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Everything posted by ryukenden
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Update #69: Pillars of Eternity
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
Hell yes. This is the big update i'm been waiting all along.- 488 replies
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- Pillars of Eternity
- Project Eternity
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Thanks for the art update. But when are we gonna get the "major update"? Also the major update isn't the backer portal is it? I'm hoping for some gameplay or screenshots or alpha demo or something about the game.
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- Art
- Environment Art
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To all of our backers and fans...
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
oh man, i just realized that the "big update" in the "near future" is actually months away. At least that's what update 66 implies. It seems "Pillars of Eternity" is the launch name.- 261 replies
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To all of our backers and fans...
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
Devs, is there a reason to stay up tomorrow? tell me the update is coming.- 261 replies
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To all of our backers and fans...
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
Tease us with some screens adam, even if its only a small section on the screen.- 261 replies
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To all of our backers and fans...
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
OhNOESSSSSSSSS I was hoping the next major update would be just that.- 261 replies
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To all of our backers and fans...
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
Tryin' to surprisin' wit sumthin' crazy Tryin' to surprisin' wit sumthin' crazy Tryin' to surprisin' wit sumthin' crazy Tryin' to surprisin' wit sumthin' crazy- 261 replies
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To all of our backers and fans...
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
I didn't realize its at our anniversary. Now I'm more excited than ever. Please tell me that "near future" is sometime next week :D. I hope we get something we can *see*!- 261 replies
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Update #65: Ciphers
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
excuse my impatientness but from the look of things, we are getting close into seeing the game in action. So may I ask when we might expect a video that is a bit more than the environment demo shown on update 49?- 201 replies
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Conversations While we have been getting more and more Alpha UI into the game, I was particularly happy with how the conversation UI came out. Take a look for yourself, though. Even though this is still a work in progress, I think everyone did a great job. Let us know what you think of the conversation UI in our forums. I'm looking forward to a screenshot with ui and character. Or better yet, a video similar to Update#49. I know the ui is work in progress and it hard to say without seeing the whole picture but maybe it feels TOO old fashion. I would like to see it be more slick, less bulkier, and definitely needs some warm vibrant colors into it. It currently looks dull. Well at least its functional. I would suggest you have a place for combat logs (if its useful for the game, like attack/ dice rolls, spellcasting). Maybe a tab or button. Since this game does have day/night interactions (like vampires shows up at night in BG2), It might be a good idea to have a clock somewhere.
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- Project Eternity
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Update #60: Camaraderie
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
Can you hint us on when the vertical slice is coming?- 123 replies
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Update #60: Camaraderie
ryukenden replied to BAdler's topic in Pillars of Eternity: Announcements & News
I like the cartoons. Anyway, while we on topic about character development, I want to point out a lot of games have problems with the ending. Towards the end, those games usually have one quest, a main quest, very short. A big reveal and the main character rush to beat the boss. The big problem is that it doesn't give the PC a chance to do anything like exploration or use their newly obtain power. For example: In NWN: vanilla, chapter 4 (last chapter), most player are near lvl 20. This is where we get the most powerful spells in the game... Wierd, timestop, Meteor Swarm,,, etc. and best weapon like hammer of thunderbolts. Sadly when the chapter starts all roads are closed. There is nowhere to go but the only road. There are few enemies and one final boss. The chapter was very short. It would be a lot more satisfying that we obtain those legendary items and spells a little earlier before the game about to end. I did like how the infinity games ended but many other games seem end so sudden...- 123 replies
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- Chris Avellone
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Update #58: Crafting with Tim Cain!
ryukenden replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I was hoping for some screenies. Any, I wonder how closer are you guys from completing a single vertical slice that might be good enough to show the work in progress?- 633 replies
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I would imagine if one were to use stealth, I hope there is a way to recover the loot like say... [Just avoid enemy] There is a rumor about [powerful enemy] and how many fail to stop him *you meet a thief that help you distract the [powerful enemy] while you sneak into his house and steal the Sword of Godlyness* Something like that...
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I can't believe I nearly missed this but if you guys like carefully, The Bottom Logo is just "Eternity". This means that Eternity might likely be the final name. I suppose its a bit confusing on how the castle icon is separate form the dark house icon. The dark symbols look like houses, small village, and town but possibly not a city. In medieval times, castle and fortress are at the center of a city. The castle symbol is the largest icon on this map. Plus the location and dirt-like patches nearby suggest this might be a place of importance.
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I love the dialog design that Rahelron made. Its very modern but still feels like a great successor to infinity engine game. With that said, maybe we can reach a compromise that other design members made. Although one thing in mind to not to copy from IE but to improve upon it. I would like to see more design with less bulky, clutter, less cartonish, and more gothic?
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- project eternity
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Update #55: Vertical Slice Update
ryukenden replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Do you guys have a large version of that dungeon pics? its still a little small.- 140 replies
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Hey guys, I originally started drawing in design by digitally but it didn't work out because we still don't know what the game should have. Anyway I hope you like my design here. There's some free space on the left side. I couldn't figure out what to put there. I like the idea of khango and Lephys. You can Hide the combat log you don't want to look at it when doing stuff. It can also be Expanded to half the screen when entering a important dialog like the one in Baldur's gate. And In honor to Chris Avellone, I made him appear in this mockup! See if you can spot it!
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Alright guys, Now that i'm done with all my classes. I got time to work on some art. Well I'm gonna do a better mockup of the ui. So stand by. Also I like the feel of the journal.
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Update #52: Monk!
ryukenden replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Question for the devs, Will the damage system be Dice roll? This is something lacking in most modern rpg.- 242 replies
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Update #51: Prototype 2 Update
ryukenden replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I have a questions about items. One of the things that I really want was the way items are presented in Baldur's gate 2. I know you will have history on items but my question is... Will items information be more.... traditional like having sketched artwork of the items and information? seen below. I played IWD and other Infinity games but they are missing that minor detail. It made some of the items soulless and boring.- 181 replies
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I would hope that the ui is clean and appears minimal (like google website, appears but not simple). This way you can observe the art and detail very well. I would even dare say that BG and IWD have clunky/bulky ui. Also I would add i hope there is a zoom button similar to how BG: enhanced edition work. That way you can preserve the art, mood, and gameplay if you choose that route. When I have time, I'll try to make a fan-made ui.