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Humodour

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Everything posted by Humodour

  1. That is inaccurate. It might fail at making the CURRENT generation better than what they are, but that does not apply to generations who have only ever known a time when gay marriage was enshrined in law as a right. fail. it ain't the judge who conveys rights. judges do not create laws. Oh you can argue that all you want. It's a different point, and one I think is pretty weak. But your original claim (as quoted) that the judge's decision won't achieve its goal (regardless of whether you support the decision) is incorrect.
  2. That is inaccurate. It might fail at making the CURRENT generation better than what they are, but that does not apply to generations who have only ever known a time when gay marriage was enshrined in law as a right.
  3. DS3 will not use a 'learn-by-doing' level system, so it's a moot point.
  4. I don't think I'd say it's 'most of the team' behind Diablo 1 & 2. It's most of the founding members/executives of Blizzard North...(who used to be another company before Blizzard bought & renamed them) they went from Blizzard North to making Flagship Studios (Mythos & Hellgate: London) and then teamed up with the guy who made Fate (which is what Torchlight looks a lot like) to create Runic. Or something like that. So it's not like you're taking Blizzard North wholesale & immediately dumping them into Runic. Different team and minds. I don't know if you ever played Fate, but Torchlight is basically Fate but with a lot more Diablo/action-rpg touches. The pets, the fishing, the cartoony look, the item enchanting method (complete w/ability to over abuse it, lol) etc...all Fate. Well, Runic Studios includes at least Matt Uelman (the audio composer for Diablo 1), Kenneth Williams (designer for Diablo 1, producer on Diablo 2 and LoD), Max Schaefer (designer for Diablo 1, designer for Diablo 2, executive producer for LoD), Erich Schaefer (lead designer for Diablo 1 and Diablo 2), Peter Hu (lead programmer on Diablo 1, Diablo 2, and LoD), as well as the entire team of Flagship Studios Seattle. So sorophx, maybe if Runic were rolling in the cash and free-time from the success of Starcraft and Warcraft like Blizzard was they'd have been able to live up to your expectations, but as it stands I think you'll have to wait for Torchlight 2 for that. Although Runic made Torchlight as a spiritual successor to Mythos, not Diablo. Though clearly Torchlight is strongly Diablo-inspired by proxy. Speaking of fantasy gunslingers, I think I'll go play Septerra Core.
  5. They are an independent studio starting from scratch, making a game in a short time-frame. You can't expect them to match the critical success of Diablo 1 and 2 right away, though I think they did pretty well. I think we can expect a lot more from Torchlight 2, especially since the engine and assets already exist yet they've still spent longer developing it than they did Torchlight 1 (not to mention it has multiplayer!). This thread seems overly critical of Torchlight. The vast majority of the gaming press considers it to be one of the best Diablo-clones around, and its average rating is about 85%.
  6. Torchlight 1 took them less than a year to create and has sold over 500,000 copies so far. So yeah, they'd be fools not to make a sequel. Even if all that sequel added was co-op multi-player (with dedicated servers like Battle.net), it'd sell over 1 million copies. Remember this is most of the team that made the original Diablo 1 (and I think Diablo 2).
  7. I watched a segment of "Through the Wormhole" and found it to ... and handwavey to the point of silliness. That's pretty much true of all particle physics, isn't it? No.
  8. Consciousness is energy in the same sense that my hand is energy (matter and energy are closely related as per Einstein's famous formula). So option 2 is the correct one. Consciousness is also energy when I've dropped some LSD. It goes a little something like this:
  9. This user looks like one of those people who makes posts which people skim and then promptly purge from their minds as quickly as possible.
  10. They went with those because they were easy to make. The game was done in either 6 or 12 months.
  11. I'vebeen looking for one, but the only thing I can find is an option to make an image into a watermark style. I can't find a way to watermark every page. I'm thinking you might have to do a slide template that with the watermark and repeat that. I HAD to use openorifice when I was working for the ministry of justice and there's no way it's coming back on my computer for me to check. I find this reaction interesting as OpenOffice is one of my favourite pieces of software and I would certainly choose it over Microsoft's solution for my purposes.
  12. Torchlight is worth buying. It's a very good Diablo clone. It's missing something, can't pinpoint what. I've yet to finish it, but had fun in the meantime.
  13. Pidesco doesn't appreciate good food.
  14. The Scottish accent is about 100 times sexier than the typical British accent (which I'm sorry to say is often actually worse than some American accents!). Scotland is also a nice cultural and intellectual hub. But there's nothing wrong with English food! Certainly Australia has branched out a lot since colonisation but English food is still a delicious staple even up against Italian, Greek, Turkish, and Japanese.
  15. http://www.ebaumsworld.com/video/watch/80941874/ Enjoy!
  16. Interestingly when the Queen dies, Australia becomes a republic. She's the last thing tying the monarchy to popular opinion here. I'll be sad that we're breaking away from our cultural tradition, also happy for the same reason.
  17. I take issue with your characterisation of this problem as problem with the upper house.
  18. Looks like Valve have a keeper on their hands with this game. Not only does it present them with a viable IP which they can later sell (likely Alien Swarm 2), it provides a big boost to the number of people who use Steam, all while making existing customers even happier due to being free. From Valve's perspective, they've made money off this free game.
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