
Commissar
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Everything posted by Commissar
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I have no idea why every one in these forms feels they have to be an a55 hole to me...so what if i ask stupid question so what ifd i dont know what im talking about, im new to this stuff, and thought thats what it was for to talk to others with your interest and laern new things...damn befor i signed up for this i would always read others posts and nowhere did i see and thing close to what people have been typing to me since ive started posting....people suck! <{POST_SNAPBACK}> Calm down. They were just pointing you towards a thread that had the exact answer you were looking for. Game's been out for quite a while, so most questions of this nature have been exhaustively answered. If you don't want to risk asking a question that's been posed at least ten times before, I recommend GameBanshee's KotOR II walkthrough.
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Smoking stunts your growth...so maybe he's 10... <{POST_SNAPBACK}> Yeah, well, I also have really small hands. And yes, I smell like cabbage.
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So by not smoking, you avoid certain death?
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I think the ambiguous sexual orientation probably drew most people.
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Kid's a gambler. All smokers are, really. We're hard-bitten rogues with devil-may-care attitudes towards life. Live hard and fast, and leave a handsome corpse. Oh, sure, you can sit around inside with your tofu and your Furbies and your non-fat lattes, but me and this little Mongolian boy? We're going places, baby. We're seeing it.
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Yeah, well, I got screwed more. And I'm fine with it; I don't have the technical acumen necessary to build my own, and I don't game enough for studly rigs to be an absolute requirement.
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I'm not kidding. They look bigger than mine.
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That kid has truly massive hands for a child of his apparent age.
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Whatever happened to Lincoln Logs? If I were three, I'd love some of those again. As far as games go...there are plenty of kiddy games out there. I don't know what they're worth, but I'm sure you could probably find a review site somewhere.
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Well, right. Looking at the cut content, it's clear that at least some of your party members were supposed to be on Malachor with you. Looking at what's actually in the game, however, it appears that only Mira, the remote, and possibly T3 - to fly the ship - came along.
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Why thank you, Eldar.
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Alright. Leaving out all of the cut material that's available, what do we have? We have Sith who are attempting to track down and exterminate Jedi, as that is the source of their power. We have the Jedi order essentially disbanded, with the few remaining masters in hiding, obviously deeply conflicted over their conduct during the Mandalorian Wars, unable to do anything about their present situation. So the Jedi are dead, the Republic is crumbling, and the Sith seem to be gaining power. Then we have our Exile friend come wandering back into frame; he destroys a few Sith lords, setting them back considerably, stabilizes several worlds crucial to the Republic, and lays the foundation for a new Jedi order that will presumably be the one that's still around when the Phantom Menace comes along. He then goes in search of his old commander, who has apparently realized that an even greater threat lies outside of known space. Not bad, in my book.
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Eh. They probably can't chat about KotOR II too much, since LucasArts is likely keeping them on a very short leash. I enjoyed the game, and I always was something of a fan of Black Isle, so as long as they don't abandon the PC in favor of a solely console approach, I'll add my conditional approval of the company to the thread. 'Cause we all know that without it, they ain't nothin'.
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I really think that employing the term "boobies" detracts noticeably from any thesis.
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Oh, I don't know. If the Death of the Force thing had succeeded, maybe I'd call it a bad idea, but as it stands now, it was just a crackpot scheme that didn't - and probably couldn't - work out. True Sith I'm ambivalent about, since I don't know enough about them to form an opinion. I do appreciate the darker tone of II, though. I kind of had Kreia pegged as a bad influence from the start, but it was still rewarding to attempt to live up to the good guy standard in the face of situations that clearly aim for moral ambiguity. I've said many times that I don't like "epic" storylines in roleplaying games, but it's still fun to think that, if you go light side at least, the Exile's setting the tone for the reformation of the Jedi. I suppose it comes down to how you perceive the character. Another reason I can't get involved with I is because it seems a little too cookie-cutter. I like the Exile because he seems much more complex.
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Ha. Kelsey Grammer playing Beast? They add David Hyde Pierce to the cast, I might actually go see it.
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Yeah, but he's a Texan. So's LBJ. I was born in California, but I'm a Virginian. Which is why I can make snide remarks about states' presidential records with impunity.
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Well, all I can say is that if you're one of the very rare folks who playes II before I, you're not even going to bother finishing the original. I'm a very new convert to the KotOR cult, and I picked up II first. Played it through, loved it, and then, since my wife's out of town for a couple of weeks, bought I in order to geek out during the off-hours. I knew I wouldn't like the story much, simply because I don't like playing a character that isn't wholly my own, and the Darth Revan secret's out. However, the first time I walked up to a workbench in I, I was going, "What, is this all there is?" The greatly expanded features of II really add a lot to the game, in my opinion. Sure, the story is quite obviously not what they intended it to be. There are two ways of dealing with this: it's easy enough to figure out what was supposed to happen based on cut dialogue, and there's at least one thread to that effect around here. The other is to work with what they've given you, which would involve assuming that, for whatever reason, Mira, the remote, and possibly T3-M4 were the only ones to accompany you to Malachor, and events unfolded as they did, with either Mira returning to the ship and getting it flying after her encounter, or T3 doing it by himself. Kreia makes it clear that your companions will all be left behind, and T3's going to take you out of known space to help Revan out, and though her predictions for your companions were a little unsatisfying, I thought Mira's in particular was rather touching, especially given that I didn't really like her as a character, and she ended up a mediocre Jedi at best in my party. So you can deal with the knowledge of what it was intended to be or what it actually is; knowing what was supposed to happen makes for a pretty damn good story. Knowing what did happen requires you to fill in the blanks, which I suppose would be more attractive to some.
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Don't forget all of the great presidents you've blessed us with.
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Ooooooooooooo............I see where your going with this Eldar is Jodo! <{POST_SNAPBACK}> Die.
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Nope, that sounds like your stock fantasy CRPG. Probably will be your stock fantasy CRPG into the next century, too. And that's not necessarily a criticism - can you come up with a completely different model that will please people? It's tough work. We'll see variations on a theme, sure, but the actual core of the game will remain this sort of thing, though perhaps with an eye towards these universe-saving scale of adventurers that developers seem to be on a kick about at the moment. Hilarious read, though.
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Oh, the irony.
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I'm surprised nobody's gone nutty over the whole military-planting-news-stories-in-Iraqi-papers thing yet.
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I don't think you guys are taking this seriously enough. Get into it, damnit! Your choice isn't going to win unless you put a little passion into your posts!
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Are Rosencrantz and Guildenstern dead?