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marelooke

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Posts posted by marelooke

  1. Do us a favor and click on "hartverwarmend" (heartwarming) on this article:

    http://www.hln.be/hln/nl/4126/Games/article/detail/1612894/2013/04/11/Gentse-gamestudio-haalt-bij-internetters-340-000-euro-op-voor-nieuw-videospel.dhtml

    Also at the bottom of this article there is a "aanraden" (recommend) button.

    http://www.standaard.be/artikel/detail.aspx…

     

    It will help D:OS get more news coverage in Belgium, and thus hopefully more backers. :)

     

    Link to De Standaard just goes to the homepage for me fwiw.

     

    Apparently there's people that find this news depressing, heh...

  2. So, I started messing around in Skyrim again yesterday.  In games like this, my tendency is to settle into particular method of play that feels "right," after which I can't really enjoy playing some other type of build.  I experimented with the game a bit when I first played it a year ago, but I just started a new character in pretty much the same vein as my favorite previous character. 

     

    So I'm back with an Argonian who came to Skyrim because he enjoys mountain climbing, and who thinks that all these Nords are nuts with all this "Dovalkin" nonsense.  (Not to mention being mostly racist jerks or outright bandits.)  They've just never seen an Argonian and a Dragon together before: clearly, I can learn Dragon-talk because we're cousins.  Archery-Stealth-OneHanded type build.  Alchemy is often my favorite part of an ES game (something is just thrilling about discovering all the properties of reagents by blindly mixing them together), but I'm going more into the smithing this time than I have in the past.  And I do like how it makes me engage more with the gameworld--  I go hunting for Deer just to get the hides, and discovering a new Mine is an exciting experience. 

     

    This install is pretty bare-- all I've got is SkyUI and a mod that makes the roads show up on the world map.  What must-have mods am I missing?  I have none of the DLC, but if this holds my interest for more than a few days, I may look into buying some of it. 

     

    I apologize in advance for being lazy but I'll refer to a post I made on the Steam forums when this very question came up.

     

    Of all those *definitely* get the unofficial Skyrim patch (and the hi-res textures one too if you use those).

  3. I have 4 DAO playthroughs under my belt and at this point, I greatly prefer DA2, even with its obvious issues. I think DAO gets stale really quick.

     

    Would that be due to the way the story is told then? Because that I can imagine, I've started a lot of playthroughs in DAO, but only finished one and this one was near completion when I abandoned it (few companion quests to go and then Landsmeet). The extreme railroading gets really annoying after one playthrough (oh, the Fade, again, yay).

     

    But I find DA2's combat so terribly boring (and immersion breaking tbh, constantly spawning enemies etc) that I never managed to get anywhere in my second playthrough even though the storyline at least was better told than in DAO (and I won't be picking up DA3 unless it gets raving reviews of people who's opinion I actually trust). I'd have greatly preferred they had taken DA:O and improved on its weak points instead of taking Mass Effect and cramming Dragon Age in it.

     

    Anyway, probably going play some Divine Divinity followed by some DA:O.

  4. For some reason I decided to pick up my unfinished second DA:O playthrough that I abandoned somewhere in 2011 (according to savegame date). Damn, I wish BioWare had gone further down this path instead of the action rpg crap that was DA2.

     

    My two major gripes were/are the number of party members (4 is too few imo) and the lack of real sidequests. Ok, make that 3 if you count the bugs (I had 8 CTDs during a 2 hour session...)

  5. google translate says Numen = god, Era = goddess :D

     

    My (paper) Latin-Dutch dictionary disagrees and this online one seems to agree with my paper one

    • Numen: divine will, divinity
    • Era: Lady, lady of the house, mistress, woman in relation to her servants
    • Aera: era/epoch
    • Aer, aeris: air (as in the element of air), also used for the atmosphere

    "Will of the divine lady" or something along those lines would be my guess.

     

    NOTE: I've studied a few years of Latin but most of that knowledge has rather faded so I am by no means an "expert"

  6. There is another option: make essential characters so much more powerful than the player that messing with them equals death.

     

    I know attacking the first bartender you came across in BG was a very bad idea (iirc he used Time Stop, among other spells that weren't even obtainable by the player in the game). And I'm pretty sure that messing with Elminster (if it was possible, it never occurred to me to try) wasn't a very good idea either.

  7. In Closing

     

    You should listen

    . And
    . And
    .
    If that is their revenge I say: BRING IT ON!

     

    Can't wait for the dancing weresheep!

    Divinity 2 story would have worked if Damian knew about Ygerna's grand design, yet he turns out to be completely clueless - rendering the several parts where he shows up throughout the game to deliver an evil speech but failing to kill the main character, absurd.

    Agreed, that was a bit too cliché to my liking, I like to pretend it happened differently...

     

    Also the ending was pretty railroaded even if you got cold feet there was only one option, while understandable from a continuity point of view it was still a bit of a bummer (forum doesn't seem to support spoiler tags so I'll leave it at that)

     

    Behrlihn was a terrible plot device, regardless whether the main character freed him or not.

    It was also pretty funny how he stuck around in your head even if you didn't set him free ;)
  8.  

     

    I'm not playing anything, because all I want to play is Project Eternity, and I can't.

     

    Yeah, I'm getting the itch to play an old-school-ish RPG, but I'm not feeling particularly inspired by any of the options in front of me.  (Or, at least, I am sufficiently deterred by the prospect of getting them running, patched, and sufficiently modded.)  

     

     

    When is Wasteland 2 supposed to be hitting the streets?  (I didn't back it, so I'm not getting the updates, but the cash I threw at Eternity was apparently enough to merit a free copy.) 

     

    I think the estimate from InXile was October this year.

     

    Oh dear, the estimate for Divinity: Original Sin is also October... I better save up my holidays, buy a bigger fridge, set up a food delivery line etc ;)

  9. Free shipping in EU and US

     

    We finally got our act together regarding shipping in the EU. We'll spare you the details, but if you live in the EU, you don't need to pay extra for shipping physical goods anymore. If you have already pledged extra for shipping and you live in the European Union, you can click on "Manage your pledge" and adjust your pledge downwards with the amount you added for shipping. So if you pledged 65$+18$ and you live in France, you can now adjust your pledge to 65$ again.

     

    Lol no, I'll just be expecting an $18 more awesome game :woot:

  10. Any characters I am stuck with tbh. That was my main gripe with NWN2, you're stuck with your party, I *really* don't want to take people that I don't like and that don't like me to go and fight the final baddy. It makes not sense at all. I mean, I really don't want a haughty insane pyromaniac around, don't bloody force her on me.

     

    There's a lot of characters I'm not too fond of,but very often it's either just my personal opinion (I can't stand zealots) or they were badly or inconsistently written. Or just too bland.

     

    There is however one character who's guts I really really hate: Anders, overdoing the overdone tormented mage by massively overdoing it, and then some (did I mention they overdid it, a lot?). If anyone can think of a character I find more annoying than him I'll buy you a virtual beer (before anyone brings it up: no, I don't think Anomen is more annoying [well, he's annoying in a different way], Anomen is actually very very well written).

  11. The only real two ways to effectively combat piracy are:

    1) Game can only be played online, and the server side is being heavily utilized. Basically, be an MMO.

    Private servers. Quite a few of the major MMOs have been/are pirated.

    2) DRM is linked to actual game code. Think the game making fun of pirates, with changed dialogue, self-erasing saves, all the fun stuff.

     

    Now why exactly don't all companies go nuts with the second method is a great question.

    Because sooner or later it's going to break and detect a legitimate buyer as a pirate. DRM doesn't bother pirates in the slightest, it only bothers actual customers. You should ask CD Project Red about that, they have some experience in that area... (which is what caused their change in stance towards DRM and gave rise to GOG).

    Ever since I played Baldur's Gate 2, which was my first infinity engine game, the names Bioware and Black Isle studios are firmly stuck in my mind and when talking about games and developers I always mentioned those names in favorable ways. Even one or two missteps cannot alter that.

    I used to be in that position, alas BioWare is well past two missteps by now.
    • Like 1
  12. What is a "scrum" in the context of game devs? Whiskey-based D&D scrums? Kickstarter finale party scrums? More green-shirt girl!! :)

     

    Scrum is a development methodology based around short iterations (sprints). One of the hallmarks of scrum are short (~15min) daily meetings with the team where everybody gives a short status update (what have you done yesterday, what are you going to do today and what problems are there, if any), this meeting is often just called "scrum" or "daily scrum".

     

    There's a lot more to it if you're interested.

  13.  

     

    Hurray!!! Now I can finally use PayPal.

    Ditto.  I'll be pledging in the next day or two.

     

    Edit:  I also love that they're going to add Weresheep into the game.  You really started something there, LordCrash.

    8)

     

    Hehe, I must admit that I did not expect that when I started that little cult... :dancing:

     

    But hey, it had worked quite well for PE with the OOoE, so why not for D:OS? :yes:

     

    I wouldn't be surprised if you ended up in game, it wouldn't be the first time :yes:

  14.  

    I'm not too optimistic about them even reaching even one stretch goal after it's funded.

     

    Well, we'll see about that. Imo the game should be stong enough to attract way more poeple than it has so far. We only have to spread the word and communicate the game and its concept in the right way. :)

     

    Must admit I'm baffled it's still not hit the funding goal yet, everybody must be broke from Torment, P:E and Wasteland I guess... Or have been living under a rock and have no idea who Larian is... Or both maybe?

  15.  

    Returned to Divinity 2: DKS. I was supposed to complete quests to clear my Log Book, I ended up with 10 new quests. It isn't always the most polished game but I'm having fun wich is the most important thing for me. I'm at the Orobos Fjords running (teleporting) around, trying to wrap things up before I go to the Hall of Echoes. After that, I'll play the expansion.

    I've been willing to give that game a try but I still haven't finished any of the original Divinity games. 

     

    I finished D2 before ever touching the first ones, starting on a playthrough of Divine Divinity now (meaning I'm concurrently playing through Fallout: New Vegas, Planescape: torment, NWN2 and Divine Divinity, switching as my fancy strikes me).

     

    I should add the UI is still the one thing that keeps me from playing NWN2 for any length of time, I actually had a setup that worked well for me way back in the day, but then they patched the game to "fix" the complaints about the UI and I've never managed to really configure it to my liking again. On that note, PS: T has a pretty bad UI as well, I'll take the one from BG/IWD over the one from PS:T any day.

     

    Actually bothered to finish 3-4 quests in Divinity 2. Starting to feel a bit overpowered right now. Currently at level 28. I've taken a few skills in magic but mostly just boosting passive skills that helps me in melee combat.

     

    Let me just add that I like the music very much.

     

    I actually switched it to easy once I had to start fighting in the flying fortresses (i don't think I ever have done that before), the huge number of stuns and knockbacks combined with the sheer amount of enemies turned those places into a really un-fun experience for me on normal, maybe if I had invested more in summoning it'd have been more doable, I dunno, winning/surviving fights just seemed too random.

     

    Btw, the "overpoweredness" takes on new levels in the expansion.

  16. Finished Divinity 2: Flames of Vengeance.

    It was decent, though the total lack of any dragon flying action before the ending was a bit of a bummer, especially since said ending wasn't particularly easy (well, the dragon bit wasn't, the bossfight was). I know they didn't manage to put in a few areas due to time constraints (I have the anthology lying here with the developer's journal ;)), wonder if those are somehow accessible with the developers console...

     

    So now I've returned to my PS: T playthrough, just managed to become a wizard so still not exactly far in I'd think. Wonder if there's any use putting more points into intelligence past 19? Or should I start upping my charisma? I went with maxing int/wis at character creation then stuffing the leftover points in charisma fwiw.

  17.  

    Update 8: Announcements, Single Player and Dropping In, Talents and Traits

     

    One of the best updates so far, riddled with references to and quotes from other games and literature, have fun. :)

     

    :bow:

    Cool update.  The fact that they mentioned that you can play as two male or two female characters hopefully also means that I can change their roles.  Hopefully this means that rather than having a buff dude warrior covered in armor and a sultry vixen ranger showing skin and cleavage, I can have a female warrior covered in armor and a dashing male ranger showing of skin and ...  I'll leave that to the imagination.  Anyway, if the system is anything like Divine Divinity, then the starting "profession" won't have much bearing on the game other than starting stats and I'll be able to build both characters any way I want to, that's what I'm expecting, anyway.  Hopefully the armor sets for female character will include actual functional armor, rather than just leather bikini, chain bikini, plate bikini, and Princess Leia style bikini with comically massive single pauldron.

     

    There actually was some uproar over the female's cover art clothing on Larian's forums. I haven't played Divine Divinity (yet) but in Divinity 2 female characters have "real" armor. I guess it's a bit unfortunate they decided to go the populist route with the cover art. Then again, I always think of leather thieves "armour" more as comfortable clothing than real armour, and some cleavage is definitely going to pay off when running into a male guard... (better hope he's not gay though ;) might just backfire in that case)

     

    On a related note I always think it's funny how people really can't roleplay a female character but have no issues roleplaying orcs, demons, elves, fae or whatever...as long as they are the same gender as the player playing them... A discussion about this is what resulted in the "you can play whatever gender you want" announcement. I'm not sure I'm really happy about them giving in on this front, it was already possible to have the "other" character be controlled by the AI (so it'd just be another henchman in dialogues etc, still fully controllable in combat of course) and I worry that accounting for two same gender characters might have an impact on storytelling.

  18. Just finished Divinity II: Ego Draconis and started Flames of Vengeance. Having some serious stability issues with the expansion though.

    I also made it to Old Owl Well in Neverwinter Nights 2, the goal is to finish the expansions this time (especially Mask of the Betrayer which I quit partway through the first time and I can't remember why...)

  19. I had never played Divine Divinity, and just stumbled upon Larian Studios and this game, and I was sold on it pretty darn quick. Why? Mod Editor like NWN/NWN2's, and a great turn-based reactive isometric game. Until PE comes out, this will be my bread and butter.

     

    Keyrock: Yep, that update is hilarious and very revealing of what kind of game DoS is. I recommend it to all CRPG-lovers out there. :)

     

    EDIT: I also picked up the HD-enhanced Divine Divinity on Steam recently, and it's really great.

     

    Larian was selling the Divinity Anthology recently, the boxed version certainly was worth it, whether the digital one is worth it is a personal choice of course. I do know their margin on the box was pretty much nil though.

     

     

     

    Larian is a Belgian company from Genk, but there work people from all across Europe/the world. :yes:

     

    They're from Gent (en: Ghent) actually (the difference is ~150km ;) ) a city you definitely should to visit if you ever find yourself in Belgium (disclaimer: I might be biased as I live there).

     

    Nice, I was in Belgium last year for Tomorrowland. Awesome country, great food and friendly people :)

     

    Awesome, that's like right where our company's office is (alas, no free tickets ...  :(  )

     

     

     

    Larian is a Belgian company from Genk, but there work people from all across Europe/the world. :yes:

     

    They're from Gent (en: Ghent) actually (the difference is ~150km ;) ) a city you definitely should to visit if you ever find yourself in Belgium (disclaimer: I might be biased as I live there).

     

    I'm sorry, mate. But it was only a typo (though a bad one).....  ;)

     

    I forgive ye this one time, blasphemer! But only because of the awesome sheep! ;)

    • Like 2
  20.  

    So sorry if this has been brought up before but the search feature is not working well for me.  I'm sure its my fault entirely.

     

    But with the whole kickstarter thing being such a success and a recent interview I read from Obsidian about how Atari hampered them so badly, is there any chance of a Bloodlines sequel.  Its one of few games that I can count on one hand that I've played more than once.  It may have done badly then but with todays backing and vampire popularity, I think one done withouit a publisher being an absolute pain in the arse would be amazing.

     

    Close to none, WOD belongs to CCP and they make their own games (MMO).

     

    It is, as far as I can gather, also on the backburner at CCP, they are already running two MMOs (in the same, shared universe) one of which is due out soonish (the other has been running for 10years already).

     

    CCP is one of the few companies producing MMOs that can count on at least some interest from me as I consider them the least likely to produce another tired EQ/WoW clone and actually *really* innovate. They sure have the track record (EVE is unique as a MMO and one can hardly consider a MMO that is celebrating its 10th birthday and is still growing a failure...). Alas they also have a track record for writing pretty awesome lore and then utterly failing to do something with it ingame (though admittedly, they are working on it).

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