
kanisatha
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Everything posted by kanisatha
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I think a Witcher 3 style game using D&D would be quite awesome. I did not care for the D:OS games one bit, so I have no basis for trusting Larian and have deep misgivings about and skepticism of Larian doing a good job with this game. I fear BG3 will play like D:OS2 (though probably not look like it since BG3 will most likely be third person). That will kill my interest in the game and, as a hardcore fan of the original BG games, leave me bitterly disappointed.
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In that case wouldn't the makers of Skyrim (Bethesda) and The Witcher 3 (CDPR) have been MUCH better fits? I don't think Larian is a particularly good fit at all, but I understand that Larian is the current "cool" studio for many of the idiots inside WotC as well as for most of the gaming news media.
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Finally finished Witcher 3. Got the really good ending. Did every single quest. What an incredibly awesome game! Will be doing the DLCs next. :)
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Thanks for checking! I vaguely remembered it had something to do with a statue coming back to life.
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My understanding was that in the Murder in Baldur's Gate pnp module (I think) it was revealed that Minsc and Boo had been turned to stone long ago and someone had mistaken them for a statue and, heroes that they are, placed them in a town square somewhere. Then along came some adventurers in the current timeline who decided to cast 'stone to flesh' on the statue and voila!
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Same here. I broadly disliked the D:OS games for multiple reasons, but especially for the combat system.
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Took a break from Witcher 3 to fire up Civ 5 for a bit. Now back to Witcher 3 and still loving it. I feel very strongly that a non-party-based RPG cannot ever be enjoyable for me, but Witcher 3 appears to be a unique exception to the rule. I guess in a way it feels quasi-party-based, what with characters like Ciri and Yennefer and others constantly involved directly within gameplay. An interesting way to approach a solo-play game.
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Pachfinder Bugmaker: The Rekkoning
kanisatha replied to the_dog_days's topic in Computer and Console
@algroth, thanks for being so fair-minded. Don't get that from too many people these days. I'm one of those who absolutely loves P:K. But unfortunately I don't have the time to write a lengthy explanation of the many reasons why. Yes it had some early teething problems, not surprising at all for a tiny studio making its very first game. But they have been superb at listening to fan feedback and releasing patch after patch to fix and improve the game. The current enhanced edition of the game is very solid. P:K, along with the two PoE games, is my go-to game now for repeat-play among classic RPGs so much so that I no longer have much of an interest to repeat-play any of the IE games anymore. -
Actually, you've said it right here. For me, immersion comes more from the feel and the world and the story rather than from gameplay mechanics. So that's the difference. And besides, I've never cared for the mechanics and rules-set of 2e anyway, so for me there's not much of any meaningful difference between BG1 and 2 in that regard. And, the EE has brought all of BG2's mechanics and various other gameplay options into BG1. But, you are also right in that at the end of the day this is all very subjective.
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What for you is romanticizing for me is realism and immersion. Yes, believe it or not, I like that part of a game where I am just a tiny little pawn. It *is* engaging and fun for me. This is why I prefer playing BG1 over BG2 every single time, and, I prefer the early parts of BG1 over the later parts, essentially beginning to lose interest once I get to the city of Baldur's Gate.
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This article brings up the possibility of replacing spell slots and spell memorization with something else. Lots of interesting (in a non-positive way) things in the article. https://www.pcgamesn.com/baldurs-gate-3/dungeons-and-dragons-6th-edition
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If only. I shudder at the possibility we may end up with cooldowns.
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I agree. One of my fondest recollections from playing BG the first time was how incredible it felt when I FINALLY got my first +1 sword. I suppose this all also fits in with Vincke saying that leveling up is too slow in D&D and again, "not fun" in a video game. So, both XPs and awesome items thrown at you like candy.
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From one of Swen Vincke's recent interviews it sounds like spell slots/memorization is/could be completely out because it's a mechanic that's not "fun."
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Seems like "Baldur's Gate: Original Sin" might be what fits best.
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This might be what encourages me to try the game despite its first-person perspective, since it is combat that I generally cannot abide in first-person.
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I wonder if Swen might be pursuing some new type of combat system for this game, something that is a cross between RTwP and TB. Something like that I might very grudgingly be willing to accept. But if it is a typical TB system, especially something like the utterly crappy combat system of the D:OS games, I'll be - very angrily and very bitterly - passing on this game.
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It's called Descent into Avernus, due out this November.
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That's a good article. But I still don't know if it will be TB or RTwP. That's what will decide for me if I consider it a true successor to the first two games or not.
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Yeah and that is precisely the source of my unhappiness of Larian doing this. But at the same time, I am trying to be hopeful based on the facts that (a) another D&D game is already being made as a co-op action RPG and I would be surprised to see WotC greenlighting two similar D&D games, and (b) Swen Vincke said in a recent interview that he wants to make different kinds of games from what he has been making thus far.
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Yeah I hope they're smart enough to realize that if you're making game #3 in a series you should not mess with any of the core elements from the first two games, which means it needs to be single-player focused, party-based, isometric, and have RTwP combat.
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It's interesting you say this because just a few days ago Beamdog finally revealed that they did have a D&D RPG in development some time ago, including using Planescape in it, but then that game was cancelled, which was then followed by Dave Gaider leaving Beamdog. No further details at this time, but I suspect WotC allowed them to say even this much now only because Larian's game is about to be revealed and it's likely WotC killed Beamdog's game when Larian came to them asking about doing BG3.
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Yes they are, but that game is contracted out to some other studio. This game is what they've been touting as their next new game, codenamed Project Gustav.
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Yep, anything about the game that does not honor the legacy of the BG franchise would seriously piss me off. The game being turn-based would especially push me over the edge. In other words, to be good it needs to be pretty much everything that the D:OS games were not. But there is room for optimism for two reasons. One, Tuque Games has already announced it is developing a D&D game that will be a co-op action RPG. I can't see WotC agreeing to two new D&D games that will be essentially the same thing. Two, Swen Vincke in a recent interview was very emphatic in saying that he wanted to move away from the things he'd already done with the two D:OS games into new, uncharted territory for Larian, because making the same type of games was boring and uncreative and he wanted to be challenged and try new and different things.
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