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DannyBarks

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Everything posted by DannyBarks

  1. Not sure if this has been asked/answered, but will there be Steam cloud saves? Would be super useful for those of us planning to play on desktop and laptop.
  2. Then why do you spell it 'armor'?
  3. Sorry for the newb thread, but I searched the forum and google, and didn't find anything useful. The question is: how do you play the Rogue class properly ... as an actual rogue? I feel like I'm just a ranged dps character most of the time, with reckless attack turned on constantly. What am I doing wrong? :-p
  4. Pathfinding seems to have somewhat improved combat. Wizard spells / grimoires don't glitch out / disappear from what I've tried so far.
  5. Oh man, this is so much better already.
  6. ? I don't see it. You can refresh the steam homepage by pressing F5 (or right click --> refresh), or like Ganrich says, close and reopen Steam.
  7. It's live on Steam - grab it while it's hot!
  8. Are those little drawings by Avellone?
  9. Digging up features that aren't even in the beta gameplay and bitching about it is pretty silly..... I guess everyone is bored of talking about combat XP ;-) I wonder if we're going to get special edition t-shirts with this placeholder VO on the front ...
  10. This VO work sounds fine to me. Not really much worse than the IE stuff, some of which wasn't exactly awesome, and a lot of which was OTT or cheesy. This also doesn't sound much worse than Dinklage...
  11. On the whole, I think it's well crafted. The battle music is generic, and overall it's not very adventurous, but it's pretty faithful to the idiom, and obvious care has been taken. /source - I'm a PhD composer.
  12. I had this problem and alt-tabbing out and back in seemed to fix it. Although that might just be that the game had time to finish loading while I was alt-tabbing, so maybe just waiting works.
  13. Looks great. One thing: the water all moves together, at the same time, rather than waves propagating throughout. The water would surely look much more natural if you saw the far away water moving first, then closer water. Bit of a nitpick, but it looks like a giant painted sheet of water moving, a little bit! Does look great otherwise though.
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