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marelooke

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Posts posted by marelooke

  1. On 1/28/2024 at 6:49 PM, Keyrock said:

    For me Steam didn't crash but sometimes the screenshot pop-up window would take like 5 minutes to actually display the pictures and sometimes it would never display the pictures... Maybe I just didn't wait long enough. I could close the window, though, and Steam would be fine. I don't bother with that stupid window any more, though. I just made a folder ~/Pictures/Screenshots (I'm a Linux weirdo, that's a Linux path) and set Steam to put all screenshots there instead of the dumb folder buried DEEP within the file structure where you need to figure out the AppID number of the game, it's not hard to find, but, it was just dumb and tedious if I ever needed to find screenshots manually. Now I open up my file manager and I'm there in 2 clicks. The only issue I had was with LaD:IW the in-game pictures you take using the camera app are not technically screenshots, there's no way to get those uncompressed AFAIK and they're saved to a different folder, similarly buried DEEP within the file structure. I solved that issue by creating a symlink to the folder in ~/Pictures/Screenshots and now I can get to that folder in 3 clicks.

    Pretty much what I do, since I also upload my screenshots to my own domain I haven't opened the Steam Screenshots window in very long time.

    Anyway, haven't really been feeling like playing much that really engages the brain, thankfully there's the kinda brain dead, but cinematic, nature of much of Star Citizen's currently available game loops, like cargo hauling (well, when not dodging (wannabe) pirates anyway)...

    Star Citizen regularly has a soft reset, where one of the things that resets is your starting location. Recently I've been using that opportunity to move around the Stanton-system and until the last reset (earlier this week), I was based out of Hurston (capital: Lorville), home of Hurston Dynamics.

    Spoiler

    Sunrises/sunsets, can't get enough of them...
    (It's honestly pretty epic when you fly from the dark side of a moon straight into the sunrise on the other side. I should really check if I ever managed to record that...)

    ScreenShot-2023-12-20_20-22-37-ED9.jpg

    ScreenShot-2023-12-21_17-02-22-5BB.jpg

    ScreenShot-2024-01-12_00-55-35-FED.jpg

     

    Spoiler

    A Drake Caterpillar, probably my favourite ship in the game, looks-wise, heading for the Lorville Spaceport.
    ScreenShot-2023-12-24_14-18-01-05D.jpg

    More Caterpillar action above Lorville, this time at night. Gives me some Night City vibes (though Area 18 on ArcCorp feels a lot more like Night City down in the city itself)
    ScreenShot-2024-01-03_00-55-14-1E1.jpg

    Loading up on cargo at a misty Outpost on one of the moons around Hurston (probably Ita)
    ScreenShot-2024-01-03_01-32-10-F6B.jpg

    "I swear officer, I have no idea how that ended up on my ship!"
    ScreenShot-2024-01-06_21-24-13-DF5.jpg

    My favourite "large" combat ship: the Constellation Andromeda. Tanky, big pew pew, and missiles for daaaaays.
    ScreenShot-2024-01-07_02-49-28-68A.jpg
    Landing one of these elegantly is a bit of an art. Hitting the chin against the floor is a pretty real possibility with the landing gear that far back...

    Finally saved up for one of these: an Aegis Eclipse. Resulting in probably one of my favourite screenshots so far.
    ScreenShot-2024-01-14_22-19-26-DC5.jpg

    Spoiler

    They never see me coming...
    ScreenShot-2024-01-20_15-47-46-1D4.jpg

    ...but do they feel it!
    ScreenShot-2024-01-23_01-36-50-696.jpg

    (Those are Size 9 torpedoes, three of them, they one-shot pretty much everything in the game, right now anyway, and assuming they hit. That latter thing being rather less likely when there's a player at the controls)

    My, so far, last addition to the fleet is a MISC Reliant Tana because it has a great "bubble" ****pit, while still being decently fast in atmosphere, which makes zipping around planets taking in the sights a pretty great experience.
    ScreenShot-2024-01-25_01-22-19-552.jpg

    (and if that ship makes you think of some other ship in some other universe, the person that designed this apparently ended up moving to LucasFilm...)

    • Like 2
  2. On 1/25/2024 at 7:37 PM, Hawke64 said:

    Control

    The facial animations of the NPCs are amusing.
    5288C7E56E6A2AAC96A9EA702F8174C72D79D666

    D1720FD79EE3F62BA477A10FCF302D7F87FE0AF8

    Somehow, the mirror and the janitor outfits look the best, but obtained too late, unfortunately.
    0A521C2F303F89AF5B42F0CD7E2E5EB265996251

    CACDDB4CCB01417C0815DC6FF43CB8DA5AB1BEB6

    Late-game and optional bosses.

      Hide contents

    780D1AF2E43D62C1F7799410655290CEF4BDF9B5

    535F0189C803D4351DE76D8117089E21F3458671

    4C83DAA4C0020FEB571017F9DF9F9613986397CC

    305111A536953691D0A8A74F89E1833564129EA6

    Stood on the top of the table. Alas, no reaction from the NPC.
    9C2A10B5F3410167637138927E4F0366FE9360F8

    How did they drink through the hood?
    2EF9E3EBF75F60AB5C082F3DCB1253E63E5BA684

    81ADD04DD116FC1C5193DB2F797AF5E9AC783B44

    921AFE651DFDD9B97E10DCBCE9AE0D44884A644D

    Steam seems to compress the screenshots a bit too much. But the game is pretty and the MC is nice, especially the facial animations (just a neutral expression most of the time, like an actual human and not a Customer Service employee).

    In Steam's settings under "In Game" there's an option to save an uncompressed copy of your screenshots.

    And to stay on topic here's a screenshot ;)
    ScreenShot-2023-12-18_20-21-39-455.jpg

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  3. Played an completed The Chant, it's sort of an interesting occult horror-ish game. It's ... OK (I mean, I finished the main game), not sure if, or when I'll get to the DLC though.  6/10 I'd say.

    Picked up Mass Effect: Andromeda in a sale and it starts out decent enough (I'm pretty early in, I assume anyway, as I just completed my crew), well, story-wise anyway. But graphics, dialogues, characters, and their motivations (including the PCs, tbh) etc. all seem a pretty clear downgrade over the previous games. Feels like a game with potential that a committee got their hands on. At least it hasn't bored me into no longer wanting to boot it up, so far anyway, unlike Bethesda's latest attempt.

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  4. 17 minutes ago, Hurlshort said:

    I've restarted about a dozen times over the years, and I've ditched most of the mods I used to use. I always have a tough time going back to old high level characters, so I've found I prefer to just start everything fresh. Granted hat means I grind through the early stuff a lot, but funcom has tightened up the early game, so it's not bad.

    Starting from scratch is how I end up with relatively many characters (7 on my "main" Exiled Lands save, 3 in Siptah, and 2 in a very "throw all the mods at it and see when it breaks"-game). I just keep the same save and swap between them occasionally to fix up damage done by patches, or to continue/expand some build when new things release or new ideas come up.

    Doing it this way also means I kinda force myself to be a bit more creative than I'd otherwise be when choosing base locations as some spots are now already occupied by previous characters.

    Modwise I've mostly been running the same ones for years now as I try to keep my save as stable as possible given I don't tend start over from scratch.

    • Like 2
  5. 1 minute ago, Hurlshort said:

     

    I thought my attacks were wonky!

    I'm not close to actually assaulting the fortresses. I just hit level 39 and have a pretty haphazard base setup. I think I'll need to tighten it up. I've never actually triggered a purge, but the new treasure horde dynamic makes it interesting, so I figure I'll work towards that as well.

    Well, I have multiple characters on this server, many over lvl100, so yeah, just having a go at the place was a bit easier for me ;)

    I'll probably have to build a base purely for triggering purge attacks, my usual, extremely large, bases are way too prone to them spawning inside, an issue I've been told isn't solved with the new system :(

  6. 23 hours ago, Hurlshort said:

    The stronghold (maybe it isn't Stygian?) is a new thing that you can attack. It is a fully destructible fortress. As is the ability to open a bar and hire people at your bar.

    Checked it out and they do look Stygian (don't always sound it ;) ), also seem to respawn infinitely on a very short timer, combined with the broken combat system(*) I think I'll give it a pass for the time being.

    Ironically enough one of my characters has a base right across from the new fortress, so that is convenient...

    (*) modders will fix it: "Chapter 3 Combat HotFix (by Xevyr)", so we can attack in the direction we're looking again. Of all the obnoxious changes they've done over the years this one truly does take the cake, at least it was apparently easily modded out.

  7. 21 hours ago, Hurlshort said:

    I'm bludgeoning my way through Conan Exiles trying to get to the place I can open a bar. I'm up to level 36. I've skirted around the Stygian stronghold a few times and I'm contemplating relocating my base nearby. Currently I'm still set up new the newbie river, so it's time, but I hate packing up all my stuff and moving. 

    It's amazing how much I've played this game, and yet I still stumble on stuff I've never seen while exploring.

    You confused me, and I have lots of hours into this game. Hmm, I wonder how ma... *checks Steam* ... errr, let's talk about something else...

    Anyway, marking these as spoilers in case you want to discover things for yourself, since they concern specific locations/mechanics (that you may not even be aware exist at this point, depending on how much the marketing material spoiled)

    With regards to the Stygian stronghold:

    Spoiler

    There is no hostile Stygian stronghold in the Exiled Lands as far as I'm aware, unless the new battle pass added one. The Treasure Hunter stronghold in the West, Sepermeru, is mostly friendly, or at least neutral, minus the robbers that are dotted about.

    Just make sure to set your thrall to not attack everything on sight, because they will try to murder neutrals...

    With regards to packing up and moving:

    Spoiler

    The final tier of Sorcery allows making portal rooms, it's one of the reasons I generally rush Sorcery, so I can make multiple bases and connect them.

    Some of my characters that I "completed" the game with still have their main base at Newbie River.

    That said, after playing...this many hours...I generally run with a mod that removes the level cap so weight limits aren't that much of a concern, and when I build a new base there's generally little reason to drag all that many things along.

  8. New Star Citizen patch dropped (3.22), and the thing that excites me most is the new and upgraded ... hairstyles :woot:

    ScreenShot-2023-12-16_01-21-11-AEB.jpg

    I did look for a screenshot with the old hair, but all I got are ones from character creation, or NPCs, because pretty much nobody, including yours truly, took off their helmets like, ever... and at least for now many people actually do. It's kinda crazy how much better all characters look by just pimping the hair...

    Really interested to see what the impact of the new character creation tool will be as it will add even more options (and not just for the hair ;)), what we got now is just a little teaser, compared to what they showcased at Citizen Con. If nothing else the ability to actually export/import your character so you don't have to re-do things every major patch will be very welcome...

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  9. Was just flying around, looting outposts for free armour/weapons, you know, as you do ;)
    ScreenShot-2023-12-07_01-18-39-DE3.jpg

    When I noticed someone had parked a Reclaimer on a hill outside, leading to some pretty eery atmosphere...
    ScreenShot-2023-12-07_01-49-14-D94.jpg

    Especially with Crusader in the night sky...
    ScreenShot-2023-12-07_01-49-59-BE6.jpg

    Felt the urge to go running around trying to make better screenshots, but I couldn't be sure the Cutter parked outside the outpost, or the Reclaimer itself were unmanned, and I didn't feel like getting shot.

    So I just circled the area a bit and decided to just peace out after a while.
    ScreenShot-2023-12-07_01-48-36-8C6.jpg

    • Like 2
  10. Haven't really been gaming much outside of a lot of The Division 2 (crashiest game I've had the honour of playing in a while), and the ongoing raiding in FF XIV (finally cleared the final savage boss and got my BIS set for the first time ever. Party!).

    Aside from that I've been mostly poking at Star Citizen after I sorta lost interest in Elite Dangerous since it feels like it's in maintenance mode on top of being actively new-player hostile (think I've mentioned that part before, but it's been a while ;) )

    It's one of the things I really enjoy about Star Citizen, there's an out-of-MMO component (Arena Commander) where you can practice against AI (can also play with/against players without having to deal with...MMO-things), so you don't blow all your starting money on rookie mistakes, like having no idea what the flight controls are.

    Don't know if I mentioned it before, but I sprang for a HOSAS (dual stick) setup and it's been a game changer, really. Recently I also added face-tracking to look around during flight, which was another game-changer.

    Unlike what the manufacturers of stuff like the Tobii Eye Tracker would want you to believe for this purpose all you need is a halfway decent webcam where refresh rate and ability to discern things in the dark are the most important (unless you like to play in bright rooms, I guess). Personally I got a Nexigo N660P (as it supports 60fps, which is more important for tracking than resolution) which I use with OpenTrack/AITrack and it's been pretty great. Bonus is that you now also have a halfway decent webcam for...webcam things ;)

    It does measurably impact CPU usage though, which I doubt is really a problem with any modern CPU, but figured it worth mentioning.

    • Like 2
  11. Been a little while, IAE2953 (Intergalactic Aerospace Expo) has come and gone, so got to mess around with lots of ships during the free fly...

    Alien ships:

    Spoiler

    Banu Defender:
    ScreenShot-2023-11-17_23-57-57-766.jpg

    Aopoa Khartu-al, this ship gives me Reaper vibes...
    ScreenShot-2023-11-18_14-08-47-D26.jpg

    Gatac Syulen
    ScreenShot-2023-11-19_01-50-20-5D8.jpg

     

    Human stuff:

    Spoiler

    Crusader C1
    ScreenShot-2023-11-20_01-29-25-BA6.jpg

    Origin 600i atmospheric entry:
    ScreenShot-2023-11-22_00-01-46-68A.jpg

    ScreenShot-2023-11-22_00-01-54-61D.jpg

    MISC Hull A, a small cargo ship:ScreenShot-2023-11-25_22-22-38-1FD.jpg

    The party trick of the Hull-series is that they "expand" and fold out cargo panels that the cargo then sticks to:
    ScreenShot-2023-11-25_22-35-25-565.jpg

    Got a mission to salvage one of these Hull A's and, well, there's a wee bit of a size difference between a small cargo ship and a "heavy freighter", like the Drake Caterpillar (though there's much bigger cargo ships now)
    ScreenShot-2023-12-02_23-49-22-F90.jpg

    Speaking of salvage, a Drake Vulture leaving Orison atmosphere:ScreenShot-2023-12-02_23-24-54-A05.jpg

    One of my favourites, the RSI Constellation Andromeda:

    Spoiler

    ScreenShot-2023-12-01_00-33-36-603.jpg

    ScreenShot-2023-12-01_00-35-21-1F5.jpg

    Microtech can be damn pretty
    ScreenShot-2023-12-01_00-45-38-A66.jpg

    One of the things that's really hard to convey is the sense of scale, some of these things are just massive:

    Spoiler

    Like this Aegis Reclaimer (there's humans for scale, might need to search for them a bit though):
    ScreenShot-2023-11-18_23-00-37-43D.jpg

    This is my character next to the front landing gear:
    ScreenShot-2023-11-22_02-10-50-EB2.jpg

    Of this Origin 890 Jump:
    ScreenShot-2023-11-22_02-11-40-4B8.jpg

    It's pretty, for sure, but damn, is it huge (largest player-flyable ship in the game currently, if I'm not mistaken):
    ScreenShot-2023-11-22_02-19-00-A6A.jpg

     

    • Like 5
  12. How's the later game? Enemies feel quite a bit more bullet-spongy at low levels (I started a new character), and given that there's level scaling now that's a bit of a worry.

    Also seems to be impossible to sneak up on cyberpsychos now? Has anyone managed? If so I guess my pure stealth build is out of the window... :( Fighting them sure as hell isn't an option early game when you're all in on Cool. Unless they get stuck, of course...

    Do get a lot more income from jobs, so that's nice, shouldn't be too hard to pay off Vic before The Heist from the looks of it.

    New police system seems worse, for the way I play anyway, than before, which is a merc, not a gta-thug/cyberpsycho. Seen some pretty epic shootouts and police just ignores them entirely. They're also everywherel, and here I thought the NCPD was understaffed...

  13. Goodbye Port Olisar o7
    ScreenShot-2023-09-12_01-36-34-E6E.jpg

    Crusader, as seen from Port Olisar in 2018:
    ScreenShot0000.jpg

    More or less the same spot in 2023 at night:
    ScreenShot-2023-09-12_21-45-11-1E6.jpg

    You'd come up to the pad after going up the stairs from this walkway:
    ScreenShot-2023-06-25_02-37-13-179.jpg

    To be greeted by this view:
    ScreenShot-2023-06-25_02-37-01-39E.jpg

    Getting to your ship (an Aurora MR, aka "small starter ship") with Crusader in the "background":
    ScreenShot-2023-09-12_21-49-44-E51.jpg

    Nowadays you can actually fly down to the planet, to Cloud City Orison:
    ScreenShot-2023-06-22_01-58-36-2E7.jpg

    Which looks especially amazing at night:
    ScreenShot-2023-09-12_21-27-06-628.jpg

     

    • Like 3
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  14. I got wind that Port Olisar, Star Citizen's oldest space station and the original starting location before there were any planets or moons to land on, is getting removed with the next major update (3.20), so I dusted of my HOSAS to visit the OG one last time.

    Spawning at PO in the "Habs", walking through the station to the airlock, hearing the sound deaden when the airlock cycles, stepping outside and walking to the open landing pad the ship sits on, with the absolutely massive gas giant that is Crusader looming overhead is a core gaming memory for me.

    Port Olisar so far is the only place in a game that managed to inspire that sense of awe by actually driving home the ridiculous scale of the universe.

    The station needed an overhaul, but it is a shame that the features that made it memorable, the spacewalk and open pads, are being lost in the process.

    o7 Port Olisar, you will be missed.

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  15. My opinion of Starfield is going downhill the more I play it. I've gone from "Eh, a 7/10, maybe?", to "No more than a 6/10", so far.

    The UX is just atrocious, and clearly built around a very limited set of buttons ("press and hold" to exit the map, really?) to make it controller friendly, but they couldn't even be consistent in which button does what across UI elements (Tab? Hahaha, no, this time it is Escape).

    Needing a mod to disable the obnoxious "toggle to sprint" is mind boggling and, in my mind anyway, a clear indication the UX really was built around controllers. In summary Bethesda clearly learned nothing from the terrible UX of Skyrim and/or Fallout 4, and even managed to make it worse, somehow...

    Which brings us to lock picking which is now also much more annoying. Thankfully someone already modded it out. But can we, please, stop these obnoxious mini-games and just go back to skill checks, like in New Vegas? Especially for things you have to do every five steps?

    In a similar vein, outposts seem worse than the Fallout 4 implementation (outside buildings, like solar panels, don't snap to a grid, so things look like they are just haphazardly thrown around. But even inside decoration is an exercise in futility as the "rotate" granularity is abysmal, so aligning anything to a wall is borderline impossible).

    Additionally finding a good, resource rich, landing zone on a planet is just a dice roll since the granularity of the map isn't good enough to actually land where you intended, so you think you're landing on the intersection of 3, or 4, desirable resources but after touchdown one of them is nowhere to be found. I mean that spot may exist somewhere on that "the size of Fallout 4's map"-map that you can only traverse on foot.

    Which they clearly did to try to hide the inability of their engine to stream in entire planets by making it unreasonable to traverse the entire thing (well, until modders mod in vehicles or other faster ways of getting around, anyway). Especially since they're mostly empty and things are 700/1400m apart, so trudging on foot through vast tracts of nothingness to get to randomly generated events (to be fair, some of them are pretty good).

    Maybe if reviewers would start picking on the lazy choices Bethesda made instead of praising them to the moon for doing nothing new they'd actually try to make a better game next time. But for some reason Bethesda consistently releasing mediocrity is praiseworthy. Or am I simply unreasonable in expecting that if they make the same game every 10 years or so, it would at least have improved over its predecessor in some tangible way? Especially when they somehow think it's worth charging substantially more for it?

    As usual, underneath the technical/UX disaster is a decent enough game, but well, we are, once again, going to need the modders to do what Bethesda couldn't be bothered to, which is to actually make it enjoyable to play.

    At least by then the price should've come down, hopefully...

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  16. On 9/1/2023 at 3:59 AM, Theonlygarby said:

    Played an hour or so of starfield.  It's fine so far.  It feels a lot like fallout 4 in space, which should not be surprising I guess.

     

    I get the feeling ill give up on the game about 20 hours in. 

    Yeah, got similar vibes. Feels like a mix of Fallout 4 and No Man's Sky. Game's "fine" so far, which means it's better than Fallout 4, which I couldn't stand until I started modding it.

    So far it certainly doesn't feel like it's worth the insane asking price, as far as I'm concerned.

    • Like 3
  17. Summary of the expansion + general game updates coming with it shamelessly stolen from Reddit:

    Quote

    TL;DR: This is not a DLC. This is Cyberpunk 2.0.

    • virtually every system of the main game has been changed and/or updated

    • police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)

    • perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons

    • an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware

    • the difficulty curve is reworked/rebalanced

    • the loot tiers are reworked

    • archetypes of enemies have been redone for more variety in combat encounters

    • installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)

    • installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik's clinic

    • you can now "attune" cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the "cool" attribute: https://i.imgur.com/1UI9SEX.png

    • armor is no longer tied to clothing, it instead tied to your cybernetics

    • vehicle combat is added to the game, you can even use your katana on your bike

    • you will be able to hack vehicles, similar to the Watch Dogs games

    • vehicles are no longer bought from fixers, but bought through a website set up by wakako

    • some vehicles have guns installed on them (machine guns, rocket launchers)

    • new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map

    • new activity introduced "airdrops", loot caches that drop randomly on the map that you can fight over and retrieve for yourself

    • tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights

    Trailer's already linked in the general news thread, but figured it may warrant some more discussion and this seems like the more appropriate place.

    My only real worry is that they'll give in to the Cyber GTA crowd a bit too much, which would be especially bad news for the next game. While the map being kinda dead once you're done with the story was a bit of a shame I'm not sure gamey sounding random activities will make it better. But we'll see how they manage to spin it, probably should have a bit of faith in CDPR on this one.

    Similar thoughts about the police system: if you play as a merc, and not a (GTA-style) thug you wouldn't exactly interact with it very often, at least imho so I can't say I particularly care about it being overhauled.

    Looks like it'll be a busy end of year with Starfield supposedly also releasing.

  18. On 5/13/2023 at 8:16 PM, melkathi said:

    Which one of the two?

    :)

    Timberborn :)

    I've played, and completed (minus DLC) Terminator Resistance. Decent little shooter, makes you actually fear the Terminators, even though they're dumb as bricks. It's not a game with a massive budget so don't expect too much depth. Most annoying things were a few pretty obvious spelling mistakes and a single CTD (on a bossfight...). Worth it on a sale, solid 6/10, maybe a 7/10 if you're really into Terminator.

    Started playing Airborne Kingdom after that. City builder where your city floats. Difficulty seems to ramp up slowly (so far) as you basically scavenge resources from the ground below, but you're burning through them increasingly quickly as your population grows, which may lead to some interesting logistical challenges down the line.

    • Like 1
  19. 9 hours ago, Hurlshort said:

    Have you used the new teleport and transport stuff in Conan Exiles? I'm not far enough in to have seen it, but I was assuming that would swap the reliance on the map room a bit.

    I have. The teleporters do have their drawbacks, which I've spoiler tagged in case you want to find out for yourself:

    Spoiler

    you get a big chunk of uncleanseable corruption on each use with a decent enough length timer. I can confirm that, no you can't kill yourself, but yes, you can get very close and you better be careful around ledges ;). 6hp and 1stamina was where it capped out.

    I also assume there's a limit to the amount of locations you can connect together, though I haven't yet run into it, but given the UI (for lack of a better description) I figure more than 6 or so places might get annoying, especially if they're in the same direction.

    I'd say that the locations the Map Room connects to generally are still useful, especially since some you can't build close to (like the Archives), but having only Map Room that can be reached with a teleport is probably sufficient.

    They also just allow for much freer base location choice since being near an Obelisk doesn't really matter at all anymore. Especially nice for those among us that don't really use mounts... :-

    Obviously, they're absolutely fantastic on Siptah because no map room there at all, and rare materials are anything but on Siptah ;)

    • Like 1
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