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Everything posted by injurai
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Well they do have a point about players being not used to this kind of interaction How much simpler can it get? Also anybody who touches a Bioware has had countless conversations in real-time many orders of magnitude the complexity. This is one of the most arbitrary reduction ad absurdum arguments for game design I've ever heard of.
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When a girl does a sexy thing and there is no camera around and you're no painter. You gotta capture that moment somehow.
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I'm fine with the cues being a gist of what the character says, but it needs to match the expected affect it has with the correct gravitas. I don't want my character taking something I want to be coy or subtle and making a blunt comment then doubling and tripling down with insults. I feel this was particularly bad in Mass Effect 2.
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The Weird, Random or Interesting Things That Fit Nowhere Else Thread
injurai replied to Blarghagh's topic in Way Off-Topic
Neat. -
Interesting idea. I'd also imagined you could end up sort of as a syndicate boss, and sometimes the jobs you'd dispatch would go sour or backfire. You might have to close some loose ends yourself at times.
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Arguing over burger chains when every decently sized city has a one-off gourmet burger chop house. Support your local gastro auteur.
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Wasn't the US planning an invasion of Japan? I remember the bit about warding off the Soviets from invading Japan, but I also remember that that wasn't really in the cards. I thought the message was more about warning the Soviets in regards to making post-war land claims in Europe. While the use of the bombs on the eastern front was about avoiding the high costs and causalities of mounting another invasion. Nevermind great cost had already been sunk into the nuclear program. They had two or three more nukes lined up if I remember correctly in-case a surrender held off longer. The whole reason for nuking industrial cities was to cripple Japan's ability to hold out at all. The US wanted out of the war and realized that they needed to refocus in rebuilding western Europe. They US desperately needed to find a solution to heal Europe and ally them against what they saw as the mounting Soviet threat. A threat that at the time was looking to be less of a militaristic one, but an economic threat.
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Fantastic piece of work by NPR: The School Shootings That Weren't I think this piece elucidates some things that are salient to the following issues: One, the journalistic integrity of most of our news sources. Today most are "down wind" and do not take the requisite steps to independently verify what they pick up, before the broadcast out to the public. Not even NPR all the time. A few good publications will maintain a "credit score" with readers and they'll assume the rest of their work is of the same caliber. Two, numerical based politics. When the numbers are wrong it can be expected the nuance of one's position, if any, falls in the wrong place. With plenty of nervous activists and media giants with reaching impact, the affirming err will be all more propagated has being trust-worthy from the start. Three, most activism surrounding guns (but applies more broadly as well) is woefully non-pragmatic. The moralization of one group against the other with "stark truths" on "stats," mostly ignores the practical details of mobilizing changes at the state level over gun-regulation. Further, tactics involving overly strong messaging aimed against the 2nd Amendment citing puzzling numbers of school shootings that most have never heard of certainly does little to persuade your state's current constituency that the current bill is the right one to do the job. Lastly, the public sector is still atrocious at collecting and vetting analytics. It's one thing for a budding company with private risk to be ill-equipped in this measure. It's another thing for constitutionally ratified body whose risk is insured on tax threat of it's people to have most of it's proper domain obfuscated. It's as if the state itself had a food allergy, where by it busily responds on false perceptions. Those in favor of a functioning state often focus on end issues, but very little with regards to the clerical or operational structures that implement a policy to it's end.
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LOD pop in will never be full solved with open world streamed content when data buses are a bottle neck. I'd rather a few delayed shadows and a dropped frame rather than halt the world sorts of strategies. I still consider rigid gunplay to be smooth and polished. It's just that the controls are such, rather than some fly-by-wire animation rig that adds a bunch of worthless flare. I'll tolerate fast melee animations like what Doom (2016) brought back. My eyes were just about to unscrew if the trend of slow and laborious take down animations continued. The TF2 Spy backstab is a like a sweet symphony to me, we need more of that.
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Shooting looks a lot better than any Deus Ex to me. I guess I can see it being rigid, but that just reminds me of Source engine games with their low levels of recoil which for me makes for better gameplay. I don't want a real person's arms simulated in front of my mouse, I want my mouse to pass straight through to the game-loop. It also seems like it's pushing the genre more than anything. If not it will hold down the fort for a new generation seeing as Square is letting Deus Ex hibernate. That one character "Stout" had some really dry and forced VA. Which contrasted weirdly against some of the more grounded performances. But open-world voiced game get's VA right all the time. I agree about the interactive environment being the best thing. I'm excited to navigate this world with different kits.
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I still feel it's Q1 2020, especially with a heavy hitter like RDR2 coming out this fall. CDPR is launching a new IP they need some breathing room to make a splash. I believe they want this to be another trilogy of games.
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Better quality
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Gameplay looks very refined. Like a much more fully realized version of Deus, but now also open world. Hopefully this vertical slice is indicative of overall quality.
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Which has been known for years now.
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Wtf, this is so nonchalant!
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Might work on a few campuses. /s
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BlacKkKlansman is a sublime film. The first trailer really does not do it justice, which sold it more as a "what if" comedy film. Coupled with it's trailer coming out around the same time as Sorry To Bother You, another comedy that seemingly played with the same ideas and had a much stronger trailer. What I got was a very stylized, poignant and powerful biographical film.
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The Weird, Random or Interesting Things That Fit Nowhere Else Thread
injurai replied to Blarghagh's topic in Way Off-Topic
With a shoulder-mounted selfie stick mounting a secondary face recognition apparatus just to really be sure no funny business is pulled. -
The Weird, Random or Interesting Things That Fit Nowhere Else Thread
injurai replied to Blarghagh's topic in Way Off-Topic
Can't wait for all the pro vs con debates that will endless circle this technology. -
Excellent