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Everything posted by Helz
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I had that happen to me a few times during the game, including once in arena. It sucks, but I couldn't figure out a way to end the fight without reloading. One tip about those shades, you can poison them. I took me a while before I realized it, because poisoning ghosts is weird, but it works well because they have low Fort. You can only use food when you rest, maybe you're thinking of potions? edit: To clarify, in that fight you can only poison the vulnerable one. But he'll go down a lot faster.
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I used this cloak a lot, I'd just switch it for something else after all the charges were gone. There were times when the 1st or 2nd spell were triggered, but not the third, so it can be used on multiple encounters. I like the per rest mechanic because it allows for more powerful enchantments and forces you to use a variety of items.
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Why, yes it is. I was pulling big groups with the Thundercrack Pistol's Conductive Blast (also 1/rest), then Gaff, to focus all the aggro on my tank. Then I'd switch to a main weapon and get engagement. This was pretty situational, so the per rest didn't matter that much. I also had "Into the Fray" as a skill, but this one doesn't cost any discipline.
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Nemnok's Cloak: Just don't forget to take it off after it saves a life, until you've rested. A Whale of a Wand: The charm effect has saved me from a wipe more than once. Thundercrack Pistol: One shot will cause a delayed barrel explosion, which can be useful. Scourge of Bezzello: 3 projectiles mean that every shot is almost guaranteed to interrupt.
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It was drastic. True, NWN and FO3 set a low bar, but its still rare for the sequel/spinoff to have the better story. Twice in a row suggests good leadership to me. Sawyer has been lead-developer for 3 of my all-time favorites, including both Pillars games. So I am happy he's in charge of a new project.
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I worked at a computer store that opened at midnight to celebrate the release of Windows: Millennium Edition To no one's surprise, nobody showed. At launch Vista was unstable, and on the average system it chugged because the minimum system requirements weren't high enough for the default settings. Turning off Aero eye-candy made it responsive on most systems. It took a year or two, but Vista eventually reached a good place. Which is more than can be said for ME.
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In addition, fights will get longer and longer. It might take a bunch of rounds to chip away his health. Positioning matters too. Big guys tend to have AoE attacks so grouping up like that isn't going to help. Pay attention to Defenses as well. He's got a high Fortitude, so don't bother with attacks that target it. Instead hit him where it hurts, Deflection and Will. Also, pay attention to resistances and immunities. Resistances only drop afflictions by 1 tier, so they are sometimes worth casting, but immunities make spells completely useless.
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SSS Endings
Helz replied to MortyTheGobbo's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I saw the whole island as a haven for wild things. Yes, there's a gladiator arena, but the people fighting in there choose to do so. In return the animals and wild creatures absorb some of their soul essence and get stronger. Everywhere else, nature is being destroyed, so I felt like preserving this was the right thing to do. -
You couldn't use it though, Essential Phantom is a Conjuration spell. I played with a Spellblade-Illusionist hireling and I agree that losing out on Enchanting and Conjuration really hurts. I do think there's something fun about playing with flawed characters. For Illusionists, the Eye of Wael is amazing. I figured since I gave up so much for Illusion, I'd lean into it as much as I could. For most of the game, she wore the Effigy's Husk. It looks scary and the general idea was that she appears squishy but she's really hard to hit, and when something does touch her, she has a bunch of 'contingencies' that protect her and hurt them. In late game, she wore the Spider Silk robes against anyone that can be poisoned, because Nannasin's Cobra Strike is lethal. Her most used spells were Arkemyr's Dazzling Lights, Wizard's Double, Llengrath's Displaced Image, Nannasin's, and Concelhaut's Crushing Doom.
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I'm the same way, I like to discover games by playing them. Around level 10 I gave in and looked up the weapon lists because they're all scattered across an immense, open world. Overall, I think the unique weapons and enchantments are quite good and numerous, but the right combination for a class, build, and weapon proficiency can be very specific. It also sucks that certain weapon types have so few unique options. Nevermind unique weapons, I was cussing when I'd looted my seventh exceptional greatsword, and my MC still had a plain battleaxe. Then it hit me, I need to buy some weapons. I'm so used to hammers and axes falling from the sky... edit: I don't love those either. I also don't like the implementation of the better weapon modals that apply an affliction like bleeding over time. It's annoying that you can leave the modal on and just keep reapplying the non-stacking affliction and getting -20% damage. That is horribly inefficient, so I have to micro the modal on and off 'every 40 seconds' (but not really, because pauses). I'm guaranteed to forget. This is the main thing I'd use party AI for, except I like to turn it off, so I'm constantly screwing this up.
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Generally, I liked the smaller dungeons in PoE2. The ones in PoE were so long that they began to feel oppressive. Some of the PoE2 dungeons are quite extensive, but generally only if they are on the main path. I agree it wouldn't have hurt to mix in a few longer ones among the random islands. I agree that autoscaling keeps you slightly under leveled, but not to the point of being unfair. Maybe half of the enemies in an encounter will have red skulls. Around level 8 I facerolled about 3 encounters in a row, so I turned autoscaling on and it kept the game tough the rest of the way through.
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@speedy Nice review, I agree with you on many things. You changed my mind about turn-based. I felt like adding it so late in development was a waste, but if that's the difference between people playing or not then I'm glad they made it. I play RTwP, with autopause when a character finishes an action. The autopausing options are nice. The scripting system is also really good, but like you, I turn the party AI off and play in puppet mode. This sticks in my craw a little. My first time through, I played Veteran upscaled and it varied from challenging to barely possible. I'm curious about your party and tactics.