Everything posted by 213374U
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Axis in WWII
Yeah. Only, they didn't have "a bunch". They had a grand total of 6 nukes in 1945. And conventional carpet bombing caused far more damage, anyway...
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A New Fallout Game/Mod
Ah, so we go from "a 5th grader could do better" to "that's not a plot worthy of Shakespeare!". It's quite plain, you don't have a leg to stand on unless you exaggerate rather obscenely. Pray tell, how many games feature a plot and characters worthy of praise, if you use the classics of literature as your standard? Really, tell me just one that compares favourably to, say (to use your own rhetoric) Henry VIII. Bethesda's writing is pretty meh, but as far as video games go, it's not remarkable either way. Certainly not nearly as bad as you'd have us believe with your strawmen. The rest of your arguments are unfair (FO1/2 characters didn't even sleep, much less work for a living) or simply feeble - we don't know the % of the population that was killed in the war, and more than a hundred years have passed. Also, people don't run out of ammo because they actually reused and produced it.
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A New Fallout Game/Mod
Yeah, oversimplification makes everything so much easier. "Uh, I'm looking for a water chip/holy GECK, have you seen one?" See, I can do it too! Hmm. Apparently you missed President Eden, for one. I don't know about 5th graders, but if your own arguments are anything to go by, I doubt YOU could have written anything better. Just sayin'. What are you talking about? That's not the atmosphere. That's the character progression and rewards design. Atmosphere are things such as being jumped by a Deathclaw while exploring an automated distress signal you picked on the radio, or an Enclave Vertibird ambushing you while you stroll happily through the ruined National Mall. Seriously man. I'm supposed to be the resident elitist jerk. Don't steal my thunder, m'kay?
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Axis in WWII
I don't think that's the proper technical term, either. From what I've read, his paranoid mindset was strained to the breaking point by a combination of emotional tension, often-contradicting medications prescribed by his personal physician, and an overwhelming workload. This, coupled with his messiah complex made him increasingly unmovable by logic as the war dragged on, leaving only the possibility of a coup. Not exactly the kind of guy you'd want running the war effort, that's for sure.
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A New Fallout Game/Mod
Did you? Then what are these lies about the game not having a story, an atmosphere or characters? If you are going to be a troll, at least be a little subtle about it.
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Axis in WWII
Could have they won? Well, sure. If somehow the Allied powers and the Soviet Union had made catastrophic blunders time and time again, the Axis may have had a chance. The first part of Barbarossa went pretty well... but Soviet morale didn't fail as Hitler had expected - I remember reading somewhere that everything was decided in the battle for Moscow, that Stalin refused to evacuate, that being the communications hub it was it would have given Germany control over pretty much all western Russia while denying the same to the Soviets. But even so, the Soviets had moved their industrial base and were receiving Lend & Lease from the US like crazy. Despite the very, very hairy situation England was in 1940-41, everything seems to have hinged on Hitler's hope for an early Soviet surrender, which is further supported by the fact that Germany was not prepared for a long war neither industrially nor psychologically. They didn't realize until far too late the mess they had gotten themselves into, apparently. Nice topic, btw. There are some serious History buffs around here so this should be interesting.
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A New Fallout Game/Mod
You got it backwards. FIRST you play the game, THEN you pan the game. Not the other way around.
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A New Fallout Game/Mod
Me, a child? Heh, I wish. The old timers remark I meant as in long-time fans of the franchise. The whole "kids today can't appreciate how we did things back in the day" talk may hold true for some, but it doesn't account for everyone. There's plenty of examples right here of people who were fans of the originals and actually enjoyed FO3. If some kid from the Halo generation can't get over the "ugly" graphics of Fallout, well then, it's his loss. Well, sure. That may be your philosophy and I could agree with you... but it also probably means we'll never sell anything by the millions.
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A New Fallout Game/Mod
Lol, what? Did you actually fund the development cycle of FO3 when I wasn't looking? Because it sure sounds like you feel you've been cheated out of something. If you've been let down on your expectations, well. Bethy can't very well control that. And no, I'm pretty sure that neither FO3 was designed as it was to spite you old timers, nor those that do enjoy the game do so for that reason. Oh, and the point is, quite obviously, to make money. That, if nothing else, they did get right.
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Was Ayn Rand a moron?
Yeah. I wouldn't trust Whittaker Chambers even if that was a recipe for tomato sauce, though. Anyway, what are we discussing, Objectivism or Rand's ability as a writer? After reading O'Neil's text, I came to the conclusion that his only argument against Objectivism's "objectiveness" (and his venue for introducing the is-ought problem) is the hypothetical that somebody can make the conscious choice to act against their nature. To deny the place of life as the ultimate value, and act in accordance. Understandably, the problem of the rationality of such a choice arises, but the problem comes from the author's hypotheses, not Rand's view. That's not a choice that Rand considers valid - no choice that results in non-being can come from being rational. It all seems to hinge on that, and Rand realized that ("Man is the only living species that has the potential to act as its own destroyer"); it's strongly implied that immorality equals irrationality for her. For her it's not so much "be good" as "be rational" (and therefore live qua man). You may disagree with her views, but it's hard to claim there's a contradiction. Please professor, do elaborate!
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MMOs
- Politics in the game
Spider-Man disagrees.- Hearts of Iron 3
Hahaha. Leader/minister epithets are awesome. Have you seen any new ones?- Political Cartoons
I'm part, alright. I'm not out there fighting the good fight with LoF, after all.- Brian and Annie merge into a fearsome beast!
Lol. What game is that?- Brian and Annie merge into a fearsome beast!
*sigh* I'm arguing that good art direction and modern technical thingamajigs aren't necessarily linked. I thought it should be clear from my first post in this thread: As a general statement, this is simply false. Art direction predates polycount. AoD's engine looks plain ugly, though. I'm not so sure now, though. Did that somehow come out in swahili and I can't see it or what?- Brian and Annie merge into a fearsome beast!
It has 2D sprites you can turn on/ff. And anyway, does that mean the game has bad or no "art direction"? That's why I started my original rebuttal with "as a general statement". Shouldn't be too hard to understand? Okay now. How about...? Or Pokemon? Or any other game that doesn't do 3D? Contrary to this widespread myth, those do exist.- Kaftan ponders absurdist comedy
...err, was that comic supposed to be very funny, just mildly so, or...? On the other hand...- What are you playing now
Folks used to play games on the Zone back in the 90's man. FULL games, I mean. You just gotta know what you're doing... and be a micromanagement GOD.- Brian and Annie merge into a fearsome beast!
Oh, my. Morgy is confused and can't find something to say, so it's hissy fit time for him. Apparently, it's you who can't read, asswipe. Much less follow an argument through multiple posts without looking like a headless chicken: This is patently false, as evidenced by the example you kindly provided yourself, but which, somehow, you didn't quite stop to think through: Games have been achieving lighting effects by means of hand-made scenarios LONG before crap like polycount was even an issue. And, of course, lighting isn't even a factor in some games: But I guess that if a game doesn't require Quad SLI, then it either has NO art direction, or it sucks anyway, right? Either that, or it's (yet) another instance of Morgy not knowing what the **** he's talking about. Go back to benchmarking, assclown.- Brian and Annie merge into a fearsome beast!
Therefore, my point stands. Art direction predates polycount and thus polycount by itself has ZERO influence on whether a game's art direction is good or bad, stupid.- Brian and Annie merge into a fearsome beast!
As a general statement, this is simply false. Art direction predates polycount. AoD's engine looks plain ugly, though.- Hearts of Iron 3
I've been following some of the dev reports, and one of the things I found most interesting was the new front/reserves combat system in provinces. How is it? And, did they do something about northern and central Russia being essentially four huge provinces? What about central China?- Hearts of Iron 3
Problem is, in vanilla ARMA, CHC is pretty much neglected by the devs as far as events go. A CHC game I played with MOD34 (or was it 33?) was one of the most I enjoyed. Getting events like Long March, formation of popular armies, etc... really changes things. HOI2 was very accessible to strategy n00bs... but I only found this out after I discovered an AAR that explained every single thing in great detail. Think Fall Wei- Internet speed
- Politics in the game