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marelooke

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Posts posted by marelooke

  1. I finished F.E.A.R  last night and its a very simple but thoroughly enjoyable FPS. Its deserves nothing less than a very well deserved  68/100 on the much respected "BruceVC gaming barometer rating system"

     

    As mentioned previously the AI is very impressive. I would have preferred more scary moments and they didn't elaborate enough around Alma, the primary antagonist, but I imagine that will come in the sequels.

     

    I highly recommend it to people who enjoy there FPS :)

    I dunno, I thought the good pacing of scary moments added a lot to the atmosphere. Actually being able to go around in a situation you know is totally messed up for quite some time without anything extraordinary happening builds up a lot of "Omg omg, it's been too long since **** went down"-pressure for me (Dead Space 1 also managed this fairly well). Most games just go overboard with rubbing it in your face (Dead Space 2 and FEAR2 both fail in my book in this respect, so don't get your hopes up too much about FEAR2, I'd say. The first one is the best one, by miles)

     

    I'm not sure how much you learn about Alma in the first one, I thought it was quite a bit if you were as OCD as me about finding all the telephones in the office buildings, and, of course, the mystery obviously also adds to the atmosphere... ;)

     

    (btw, did you play the DLC? They're worth it imho, just keep in mind that most things that happen in the DLC get retconned in FEAR2)

     

     

    Personally still going strong in Diablo 3, added Adria to my list of bosses my Wizard took down on Torment 1 difficulty (so far Belial and Urzael were the hardest two by far, haven't tried Malthael yet though, putting that off for later, much later)

  2. Thanks to Indira's extensive report a bit earlier in the thread I realized my Wizard was kind of ready for T1 (~500k damage, 2.2m toughness, ~380 resist all) so I started off easy (*wink* *wink*) by trying to kill Urzael. Ouch. But I managed it after a whole bunch of deaths (that fight has made me seriously wish I could zoom out further)

     

    So far I managed to kill Urzael (hard), The Skeleton King (easy), The Siegebreaker Assault Beast (easy) and Belial (hard) on T1, not sure if there's an enrage timer, but if so I was probably skirting it on Belial as he started one shotting me with his swirly pool spam move, took me quite a bit of swearing to get him to eat dust.

     

    I must say the difficulty on T1 is seriously spiky. Usually I mow through packs quite easily, but then I run into some really annoying combinations that just rip me to shreds as if I were made of paper. One of the most annoying combinations I had yesterday was Thunderstorm + Jailer + Frozen + Teleporter. Blink and Wormhole weren't enough to be able to dodge enough of their stuns (had a similar pack but with that arcane AOE orb instead of Teleporter which was even better fun, especially in confined space :p).

     

    As for Crusaders, they now have a 15% reduction to all damage taken since the last patch, my (low level) crusader certainly started feeling a lot more sturdy all of a sudden.

    • Like 1
  3. The character creator to end all character creators?

     

     

    It's a Korean MMO, so the game itself will almost certainly not be anywhere near as good as the character creation tool, but, holy sweet mother of butter pecan ice cream what a character creation tool it is!  I might never play the actual game, but I could definitely see myself playing with the character creation tool for many hours.

    That looks *a lot* like the one from EVE Online, they aren't using that one perchance? And yes, for a game in which you pretty much never see your character EVE has a stupidly advanced character creation tool.

     

    Also I am not too big a fan of these overly detailed character creators, especially when I cannot easily (and for free) go back to my character and change my choices later. I pretty much never end up with a character I'm totally happy with and I very often end up with really weird colours (since nobody ever bothers adding tooltips to color picker presets). Bethesda games are especially bad in this regard as they tend to prefer really messed up lighting conditions for their character creation tools (Fallout 3's one caused lots of trouble for people with "normal" colour vision, let alone those with a visual handicap)

  4.  

    Its possibly the most appealing game I never played

    It's certainly the game with most Appeal I ever played. For some reason Belgians seem to make very good games, must be the oppressive boredom.

     

    Funnily enough I knew the date of the kickstarter about a week ago but forgot about it. I'd prefer a sequel straight off the bat but I will be contributing towards the HD anyway since they've said it will be DRM free and Outcast is one of my favourite games, of all time!

     

    Funnily enough I had to resort to WikiPedia to find an actual claim that they are a Belgian studio, a claim which appears rather arguable as their HQ is in France according to their website...

     

    No idea what "oppressive boredom" is supposed to mean, so can't comment on it. Would be interested to hear why you think we'd be bored though.

     

    EDIT: just noticed the KS page says Namur, Belgium. Guess they haven't figured it out themselves yet.

  5. Took the advice of you all and grinded my way to 70 before fighting Malthael

    Screenshot025.jpg

     

    So I ended up being Paragon Level 8 by the time I faced Malthael:

    Screenshot027.jpg

     

    I must say that Malthael was a pretty ridiculous jump in difficulty compared to everything that came before (well to be fair there were some elite packs with totally ridiculous ability combinations too), I ended up dialing it back to normal because constantly getting one-shot on expert got old pretty fast. Now that I have some better gear and have seen how the fight goes I'll probably try it on whatever difficulty I happen to play at at the time.

    • Like 2
  6. Nice one Indira! You certainly level faster than I do ;)

     

    Finally made it past Adria:

    Screenshot021.jpg

     

    Picked up one of those big-ass swords which makes my wizard look pretty ridiculous:

    Screenshot022.jpg

     

    Just entered Pandemonium, Malthael should be close now. and judging by my leveling so far I guess I'll be about lvl66 when I face him. Maybe I should just farm a bit until I hit 70...hmm, conundrum...

     

    One thing I noticed is that some of the maps in RoS are really big, Act III style big, being the completionist that I am this has been a bit annoying (I'll just clear this one map and then I'll stop... ;) )

    • Like 1
  7. Someone graciously gave me a Divinity: Original Sin beta-key, so reporting all the bugs I find to Larian while rummaging around.

    Looks pretty good so far, aside from TB combat :(.

    Fortunately, very little combat so far these first few hours I played.

    Yeah, that was one of the complaints, once you get to the first "hub" there's lots and lots and lots of running and talking and very little combat to break it up a bit. Might become rather annoying after the first, or second playthrough.

  8.  

    I find that the way Stalker handles it is very interesting, instead of your character leveling you get better equipment.

    [ Insert Yakov Smirnoff joke here ]

     

    ...on the other hand, you can go through the entire game with the most basic equipment, if you really want to, (I've gone through all of SHoC with just the starting Makarov, for example).

     

    That's rather masochistic...especially if you also only used the standard armor (well, except where you're forced to us another one, of course)

  9. I finished the OC of Diablo 3, heading into the expansion now.

     

    I had some really nice lucky drops resulting in me just ripping through most of Act IV almost as if I were invulnerable. I must say the Diablo fight was *a lot* easier than I expected (on Expert, since that's the highest difficulty level I had access to until I then).

     

    Well, onwards to Malthael!

    • Like 1
  10.  

    Are homes not available for purchase?  Huh, I'd figure that would be a given, since they have them in the single play game.  I'd expect that to be an add-on down the road.

     

    I suspect, that the problem with homes is this = you have only so little space for so very few players, and there would be thousands wanting them

     

    However I do think that they should allow for guild houses, and only for a limited number, and those that achieve something significant for a given faction. (war effort recognition, wealth accumulation, etc.)

     

    The regular housing is out of question. Did you see how small Daggerfall is in the game?

     

    Doesn't mean everybody needs his own house. The way EverQuest 2 handled it worked well imho, have a few different houses (with different interiors) and add a "find" option to the door. If you just left click it you enter your own house (assuming you live there), if you right click it you can search for someone's name and enter their house (given appropriate permissions etc). Making players pay rent makes for a decent money sink on top.

     

    That said, after playing a few betas I decided to pass this up, I don't have time for a MMO and I was seriously unimpressed by what I saw so far (which wasn't much as I lost interest before I left the tutorial island, but what I did see was just another standard MMO set in a TES setting. If it gets better "later" then "later" is imho, much too late), if it were F2P from the start I might have at least given it a chance as a (very) casual player but with a monthly sub: nope.

  11. Finished Dead Space 3, played Awakened, and started up Extraction.

     

    I enjoy comparing bad game endings to Mass Effect 3. It's kind of petty, but it's a fun exercise. Like for Dead Space 3:

    the game ends with you telekinetically shooting markers into a moon's eyes to kill it.

    It's pretty dumb. It's as if Alien 3, much maligned as it is, had featured Ripley getting superpowers and ended with her flying around like superman before going Carrie on a queen. But it's still better than Mass Effect 3's ending.

     

    But with the Awakened dlc, I'm not sure I can say that anymore. If Mass Effect 3 had ended at the point where the fleet warps into earth it would be in the same situation. No battle or anything, just the ships appear and see the Reapers, roll credits. That analogy is precise.

     

    Who does that? Who ends a DLC on a cliffhanger? Did they miss the part where EA was talking about cancelling the franchise if the game didn't have massive sales?

     

    I'm instituting a new rule. Nobody's allowed to do DLC with a cliffhanger unless the sequel's already been announced.

    Half Life (Episode) 3*? :p

     

    * strictly spoken not DLC I guess, but it still qualifies methinks

  12. Uninstalled. Fresh Battle.net launcher installed. Click Options/Install D3. Pause it while doing something else for a minute. Says it'll even save my place if I exit the launcher. Cool. Finish what I'm doing. Unpause.

     

    Greyed out message in the download progress bar: "Waiting on another installation or update" .... forever.

    B.net can [ bleepbleepbleepitybleep ].

    There should be a button that lets you bump your download to the top of the "queue", looks like a play button on a stereo (even though it's not actually doing anything else, though it might pick up an old WoW install if you ever had one on that PC and try to reinstall that as well, it did for me, even though I haven't had a WoW sub for a long time now)

     

    Still playing Diablo 3, kicked Belial's head in and well on my way to do the same to Azmodan. Also Act 3 is definitely superior to Act 2. Seems the stats on gear make a serious jump from lvl40-ish to lvl50-ish gear, like, wow... If the monsters also make such a jump there might be some tough fights ahead...

    • Like 1
  13. Thinking about getting D3's expansion and looking at it, but at the rate it's downloading and doing stuff, I may end up doing that (the actual playing) tomorrow. Or on Monday. My patience for downloading mega GB's worth of files every time I want to play a game gets smaller and smaller.

     

    No my internet is not super slow. But the GB's keep getting bigger and bigger...

     

    If it's downloading really really try turning off peer to peer in the launcher settings, that upped my download speed from 120K/s-ish to 2-3M/s...

  14. I personally think a day/night cycle and NPC schedules adds a lot to a game. It's one of the things that made the world in Ultima 7/7.5 feel so alive. That said, I can understand why it was cut, and I still think the game will be great. 

     

    And the game will be very much moddable, so I'm hoping some great modders will add it in afterwards.

     

    Day/night cycles are also one of the things I like in Bethesda's games, if they're well done I can just go chill out and watch a nice sunrise (or sunset), just like I irl.

    • Like 1
  15. Made it to level 43 with my Wizard, she is still in Act II and judging as I'm still trying to "help" Kulle I fear I'm not even halfway through yet. I liked Act I, but the outside areas of Act II, not so much...

     

    Elite difficulty seems a bit all over the place, there's a few that really really hurt while others topple over with my sneezing in their general direction.

     

    As far as drops are concerned, someone told me to just salvage everything, does that still stand or should I start selling stuff to make some extra gold?

  16.  

    God, I'm tired of "early access".

     

    At first I was like "yay, we get to follow the development of games, how exciting"

     

    Then I bought some "open world, exploration/survival romp with action and zombies and exploshons and a billion features and OMG IT SOUNDS SO COOL". Download it, and it's a tree in a room with a skybox that says temporary and a pic of d!ckbutt instead. "Walking? Oh yeah, we're implementing that later", along with the other million features on the list that they will, eventually, maybe get to in an unspecified amount of time. 400 updates later, we're still not walking, but d!ickbutt has changed his blue shade 398 times and the tree has moved four inches to the left.

    Early Access is a mixed bag.  You have some games that are quite playable and well into the process and some, as you described, that are as alpha as alpha gets with nary a thing to do in them.  This is the reason why I mostly stay away from them.  I've gotten 2 early access games so far: Grim Dawn and Might & Magic X: Legacy.  Grim Dawn is a game I've been following for years and supported long before their Kickstarter because I was such a huge fan of Titan Quest, so I got the access even before Early Access because of my pledge and I knew the game was in a decent state because I'm a regular on the Grim Dawn forums and had been seeing the progress closely.  Might & Magic X I admittedly took a chance on because I couldn't help myself because OMG A NEW M&M GAME!  I lucked out with that one since the Early Access was a decent chunk of fully playable goodness and the game turned out to be awesome when finished.  So my experiences have been positive, but I'm still generally not going to buy Early Access games because I know stuff like what you described is lurking out there.  Heck, even some games I have access to because of my pledge, like Divinity: Original Sin, I have not played because I simply would rather wait for the finished product.

     

    Same here, I've generally shied away from Early Access. The games I got early access to due to kickstarter I generally have a quick look every now and then just to see how things are shaping up.

     

    For example the D:OS alpha is quite playable, but they break the savegames with each update, so yeah... Also the UI still needs a lot of work imho, I wish they'd take care of that sooner rather than later, I have the impression they underestimate the importance of a good UI (rather typical for game devs it would seem, lots of games with horrible UX)

     

    Planet Explorers also seems to be shaping up nicely, though their heavy use of OpenCL makes my laptop rather unhappy so more testing will have to wait until I have some time alone with my desktop.

     

    Also Warframe (F2P co-op shooter) is celebrating it's one year anniversary this week, any casual players might want to go grab the goodies before they're inaccessible.

  17. Interesting abilities, the sweep attack is cool for my lvl 16 at the moment and I do like the horse as an escape for a crowd.  Still punching along...wish I could skip the utter boredom that is Act II.

    Ohoh... I just finished Act I and noticed Act II was a desert and deserts tend to be kind of boring...is it really that bad?

     

    Anyway, made it to lvl33 and just when I was seriously starting to consider replacing my Legendary Leoric's Crown a new one dropped. Convenient ;)

     

    I upped the difficulty from Hard to Expert (as high as I can go for now) but didn't really notice any difference... Butcher fight took a long time, but it wasn't exactly "hard" (hardest part was staying focused for all of it really). Some ranged enemies can really hurt though, there was this one elite in the Fields of Misery that managed to kill me two of the three times I encountered him (seems I can't manage to reliably dodge his thrown spears)

     

    I must say that I'm rather enjoying the flexibility the abilities/runes system gives.

  18. The first FEAR was pretty awesome imho. The expansions were a pain to get working on Win7 though as they are standalone and were never patched while the main game was. Iirc the workaround was running the expansions as administrator, but I'm not entirely sure anymore.

     

    FEAR 2 and 3 went the way of the Dead Spaces. Nice shooters, but the atmosphere of the first game was gone.

     

     

    Me, I'm most likely going to play Diablo 3 this evening, I just finished Act I so I've still got a ways to go I imagine. Act II looks like a desert, I hope it's a nice desert as I'm generally not too fond of deserts in games...

    • Like 1
  19.  

     

     

    I find it hard to understood why anyone would be opposed to better representation of minorities and women in videogames.

     

    Same here, the common argument on these forums seems to be "you don't need  to force these changes in games to make a difference"

     

    I reject this as by including minorities and groups of people that have been traditionally discriminated against you help to change the perception

     

     

    *My* argument "against" explicitly including social issues is that they're very much linked to the time and place where they occur.

     

    For example: being gay is pretty much no big deal for the majority of the population here (I'm Belgian, our prime minister is gay. Seriously: pretty much nobody cared, it wasn't even mentioned in the news, I had to read on some international site that apparently he was the first homosexual country leader ever in the world. The fact that he was Orlesian, err, French speaking, now that was an issue worth writing about!). So any game about a squad of straight guys with one gay person in it is likely just not going to "click" here, just like a game that talks about the French-Dutch language issues in this country is likely not going to work too well abroad (while here it can be argued to be a much bigger issue than gay rights or gay perception).

     

    The other one is if you want your game to still be played in 10years the issue you might be advocating about now might have gone away entirely, or the perception changed radically making the story elements awkward or alien (one of the reasons old books are often really weird to read, our entire "cadre" has changed in such a way that we can't properly frame the things they're talking about anymore).

     

    Does that mean you shouldn't include lesbians, gypsies, gays and what-have-you in your games? Of course not, but making them into an explicit social commentary is risky and I'm not all that sure it's such a good thing to do. I mean, the gay romances in BioWare games, while oft mentioned are pretty well done in the sense that they're not bound to any local issues, the characters don't make a big deal out if it themselves. The fact that they're there is already promoting acceptance, I don't feel turning them into an explicit social commentary would help anything, rather the contrary.

     

     

    In the context of what Manveer Heir said how is this type social commentary risky or in any way a bad thing around changes to stereotypes in games and in the way that games become more inclusive of minority groups? I don't understand your objection to what he said ?

     

    As I said, social issues are location based (and time). What's an issue over there isn't necessarily an issue here and vice-versa. If you're releasing games internationally that's something to keep in mind but a lot of the stuff he goes on citing is directly USA specific (underrepresentation of Hispanics? Can't remember the last time I ran into a Dutch or a non-Poirot Belgian in a game, oh, or a non-Nazi German, for that matter). The end result is usually that we get some more insight in the social stuff that's broken in the USA (or Canada, I guess. And yes, I know there's developers/publishers outside the US, those are still a minority insofar the Western market is concerned though) but which is hardly relevant abroad (while obviously typical EU/African/otherplace problems aren't touched upon at all).

     

    Personally I would find the "gay soldier"-story to be seriously annoying as it was described earlier in the thread. People that get along work better together, well duh... Whether that one guy (or gal) is gay, asexual (now *those* are underrepresented), transsexual (ditto), bisexual, likes-the-sheep-sexual or stance-of-the-moon sexual is irrelevant. That particular case is just moralising and will seriously appear as such.

     

    If you're going to start playing to social issues (which are pretty much always *local* issues as even the same issue is not the *same* issue in another culture) you're going to run into problems very soon imho.

  20. With the Diablo 3 promotion prior to the expansion release (and the enthusiasm of fellow forumites about the expansion) I finally bought the game (I know I am "seriously late to the Diablo 3 party, dude" as one of my WoW buddies put it).

     

    Having a blast playing a Wizard so far, made it to lvl30 in about 2 days. Started out on Normal got told to "ramp up the difficulty man, seriously", so that's what I did. Playing on Hard now, got a lucky Legendary weapon drop and now hard is starting to feel easy-ish so I'm considering going the final mile difficulty wise (no access to anything harder than whatever comes between Hard and Master until I either complete Act IV or hit lvl60)

     

    Dunno why but Diablo 3 is more engaging for me than Torchlight was (which I only play for an hour now and again until I get bored and go play something else), it definitely isn't nostalgia though, I never played enough Diablo to be worth mentioning and I didn't touch Diablo 2 at all.

  21.  

    I find it hard to understood why anyone would be opposed to better representation of minorities and women in videogames.

     

    Same here, the common argument on these forums seems to be "you don't need  to force these changes in games to make a difference"

     

    I reject this as by including minorities and groups of people that have been traditionally discriminated against you help to change the perception

     

     

    *My* argument "against" explicitly including social issues is that they're very much linked to the time and place where they occur.

     

    For example: being gay is pretty much no big deal for the majority of the population here (I'm Belgian, our prime minister is gay. Seriously: pretty much nobody cared, it wasn't even mentioned in the news, I had to read on some international site that apparently he was the first homosexual country leader ever in the world. The fact that he was Orlesian, err, French speaking, now that was an issue worth writing about!). So any game about a squad of straight guys with one gay person in it is likely just not going to "click" here, just like a game that talks about the French-Dutch language issues in this country is likely not going to work too well abroad (while here it can be argued to be a much bigger issue than gay rights or gay perception).

     

    The other one is if you want your game to still be played in 10years the issue you might be advocating about now might have gone away entirely, or the perception changed radically making the story elements awkward or alien (one of the reasons old books are often really weird to read, our entire "cadre" has changed in such a way that we can't properly frame the things they're talking about anymore).

     

    Does that mean you shouldn't include lesbians, gypsies, gays and what-have-you in your games? Of course not, but making them into an explicit social commentary is risky and I'm not all that sure it's such a good thing to do. I mean, the gay romances in BioWare games, while oft mentioned are pretty well done in the sense that they're not bound to any local issues, the characters don't make a big deal out if it themselves. The fact that they're there is already promoting acceptance, I don't feel turning them into an explicit social commentary would help anything, rather the contrary.

    • Like 2
  22. He was referring to Anders in DA II. Which I believe he also hasn't played, but likely has heard about. 

     

    Anders isn't gay, and if you're referring to non-straight characters there isn't just Anders but Zevran, Leliana, Merrill, Isabela, Fenris, Branka, Hespith, Wade, Harren, and now the Orlesan Empress.

     

    If you think they're all terrible, and some people do, then it's probably because you dislike most BioWare characters. Fair, but hardly limited to queer characters.

     

    I'd just like to point out that Anders' sexual orientation has nothing to do with my hate for him.

     

    Him being a whiny self-centered, self-pitying (I don't think that's a word) idiot otoh, has. I mean, even Fenris , the self-proclaimed anti-mage zealot, was more open minded than Anders (you can actually get him to fight at your side *with* the mages). I'll admit I didn't feel even a twinge of guilt running Anders through in DA2 and unless he actually grows at least a single brain cell I'll gladly do the same in DA:I.

     

    But now I'm eagerly anticipating being able to finish him off once and for all in DA:I (or make him the villain in some game, that would be a nice plot-twist ;) )

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