Everything posted by kanisatha
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What can OE learn from Tyranny to better PoE 2
Please, no! I hate timed anything in my games, which is yet another one of the many reasons I don't care for the Elder Scroll games. I play crpg's to escape the stress of my real-life, so don't need that kind of stress in my games. I like to take my time and explore every last little thing I can in every location and every quest. I easily spent close on 300 hours playing a single run-through of Dragon Age Inquisition.
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Survey for the Future Part 2
Yeah the saving grace for TToN going turn-based is that combat situations are supposed to be few and far-between and usually resolvable in non-combat ways. That's why I am sticking with that game and still looking forward to it. The difference between a preferance of RTwP and TB, as I see it, is that people who prefer TB can still get a reasonable simulation of that from an RTwP game that allows for auto-pause at the end of each turn, whereas for people who prefer RTwP a TB game just simply sucks with no way around it. Based on the numerous glowing testimonials about ToEE I would love to be able to play that game. However I have checked out ToEE's gameplay on several Youtube videos, and I find it's TB system so incredibly tedious and aggravating to me that I just can't bring myself to play that game which is rather unfortunate.
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Survey for the Future Part 2
Is this sarcasm or surprise? Surprise. Turn-based is the opposite of exciting gameplay, for me. My brothers from other mothers! Turn-based is immersion breaking slow-death gaming that so many indie crpgs use these days, guess its easier to make/balance etc. I'll add my voice to this as well. Turn-based really sucks. Combat is already my least-liked aspect of crpg's, and turn-based combat makes it even worse by painfully dragging out aggravating combat sequences. I too was really pissed when Torment went turn-based combat after I had supported the Kickstarter.
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Survey for the Future Part 2
I feel like I must politely but strenuously object. D&D isn't limited to Forgotten Realms, and Pathfinder has some really, really cool sub-settings with nary a grumpy dwarf or fat hobbit in sight - check out the Strange Aeons or the Iron Gods APs for example. ^This. Pathfinder is not a singular setting but actually a collection of very varied settings. And they are mostly very well developed. Also, I can appreciate the sentiments of those who're tired of games in high fantasy settings. But at the same time for others like myself, sword and magic is all we really care for as a setting for an RPG. I simply cannot get into guns or lasers so I'm never going to play a Fallout or Star Wars game no matter how good it may be. Obsidian already has the license for Pathfinder; the setting and the game mechanics are thoroughly developed so very little resources need be expended on those major aspects of any new game; and, the setting comes with a reasonably large existing fanbase. So a Pathfinder CRPG would be a relatively low cost and low risk but high return game for Obsidian. Thus from a business standpoint, it makes perfect sense to do it. And best of all, Pathfinder is perfectly suited for a Neverwinter Nights style game, meaning you build a moddable base game, and then you release a series of new modules for the game for years thereafter. As was evident from the survey, Pathfinder already comes with a very long list of mostly-popular game modules to work with.
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What's next for Obsidian?
Yeah me too. I mean, they already have the license, and they wouldn't have to expend resources on creating the setting, lore, and game mechanics. So the focus can be entirely on creating a great game - an awesome story plus all of the best elements of roleplaying that RPG fans crave. And, for marketing purposes, you already start out with a large and passionate fanbase. What could be better than this?! It seems to be a no-brainer for me.
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Survey for the future
^This, except for strongly preferring RTwP over TB. Combat is my least liked part of RPGs and TB takes way too long to get done with the fight, leaving me aggravated and frustrated. TB would be palatable if combat were brief and occasional.
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What's next for Obsidian?
Fair enough, but my point is that shouldn't it be time now for some details about this game? Has there been any chatter elsewhere outside of this forum? I'm not on that many gamer forums myself.
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What's next for Obsidian?
With the announcement of the release date for Tyranny it would appear that all three more recent Obsidian games (Tyranny, Armored Warfare, Pathfinder Adventures) are essentially done. So, isn't it about time for some revelations about what comes next for Obsidian? We all know Pillars of Eternity 2 is in the works. I'm really dying to know what the "other" big new Obsidian project is all about.
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Update #107: The Last Backer Reward, a Beta, and a Survey
About the survey, some of the questions are such that it would make sense for the responder to check off more than one response. But the survey doesn't allow for that, which is a pity. By forcing people to choose only one response from among multiple equivalent responses, you risk generating arbitrary responses which in turn would lower the validity and reliability of the survey results (research methods 101).
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3.04? Update on our next patch
Not that I want to intrude, but are you talking about dialogue that might trigger in fights (for example when someone is KO'd)? That would be one potential situation, yes, but others as well.
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3.04? Update on our next patch
Hey kanisatha, Can you be more specific? I was under the impression that all of our VO populates in our dialogue log. - Sking Can happen when the „Linux scroll to bottom left after area transition“ bug (oh, one more for the list) is not prevented by mouse moves. Then, i think to remember, if you have your party not on the screen or close by and don't get the start of the conversation you also get no text in the textbox. Oh wow! Very interesting. So maybe that's what it is. I will keep this in mind in the future. Thanks for sharing!
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3.04? Update on our next patch
Hey kanisatha, Can you be more specific? I was under the impression that all of our VO populates in our dialogue log. - Sking Sking, thanks a bunch for following up on this. Essentially, quite often in the game I will clearly hear the sound of someone saying something, either one of my party members or an NPC, but where I didn't actually catch the words. So then I immediately check the dialog box but there's nothing there. I should note, though, that I haven't played the game since v.2 so it is possible that changes were made to the dialog box such that now it does show all spoken words. I am already such a huge chronic restarter that I didn't want to keep restarting my game even more often with each new patch, so I decided to wait to return to the game after all the major patching was done.
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3.04? Update on our next patch
This is not a bug but rather a feature request, which I totally understand not being possible at this stage. If so, then at least hopefully it will be an integral part of PoE2 and other future Obsidian games. I am hearing impaired, meaning I can hear (with a hearing aid) but have great difficulty following speech and especially electronically generated speech. Right now, words spoken by characters (party companions or NPCs) that are not directly addressed to the PC, i.e. background comments/conversations, do not show up on closed captioning or that conversation box in the bottom right corner. Sometimes there's a popup next to the character but not always, and it fades very quickly maybe before I've even noticed it. Just wondering if that conversation box can be set up to show any and all words spoken in the game no matter the context?
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JOSH SAWYER REGRETS: Hard counters, sillier companions, and more
@Fenixp thanks, but see that's the thing. I always keep that window open and tabbed to the conversation log and I check that box whenever I think I heard someone say something (including NPCs not speaking directly to me) but there's nothing there. Only things spoken with my character show up. Do the lines in the box go away after a few seconds or something like that?
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JOSH SAWYER REGRETS: Hard counters, sillier companions, and more
This is a very major issue for someone like me who has a hearing disability, not deaf but uses a hearing aid and has great difficulty following speech and especially electronic speech. Those background comments don't show up on CC or the little window thing and so I don't get to enjoy them at all. I hope PoE2 will do a better job of setting up all audio elements in the game to be accessible to hearing impaired fans.
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Pillars of Eternity 2 Wish List and Suggestions
HA! This is why I love taking along Sagani because you get an extra with her foxy fox. That fox is awesome! It serves as my cavalry, my strategic reserve. Because it moves fast, I can send it where it needs to go to support a party member who's in trouble. It can also serve to trigger an encounter and draw enemies to my position, or to hold enemies in place and away from my squishies until my melee warriors can close with them. It is so very versatile! But, if we had only four party slots, Sagani just wouldn't make the cut.
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Pillars of Eternity 2 Wish List and Suggestions
This is the single biggest reason I cannot bring myself to enjoy, or even to play, the Elder Scrolls games. I cannot stand RPGs that are not party-based. Immersing myself in my companions and their quests and stories and quirks, micromanaging my party, optimally distributing items (and even skills and abilities) across my party, having significant variation in classes and builds across my party, etc., are what make a game truly enjoyable for me. I accept there is such a thing as too large of a party, but I think six is ideal and optimal. And as party size drops further and further below six, my interest in the game drops exponentially until it gets to be practically zero interest with a party size of one.
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Pillars of Eternity 2 Wish List and Suggestions
Going to turn-based or reducing the party size would be major red-lines for me that would kill my interest in the game. With the latter, I tend to get very attached to the companions and already have a very hard time deciding which ones to leave behind when setting up my party. Anything less than six party members would not sit well with me at all.
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What's the point in beta patches if you don't fix the reported bugs?
I as well. Insults, ad hominem attacks and strawmen are the 'go to' strategies of people with no real argument of their own.
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What's the point in beta patches if you don't fix the reported bugs?
You're certainly welcome to your personal opinion, whereas for me the Beamdog EEs are all running beautifully and are perfectly stable with no problems while PoE continues to have several problems that I consider to be unacceptable.
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What's the point in beta patches if you don't fix the reported bugs?
Then again, Beamdog has like 30 employees in total as opposed to Obsidian's 200+. Exactly! At no point in my post was I comparing one to the other. All I was doing was merely pointing out an example of a system I believe to be a nice system, which Obsidian and others could potentially follow if they wished.
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What's the point in beta patches if you don't fix the reported bugs?
Not directly pertaining to the OP's point, which I totally agree with, but relatedly ... Over at Beamdog on their games forum they have a link to a page that has a roadmap for the patching being worked on for all their Enhanced Edition games, in which every issue being worked on for the next patch is listed and issues are checked off the list as progress is made towards completing the patch. The issues lists for previous patches are also retained for the record. I wish Obsidian (and other developers as well) would provide a similar level of transparency to their fans with respect to their game patching process. Obsidian's "Update Notes" are always incomplete, and even at that often not fully updated from the beta release version to the final patch version.
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New Feargus interview on Obsidian
As a gamer who only plays RPGs, i'm really happy to see that in Obsidian there's at least one quality AAA-level developer dedicated to making RPGs they can be proud of. I hope Obsidian has a very long and successful life. Note to Feargus: PLEEEEEEEASE make me a Pathfinder CRPG, pretty please.
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Pillars of Eternity 2 Wish List and Suggestions
For me the wish-list is very simple. The only thing in PoE I really hated was the combat, so please no more trash mobs and pointless random combat encounters and no respawning. Furthermore, even when there is a meaningful combat encounter situation there still ought to be ways to handle things through means other than combat, and this includes encounters with dragons - especially encounters with dragons (and other extremely powerful but also intelligent opponents). I so want to be able to have a conversation with a dragon, maybe even recruit it as an ally! As a side note, I am one of those who thoroughly enjoys a good stronghold management subgame, so I hope PoE2 will have a stronghold acquisition option. But it needs to be done much better than the stronghold in PoE.
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Pathfinder Adventures Out Now for Apple iPad and Android Tablets!
+1 Wish someone official would provide some information - at least to confirm they're working on it even if a date cannot be given yet.