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talharbash

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Everything posted by talharbash

  1. Ah yes the obligatory "sense of entitlement entitled" post. This will quickly devolve to "Kickstarter is not an investment!" and further into "You only gave a donation."
  2. Right before Josh Sawyer pushes the big red button with SEND KEYS on it in all CAPS, the world will start to stutter and quickly disintegrate as we wake up from the collective simulation we have been engaged in. We'll all return to our lives as dolphins swimming on a planet in Alpha Centauri.
  3. I'm surprised they didn't release the keys on Friday with the unlock happening on Monday. Would have given them time to fix missing keys.
  4. I don't know about acting like EA but I bit more communication would be nice.
  5. It's the entry in the steam database for PoE beta. Last updated since Friday. Just means they likely have all their ducks setup in a row for the release today.
  6. Honestly, it doesn't sound like sending out the keys is a priority. They'll likely work on it throughout the day. Otherwise we would have heard something by now. EDIT: Oh.. look: http://steamdb.info/search/?a=app&q=pillars+of+eternity
  7. Paladin all the way. I want a shiny one and hoping I can make it very tanky.
  8. Very likely a digital download will be since you will need to update it after you install it.
  9. Not complete VO? Why with the money they raised they should hire A+ celebrities to do all the voice acting.. I KEED I KEED.
  10. I have a feeling the number of maps and content is still fluid as they test it out this week and decide how much to include. I also have a feeling the game is not as complete as we should expect since technically they have until December to release.
  11. The whole point of the rift being breached is to create these portals you travel to and seal them. It's just a story device to get the player moving around. I'm sure PoE will have devices like that to give you a reason to go places.
  12. Yes I did one play through as Hawke-Mage (my only play through) and no one batted an eyelash every time I cast a spell. I could freely pick between the templars or the mages at the end with no one questioning the massive staff on my back and all them fireballs! That's why I really don't think DA:I will address it. We shall see... we shall see.
  13. Maybe it is explained better at the start of DA:I. I can certainly say that at the end of DA2 the mages and the templars (Chantry) went to war. Mind you this was totally what Bioware did. No one asked them to take the story in that direction. As for the Qunari you're probably right. It still makes me think they jumped the shark on it. They could have kept the Qunari as a non playable race instead of pander this way.
  14. Every iteration of DA has changes made to the Qunari. This is more difficult for me to accept than the Qunari changes. DA:O went to great lengths to show how mages outside of the Circle are considered outcasts and the templars hunt them down. All of this is brought on by the Chantry in DA2. Now the Divine appoints a mage to lead an inquisition? Sorry but if Shepherd from ME made a cameo in DA:I I would not be surprised. There's no integrity left in the story. They should have stuck to the Greywarden/Darkspawn story they had going. It actually got interesting in the final DLC.
  15. They're not two genres. They're both CRPGs. I think for a long time Bioware was pretty much the only game in town and they took things in a direction that a lot of their older fans did not like. This is why you're seeing a comparison now. I actually don't think that DA:I is "mainstream" at all. I think it's a very stark reminder of where this genre ended up going.
  16. I saw the DA:I preview video and they had a Qunari Mage as the main character. Yeah that makes sense... I mean the Qunari keep being reimagined in practically every game in the series. It gets to the point where they just jumped the shark too many times and threw in whatever their fans asked for without keeping the integrity of the world. And a mage leading the inquisition? Hilarious. Reminds me of DA2 where you can play a mage and side with the templars and no one notices you're casting fireballs left and right. Strongholds or not, the DA series needs to be rebooted or shelved.
  17. From the video killing seems to drop loot. Lack of xp from killing would be offset by the loot drops.
  18. Wasteland 2's models were WAYYYYYYYY more primitive than what we're seeing in here. Just for the record. I agree. I think these models aren't as bad and overall the entire art direction is better than WL2 in my opinion. I think it's a shame that such a great looking game can't get the last mile done right with a close up paper dolls looking good, though. I think most of us will overlook it and enjoy the game just fine but folks who don't usually play isometric RPGs are going to find it jarring. Maybe it's something they can put time into post release.
  19. I can tell you Wasteland 2's "beta" started with low res character models and players complained. I have no idea how many man hours it takes but don't expect your players to overlook it. Your game looks beautiful. This will stand out like a sore.
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