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Whipporwill

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Everything posted by Whipporwill

  1. As Morrissey said: America is not the world. These are the forums of an US-based publisher so I can understand that an US setting would appeal to the most people here. On the other side: if you got for isometric 2d graphics, survival elements, choice and consequence, complex combat mechanics, realistic encumbrance and wounds, you don't really care to appeal to the largest target audience anyway. You're perilously close to being too hip for the room. Because Americans have little to no interest in the rest of the world. Sad but true.
  2. I finished FO3 at about level 17 or so. I did plenty of sidequests. If you're worried about hitting the cap, I suggest making a push for the finish once you hit level 14 or so, then backing off after you meet . Once that happens, the next major quest step is the endgame.
  3. Game mechanics don't do scary very well. A good game puts you in charge of the action, while a scare involves not being in control of the action. When the worst thing they can threaten you with is a reload, it's hard to get too worked up about anything.
  4. I don't think I've ever played a genuinely medieval fantasy RPG. Instead of a web of feudal obligations and class divisions, we usually get a string of independent city-states a la ancient Greece. Better for "adventuring," I suppose.
  5. FFv3R was a game set in a niche genre that took the position that the entire genre was stupid. Fans of the genre weren't going to like being told that their favorite genre was stupid, while non-fans weren't likely to buy the game in the first place. The end result was a game with no audience.
  6. EA doesn't care whether games become a "serious artistic medium" or not.
  7. The mod was made from a nude skin that shipped with the base game.
  8. I feel the need to point out that the word is "GURPS" and not "GURPs," as in the plural of GURP.
  9. "Bleah! Bleah! I'm a little girl. Bleah!"
  10. Awful lot of strategy-game stuff for a CRPG.
  11. Roleplaying in an MMO is like roleplaying on the tennis court. Nothing is stopping you, but it doesn't affect the game at all and so most people don't bother. The tennis ball doesn't care if you say you're Prince Pl'fili'mum'szx'wubbo and neither do the mobs.
  12. I don't see why anyone should think radscorpions wouldn't spread. They can move and apparently breed. They're big, hard to kill, and likely at the top of the food chain. I'd be shocked if they weren't in South America by now.
  13. Found this: 2003 Gamespy Interview with Brian Fargo GameSpy: Do you potentially have access to any other IP from Interplay's past, or be interested in working on it? Brian Fargo: Well normally I wouldn't comment on it, but because of the public records of it ... We've also secured the Wasteland trademark. And there's no issues with that. That was actually kind of a funny story. Konami got the Wasteland mark and I went to Konami and asked what they were doing with it. They were using it as one of their umpteen-million Yu-Gi-Oh! characters, like Wasteland Rick or something crazy like that. And I said "Can I use it?" and they said "Oh no, we want to use it as one of our many characters." And finally they decided that they're really not going to exploit it anymore so they let the mark lapse and I stepped in and filed it and now it's been granted to me.
  14. The entire point of a review scale is to compare games with other games. An average game should get an average score. If you make 7 an average score then you're essentially refusing to use the lower half of your scale. I should add that I don't think grade inflation is precisely what's happening. What I think is happening is that easily impressed gamers are reviewing games.
  15. I've decided what I look for in an RPG, basically, is a point-and-click adventure game.
  16. I think "Ego draconis" translates as "I am a dragon." Or possibly "I am a snake," if you're feeling ungenerous.
  17. It's 3d. Edit: Meaning that you need colored 3d glasses.
  18. Making a video game is not morally equivalent to hitting people in the face, regardless of how much you don't like the video game.
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