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Posts posted by marelooke

  1. Josh was asked about his comments on BG2 a few weeks ago and what in particular he didn't like about Baldur Gate 2's implementation of quests and he responded,



    * Being flooded with quests in Athkatla - To be honest, I don't think is a controversial opinion! I've seen many other players say the same thing. BG2 has a crazy amount of quests, which is great, but the density in Athkatla was a little too crazy. I think those quests should have been spread out or staggered in some other way. PE is going to have more of an exploration focus than BG2 (though not as much as BG), so I believe that will help spread the content out more.


    I have been thinking about this for the past several days and while I can understand the reasoning behind what Josh said, I think that I may partially disagree with him in terms of whether it was a bad thing or not.


    Firstly, I would have to agree with the sentiment that compared to Chapter 2, the rest of the game felt fairly linear and less complex and that this detracted from the game. The following chapters were less fun than being able to mess around in Athkatla. However, at the same time, this doesn't detract from the fact that the multitude of quests in Chapter 2 was sort of fun and kept the player engaged and in fact may show that Chapter 2 was probably doing something right and the rest of the game was unfairly juxtaposed to a well-developed chapter.


    You had the same freedom once you got out of the Underdark, unless you suffer a serious case of completionist's syndrome and really *have* to complete every single quest before heading off to the Asylum.


    I don't think I've ever completed all the quests in Athkatla before heading off and I doubt I even did the same quests on each playthrough (though Nalia's keep was a staple) I also didn't feel like I was flooded with quests, more that Sigil, Baldur's Gate and Neverwinter were some pretty dead cities, which might also be due to the fact that those entire cities are mapped while in Athkatla you only get to visit certain (parts) of districs, which imo worked a lot better and resulted in a city that felt much more alive.


    On that note I really dislike it when quests are stricly tied to a chapter (well, sometimes it makes sense of course, like Telos in KotOR...), this forces you to either complete everything before furthering the story or missing out on quests because they'll be gone if you do further the story... This is what I "read" when there's talk about "staggering" quests, I don't like it, it forces me to play a certain way and pits my "omg I wanna know what happens next" against my "noooo, must do all sidequests" and that sucks :( (DA2 was horrible in this respect)


    • Like 1
  2. Attempted to finish a Stalker: Shadow of Chernobyl palythrough I still had lying around. Managed to fight my way into the NPP twice without picking up the decoder... Apparently I pick the thing up, manage to get myself killed without saving, reload, fight my way through Pripyat and end up before that damn door without the damn item. :(


    So, after that I decided to start on Warhammer 40K: Chaos rising, I'd finished the main game but never started the expansion, fixing that now :)

  3. They're trying to take the best parts of both, but the main inspiration is the first one. Most of the KeeperKlan community that this project sprang forth from agrees that Dungeon Keeper 1 superior to the sequel by far.


    Thanks for the info and good to hear. Not quite sure what the good part of DK2 were that weren't in DK1 but I'll sure be keeping a close eye on this game now.

  4. For backers of War For The Overworld, the bedrock beta is now available. It looks good enough that it completely changed my mind about the project.


    They're obviously making sort of a Dungeon Keeper 3 (and as I've heard they have Molyneux' blessing), but the thing I've been wondering (and nobody's been able or been willing to tell me) is whether it takes more after DK or DK2... I didn't exactly like DK2, DK1 otoh <3

  5. Edit: I just don't understand why you're playing a game you so clearly hate? I don't think I've seen you write a single positive thing about it, and you have bashed it repeatedly. Why are you still playing if it's that bad?

    I don't really hate the game that much. Is it no-where near as good as KOTOR1 and 2? Yes. Is the gameplay annoying at times. Yes. But hey, if I can tell Bio/EA where the pain-points are, maybe it can be improved upon. Sadly, the worst con is the support. Which is absolutely attrocious. Issues and issues cluthering up, no attention to people, same automatic responses to everyone, harming good classes in PvE just to suit some PvP'ers wish. Nickle-and-diming. That's the major pain point.



    Welcome to mainstream MMOs. Any MMO that considers PvP anything but an afterthought is going to balance classes around PvP eventually. It's the worst when they are balanced around solo-PvP (eg. arenas...) because classes lose their identify fast that way (just look at WoW)

  6. Free to play has apparently been good to SWTOR


    I always find it interesting that this model can work.  Though I guess the subscriber base didn't change a whole lot, but the influx of F2P players has helped out (while helping populate the servers more).


    The numbers are since going F2P, that was after the majority of people that stopped playing dropped out of the game. Just felt like that needed clarification.


    On another note, bought the expansion but can't say I have much of an urge to play, dunno why, the story seems decent enough so far.


    Yeah, I am about 6 or 7 hours in and having a lot of fun with Tomb Raider too.  I think they did a great job with Lara's character.

    I'd go so far as to say - if they don't stuff up the end (and I think I'm about 2/3 or 3/4 through) - that its the best one since the original (mind you I stopped playing the games in the series about midway through 3). Its not perfect -



    I wish there was a little more historical information when you find the hidden tombs as well as the other bonuses you find in them; but it seems like the only island background you get tomb wise is the story areas you hit. Which I understand, but it'd be neat to get more historical or cultural details from hunting the tombs outside of the critical path



    - but it does most of the things it tries well and I really like Lara's character and development like you. I'm not sure how they'd sustain this game model in a second game not so greatly hinged on a pivotal point for her character, but I'd like to see them try.



    Don't hold your breath for the ending imho.


    It's a good game an-sich, but as a Tomb Raider game, I dunno. I'm rather ambivalent towards this one.

  8. Disney and EA sign multi-year Star Wars deal


    BURBANK & REDWOOD CITY, Calif.--(BUSINESS WIRE)-- The Walt Disney Company (NYSE: DIS) and Electronic Arts Inc. (NASDAQ: EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.


    Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.


    “This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, Co-President of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.”


    “Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”


    Financial terms of the agreement were not disclosed.



    Obsidian loses out - again.


    And so do we. :(

    • Like 1
  9. If you want to play the game, wouldn't you be doing a better job of demonstrating that the preorder bonus is a bad idea if you bought the game, sans preorder bonus?


    I likely won't get it at release, unless they do something massively to change my mind, because of my aforementioned doubt. By the time I *might* get around to it Wasteland 2 and D:OS will be released. So I guess I'll get it in the bargain bin unless it gets raving reviews (that is, raving reviews from people that matter, the disqualifies most major gaming press right there ;))


    High heels aren't very practical, but people still wear them 'cause they look nice. Same reason someone would choose to wear an enchanted mail bikini that provides the same protection as a full suit of plate (which is what centurion was asking about).

    What, they want to look sexy for the orcs they're murdering? Give me a break.


    That said, the idea of a character whose power in battle is directly proportionate to how sexy she (or he!) thinks she looks is kind of awesome.



    I'm pretty sure Dream was referring to why women wear high heals irl.


    For bystanders it provides added hilarity, we have a lot of cobblestones over here, I'll leave the rest to your imagination... ;)


    This is really coming along nicely.


    I am really on the fence on this one. The concept looks really nice, but...they jumped on the "bad pre-order bonuses" bandwagon AND it appears to be designed for consoles (or at least controllers)... Getting a crippled game puts me off of buying a regular copy after release (and reviews) and the second puts me off of pre-ordering. I might hold out until a GOTY edition or somesuch, assuming they put in the stuff they cut out as pre-order bonus.

  12. This difference between the late 90s golden age and this possible "upcoming" golden age is that the "upcoming" one is a throwback to the original.  In the late 90s, it was still pushing new things.


    I'm more eager to see what new things come down the pipe with the Kickstarters, rather than promises of going back to the "good old days."


    Swen Vincke said something along the same lines in one of his interviews (iirc he actually said that a lot of innovative idea "lines" from the "last golden age" as you call it have just died and are waiting for someone to pick them up and continue experimenting with them). I suspect that once we have the "classic genres" back that the big publishers dropped because they weren't mainstream enough we'll start seeing more experimentation again. While Dragon Commander at first didn't seem like my cup of tea I consider it a start in that direction (from what I understood you plan conquest turn based, actual battles are rts but you can hop into the fray turning it into more of a fps and somewhere in there is also a lot of politics)


    Kickstarter isn't really a storefront though.


    But you are right that it doesn't guarantee excellent games; odds are there will be some stinkers that get made (and good games that don't get funded).


    I think that this way less good games end up not getting funded than with big publishers, so it's still a win in the end :)

  13. I don't normally care about "Achievements", but I noticed the Legacy thing keeps track of all kinds of stuff. Unfortunately the "tracker" window seems completely stuff :lol:


    Tacking achievement:


    0, 0, 1 - Wonkability


    Etc (not made up it really write stuff that looks like developer comments).


    I've also got achievements that have 70 out 80 completed, yet each individual component is 100% solved. That's going to be a bit hard getting the remaining 10 points ;)


    There are things that were removed after beta and never added back in but afaik still count as "requirements" to completion of certain things.

  14. The Esseles (republic) and Black Talon (imperial) are probably the flashpoints that are more story-centric, dialogue, and have potential choices that change how they play out.

    The majority of the rest are pretty much the same regardless of whether you're playing Imp or Rep - Except the story specific Revan related paired flashpoints that crop up around level 33-36.


    Although I will say it is surprisingly satisfying to finally be able to shoot Grand Moff Kilran in the face.


    I find it sufficiently lame we don't get to do the same to any of the Republic bigshots (that I noticed), I smell a bias, raaage! :(



    Shovelware is the new AAA.


    EDIT: kidding aside, I see this is a Spiders game who worked on Of Orcs and Men so I should check this out (although Cyanide wrote the story for that game).

    Of Orcs and Men has some really nasty DRM (apparently most Cyanide games do) which is why I've stayed well away from it for now. Maybe I'll pick it up when (if ever) it appears on GOG.




    I have a boxed copy of Of Orcs and Men, and it merely uses Steamworks.


    I think you've just been lucky to not hit the limit yet.


    See Steam forums here

  16. * The fighting and RPG systems are sort of like something along the lines of The Witcher 2.

    I must be one of few to consider the combat being compared to Witcher 2 to be a bad thing. How bad depends on whether you mean fighting before or after they patched Witcher 2...


    Shovelware is the new AAA.


    EDIT: kidding aside, I see this is a Spiders game who worked on Of Orcs and Men so I should check this out (although Cyanide wrote the story for that game).

    Of Orcs and Men has some really nasty DRM (apparently most Cyanide games do) which is why I've stayed well away from it for now. Maybe I'll pick it up when (if ever) it appears on GOG.


    CDP has stupid idea, CDP realises is stupid idea.


    Good times.

    It's definitely better than: <company name> has stupid idea, <company name> is told idea is stupid, <company name> goes through with it anyway,  <company name> keeps insisting stupid idea was great idea.  That scenario has happened all too often.


    Buddhists say there are 3 steps to wrong doing:


    Step 1:  Thinking about it

    Step 2:  Doing it

    Step 3:  Celebrating it


    The sooner you stop the less damage that is done.  I commend CD Projekt RED for stopping at Step 1.


    I can't resist but add "...this time" to that last sentence while pointing at Witcher 2.


    There's other games out there designed for this kind of gameplay, check those out instead of trying to get every good feature into one game, because down that path lies madness.


    Madness? That's a little bit over the top. A MP in style of the Infinity Engine games would probably not change the gameplay in a big way.

    Of course there enough examples of games that suffered from a misguided focus an Multiplayer.

    But the Infinity games never had the problem.


    Personally I thought multiplayer in the IE games was pretty terrible.


    On the other hand. Divinity Original Sins Kickstater finished.

    If anyone wants a classical Coop CRPG then that game seems to be the perfect fit.

    All the pre alpha coop footage showed a very interesting coop focused crpg concept.

    I didn't want to play the Larian shill too much, but that was what I was thinking about when I mentioned games designed for co-op. Imho turn based combat works a lot better for this than a bunch of people fighting to pause the game.


    Has anyone heard of Mars: War Logs before? It seems to be an action RPG of some kind. Looks very cool in the trailers, but I have not heard anything about it until now (saw it on Steam).


    A former guildie of mine bought it yesterday. So waiting to hear an opinion from him.


    Keep us updated, it *looked* interesting and user reviews on MetaCritic are positive so far (as are the Steam forums), but it wouldn't be the first time all those were gamed...

  20. Wanted to try out Rift again, but apparently they locked my account after yet another security breach back when my account was already lapsing and they only allow resets by phone (because I of course don't remember my security questions)


    So I guess I won't be doing any business with Trion until they fix that. Oh well. Yet another publisher I don't even need to bother with anymore, money/time saved and all.


    I'll be glad it's over; deleting these daily Kickstarter updates form my mailbox was getting annoying.


    But you do know that there is something called "e-mail filters"? So why complaining about something you could stop on your own with just one or two clicks..... :getlost:


    I think it's a sort of hidden compliment about the regularity of the updates.


    Also I think I'm gonna add $150 for fanday after all...


    To me, in this case, they have made a bunch of moves, and have taken some out that is only accessible if you pre-order. My guess is they are probably neater than your average moves. Considering this is an action game with lots of fighting (it appears)...

    Or they made a bunch of moves, they are nervous because "games with female protagonists don't sell" (which IIRC was mentioned in an article specific to this game having to fight to have a female protagonist) and decided to create some super special moves related to SFII that will maybe encourage fans to pre-order so they can sleep at night rather than worry about the game tanking.


    But realistically - to me at least - if the game has 20 different move combinations that you can build into 125,000 different 10 move combinations*...are you really going to miss 3 more moves to use?


    As far as Jade Empire goes, there was a significant difference between the release dates of the XBox version, and the PC version. I remember because i kept holding out for the PC version, it just wasn't coming so I bought the XBox version thinking it was never coming. Then of course some time later I heard about the PC version finally coming out. 2 years is a significant amount of time for me to accept that what was added to the PC version didn't get ripped off from me in the XBox version.


    How did Jade Empire play for the PC? My wanting it then for the PC was based on how much more I enjoyed the PC version of KOTOR to the XBox version, and I bought the XBox for the sole purpose of playing KOTOR. When i finally did get JE for the XBox, I was glad because I felt the RT action suited itself better with a controller, vs the K/M of CTBw/P of KOTOR. Did JE have controller support? Fable 1 for PC just doesn't play right with me with the K/M. I've even had a hard time getting a setup with Xpadder that I'm happy with.

    I played JE on the keyboard and it was fine - but I was familiar with the game, so I'm not sure my experience is the same as someone coming in with no experience in the game at all. Really used it more because its a game with different weapons/fighting styles in each version, but IMO neither feels inferior to the other. There are plenty of other choices in the game to satisfy the player (ie Me in this case). I should play it again on PC (my Xbox being boxed in storage as it is).


    *I have no clue how the system will actually work, I'm just saying if you have a bunch of options that satisfactorily achieve the intended experience, why are you going to miss 3 moves? Unless you're a Guile, Ryu or Chun-Li player, i guess... :p


    I played JE first time with a kb/mouse and it worked great. I never even considered getting a controller (I hate those things for anything but racegames tbh)

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