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AWizardDidIt

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Everything posted by AWizardDidIt

  1. This is extremely cool. Thank you for taking the time to respond.
  2. Can anyone familiar with the modding capabilities in this game let me know if there might be a way to mod it so that anytime a character goes to 0 hp that there's a chance they die regardless of injury level or apply injuries based on when they reach a certain injury level I'm trying to adjust the game to give it a more of a rogue-like feel and one of the things I'd like to do is make it so characters accrue injuries anytime they drop to Near Death and when hitting 0 they have a chance of dying based on their current constitution and number of injuries. Thanks
  3. I think either Ydwin or Rekke have the most potential to be interesting companions. Fassina and Konstanten are just kinda there and don't interest me much, though I love Konstanten's laugh in battle. Mirke is a joke character... I'd love to see her get *more* interactions but I'm not sure she needs to be super fully expanded.
  4. Just wanted to post here to let you know I'm about 20 hours into a game with your mod and I'm having a TON of fun that I was missing playing vanilla. Lots of really tough fights. Sometimes the balance gets a bit wonky... I picked up a quest in the main city that caused me to get ambushed by pirates that had double my party's defense and were casting high level spells but besides that everything's felt pretty good and tense. It's definitely a good stop-gap till Obsidian's own changes.
  5. Huh. Interesting that two subclasses that directly serve woedica (priest of woedica and steel garrote) are in the game but not available for the player. I wonder if those will be expanded upon in a DLC.
  6. I've gone ahead and added a stat roll for funsies. The randomization is based on the median of 12.5 which is what point buy would get you if you spread your points evenly however you're going to see characters way above and below the average (randomization is random like that).
  7. Hmm... I could add a random stat roll to this for funsies. I'm not sure if it's possible to change your stats through a console menu or something currently though I have no doubt a save editor will come out some day.
  8. I kinda miss stat rolling too. Good memories of spending an hour on the stat roll screen in BG. Would be interesting if PoE2 had an option for stat rolling instead of point buy.
  9. Good suggestion! All subclass names have had their base class appended in parenthesis to them.
  10. Honestly you shouldn't even. It's too perfect for her. If anything you should add an extra dialogue if you talk to her while naked where she mumbles drunkenly asking where she left her pants.
  11. I love my new happy and perpetually-drunk orlan pirate friend who has utter contempt for undergarments. RP-wise her rogue subclass is Streetfighter which I think makes a lot of sense for her when you multi to a monk/rogue.
  12. If you're looking to spice up your game or just can't figure out what kind of character you want to play, I made a character generator in google sheets that can be used to draw up a character randomly. It'll generate a random sex, race, culture, background, and class (50% chance of single class and 50% multiclass) for a character. No guarantees that every multi-class character will be viable but they might lead to some interesting results. You can access the randomizer by clicking here. This will also give you a random spread of attributes but it will require save editing or console commands since by default the game uses a point buy system. There's also a (good) chance it will result in characters wildly above or below the total stats that point buy would allow. I plan to do a fully randomized 5 man group on path of iron when the potd difficulty changes come out just to see how far I can get. Might be fun.
  13. Custom weapon/armor models seems very doable even in the early rudimentary stage of modding the game is at now.
  14. Balance (namely veteran and potd) tuning have kept me from committing to a long playthrough and finish the game however it hasn't stopped me from doing numerous start overs to try out different classes/characters and compositions.
  15. This looks very cool. If I can make one suggestion, the inability to cast healing spells seems like a really severe penalty and I think it might be good to offset it with a buff to the offensive spells of the class? I'm not sure if you'd be able to add a power bonus to decay or offensive spells but that would be appropriate to make them a more spell damage based caster build.
  16. I've installed your mod and am starting a new run now. I'll provide feedback as I play through. Might be a bit slow.... unfortunately a busy week for me. But so far this looks quite promising!
  17. Right now multi-classing cyphers with spellcasters seems pretty weak just because there's no synergy between focus gain and spell casting. It would be nice if spells generated focus. You could make AoE spells only generate focus from the first target hit or something like that to keep it balanced.
  18. Oh cool. Leveling has been going too damn fast so far. This should help slow things down a bit. Half seems maybe a bit extreme though. Might need some testing to see what's the optimal xp reduction.
  19. Update to this: I've been playing around some and it looks like sometimes I can add and remove people if I do it one at a time however I can never properly add Kana to the party. Additionally he's nowhere to be found in the keep area. Instead I found his marker in the middle of the Brackenbury area in Defiance Bay however if you go to that spot he looks like a shadow and definitely shouldn't be there (his dialogue refers to the keep itself and saying how great it is). Took a screenshot and linked below. http://i.imgur.com/3dmnpmp.jpg
  20. Currently I am having an issue where I cannot swap out party members correctly and going to certain interior locations causes my game to go to a black screen where the music continues to play and I can move my cursor around but cannot do anything including hitting escape to open up the options menu. Whenever I go to the party management screen and try to dismiss and add party members (whether at the keep or in any inn), the party never cycles out correctly. Sometimes it seems to dismiss people fine if I do it one at a time but I cannot add party members into my party afterward and the entire thing seems pretty messed up. If I try to make party changes after adding new people, the party management screen will even show the party I chose, but the old party members will still be there. Additionally as soon as I noticed this occurred, I started finding a couple interiors that when entering the screen would fade to black. This so far I've only experienced on the second floor of Brighthollow in my keep and the first floor of the black hound inn in gilded vale. As a side note, I also had one of my custom character's voices just drop out entirely. This wasn't a big deal but thought I'd bring it up. Attached the earliest save I had BEFORE I noticed the party bug as well as one shortly after where I'm at the keep and trying to swap out party members. https://www.dropbox.com/s/tc5sblkjexmq18e/f86814c8-5eb4-4c65-8bea-5509bd3bdf06%20quicksave.savegame?dl=0 https://www.dropbox.com/s/tpdg0g2rlbnjzam/f86814c85eb44c658bea5509bd3bdf06%2010779034%20CaedNua.savegame?dl=0
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