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Posts posted by marelooke

  1. Anyone want to recommend some Dragon Age: Origins mods?  I plan to run through the game again after I finish Drakensang 2, so I won't likely be playing it for at least a week or so.  I've played the game several times, but I've generally stuck with vanilla.  Now that Nexus Mod Manager works again, I'm looking to compile some mods in preparation for the playthrough.  I'm not looking for mods that radically change the balance of the game or ones that will change all characters into sex bombs, though I do welcome subtle model or texture changes that still keep the same basic design of the characters.  Anything that adds new content (as long as said content won't radically make my characters overpowered) or improves textures (character or otherwise) without radically changing the characters (except Sten, I'm not against radically changing him) is welcome.

    The only mod I used was the one that placed a missing part of the Elven Chain-mail where it should be able to be found, though I don't remember which part it was but afaik it was never fixed by BioWare, so without the mod that set is impossible to complete.

  2. Yeah, that's what I though.


    What irks me about the ending though...


    ...is that her me and Lyons were arguing about who should go in all the while my GHOUL companion is just chilling out behind us.


    I mean why not just send in the guy that's immune to radiation and get it done.



    Actually none of the companions is willing to do it, not even Fawkes (the super mutant) or the robot...as such it is slightly odd that Sarah Lyons *is* willing to do it.


    On the subject of the ghoul, doesn't exposure to heavy radiation (or prolonged exposure to radiation) increase their chance of going feral? (would be one way to RP that if it's true)



    Easy to miss the Dark Brotherhood questchain? The only way it could've been made more obvious is if they stopped you and handed you a flyer... How obvious it is to find and join all the secret-y organizations is one of the things I found rather irritating in Skyrim. It seemed a lot harder to pull of in Oblivion at least...


    I know of only one way.



    You have to accept killing a teacher for a kid in Windhelm who is trying to summon DB or something



    To me that did not seem like an obvious path to get there.



    Well, it's broadcasted all over Skyrim... (spoilers about accessing the Dark Brotherhood questchain below)


    ...that a young boy is trying to summon the Dark Brotherhood. So to me it seemed like the most obvious way to start the related questchain. The one thing I did miss at first was that I had to sleep before anything really happened. There's not much reason to sleep in Skyrim if you are a Vampire, except for speeding time along...



    I'm 8 hours into Skyrim now and not a single bug so far. I have no idea why you guys call this game buggy. To me it looks very polished.

    A lot of them got fixed, but it's still a good idea to grab the unofficial patches though as suggested above by WDeranged, quite a lot of bugs only show up later even though they are *caused* early on, and by the time you run into them it's too late to fix them. (for example there are many unfixed bugs related to the randomly generated generic sidequests clashing with major questchains or DLC quests, which obviously only show once you get to that point).


    And afaik the achievement to acquire all Daedric artifacts still breaks very often, depending on the order in which you acquire them (it's one of two I don't have for Skyrim, even though I should have received this particular one). Of course, assuming you care about these things.


    The game is much smoother and prettier than I had imagined. I have no idea how they make it look so good, yet run so flawlessly (I don't think I ever go under 60 fps).

    You might want to look into ENBSeries and other graphical mods, the Skyrim defaults even with maxed out settings and high-res pack really don't bring out full the potential of the game. (I also really liked the aMidianBorn retextures of various things in Skyrim, mostly armors and weapons but he's worked on other things as well)


    I've killed my first dragon, but I failed to report back to the jarl yet. Too much to see and do everywhere! Oh, and the game sure as hell isn't too easy for me. I've been wandering around exploring and some of the enemies have kicked my butt. Brutally. Not at all like Oblivion.

    Difficulty is fairly brutal early on, but once you get some essential skills under your belt for your chosen playstyle it gets much easier very quickly.

  4. Some of the side quests are better and longer than the main story in Skyrim. Thieves Guild and Dark Brotherhood especially. I would recommend looking up how to joint the Dark Brotherhood as it's easy to never get and is (imo) the best story in the game.

    Easy to miss the Dark Brotherhood questchain? The only way it could've been made more obvious is if they stopped you and handed you a flyer... How obvious it is to find and join all the secret-y organizations is one of the things I found rather irritating in Skyrim. It seemed a lot harder to pull of in Oblivion at least...


    Personally started playing XCOM Enemy Unknown for the first time now (without the expansion). Looking like good fun so far.


    Oh, and I also don't own Dark Souls. Game doesn't quite appeal to me (hack-and-slashy lootfest that's hard for the sake of being hard; at least that's what I gathered from what I read about it anyway), it apparently being a terrible console port that needs lots of fixing to be playable doesn't exactly help convince me it's worth my time, let alone my money.



    If a game becomes boring after a while, it's not because it is too long. It is because it's not good enough.

    I rather take a game that I enjoy for the full 15 hours it offers than a game that takes 80 hours to finish of which I only enjoy the first 40 hours before it starts to get boring.


    Everything can and will turn into **** if it just keeps on going and going, no matter how much you like it.



    I think that I would take 40 hours enjoyment over 15 hours even if it means that I don't finish the game. But I understand that some people don't like leave their games unfinished, in which case I also would pick 15 hours enjoyment option instead of 40 hours of dullness.


    Personally I'd say a good game is never too long. If it is it's just not a good game. (it might be "decent", but "good"? Nope). I might call the first half (or x percent) of the game good (or great), but I'd never call the entire game "good" (case in point: KotOR2)

  6. I've played games that are too long, with Dragon Age Origins at the top of that list. :p

    I probably should have specified that said person considered the game he was playing to be a good game.


    Also I didn't really consider DA:O to be too long...on my first playthrough, then the lack of sidequests and the railroaded "Go find allies." got rather annoying (not quite as annoying as the snorefest that was NWN1's OC though, nor quite as retarded as having to go catch some escaped critters)


    Okay, just puttering around on steam and I note the assorted AC4 dlc. Seriously? They're selling "Time Saver DLC".. that, shows you where all the collectibles are, gives you resources before they become available in the game, and.. let you build stuff without having to go to the trouble of playing the game and finding the plans..


    The mind is boggled. "I'm going to pay £40 for a game, and then I'm going to pay even more money because I don't want to spend my time playing that game..."


    Now I'm feeling like a crotchety old gamer who doesn't understand the current generation.

    Wait, you're surprised about this?  This is the direction that gaming is headed and has been for years.  I estimate we're only a year or two away from games coming out with a special edition you can buy for a cool $20 more where you don't get the game at all, but instead you automatically are awarded all the achievements so that you can show off your SKILLZ and your ePen1s can grow.


    As sad as that sounds it wouldn't really surprise me... I once heard someone slamming a game because it was "too long", so it took him "too long" to finish so he could move on to the next game...


    I died a little that day.


    Where does GoG come from? Seriously, it drives some people utterly bonkers (and I'll admit it tweaks my inner autist's nose*) and has never been used officially yet half the population of the internet seem to use GoG rather than GOG. Why? It's clearly Good Old Games, GOG or- after a couple of wines, a meal and a nightcap- gog.


    I'm baffled.


    *He just rationalises it as standing for 'GoG of Games', since he likes recursive acronyms.


    (little o's in acronyms are used only for 'of' or 'or', anything else should be capitalised, hence why it should not be GoG)


    It's probably just because we have so many games that have a lower case o in the acronym, so it looks more natural.  WoW, PoP, CoD, etc.  It's not really something I notice much.


    Yups, that's why. It should indeed be GOG of course. (though I do like recursive acronyms)

  9. Wow, Torment actually got more backers than eternety project. I'm a bit sad that more people were interested in it than eternety, because for some reason i never liked the concept or lore of the Torment world.


    I wasn't even on Kickstarter when P:E was announced so I missed the KS campaign, I did back via PayPal though.


    Now disregarding preferences in combat. For those of us who will try to play the game with as little combat as possible, a vote for "turn based" is probably the way to go:


    b) the player will play all party members themselves -> no party AI needed -> the devs can spend more time on other cool stuff

    I generally tend to turn off any party AI other than the most basic, *especially* for casters.



    Personally I voted RTwP for three reasons:

     1) I've had heaps of fun with the combat in many RTwP games (BG series, comes to mind, but also, IWD and DA:O)

     2) PS:T was RTwP. PS:T also had an atrocious UI (which for me killed much of the enjoyment of the game, and not just the combat)

     3) There are a quite a few turn based RPGs coming up (Wasteland 2, Divinity: Original Sin, Deathfire: Ruins of Nevermore), not so much RTwP (only P:E afaik)

     4) So far I've enjoyed RTwP more than pure TB, though my experience with the latter is more limited (HOMM & Shadowrun Returns mostly, though judging by the WL2 footage it looks similar to SRR's).


    EDIT: typo's

  10. ... they're not really Good old games anymore, they're just Gog.com now. A platform for DRM free releases, not just old games. And they've been that for at least a year.


    And most of us have been blissfully ignoring that fact and will continue to do so. Because acronyms are just better and GoG is just fancier than Gog...



    I think they may have been future proofing for release on next gen. That's what the game feels like, because now there is limited functionality to menus and hotkeys. I mean why would they even bother with gamepad design for something as complex as a space sim?? I always use joystick/keyboard combo.


    You'd think they would have learned something from The Witcher 2...


    Shame the release is so shoddy, the easier-to-get-started aspect really interested me as while I loved the idea of X3 (I rather enjoyed EVE) I found getting into it just too time consuming.

  12. Only going to be released in february 2014 (but might be worth keeping an eye on) but Divinity: Original Sin is going to be rather two player co-op focused (including two main characters and an actual co-op dialogue system, which I'm really interested in). Combat will be turn based (which imo seems like a good fit for a co-op game).


    On a another note I personally thought BG2 co-op was rather annoying, me and my co-op partner rather quickly ditched it and went back to single player. But ymmv of course.

  13. Because I'm an idiot*, I've decided to finally try out Dead Space!


    *2 am and I'm weak to horror games


    Dead Space 1 is by far the best (well, never tried 3 since I can only find it on Origin and Origin sucks pretty hard). DS was a reasonable shooter. Horror game? Not so much.


    It seems to be really hard to make a franchise out of horror games and keep them good, F.E.A.R. was lightyears better than both 2 and 3, DS1 is much better than 2 (and from what I heard 3 is even worse), pretty much the same deal with Resident Evil...

  14. Since Misery is apparently a mod that requires modding to work properly (no thanks, my entertainment I prefer to work without having to hack on it) I've picked up my Metro Last Light playthrough again. Not a bad game by far, but I doubt I'll be replaying it once I'm done.

  15. Picked up my Stalker: Clear Sky playthrough and finished it. Ending is pretty meh (and buggy), reminded me why I never finished it in the first place ;)


    Considering starting CoP again next, maybe with that new mod if they managed to fix the savegame corruption.


    Or...I could go back to the billion other game playthroughs I still have lying around...

  16. Mixing Metro Last Light and Shadowrun Returns currently. Kinda have to force myself to pick up SRR each time I quit out of the game, not being able to get out whenever I want due to the savepoint system is a real downer.


    Tried Neverwinter because a friend plays it. Seems like just another WoW-type MMO so far.


    Looks like I know what I'm doing July 31st:




    As if I needed another excuse to fire up Call of Pripyat again.



    Okay that is impressive, its like they have taken the best mod's for the game and incorporated them into one. That's some good development skills :bow:



    Hmm, so I know what to do once I'm done with Clear Sky, this looks pretty damn sweet!


    Given the company's history I'm quite confident in Larian's management of Divnity: Original Sin's budget, more so than pretty much any other KS out there.


    Well, even though Divinity 2 was kind of flawed and broken until the recent (?) update.



    I wasn't talking about their released games history, but more the financial troubles they've had at various stages. (eg. at one point Larian was basically bankrupt and Swen had to lay off all but 3 or so employees...stuff like that tends to teach one how to handle money more carefully I would imagine...)


    He also talks about this and their tendency to feature creep (and knowing is half the battle :) )

  19. I wouldn't be surprised or upset if they pushed back the release date of Project Eternity.


    In fact I hope they do if it helps the game be more coherent and polished.


    For instance Larian Studios has decided to push pack their latest game Dragon Commander (twice I think) to incoporate all the suggestions and AI fixes that have taken longer than hoped for. Of course they tend to be perfectionists so I am not surprised. Also I believe they also pushed (or will have pushed) back D:OS especially with all the funds from the KS campaign to incorporate all the backer items (summon names/background, messages, etc.)


    So in short, as long as the pushing back of release dates isn't like ... ahem.. Duke Nukem Forever.. ahem.. I am fine with it.


    Hmm, I thought they specifically said they weren't going to delay D:OS to incorporate extras but rather add them later as patches. Not that I'd mind terribly if it got delayed anyway.


    On that note: in last update I think Larian said they're already *way* over the amount of quests they'd planned for the Kickstarter, so while I won't be shocked if they don't make the release date (I mean, if they just keep adding quests without paying attention to the rest... ;) ) I have some faith they will be able to actually make it when they have 4 months to do the KS extras, tweaking mechanics and fixing bugs. :)

  20. Went back to the Divinity 2 expansion. Haven't felt like there has been much of a challenge. I've used most of the skill books to increase Wisdom and Mind Read. I'm gaining levels at a crazy rate.


    The expansion is pretty easy. Too easy probably.


    Still plodding along in Stalker: Clear Sky with Guns of Icarus Online and GRID2 on the side.

    I think I've given up entirely on SWtOR, got the expansion tried to get into it, but the only way I can call the SWtOR experience is "meh" tbh.

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