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Everything posted by injurai
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Christ... when it rains, it pours.
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Movies You've Seen (or would like to see) Recently
injurai replied to Rosbjerg's topic in Way Off-Topic
With Star Wars back, Avatar coming back, Marvel being bigger than ever with DC on their heels. It seems like there is no place for a big new franchise based on a popular book series. I kind of miss an exciting book driven movie franchise dominating the box offices. Lotr, HP, HG, and now... a failed attempt at Dark Tower. They keeping throwing Stephen King against the wall to see what sticks, shame his one long form series was basically sent to die. -
I like a sprinkling of subtle and coy quests/opportunities. But generally I think the key is not so much whether to quest cues are subtle or not, rather that you have to do some thinking to get at their meaning. Little logic or word puzzles, where it's not so much about catching obscure details but putting two things together. Descriptions of places with noticeable landmarks are better ways for locate places of interest, rather than escaping out of in-world content in favor of mechanic handholds and billboards.
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Pictures of your Games Episode IX - The Bigger Picture
injurai replied to Rosbjerg's topic in Computer and Console
Man, the new Assassin's Creed sure is beautiful. They have a solid formula, it's kind of astounding to me that there haven't been attempts to capture a lot of the historic set pieces that they have been running through. -
But that isn't good for news ratings, you must tune in now!
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Not only was there never an excuse for drunk driving, there is even less today in the era of lyft/uber?
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A Funny Thing Happened on the Way to the (Obsidian) Forum
injurai replied to Amentep's topic in Way Off-Topic
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That post has led to a rather long series of tweets on Obsidian's mostly-internal (IIRC, they shared it with inXile for Torment) conversation tool. First, this long thread of tips that an organization building such a tool should consider. Then come the fun examples-- several "map view" shots of conversations and scripted interactions. Josh says that he really likes how their tool presents information visually, and how you can "quickly gauge what kind of conversation it is by its shape." He then posts: "one at the end of a critical path story element" "an (in progress) companion hub" "a big quest character with a flashback sequence" "a small scripted interaction" "the biggest scripted interaction (247 notes, 3997 words)" And, lastly, the full view of part of one scripted interaction, with some insights on the Watcher's options in maintaining shipboard discipline. (n.b., in reading all of these, "red are NPC or companion nodes. blue are player responses. dark nodes/replies are "ghosted" (duplicates) from another source.") Man, that software is pretty cool. One of my dreams (I have many) is to write a fiction book. I've always thought about writing software to structure the book, even going so far as to prove consistencies across time. Orderings, change, state, constants, etc.
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Why is there a bunch of medieval European armor in Japan?
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A Funny Thing Happened on the Way to the (Obsidian) Forum
injurai replied to Amentep's topic in Way Off-Topic
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At this point I want either Gabbard or Sanders for 2020. Though Ideally it might be Sanders up first, then Gabbard following up in 2024. If they squared off I'm not sure who I'd pick, it also depends on what congress is looking like. I'd rather have Gabbard if things aren't sufficiently blue.
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Well if you play an on-line multi-player game, you are opting to play with children. So whose fault is it really?
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The thinking behind it is pretty nefarious though. It's meant to encourage players to become jealous of each other's gear and be motivated to spend more. It's all backed by hard data and research. For big publishers its either we do it, or the other guy does.
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Or allow private servers. Or a genius innovation would be to sell your own servers to for private administration. That way select servers can cultivate a certain expectation of play. Good CS:S/TF2 servers back in the day were dreams to play on. Basically non-existent these days.
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The Weird, Random and Interesting Things That Fit Nowhere Else Thread
injurai replied to Blarghagh's topic in Way Off-Topic
Comes across like a cheap schitck to me honestly. If any AI could merit citizen ship, it'd be some bodiless mind sitting deep in some massive data-center. That said, if you are training an AI on a physical extension, I guess you want it to have equal right otherwise it might come to conclusions such as resentment. Even if the thing is totally unconscious of it's actions, it might still act out resentment over ill treatment. Just how ****ed are we... hmmm hopefully I won't have to find out in my life time. -
Dynamic formations
injurai replied to Hariwulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes, I am totally on the same page.It would really innovate this combat system. Simple, intuitive, tactical, deep, fitting RTwP. Sorry to have missed your post(s). Hopefully having the same suggestion coming from different people will bring this aspect to the attention of the developers! Little edit: Maybe you could link your topics here, so that anybody browsing this discussion could gain a wider perspective about this feature? Well, I never made a thread. The posts are just scattered. But it's really the key thing I want to see for the entire medium. It's the number one thing I was always wishing for in PoE1. I'm ecstatic over the ideas others are seeking the same thing! In my mind it's become the key way forward for the infinity-like crpg medium. -
I keep looking at it and thinking "this is so cool!" But then I remember it's just a 6v6 FPS and my interest immediately dies again. If it had 32 player modes, I'd probably be all over it. The only way I can get into Titanfall 2 is all the little NPCs to shoot at. Or 12v12 like TF2, it would be perfect. I bought it and played a ton of it near launch, but it quickly fell off after the first 4 months.
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Dynamic formations
injurai replied to Hariwulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I've brought this up a few times. Greater granularity for formations, ability to lock them, or restrain them within constraints. Ability to have multi-stage formations. For me this would be the killer feature for this medium. It would take crpgs to the next level. I honestly don't think it would be that hard, but It would put additional strain on designing AI to counter-act formations in a realistic manner. But really I think disengagement costs would largely mitigate any need to overdo it on enemy AI. As long as they they can establish the proper path-finding to both navigate your formation while retaining they're own. -
Oh is that going on? Ever since WoW fell out of it's hey day, Blizzcon hasn't been on my radar. The fact that you could sort of "live in" wow really lead to a wealth of content that could be covered. Are there any expectations of a new game being announced? Official vanilla server Dunno if that interests anyone That's very cool, but I can't imagine trying to relive those days. Just doesn't have the same inertia behind it.
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Oh is that going on? Ever since WoW fell out of it's hey day, Blizzcon hasn't been on my radar. The fact that you could sort of "live in" wow really lead to a wealth of content that could be covered. Are there any expectations of a new game being announced?
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I'm actually a bit ignorant on the history of Catalan's politics. Are they being yanked around by wealthier regions of Spain? Making this like Scotland's desires for independence? Or is this more a move of a wealthy region trying to cut and run? The west seems pretty silent with regards to this bid for liberty. Not much in support or denouncement, I feel like there should chatter be more one way or the other. Other than it being clear that the people are forming solidarity behind the movement, who are the driving leaders and forces, what is the end goal?
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Beta announcement ?
injurai replied to dukeisaac's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You would always save the play-through until after you've experienced Deadfire, so you can design a profile to play through everything back to back. -
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