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Everything posted by Gorth
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I found the most difficult build to complete the game with, was an allround Malkavian, not really specialising in any combat discipline... it was so bad I even had to resort to a previous save and take a different "route" through the endgame (to avoid the hardest boss fight in the game IMHO) :"> Regarding Gangrels and needing a drink in Santa Monica, you can still squeeze a few drops out of rats, it's only Ventrues who are a bit squeemish when it comes to the menu It's just that Nosferatus get an awful lot of juice out of them.
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Muahaha... that was step 1 of the sneaky Danish plan for Hans Island...
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Is revan stupid or smart for leaving his friends
Gorth replied to Masta Revan's topic in Star Wars: General Discussion
I think Revan felt like HK-47 and decided to leave Carth, Bastilla and the other no gooders behind... :-" -
Happy Birthday Finger of Death (and Mr. Lee in case he is listening somewhere)
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I prefer Disciple. The only character out there who can use some of those 27+ heavy armours you end up with. I avoid turning him into a jedi, so he and Mandalore can specialise in and use some of those nice high powered rifles that you get/customise
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Who's your fave KotOR2 party member?
Gorth replied to Styur Voln's topic in Star Wars: General Discussion
Ummmm...if ud looked properly ud've seen Mira/ Hanharr. Just to point out. You don't really expect me to read the full lines/sentences ? One vote for Hanharr. -
Who's your fave KotOR2 party member?
Gorth replied to Styur Voln's topic in Star Wars: General Discussion
Where is Hanharr ?!? The only wookie I've ever liked in the SW universe (I even hated Chewie) -
Slightly off-topic (like 2-3 degrees)... For us less eloquent non-native English speakers, what does that mean ?
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Yes, you need help :(" :D
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Homm IV was a criminal offense against all good taste. The music was repetitive, the gameplay crap, the "animations" made people look like they had **** their pants when walking and the "heroes" had lost all their individuality and flavour. Adding an extra dimension to combat movement added nothing to the game. The only thing I can remember from top of my head that they did right was forcing players to choose development branches for cities, allowing armies to move around without heroes and the little numbers that showed how many turns it would take to go somewhere on the tactical screen (and the modifiers for ranged attacks). Not much to show for all the damage they did to the game (they ruined both heroes, might and magic)
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Lets face it, you were not meant to be a Nosferatu :D
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I've played Tremere, Malkavian, Toreador, Nosferatu and Ventrue so far. Nosferatu was the most "interesting" one to play (IMO), because of the added sneakiness requirement. Forget about running around in broad lamp light :D Gave me a few surprises too as to how to solve some tasks that are normally solved through dialogue for other clans (since people don't really want to talk to you). And the rats aren't really that bad either. Quite yummy if you get over the smell :-"
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I would like to see more information about PNJ and the project whatever state is after New Jersey...
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How can you not love Selkath ? 2 lbs. Selkath fillet 1 onion (finely chopped)
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What is *that* ?!? :ph34r:
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Gorths relationship with GW: Started playing Epic Space marine in the early nineties (thats how I got into GW). Had a 20.000 point Ork army (yes, thats a *lot* of miniatures, they were much cheaper then)... Then I started collecting an undead army. They didn't have an "army book" of their own yet at the time, I just loved the old undead miniatures, collected and painted them. Later when they got their own book, I started raising (yes, bad pun) new regiments for my Lich to conquer the old world... Eventually, I was badgered into trying WH40k and collected a humongous Imperial Guard army. Never got around to paint it though and never really liked the game system (second edition) which completely overpowered characters, psykers and some races (Eldar). From there, it took a turn downhill... First they completely ruined Epic Space marine by creating a "console version" of the game. Completely dumbed down, bland and boring. Lost interest in it completely. Then they ruined the undeads, splitting up the existing army in two distinct types, not allowing me to reuse much of my hard paint work, as most models were suddenly disallowed The lid was nailed on the coffin when they did the same to WH40k, completely dumbed down the game rules... Rogue trader... where art thou ? Well, the only thing I've been playing sporadically since then is a bit of Necromunda (house Cawdor) and a new WHFB Dark Elf army I'm busy doing character conversion jobs on...
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Bubble Bobble... It's always there, never letting go of me. Day and night for almost 20 years now :ph34r:
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An apple a day keeps paradise at bay... *muahaha*... Ahem :"> On a more serious note young man, you know that you were given the free will and a brain for a purpose right ? If you had blind faith, you would be no better than the nutcases that blow stuff up. You might as well have been born as a wrench or screwdriver then, a simple tool for a purpose. Correct me if I'm wrong, but what is the purpose of faith if it was easy ? Where would be the challenge of that ? Lean back, relax, close your eyes, think, why did you believe in the first place ? What has changed, that made you question what made you believe in the first place ? Sometimes, people are able to answer their own questions, once they voice them out loud...
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It varies from game to game and on how many jedi you have in your party. In one game, they got just about one each (four jedi, me included), in another game, they had lightsabers sticking out of almost all body orifices. Made a nice source of components, when you can break down lightsabers by the truckload. But since I don't like jedi, after the first couple of games, I made a point of not having my party going all jedi wannabe on me (easier when playing DS), it's not much of a problem to equip the PC, Visas and Kreia with one
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I don't like Star Wars. That makes it a coin flip between Obsidian and Games... Obsidian.
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Ehh... how about some basic object oriented analysis and design methology first, then go about the specifics of your chosen language can express that ?
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I wonder who was responsible for casting and directing of the voice actors. The game had the best voice acting of any game I've ever played :cool:
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Starcross by Infocom... the puzzles were just too hard :ph34r: Never completed that one
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It didn't come with a EULA :)"
