Not an MMO, but Lan support? in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Posted April 27, 2013 There's other games out there designed for this kind of gameplay, check those out instead of trying to get every good feature into one game, because down that path lies madness. Madness? That's a little bit over the top. A MP in style of the Infinity Engine games would probably not change the gameplay in a big way. Of course there enough examples of games that suffered from a misguided focus an Multiplayer. But the Infinity games never had the problem. Personally I thought multiplayer in the IE games was pretty terrible. On the other hand. Divinity Original Sins Kickstater finished. If anyone wants a classical Coop CRPG then that game seems to be the perfect fit. All the pre alpha coop footage showed a very interesting coop focused crpg concept. I didn't want to play the Larian shill too much, but that was what I was thinking about when I mentioned games designed for co-op. Imho turn based combat works a lot better for this than a bunch of people fighting to pause the game.