Dragon Age: Inquisition in Computer and Console Posted February 21, 2014 Are you going to play Dragon Age: Inquisition? I don't know is the honest answer. I'll see if there's a demo. If it veers back to DA:O territory enough then perhaps. Manage thy expectations! That's how I enjoyed DA2 for multiple playthroughs--I knew it was never going to be an old-school RPG and thus it was quite fun. Demand that things be that which they are not, and you'll always be disappointed. DA2s combat was terribly consolized and I endured it more than I enjoyed it. It seems DA:I is going in the same direction so I'll probably pass this game up at release unless it gets rave reviews from sources that matter (iow, not your average gaming journalist) and get the "Ultimate Edition" in some Steam sale well after launch (assuming my plate isn't filled by lots of awesome crowdfunded games of course). DA:O was a piss-poor game in a rather dull setting, compounded with a horrible story, repetitive combat and seriously unbalanced classes. Not to mention how it basically required you to bring a healer and a battle mage to be effective, while only providing you with two NPC mages, who, by the way, hated each other's guts. So, no kidney stone fetish is necessary for a proper explanation Mages were broken when DA:O was released, once certain powers were brought back in line it was possible to play through the game without them (I think I went dual wield swordsman + Alistair to tank + Shale to offtank + some rogue). It's amazing how incompetent Bioware is at writing dialogue, despite being one of the longest lived RPG studio's. Why are they trying to pigeonhole everything into categories (Noble/Clever/Direct), and arbitrary categories at that? Why must there be three response options, and always three? There can be situations that call upon only two dialogue options, or maybe half a dozen. The fact that they had to add explanatory tooltips to dialogue choices is rather telling. I considered the dialogue wheel and it's limitations adequate for the Mass Effect series, which I've mostly considered an interactive movie. I think it's rather sad that the voiced protagonist and dialogue wheel have infested so many other games that would likely be better off without it. It worked for ME and it works in select other games with "fixed" protagonists (eg. Batman games...) but usually when playing an CRPG *I* want to define the main character and his/her voice is the voice *I* make up in my head. Voiced protagonists and the limited options expressiveness wise (there often are multiple options that lead to exactly the same result in RPG dialogues, but the *way* it is formulated each time matters to me as player) that a dialogue wheel bring force me to play someone else's character.