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How does fatigue happen?
I would have preferred it if the rates stayed the same outside of combat, and the athletics skill only lowered fatigue gain in combat. Would have simply made more sense in my opinion and gone a long way to increase immersion. No matter how fit you are, you're not gonna go two days straight without sleep and be any good in a fight.
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[Bug report] Three of my characters are permanently Blinded
Bump.
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[Bug report] Three of my characters are permanently Blinded
My main character and two companions are permanently blinded it seems. I'm pretty sure they got it at some point in Cliaban Rilag and I have since traveled to the stronghold and rested. That's when I realized the status effect wasn't going away. Is there a fix coming for this? Or is my best bet to reload an earlier save (and hope I don't lose too many hours)? Or is it simply a UI big with no actual effect on the characters? I looked around but couldn't see any actual negative stat effects, but I only took a quick look mind you.
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O btw the music is good
I absolutely love the music. Especially the track in Defiance Bay. Great work.
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So the next kickstarter is...
If there has to be a Kickstarter, I vote more Pillars. But I'd rather they fund it themselves or find a publisher that lets then do their thing. Not that I wouldn't want to donate again (I wouldn't think twice) but because I would prefer avoiding the downsides of crowdfunding for their next project.
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EI Mod and my opinions
That sucks. Sensuki was the dude who spent a ****load of time betaing PoE and if he walked away that doesn't look too good, Or it looks like he would never have been happy with the game from the start. I've been lurking the forums since the beta was released and while I think he did a great job finding bugs, I rarely agreed with the changes he pushed for mechanic-wise. That he doesn't even give the game a chance before modding the **** out of it and then leaves it completely out of frustration only tells me he made his mind up a long time ago.
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Curious- Do you play with Qualifiers on or off?
I think that can be part of the fun though. In real life you can never be sure that what you say comes across as intended, and you can never known what kind of reputation you build for yourself through your actions. Everyone has a different way of perceiving things.
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Curious- Do you play with Qualifiers on or off?
I have them off, along with personality traits. I don't want to metagame but simply decide on a character and go with it. I pick the conversation options that feel relevant for that character.
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No buffing outside of combat, why?
I hated pre-buffing and I'm glad to see it gone. With it, you'd have to expect when a challenging fight would happen, since they would be balanced around you buffing your party. And it would force you into trial and error situations, where you always have to feel a fight out to know what buffs you need.
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What's the point of pumping stealth?
It gives you the freedom to stealth past enemies completely if you want to. Which is the whole essence of a good rpg - the freedom to play it your way without feeling gimped. Every mechanic in the game isn't meant to help you metagame it.
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So is this game actually good?
The game is great, I wish I could have donated more and gotten a physical copy. And it certainly makes for a promising future for Obsidian and gaming in general. If it's one thing I've learned about gaming, music and film over the years it's to trust my gut, find out for myself wether I'll like something or not and pretty much not read much into what people post online and avoid reviews in general. Oh, and I wonder how many people get confused about this poll. You ask one question in the thread title, then kinda turn it around in the poll. I for one almost clicked one of the "yes" options before I took a closer look
- Which Classes and Races new portraits would you like to see next?
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Enemies shooting through walls?
I've had Aloth die a few times in a fight now because an enemy archer seems to be able to see him and shoot him through walls. He is at very low health when the fight starts, so the archer goes for him right away. And even when I leave him way at the back, and moving him into another room, the results are the same. Not sure if this particular fight is bugged (it's against a few Skaen cultists in the temple below Dyrford Village) or if this is intended behavior. I haven't seen this happen before, but I haven't actually been in a situation where I try to leave someone out of harms way before either. I tried attaching a screenshot for reference, but it doesn't seem to work (it's under the 1mb size limit).
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I don't like that the right way to play this game is: sneak+fast mode
I like the system as it is. Sure, individual stealth would be great, but I don't particularly miss it. I can still send one guy out to scout ahead. Doesn't matter if the rest of the group goes into sneak mode too. And I don't mind moving slowly when scouting. I mainly use fast mode when back-tracking or scouting out an area I already explored for hidden objects. No one is forcing you to play in fast mode. Not Obsidian's fault you're impatient
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Limerick edit thread
I think the majority of fans were busy playing the game and not getting worked up over something that doesn't affect them in the slightest. But if you have actual hard numbers, go ahead and post them. And I certainly am not "siding" with that person. I appreciate Obsidian being mature and thoughtful about the whole thing. And I doubt Obsidian are "siding" with anyone, they're making a decision on what content they want in their game. Which is completely within their right.
aenemic
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