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marelooke

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Posts posted by marelooke

  1. Well, completed my "Mystery" in Surviving Mars (the "AI" one, which was more of a nuisance than a threat, even though it was "medium" difficulty), so I'm sorta "done" with the playthrough as far as I can tell (at least, without mods that start new mysteries once the previous completes). Colony is running mostly smoothly, aside from my rabbits breeding a bit too much, leading to food issues, so I had to sort that out. I noticed Shuttles would "steal" food from food storage just to move it around...and around...and around, leading to enough food available, but not enough in stock where it needed to be (yes, I have minimum stock levels set). Disabling shuttle access to food stocks seems to have sorted that.

    I ended up getting rid of the research outpost to try and fix the "suicide walk", it made it better, but since I have outposts in that area for mining I still get the occasional asphyxiating Geologist that decides shuttles are for weaklings and just hikes across the map. Given I my population is now self-sustaining I don't particularly care anymore since it's not very common and the hit to prospective colonist applicants doesn't matter anymore.

    As an aside, I got my colony down to 0 Renegades. Once you figure out how that works it is kind of a cakewalk.

    Going to try and get a few more achievements (like build 5 Wonders, and "get filthy rich"), maybe try and get to the point where all my colonists are Martianborn, and then call it done for this playthrough, I think.

    • Like 2
  2. Giving Surviving Mars another go with a couple of mods that sort out some of the braindamaged colonist AI issues.

    While my current map is more conducive to having a single central base I did have to make outposts for various resources.

    The one giving me grief, specifically, is my research outpost. It's pretty far away from my main base, but my scientists apparently aren't the brightest as they regularly decide to walk across the map to my main base, and suffocate while doing so... There's shuttles available in both directions (shuttle hub in the remote area shouldn't have been necessary, and unsurprisingly adding it didn't solve anything, nor did designating a hub for only personnel transport)

    Noticed some of them actually "live" in my main base instead of the outpost (though there's plenty of room in the Research dome) so I dunno what to do about it at this point.

    Seems to be a known issue and there doesn't really seem to be a solution... :banghead:

    • Hmmm 1
  3. On 6/11/2022 at 12:45 AM, Wormerine said:

    Started Dragon Age: Inquisition. So far I am enjoying it much more then I expected though I didn’t get too deep yet (just founded Inquisition, and am departing to the first area of the game, that I heard bad things about). Cutscenes feel very junky  (low FPS lock?, lots of pop in), and combat I feel will get very awful but then again those ar DA staples by that point. A lot of callbacks to previous games that even don’t feel too much like fan service. Lilliana’s VO still feels like the actress struggles to read the script - I wonder if it’s the weird French accent she has to do. The new Seeker companion seems to have a little bit of the same clumsiness in her delivery. 

    Glad I'm not the only one who struggles with Leliana's accent, at least.

    • Haha 1
  4. 21 hours ago, kanisatha said:

    I'm a little surprised by your experiences. I really like the game and play it quite often. And things generally work pretty well for me with a solid, well-developed colony (I always only build a single colony). And I haven't bought the two most recent DLCs.

    Re. what happened with your colonists, maybe they couldn't reach your other dome for some reason, either before they went into the uninhabitable dome or after? Turning off a dome should automatically move all colonists out of it, so long as they can reach another dome that allows them access. I have done this myself, when I want to demolish an old dome. Never lost any colonists.

    Re. AI prioritization, yeah that is hit or miss because you will have a lot of things at the same level of priority and the AI then just randomly decides what it wants to do. So I usually keep everything at the lowest priority setting, and only assign higher priorities to very select few things to ensure they get prioritized.

    Nah, the domes are connected with tunnels, unless they lost their legs they were perfectly able to move. I've since replicated the same again multiple times later when things started really going to hell. I destroyed their workplace, homes and pretty much everything in the dome. Quarantined it, turned it off, and the ones that hadn't yet died still wouldn't move (didn't try what would happen if I destroyed the dome they were in, something to keep in mind for the future). Since I cleared everything I ended up moving them manually since I could easily select them this time around (though can't move renegades, so he just chocked to death like the dumbass he was)

    As for the priority thing, seems the only way to fix the AI is using mods as the "default" AI is dumb as bricks when it comes to job preferences. Eg. if you don't specify "specialists only" (or the inverse) on buildings you'll have Geologists doing the dishes in the bar and untrained mooks mining, from the same dome. Otoh, if you do specify specialists only you often get understaffed buildings. Setting preferences on domes similarly has the risk of you ending up with *only* that specialisation in that dome resulting in trouble with utility building staffing.

    Per my understanding the only fix is either dealing with it, and just letting them do whatever, micromanaging the hell of out of things, or mods (which is what I'll try next). There really should be more fine grained control of target populations here, imho.

    When it comes to resource management, I kept things at default priority unless I needed them sorted asap. Though in general it doesn't really seem to matter much, and gets much, much, worse when Shuttles get involved. Eg. if you have an Electronics Store at low or medium it will still gobble up all your electronics if you're low, even if you set repairing the Drone Hub to max priority (and yes, there were active drones in range to actually do the repair), only solution is to actively turn it off.

    Not sure how you'd get away with only a single colony on a map with massive elevation differences though. Guess you could flatten the entire thing, in theory, but doubt that's practically workable. The only other thing I can think of is to make each colony entirely self-sufficient, but that sort of defeats the purpose...

    I'll look for some of the mods that are claimed to be essential to fix some of the AI issues and give it another go, see if that makes things more workable.

    • Thanks 2
  5. 2 hours ago, Zoraptor said:

    Surviving Mars is certainly peak Paradox sales strategy. Very bare bones base game, obviously meant to show potential but be fleshed out with dlc. In this case, didn't really show enough potential and got summarily abandoned after the content they promised, then picked up again later for a dlc that was not well received.

    I liked the game overall, but I also only ever played the '+season pass' version (latest dlc not included of course, lol) and I cannot imagine what a drag the middle and endgame must have been without them.

    Was that last DLC also not made by a different studio, or team or something along those lines?

    I might come back to it if I can get the DLC on a sale as I didn't hate the game, per-se, it just felt incomplete to a degree that I didn't think was quite passable for a release. Hence why I didn't want to give it passing marks (which would be a 5/10 here)

    If I get my hands on the complete thing I might revisit that score.

     

    6 hours ago, melkathi said:

    If you play on epic, try Against the Storm. Or when it releases on gog and steam.

    Thanks for the tip! I've wishlisted it on both Steam and Gog.

     

  6. Been playing Surviving Mars. It's...incomplete? Like it should still be in early access. The potential is there, but it needs work. There's just so many things missing from the base game (some of which are then "fixed" with DLC. Yes, it's a Paradox game, why do you ask?) There's also just general frustrating jankiness with the AI, and resource management is iffy as hell too.

    For example of the first issue, missing features: there's no way to transport water over longer distances (once piping becomes impractical). So you can have a colony that is borderline drowning because it's on top of a bunch of water sources, and another one where your colonists are permanently dehydrating because you have to vaporize water from the atmosphere, which is far less efficient, and there is no way to get the surplus from the one colony to the other...

    Instead of doing something about this in the base game they added trains (that can transport liquids) in a DLC... :down:

    The AI is just...let me just give an example: so your colonists live in domes (because no breathable atmosphere). However, I had a dome complete building around the same time more colonists arrived, so they immediately moved into that dome, of course (even though there was plenty of space elsewhere), a dome that had no air, no water, and no living spaces(!). To make things worse, there was no way to get them to move out of that dome: I put it in quarantine, disabled all "allowed" types of colonists for the dome (after which they are supposed to move to an allowed dome with room, of which there were plenty), turned off the dome entirely (which makes it so it also isn't serviced, so no more power either at that point). The ones I could find on the map I was able to mostly manually reassign, but the rest just died from dehydration... :facepalm:

    Resource management similarly seems iffy as hell once you have multiple colonies. It's possible to set priorities on various tasks, however the AI often outright ignores these instead choosing to do something else, like using resources to sell to your colonists in a store inside a dome instead of fixing the air filtration system that you put on highest priority... :banghead:

    Furthermore that priority is shared between what your drones (workers) and your colonists prioritize. So if you want to have a factory fixed asap and you increase the priority on it suddenly all colonists eligible for working in that factory drop everything they were doing and switch to working there, potentially leaving other jobs unmanned... :banghead:

    Frankly, the entire game seems like it should be enjoyable enough, but after a few days of this it seems I am mostly fighting the game itself, rather than the challenges I'm supposed to be dealing with.

    I'd give it a 4/10: base game needs work, DLC are not an acceptable way to "patch" a game.

    Might be time to go back to another, similar game, that appears way better designed: Timberborn.

    • Like 1
  7. The full story for Cyberpunk 2077's expansion was apparently leaked. Haven't looked at it myself (and I won't), and won't link it for obvious reasons, but apparently it's set in Pacifica, which is...meh, I guess? Certainly if it turns out there really will be only the one expansion. 

    After setting up all the endings (well, except for *that* one, well, and *that* one too, duh ;) ) as semi-cliffhangers, so they can basically continue from them it would seem the story of V is going to get dropped on the floor after all. Big bummer.

    Furthermore it would appear there is some serious unhappiness about how things are going at CDPR given that this got leaked. The ship, it it taking on water...

    • Like 1
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  8. 14 hours ago, Bartimaeus said:

    Man, I was hoping that was going to result in DDG doing the search and serving the results - I created a Google search that only had 6 total results, and then did the same search on DDG and got garbage, then prefixed it with "!g" and it literally just sent me to Google, :p.

    Yep, it does, but it allows me to just use DDG on my home page but still use Google when DDG fails me... :)

    • Like 1
  9. Assuming nothing got lost in translation this is kinda sad news:

    That said, apparently plurals are easy to trip over for Eastern Europeans, so fingers crossed. If they really only release the one (they promised at least two), then, combined with dropping the Red Engine engine for an off the shelf one, it would seem the money types finally took over.

    If that's the case I wouldn't be surprised if CDPR starts bleeding talent. Fingers crossed, but not feeling particularly hopeful with the news that's been coming out of that direction lately.

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  10. 2 hours ago, Bartimaeus said:

    Yeah, not advocating for/against DDG* or the necessity of privacy for searches like that...just that people should be aware that there still isn't any from just using DDG. For browsing, pay for a reputable no-logging VPN or use Tor while also maintaining a separate sandbox with agent/fingerprint spoofing to probably reclaim some semblance of privacy. That should certainly be enough for non-illegal activities, since nobody's going to try to put together a complete picture of what happened where and when to be able to connect it to you if the activity wasn't Serious Business levels of illegal to begin with. And if it was...well, that's probably beyond my level to provide useful advice for (and I wouldn't want to anyways - for me, it's a strong "yes" to a reasonable degree of privacy, but an equally strong "no" to platforms that sell drugs, weapons, confidential information, and/or people).

    *Though if DDG's search operators and results weren't hot garbage, it sure would be easier to advocate for them. Their horrible, no good, very bad Bing-derived results are...well, just that.

    In all fairness, Google's searches have turned into hot garbage recently as well. All these algorithms certainly seem more of a hindrance than a help...

    I generally just use both (defaulting to DDG), depending on how hot the garbage served by either search engine is...

    As an aside, for those that might not be aware, you can search Google from DDG by prefixing the search with !g, same for bing with !b, making it quite a bit more convenient to repeat your search in another search engine.

     

    Anyway, on the subject of the thread. After my Subnautica Below Zero stint I've been mostly playing Conan Exiles (Isle of Siptah, and yep, still going ;) ), and slowly picking away at my second Cyberpunk 2077 playthrough.

    Such a shame it appears CDPR is giving up on CP2077 already, and on their engine too. Seems the beancounters finally took over. Oh well, it was a good run while it lasted...

    • Like 3
  11. 2 hours ago, Blodhemn said:

    I don't trust anybody making a NV2 at this point. Obsidian is a shell of it's former self, same with the rest of the gaming community. Why is there even a need for NV2? The game was so thoroughly fleshed out, any attempt at a sequel would be a weak cash grab. That didn't bode so well for Bloodlines 2 - Paradox went cheap with an inexperienced in-house team and the result speaks for itself.

    It's a cult classic, so there's money to be made off of nostalgia, mostly nostalgia from a generation that never experienced the original. See Baldur's Gate 3.

  12. 59 minutes ago, uuuhhii said:

    had a gpu burn down before

    never think the pc are ok when it restart and function fine for a few hours

    the problem may only occur and worsen when gpu are running under pressure again

    Running some benchmark on loop for an  hour or so would be a decent way to figure out whether it was a fluke or actual cause for concern. 3DMark or Heaven would work as both have a "loop" mode.

    As to what I've been playing, I started, and finished Subnautica: Below Zero (took me 1d7h40min, according to my save file, though I did leave the game running at times)

    My expectations were kind of  low since there was a lot of negativity around the game. Personally I considered it more of a standalone expansion than a full game, and as a standalone expansion it was definitely decent. I mean, it's more Subnautica, which is good.

    Game world definitely feels smaller, which was a common criticism, but conversely it's also much, much more confusing. Early on I died quite a few times due to running out of, ironically, water, because I got lost somewhere in a cave system (and everywhere has cave systems). However, there's now these new plants that give you oxygen, and they're everywhere, so dying by running out of oxygen is actually pretty hard, which, eeeehhhh, I dunno, seems a bit counterintuitive and makes a lot of places a lot less claustrophobic and scary than they would have otherwise been.

    Smaller size and the tight cave interiors also means that of the larger vehicles from Subnautica only the Prawn made it into the game. Unlike many I never cared too much for Cyclops (the big sub), I did however miss the Seamoth.

    The Seatruck really isn't a good substitute for the Seamoth since without modules it has no storage. Furthermore each module you add makes the thing slower, and, obviously, longer, and thus harder to get around the tighter cave interiors. Combined with quite a few of the modules being really situational, I ended up only using three on the regular: the storage module, the one with the crafting station, and the docking one (so I could lug a Prawn suit around), and given how often I used the Prawn (basically only on land, or to mine) I could have done without that last one most of the time as well.

    Which brings us to the land component, Below Zero features quite a bit of surface exploration, and it is kinda "meh". Don't get me wrong, instead of air, you gotta watch temperature (Below Zero is the outside temperature, in Celsius), and the atmosphere is great. You also get access to the Snowfox, some sort of hoverbike you're supposed to get around in. Unfortunately it's just not very usable, for starters it has no storage, you also get knocked off of it by certain enemies, all the damn time (oftentimes you get knocked off immediately after getting back on, multiple times in a row. RRRAAAGGGEEE). Using the Prawn was a much less obnoxious way of getting around, sadly.

    So we need to talk about the enemies. They were...disappointing. Most of them are way more aggressive than they were in the original, unfortunately they're also way, way less dangerous. It really doesn't take long before most enemies are just an annoyance rather than a threat (yes, *those* too). This is especially true on land (see earlier Snowfox comment)

    Unlike Subnautica, Below Zero has a narrated story and a voice protagonist. In fact, there's two storylines that are not directly related, though they do  intersect. The first one is the reason you're there in the first place: finding out what happened to your sister. This one fell really, really flat in my opinion. Supposedly they changed writers somewhere during development and I have no trouble believing it with how this storyline went. Started of pretty strong but totally dropped the ball past a certain point. The other storyline seemed a bit more fleshed out.

    I feel I should also comment on the voiced protagonist. I generally prefer the silent type, however for plot reasons, that wouldn't really have worked here. Aside from the character you play reacting entirely differently from what I would have envisioned (really, strong reactions to something should be a player choice, not something forced onto them, it is jarring) it kinda worked better than I expected. I didn't hate it.

    I'd give the game a 6/10, it's decent, but the story, land exploration, and lack of sense of danger (plentiful oxygen, most predators being more of a nuisance than a threat) make it so I wouldn't recommend it to anyone who didn't like the first game.

    Tl;dr it's more Subnautica, If you liked Subnautica, can get past the story, and don't hate voiced protagonists with the fury of a thousand suns, I'd recommend it, certainly when you can get it on sale. For those who didn't enjoy Subnautica, well, doubt this entry will change your opinion.

    • Like 3
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  13. 11 hours ago, the_dog_days said:

    That's one that I skipped. 

      Reveal hidden contents

    I got through the one-off show and then stopped mostly 'cause I was fed up with Johnny asking me for favors. The other quest chain was the racing one. I qualified for the final race and I hated the way the cars handled so much that I decided against finishing it.

     

      Reveal hidden contents

    Star. My character was a nomad and romanced Panam and joined the Aldacados (spelling?). In my headcannon the only thing keeping my V in Night City was Jackie and then after that was finding a cure. He had no reason to stay and battle it out with the corps or join them.

     

    Ah, would recommend completing at some point that one it's pretty good

    Spoiler

    and it pretty much stops being about Johnny after the show. As a matter of fact, the show arguably is really the final quest in Johnny's questchain, Kerry's still has to really start at that point.

    The racing ones, well, ymmv, but if you got to the final race you might as well see it through to its conclusion (imho)

  14. 7 minutes ago, Wormerine said:

    You kiddin me? Mooncrash was brilliant. I wish Deathloop was half as good. Apparently Deathloop wasn't based on Mooncrash but yeah, it's difficult not to compare the two. Prey was easily my fav in recent Arcane catalogue, though I am generally interested in any singleplayer immersive sim...  Multiplayer system driven game has potential - I found multiplayer to be the only remotely interesting thing about Deathloop - though good luck creating game that can handle it. Arcane titles always feel like they are barely holding together as it is.

    Dunno, maybe I should give Mooncrash another chance, but when I tried it the gameplay loop didn't hook me and there seemed to be very little story there to keep me going.

    • Like 1
    • Sad 1
  15. On 5/13/2022 at 12:15 AM, Wormerine said:

    I mean its Arcane. Nothing they pitched so far appeals to me, though. After Deathloop I am a bit more sceptical.

    I just want Prey 2. Instead they turned that "meh" DLC concept for Prey into an entire game :( (that would be Deathloop, for the heathens among you that haven't played Prey)

    • Gasp! 1
  16. On 5/15/2022 at 8:28 AM, the_dog_days said:

    Finished Cyberpunk. Pretty good game. It doesn't have the best intro and the tutorial can be something like 15 - 20 hours. At one point I was so kitted up with cybernetics I considered raising the difficulty but left it on Normal 'cause I suck at shooters. Felt like the game threatened to melt my graphics card a few times. It runs so hot. There's an odd quest design quirk that pushes you to pursue the main plot right until the point of no return, and then to go do side content. I did what I always do in games in consuming as much side content I could before advancing the main plot. There was two quest chains (only two) I didn't finish 'cause I didn't feel like spam sleeping to move them along when I'd already done everything else. I got the good ending. Judy's story . . . well, that was the quest chain that left me questioning if I would continue to play. The driving is kinda bad. The cars felt floaty. they slid around a lot. Also, way have a first person driving mode that only shows you one half of the view looking out the window? Don't know about you guys, but I peripheral vision.

    Really good game. Highly recommend despite the bugs.

    Curious which ones you skipped, there's a few late game ones on timers that I'd recommend completing regardless.

    Spoiler

    Don't skip Kerry!

    Certainly seems like the middle act is missing some content because I had to resort to random gigs to get the time to pass at the end of my first playthrough (maybe gets fleshed out with expansions?).

    There's also an option to simply progress time, no need to spam sleep if you just want to trigger those quests.

    Curious which ending you actually got, there's two people argue about which one has the better outcome, though given your mention of Judy I think I can make an educated guess ;)

    For what it's worth you can do all the endings on a single save (assuming you meet the prerequisites).

    If nothing else they seriously nailed the atmosphere, I regularly boot up the game just to wander Night City. Reminds me of Bloodlines a bit (if they would have created the whole city in that game, I'd probably have gone wandering there too)

    • Like 1
  17. 4 hours ago, Lexx said:

    Oh my god, I just learned that Square Enix sold its studios to invest into crypto/NFT crap. What makes it even more stupid is that the NFT market is collapsing right now.

    When people in the FF XIV community wax poetic about how awesome Square is I like to remind them that FF XIV is good despite Square Enix, not because of it...

    If they couldn't manage to make enough money off of Tomb Raider... I mean, I really don't think anything needs to be added to that.

    • Like 1
  18. 9 hours ago, 213374U said:

    Do you have any post-processing or added lighting effects stuff going on there, or is that plain old ray tracing? Game looks nothing like that for me.

    Not that I'm about to shell out 800 bucks for a 3070 when next gen is coming out in a bit over half a year but... damn.

    I had some issues with blurryness, turning off Chromatic Abberration on top of the already disabled Film Grain (who keeps that on anyway? ;)) made the game look a million times better.

    • Thanks 2
  19. On 4/28/2022 at 2:48 AM, Bartimaeus said:

    Enjoyed the first one, but the characters and story in Last Light made me quit because of how stupid and annoying everyone was. How does Exodus compare? :p

    Errr, I had to look up what Last Light's story was about again... So yeah, Exodus' story is easily much better, a lot more "grounded" too, I'd say. The only thing you might miss out on with skipping Last Light is some of the relationships Artyom builds. Then again, aside from Anna and Miller I didn't particularly remember most of them (other than "name sounds familiar") and it didn't really hamper my enjoyment at all.

    I've now also finished the first DLC "The Two Colonels", which was a pretty interesting in itself giving some other people's perspectives on events during the main game.

    • Like 2
  20. Figure enough time has passed, so we're due some more FF XIV screenshots. Fair warning, there may be major spoilers in these, so anyone's not finished the MSQ yet or intends to actually play the game might want to heed the spoiler tags. I'll add whether I consider them light or heavy spoilers where appropriate and I've been careful to pick things that generally need more context, but still, beware!

    Me and the homies setting out on a new adventure.
    2021-12-04_03-03-49-019_Neneko_Vanilla%2

     

    Spoiler

    Mom gave us a flower...
    2021-12-05_02-34-33-211_Neneko_Vanilla%2

    Potluck dinner with the homies
    2021-12-05_02-40-22-784_Neneko_Vanilla%2

    Spoiler

    Ooops...
    2021-12-07_23-30-09-818_Neneko_Vanilla%2

    Odd doggo, seems friendly though, odd.
    2021-12-07_04-10-16-388_Neneko_Vanilla%2

    Spoiler

    Kick in the feels incoming...2021-12-08_20-55-46-570_Neneko_Vanilla%2

    Daddy got me a dress :w00t:
    2021-12-08_23-24-10-887_Neneko_Vanilla%2

    Serious face, awkward conversation in 3...2...
    2021-12-09_00-45-09-253_Neneko_Vanilla%2

    Mom...?
    2021-12-09_17-05-43-352_Neneko_Vanilla%2

    "No more shall man have wings to bear him to paradise! Henceforth, he shall walk!"
    2021-12-09_17-14-17-720_Neneko_Vanilla%2

    2021-12-09_17-15-37-965_Neneko_Vanilla%2

    Revisiting old friends (Heavensward spoiler)

    Spoiler

    2021-12-09_20-16-18-475_Neneko_Vanilla%2

     

    Second Endwalker Trial major spoilers. I'll say though, this trial made me bother with hard content again after a very negative experience during Shadowbringers. I just *had* to complete this on Extreme mode.

    Spoiler

    May the crystal keep you and guide you...
    2021-12-10_01-15-50-228_Neneko_Vanilla%2

    This whole Trial was goosebump inducing...
    2021-12-10_01-17-00-148_Neneko_Vanilla%2

    Mom? Noooooo...
    2021-12-10_02-28-19-360_Neneko_Vanilla%2

    6.0 finale spoilers (no story stuff, but the area itself could be considered spoiler)

    Spoiler

    The Warrior of Light at the end of the universe
    2021-12-10_23-36-12-933_Neneko_Vanilla%2

    2021-12-10_23-38-54-599_Neneko_Vanilla%2

     

    • Like 1
  21. After finally getting a new GPU I've finished Metro Exodus (minus the DLC, for now). Kinda ambivalent about it. The storyline is nice, they do a pretty good job of actually setting up an existing relationship for the player you can't help but care about, with character with their own hopes and dreams. Quite unlike that other company with the post apocalyptic games that tries to make you care about certain characters... (*cough* Bethesda *cough*).

    However gameplay-wise... I don't know. For me the best sections where those that played more like previous Metro games, the more linear, more purposefully built pieces rather than the open world stuff, like the start of the game, Yamantau, the Taiga, and the finale. Especially the respawning enemies kinda took me out of the immersion, certainly when it comes to what are supposed to be the more "scary" enemies (like Demons). In that it sort of reminds me of Dead Space 2, that game was "fine", but really didn't evoke the same claustrophobic fear of the original, until I set foot aboard the docked Ishimura and all that claustrophobic fear came rushing right back.

    The use of collectibles (diaries in this case, some of which are really easily missable) for environmental storytelling also isn't a trend I particularly enjoy, especially given how the save system works: there's only a few rolling saves that constantly get overwritten, with autosaves and quicksaves using the same slot, so if you purposefully save at a certain point the game will just overwrite that save in short order. This means that if you miss something in an area you cannot return to your only option is to replay the entire level.

    Still, I'd consider it a good game as I finished it in a few sittings, which is unusual for me nowadays. I'd probably give it a 7/10, maybe an 8, if I'm feeling generous.

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  22. Since Lost Ark is unavailable in my region due to gambling laws I started another Cyberpunk 2077 playthrough.

    Boy, must I have gotten lucky with my first playthrough because I've had to redo missions so many times because of bugs I'm seriously considering just giving up at this point. Not to mention quite a few graphical glitches.

    I barely had any issues prior to 1.5, but now the game is just a mess.

    Couple of examples, helping the monk:
     

    Spoiler

    I go in, knock everyone out, but dump a few bodies in dumpsters to hide them. Game treats it as if I killed them, so the monk goes off at me for being a murderous bastard. Yay?

    Jotaro gig:

    Spoiler

    I remembered from my last playthrough that you get a bonus if you keep him alive. So I shot up the place and clubbed the MVP. Game treats him as dead.

    Had a few annoying glitches as well. Like people stuck in the floor and Jackie's motorcycle randomly being in the middle of the street (without Jackie). Also got hit (literally) by the "stuff spawns behind your back" "feature". Look around before crossing street, you know, as one does... Get driven over by car that spawned behind me. Ugh.

    The mission bugs might be ones I just managed to dodge before, since I went full stealth last playthrough.

  23. 12 minutes ago, Sarex said:

    It's not a big enough market to force that kind of changes, at that point you will just lose access to games.

    Eh, so far nothing of value is being lost. Which, really, isn't surprising given the types of games that tend to include these "mechanics". Still, would be nice to stomp this predatory behaviour out. Last I heard quite a few countries were looking into updating their legislation to deal with predatory practices in games, not the least of which being France and the UK.

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