Everything posted by DannyBarks
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Countdown to Eternity!
Not sure if this has been asked/answered, but will there be Steam cloud saves? Would be super useful for those of us planning to play on desktop and laptop.
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Sensuki appreciation thread
Then why do you spell it 'armor'?
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How to play the Rogue class
Sorry for the newb thread, but I searched the forum and google, and didn't find anything useful. The question is: how do you play the Rogue class properly ... as an actual rogue? I feel like I'm just a ranged dps character most of the time, with reckless attack turned on constantly. What am I doing wrong? :-p
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Second impressions thread! [Build 278 version]
Pathfinding seems to have somewhat improved combat. Wizard spells / grimoires don't glitch out / disappear from what I've tried so far.
- Backer Beta Patch Coming Soon
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Backer Beta Patch Coming Soon
? I don't see it. You can refresh the steam homepage by pressing F5 (or right click --> refresh), or like Ganrich says, close and reopen Steam.
- 129 replies
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- backer beta
- patch
- pathfinding
- AI
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Backer Beta Patch Coming Soon
It's live on Steam - grab it while it's hot!
- 129 replies
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- backer beta
- patch
- pathfinding
- AI
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- Josh Sawyer visually explains Attack & Recovery
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Pallegina's voice acting
Digging up features that aren't even in the beta gameplay and bitching about it is pretty silly..... I guess everyone is bored of talking about combat XP ;-) I wonder if we're going to get special edition t-shirts with this placeholder VO on the front ...
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Pallegina's voice acting
This VO work sounds fine to me. Not really much worse than the IE stuff, some of which wasn't exactly awesome, and a lot of which was OTT or cheesy. This also doesn't sound much worse than Dinklage...
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The music! Good or no?
On the whole, I think it's well crafted. The battle music is generic, and overall it's not very adventurous, but it's pretty faithful to the idiom, and obvious care has been taken. /source - I'm a PhD composer.
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Freeze when trying to start game
I had this problem and alt-tabbing out and back in seemed to fix it. Although that might just be that the game had time to finish loading while I was alt-tabbing, so maybe just waiting works.
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Update 80: State of the Project - From Alpha to Beta
Looks great. One thing: the water all moves together, at the same time, rather than waves propagating throughout. The water would surely look much more natural if you saw the far away water moving first, then closer water. Bit of a nitpick, but it looks like a giant painted sheet of water moving, a little bit! Does look great otherwise though.