As I see it, PoE is totally hampered by its combat design where the attributes have little to insignificant effects and the entire engagement mechanics. Add to that the inability to multiclass and you have a repetitive and shallow gameplay. <blinks>. The AI is wretched in NWN, the graphics are painful, the camera controls are awful. Th
  8. I respect the fact that other people play games in different ways than I do. I want new people to enjoy hobbies that I do, and I want the design to be flexible enough to support a critical mass of players. Its not all about me and my preference. I also think that the focus on overleveling content in open world games is misguided. If you really want to force a consistent game experience you gate or level scale. Otherwise you tend to end up with games that are, by my standards, too easy to be interesting. I loved Morrowind, but none of the ES games are challenges to me because of this.
  9. Inexperienced players rely on overlevelling content to beat it. Removing that option really impacts their game play. More to the point, the whole experience issue is generic to open world games. If Chapter 2 isn't scaled to character level and runs from 4 to 9 you'll always be able to either get frustrated or to trivialize things.
  10. I agree that saying that it's perfect isn't helpful. But, honest to God, just running it down without noticing anything positive about the design achieves absolutely nothing. And the game would not have been so well received by so many people, reviewers and vets, if there was nothing positive about it. I want it to be its own thing, and I don't want it to be mechanically the same as BG2. I would like the epic feel and some aspects of how BG2 played.
  11. Why is it so incomprehensible to you that some people find the game just average, and other people find it terrible? Kind of like, oh let me just pick some random game out of thin air here... how about Baldur's Gate? Or Icewind Dale? Yeah, there are people that don't like some of the classics on which this game draws its inspiration. Is it really, honestly so hard to grasp that some people find flaws in this game - more than they feel can be fixed to make it a great game? What are those people doing in these forums ? Trolling ? The forums are for people who (more or less) like the game, car
  12. You're not understanding what they mean. There is a difference between King Arthur and the Knights of the Round Table and Game of Thrones. In that sense PoE is low fantasy, meaning that there are gritty undertones, as opposed to cotton candy like the Faerun world setting. And asserting that something has failed doesn't make it so. The boards were flooded with complaints about how weak wizards are; a lot of the usual suspects complain about priests; and a lot of the usual suspects claim that rogues are God mode. That isn't the D&D mold at all. It would help the credibility of th
  13. It's become clear to me that there is a cohort that is utterly irrational on the subject of Baldurs Gate. It can do no wrong at all. It's surreal.
  14. Come on. They invented an entire gaming world, with cultures and background. Baldurs Gate had an utterly forgettable and generic background world. You may prefer it - some people really do like Bud Light too - but a lot of us find this a major acheivement and it counts. The character backgrounds (region etc.) are also greatly improved - and they feed into the dialogs. Dialogs are far, far more sophisticated than in the old games. You can roleplay. You can have conversations that aren't just for advancing some quest, and the "right" answers couldn't always be guessed by an eight ye
  15. Figurines are, first of all, completely optional to use. I also understand that they are pretty important for solo runs, so crippling them in the name of balance is odd. It would be nice if there was an achievement, for those so moved, for wins that didn't use them at all.
  16. IE fans don't, in general, view the existence of dump stats, a complex character building system that lends itself to power gaming, exploitable mechanics, and limited inventory as negatives -- at least, not pure negatives. Obsidian does, and they designed POE to try to eliminate them. Thus, IE fans end up talking about them, largely in the context of "POE sacrificed standard, traditional, statistics in an attempt to eliminate dump stats, and they didn't even manage to achieve their goal" (example only, although a statement that I personally agree with). The argument that the IE fans are mak
  17. We're getting this accusation from you? You? The same person who, just a few minutes ago decided to 'inform' us that the only reason we love the IE games more than PoE is because we've grown to "accept" their faults? Grow up, already. ............ ok. The funny thing is that if you point out obvious problems with the older games they will write forty point rebuttals on why they're not a big deal. So the ridiculous juggling of piles of things into various containers - which took up a very substantial fraction of my game time in the classics - is somehow "immersive."
  18. I enjoyed Baldurs Gate at release, but it certainly wasn't something that I loved so much that I played it over and over again. Morrowind was probably the game that I spent the most time on. I love the way that they do stealth and thieves in the Elder Scrolls games. The house quests and the guild quests in Morrowind just really drew me in, along with the alien landscape. In general for RPGs I will get them, play them through for a while, and then eventually put them down once I crack them. There aren't many with stories interesting enough to repeat for their own sake. The 4X games (Ci
  19. Will try that, thanks - the default one is driving me nuts. I'm trying to get into it for the first time, but the camera is annoying as the devil.
  20. Most people play these games and run out of steam at some point; only a minority of players finish them. For example, I lost interest in Divinity: Original Sin after I left Cyseal. I keep meaning to go back...but I'm more interested in PoE and some of the other older games at the moment. I never did get around to NWN2, for instance, and I'm starting the main campaign for the first time. I've heard that there are expansions and mods that make it worth it. I may not, however, be able to tolerate the bizarre camera controls.
  21. You only need one to place the (good) traps in advance of a major battle. It can put the enemy in a world of hurt if you pull them across a nasty trap with an archer scout.
  22. Explaining something that other people are doing is not the same thing as feeling it yourself. Good God, does every form of disagreement somehow translate to being butthurt for people old enough to drink?
  23. It's driven by a group of posters claiming that PoE, a game that most of us really like, is terrible. The backlash against BG is inspired by the fact that a lot of the people trashing PoE happen to worship BG. So it's just retaliation in kind. I like both of them and enjoyed both a lot on release. Crazy, I know, yet possible.
  24. The user reviews flag games that had significant issues at release. That's actually valuable and useful. If there are bugs that actually matter to a lot of players the users will complain; the usual couple of people with problems won't impact scores. If the game just isn't fun for a lot of players it will show up. To understand Metacritic, look at Steam achievements. They are really revealing about what the typical game player actually does. For PoE: Completed Act I - 44.3% Completed Act II - 16.5% Won the game - 5.7% Won the game at PoTD - 0.2% I really doubt that these s
×
×
  • Create New...