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Rosbjerg

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Everything posted by Rosbjerg

  1. Sweden is quite small and very quiet, they've probably overheard him talking about it loudly at home.
  2. Interesting game - Stellaris can be hella unbalaced, but they've managed to make that interesting at least.
  3. Couldn't see it either, but it was there in mobile mode.
  4. So I just discovered this modder (Dragbody) and .. I'm blown away - he's modded basically all the important NPCs in Fallout New Vegas and it looks spectacular. Makes the game look better than Fallout 4 Here are some examples
  5. That was a fun journey to follow. it really felt like watching a niche part of videogame history unfold.
  6. The end of Telltales The Walking Dead season 1 was probably the most gutwrenching emotional experience, that I've ever had in gaming. But Zahua's personal quest in Pillars of Eternity really affected me. I was distraught for a few days afterwards
  7. Pfft, overachiever... I barely make it halfway through one new game a year.
  8. It's very widespread here and deeply concerning - and there's a very aggressive surge of xenophobia sweeping all of the western world. Friends and relatives who travel extensively in the US tell similar tales of a growing anomosity and racial divides though. I saw it Africa as well, Morroco in particular are really beginning to disdain white Europeans. Not to say 'whatabout x' but more that this seems to be a growing global problem.
  9. Gotta agree with the Norwegian there - if you can only visit one Scandinavian country, go to Norway. Denmark and Sweden have their unique charms, for sure. But Norway has some of the most breathtaking narture I've ever seen. If you're going to Europe I'd actually recommend Poland or Croatia. Both are kinda off the beaten track and are both the less crowded, cheaper and much friendlier versions of central- or southern Europe.
  10. Then we'd all be running around with salt loaded shotguns at least.
  11. This was kinda my take of the movie as well - but I don't agree with the feminist perspective. Rather I'd say it was humanist.. I didn't see it point specifically at 'masculinity', as there are more than enough violent women in the movies as well (Rey is very violent), I'd rather say it criticized the unreflected impulse for violence and the use of it as a tool in and on itself. Something that is prevalent in war and situations of distress - I saw it as a rather classic Hollywood anti-war 'Beware not to stare into the abyss'. Like we've seen from many of Lucas and JJ Abrams icons like Kubrick. The finale with Luke being the embodiment of the pseudo-Christian symbolism - that violence and dark impulses are only defeated with perseverance and non-violence. Had Luke met violence with violence, he would've lost.
  12. In general a good strategy is to bring along something that kills vessels - Abydon's Hammer is particularly effective. If you don't have the expansions though, good AoE wizards spells like Adra Gaze, and priest spells that protect you from whatever debuffs you get, can buy you the precious seconds you need to take out the damage dealers.
  13. You'd have to really screw up the direction or script, to fail with both The Rock and Jack Black. That's a hefty charisma injection in any movie.
  14. A big benevolent government requires massive civilian oversight, otherwise it becomes a totalitarian oligarchy.
  15. Happy New Year. Had a pretty awesome party with friends and loved ones. With a crazy last party at the bar where me and the gf met. That lasted until around 8 in the morning 2017 was a work year for me though, but all in all pretty good. Looking forward to '18. And looks like you had a party TN did anyone do anything stupid, that ended up being great?
  16. Good to see you've hit your stride with this game. It can be a frustrating experience from time to time, with the random factor, but when it clicks - it clicks.
  17. Unless you're Sony or Bethesda, the industry standard is to wait until you're about a year out from launch to announce. Which, given the standard reaction when a game takes longer than a year or two to come out after it's announced, is a good idea. Just looking at the reactions on the Taleworlds forums, in response to Mount and Blades' sequal Bannerlords taking this long to make, I see why developers aren't as forthcoming with info as fans want.
  18. I have 100+ hours in it. It's pretty awesome for what it does, but you're right that's lacking in documentation. The game handles economics and management uniquely and that's really the main draw. Everything can be automated and I mean everything, you can play as a Captain of a single ship in your empire if you choose, with the AI competently handling the rest. And the economy evolves on it's own, with the private sector slowly expanding your empire and hauling the resources around to the bases that need it. That's a weakness too though, as the only way you can play is capitalist so a communist empire will always fail against a merchant empire. The only way to truly play is with a laissez faire economy, In that sense it's somewhat liberal biased. The diplomacy is fairly forgettable and the conquest part of the game is very similar to other titles. It's however pretty bare boned in terms of graphics and style - so it's more a spreadsheet kinda game, where you enjoy it for all the options, rather than the presentation. There are mods too (I've even made one) here http://www.matrixgames.com/forums/tt.asp?forumid=795&p=1&tmode=1&smode=1 - I can recommend checking out Bacon's Mod, it changes the game quite drastically, but very much for the better.
  19. Yeah it takes a little getting used to - I can recommend trying a game with only hyperlanes, in a medium galaxy, with only 2-6 other civs (max 1 fallen) and 5x the amount of pre-space-flight civs. It creates are much more forgiving atmosphere, where the object is more to conquer and/or control the minor races - instead of the very lacking interactions between the majors. Sort of a galactic cold war scenario. Easier to learn the ropes that way.
  20. This has been my dilemma for 5 years now, as CK+ gets updated Paradox releases a patch and expansion with features I want.. Rinse and repeat
  21. Yeah, when cops are trained like military, it seems fairly logical that they are going to deal with any threatening situation like a para-military organization, with extreme prejudice and escalation to neutralize the threat. Police officers should be peace-keepers first and foremost, with training always emphasizing deescalation. The warrior mentality in particular needs to die, a cop obviously needs to be able to defend him or herself, but that video seemed more like a powerfantasy of toying with victims and less like a trained official trying to deescalate a situation.
  22. They stated in their live Twitch, that it was due to a large number of still active players - and wanting to add things they had to remove or couldn't implent in the original release.
  23. I think the reasoning is rather than wash our hands after saying "it's their own damn fault", you try to symptathize with "why?" - but perhaps that asking too much?
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