-
Posts
1544 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Posts posted by marelooke
-
-
Vault 88 Power Armor workshop
Vault 119 Power Armor armory
Vault 119 cafetaria
Atom Cats garage
Jamaica Plain
Misty weather
-
1
-
-
Just cruisin'
-
1
-
-
Which quest was it?Just got finished with my annual Bethesda binge where I play 20 to 40 hours of a Bethesda game within a single week until I encounter a quest breaking but and give up. I spent about an hour trying to force the dang quest forward with console commands before I threw my hands up, deleted my save, and uninstalled.
The dungeon by Dawnstar. First a door wouldn't open so I toggled culision and walked through it. Then a scripted sequence bugged out and I tried to force the quest to the next stage and got stuck in a dialog. Finally, I gave up.
Do you have the unofficial patch installed? If not, you really should grab it (goes for *every* Bethesda ES/FO game btw). I can't recall having any game breaking issues once I installed that (well, not in Skyrim anyway)
-
1
-
-
On that note, I wish games (singleplayer shooters especially) had difficulty settings more like Metro 2033's, where playing on the hardest difficulty means both the players and enemies have like no HP and die in only a couple of shots.
I think S.T.A.L.K.E.R. already worked this way. Ironically it's one of the things that actually made the game easier on harder difficulties...
My clanmates in Warframe tolerated me during an Eildolon (actually a Tridolon) hunt. It's funny how even with 5 years worth of gear there's still stuff I lack the proper equipment for to perform really well (lack of experience obviously didn't help any either
)
-
1
-
-
It's Vice, they're a corporate stooge so long as it's the right corporates. They'd also be concerned saying anything that might put gamers in a positive light lest said gamers turn out to have 'gator' at the end.
Yeah, quite obviously so. There's so much wrong with that article...
To comply with the General Data Protection Regulation—or GDPR—in Europe, Redshell began encrypting IP addresses and Steam IDs
Just...no...that's not how the GDPR works. Encrypting information you don't have the right to collect in the first place doesn't suddenly make you GDPR compliant.
It's also funny that they mention it not being in the EULA for at least one game, as if it being in there would have somehow made a difference. Afaiu (ianal) you need explicit consent for the collection of any personally identifiable data, these things being hidden in EULAs nobody reads that are written in legalese being exactly one of the things the GDPR was designed to combat.
The entire thing seems like a massive GDPR violation and given the speed with which it was dropped it seems as though the companies involved (or their lawyers at least) are well aware of it...
Could be pretty interesting if someone decided to take this to court. Preferably a German one as they're seemingly quite fast and keen to set examples when it comes to privacy given ICANN was one of the first to lose a case about the GDPR for requiring more data than they strictly needed.
EDIT: typo
-
2
-
-
being a fallout 4 and skyrim/skyrim-se mod using gamer forced to use steam, the auto update "feature" that i can't really turn off... is incredibly annoying. and if i happen to start up skse64 without making sure steam is already running (otherwise it auto updates on the spot when steam autoruns, causing me to update all my mods usually taking a few hours if i'm lucky, assuming/hoping that all those mods i'm using actually have the correct updates available), and simply doing a boatload of mod updating might just bork my current savegames then and there, or i might be waiting several days for the next version of skse to be released. nothing good has come of using steam for fallout4 or skyrim, for me quite the opposite.
What mods do you use that require so much time updating when Steam bumps a version? Only things that come to mind for me are SKSE and the stuff depending on it, which I think are three or four mods. Still, having to keep a backup exe around and/or waiting for SKSE to update everytime Valve touches that creation club crap is hellishly annoying.
-
Across Reddit and Steam forums, a few people are getting up in arms about Redshell, a tracking program that game developers use to see how well their advertising is working. To customers, Redshell represents yet another uninvited invasion of digital privacy. And while people on gaming forums being upset isn't unusual—and Redshell itself seems to be mostly harmless—developers are dumping Redshell with unusual speed.
The snowball started a week ago with a post on reddit about Holy Potatoes! We're in Space?!, a space exploration game. Within a couple of days, these small potatoes had started to grow as other users found the Redshell analytics program installed on their own games. General paranoia and frustration over digital privacy rights and surveillance fueled the spread of the post into other gaming communities. The list expanded into a Google spreadsheet that included games like Civilization VI, Kerbal Space Program, and Elder Scrolls Online.
Seems like something people shouldn't be too surprised at.
"tracking" "mostly harmless", those don't belong in the same sentence without a negation.
-
3
-
-
Fallout 4 is available on Xbox Game Pass so I'm playing that with mods. Looks a wee bit better on the 1X compared to the PS4 version. It's a bit of a bummer that mods disable achievements/trophies. It's still fun to try out mods though, the PS4 version doesn't really allow external assets so the mods are pretty limited there.
I wonder if I'll ever build myself another PC. :/
If you want to really mod Fallout 4 you really should (on that note, there's a mod that re-enables achievements...requires a dll so no go on consoles). Doesn't even need to be that powerful, the core of mine is still a first gen i7 and it handles pretty much everything just fine. Just loading times suffer a bit here and there (might also be due to lack of SSD).
-
I'm so smart...
(and no, I didn't use any mods, cheats or exploits for that)
-
1
-
-
Played through the new Warframe update. Was about what I expected but I haven't boarded the hype train for Warframe in a loooong time so unlike a lot of others I wasn't disappointed
Though it made me wonder what a good writer could do with the Warframe universe...
-
Played Monkey Island 1,2,3 back in the days. 2 was the best and the weirdest.
Briefly played Monkey Island 4 on the PS2 in 2001 but it didn't grow on me so I left it unfinished. Haven't played any Monkey Island games since then.
Btw, for those of you who are interested in the Prey: Mooncrash DLC:
And then rinse and repeat... I'll wait for a sale.
-
Hmm, Forza Horizon 4 up for preorder. It's set in the UK and apparently will finally have a track editor, then again that's what they said about FH3 as well and we know how that turned out, so we'll see about that. Now if they do something about the atrocious AI and give us a bigger map... (and get rid of the offroad garbage). Oh, and maybe fix that POS that is the Windows Store... (which arguably isn't a problem of the game, but hey, if you are only going to release through that it better not be a steaming pile of garbage)
A few more releases and they might even catch up to the features TDU had all those years ago. You know, the ones that mattered, the gameplay features, not the graphical stuff MS prefers to make a big deal out of.
-
Wait a minute...that looks like a story mission? Did you get hit by an acute case of masochism?
-
Assassin's Creed Odyssey has made me surprisingly interested of the game and it may become thrid Assassin's Creed game that I actually play through.
Beyond Good & Evil 2 seems interesting, but it seems that it will take 2+ years before it is out, so there is still at least couple E3s to give same statement
I hoped more information about Cyperpunk 2077, as it was 2012 when they announced that they are making it, so even though CD Projekt RED worked mainly on Witcher 3 until 2016, I hoped bit more than that it is Cyperpunk game. Hopeful they will showcase it more behind the scenes and we get more information about it soonish, but I would not be suprised if we need to wait to next year's E3 to learn more. EDIT: they have revealed BTS that game is FP, which isn't my favorite perspective in RPGs, but we will see how well it will work.
First person could work but then don't do stuff like this: "Gameplay is in first a first-person perspective, but switched to third-person during a cutscene." Maybe they'll add the ability to switch, I could get behind that.
Also "You play a character named V (as in the letter)." had me go "Rrrreallly?"
-
So... Prey DLC is a roguelite.
That requires the base game to play.
A roguelite.
That's not in any way stand-alone and requires the base game to play.
... But why though? Where's the major overlap of 'Immersive sim with deep lore and story to tell' fans and 'Roguelite' fans?
Edit: Oh and it's on constant timer. In a game which required systematic exploration and slow, meticulous approach to combat.
I mean... I appreaciate Arkane experimenting, but ... Why though?
I'm not sure if it's Arkane experimenting or Bethesda requesting something and Arkane doing the best they can with it...
Especially since there was mention of an "upcoming multiplayer mode". For Prey. Really? I mean, really?!?!
Yeah... about that, if Betbesda was going to be honest with you, they'd tell you they know that people are going to treat the game as a battle royale setting. The map is overly massive but that's not going to stop people from nuking where you're at. People are smart and will find ways to find players to troll. It's not even a question, it's just common sense.
A couple dozen players on a map, most won't want to work with anyone. You're not likely going to bump into someone who doesn't want to eliminate you to get you out of the way or loot you or whatever. They don't need a reason.
So yeah, it's just gonna be horrible and they already said you can't run your own server or pick what server your on so... that settled that. Unless you have friends to play with, you're going to be at a massive disadvantage. It's just not very smart to play this game alone, Todd Howard said it but in a much nicer way lol
I don't really understand who they're aiming the game at. Most people that buy it "because Fallout" will probably quit sooner than you can blink and once only the jerks are left they too will probably look for greener pastures... And the first category might feel burned enough that it'll cut into their initial sales for FO5 (and/or TES VI).
And that's assuming the game isn't a technical wreck on release to begin with. Will be interesting how Bethesda would handle that without modders to fix their crap...
-
The car better talk too!
...I finished Fallout3 due to IP only, didn't touch fallout4...
Uh.. did you miss Fallout: New Vegas? Because if you did.. boy, do you have something to look forward to!
I have a deep deep dislike for Fallout3 as it kept me from playing New Vegas for too many years. I must say that I wasn't an Obsidian lover until post Project Eternity kickstarter. I played couple of their games (Kotor, NWN2) and I saw them as creative but unpolished Bioware wannabe, oblivious to the time constrains and bad deals. Going through they catalog and learning more about them was quite a ride. New Vegas is probably my fav RPG in many years and a showcase of what Obs is capable of.
Did I understand correctly that Fallout 76 is online only? Multiplayer only?
If so count me out. Not my kind of thing. If wanted to interact with real people I'd go to a bar!
From what I understood: yes. They said you can play it solo but they didn't say you can play it offline. From what they showed the game seems to be focused around competion/coop.
You can probably play it solo, just like you can play World of Warcraft solo... Doesn't look worth playing from where I stand, but hey, you never know.
I'm waiting for them to get to the "alternative" part.an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life...
Hehehe, I was just thinking the same...
-
The Prey DLC sneakily got released!
It's called Mooncrash and the more I read about it the more disappointed I get. I'll get it anyway, eventually, and maybe it'll be good but...I dunno. Rogue lite escape the base stuff with "multiple playable characters" wasn't what I was hoping for.
Oh of course, "upcoming multiplayer update" now it all makes sense.
The one time I'm actually eagerly awaiting a DLC and when it releases I'm like...: I'll wait for more reviews and/or a sale.
EDIT: yes, the more I read about this the more I'm thinking I'm going to give this a pass.
-
2
-
-
Meow!
Messing around a bit with captura mode
-
I guess Agony could just be a bad game, but It feels like it's getting trashed for what it depicts.
People loved Diablo, the Souls games, and all sorts of other ****ed up games. This game seems like Amnesia in the pits of hell.
Is this simply a case of it being okay of showing men suffering eternal torture and not the female form? That is the gist I'm getting, but I don't really know what the cut content is.
From what I've seen it's mostly getting flak for the censorship, the voice acting and the gameplay generally not being very good (annoying and repetitive puzzles, clunky controls and the spacing of the save points being hit and miss).
-
I bought it, I tried it for an hour or so and i must say I requested my first refund in my life, It really is not my cup of tea
Judging by the reviews you are far from the only one feeling that way. I'll keep an eye on it to see whether they turn the game around as the premise definitely sounded promising...
-
The Secret World has, by far, the best writing and most interesting world of any MMO I've ever played, but, as mentioned, the gameplay and combat are abysmal. TERA has, by far, the best MMO combat I've ever experienced, but the world, characters, and quests are all super boring. Also, that game is just creepy with the whole loli thing. If we could just get the combat design team from TERA and the writing and world design team from TSW together and get them drunk...
As an aside, did anyone here ever try that Russian MMO that Obsidian worked or consulted on or whatever they did? I think it's called Skyforge.
Afaiu they only worked on the art. Skyforge, it feels to me, is kind of a mish-mash of European and Asian MMO styles. It uses a combination of maps that feel like "regular" MMO maps where you progress through quests pretty much like a regular MMO, except that these are repeatable. Story parts also take you through these. The other part are instanced missions that you grind over and over again (and which scale, the open world maps don't). Initially it had a relatively interesting storyline and progression system, both were however scrapped at some point for whatever reason.
The story was still just gone last I checked and the skill tree has been replaced by grinding events for currency like things that you can buy bonuses with or something shallow like that.
The combat was pretty fun and the different classes did actually feel different enough form eachother. I did "ascend" last I logged in which opens a lot more possibilities combat wise (you get to switch between other class' abilities and stuff) that I didn't really play with (you start as an "Immortal" and your aspiration is to become a full fledged "God" btw)
I feel the game leans more towards the Asian grinder than the Western MMO in the end. Ultimately I felt that game got way too repetitive way too soon and when I last logged in it seemed like the monetization had become very aggressive as well so that second time didn't last long at all.
Unrelated: I tried TERA and I didn't get what the praise for its combat system was all about, I think Guild Wars 2 has a better action oriented combat to be honest.
-
I joined the dark side and gave WoW a try. The starter pack is free after all. Through perseverance, I made it to level 7 before I gave ip. I was bored mindless and regretted the 30+ gb download. At least it didn't cost me any money
edit: still, it's better than Black Desert Online which I tried when they had a free weekend. Spend triple the time on the character designer than I did in-game, only making it to level 2 before uninstalling.
I'm not surprised, really. The second 'M' in MMORPG doesn't mean much anymore (and the last three were canned ages ago in WoW's case). When I started playing WoW I was just hanging around questing with others within a few hours and I didn't exactly look for it (I'm well to asocial to just hook up with randoms). Nowadays starter zones are mostly empty, quests are boringly easy and streamlined to a fault and getting to the level cap is a solo-affair that you just get over with as fast as possible so you can participate in the "end-game" rather than something to be enjoyed in itself.
If you're not into raiding or competitive PvP then WoW, I feel, has very little to offer anymore.
Kungen (a rather (in)famous player from the Ensidia guild, a top tier guild from the "old" WoW days) has a pretty good video about why MMOs (and WoW in particular) are pretty terrible nowadays. (He also complained about current day WoW being pathetically easy, which he demonstrated by, having not played WoW for many many expansions (think he quit in Cataclysm or so), ripping through the "hardest" content in a matter of weeks)
Like Kungen when I started playing (not in vanilla, but in TBC in my case), I didn't even know about raiding, I pretty much just wanted an RPG that would never end. I got dragged into dungeons by my guild leader, ended up loving the hell out of it and got invited to my first (real) raid fight by someone I met while I was doing dungeons when I was levelling up, they were short a few people and I'd shown to be somewhat competent (the boss was The Lurker Below in Serpentshrine Caverns, if anyone cares). After that I started trying to get into a raid guild, ended up in one of the top tier guilds on my realm that was just getting started and the rest is history.
I don't necessarily agree with all of his points. I can see his point about BDO providing play time and it did seem to have interesting mechanics, but I disagree about the game being any good, it's just another boring Asian P2W grindfest from where I stand (also doesn't have any form of community building like old WoW had). If he'd used EVE as an example I'd have been on board though
But like him I ended up quitting WoW once I noticed there really wasn't anything in the game anymore outside of raiding and the raids, at that time (Cataclysm), weren't particularly fun. I gave it another go last year, but nothing's really changed.
This seems misaimed, since level 7 is like 15 minutes of playtime and it wouldn't have been that different in vanilla. I know, since I got bored and left at level 19 back then and didn't give the game another try until Wrath. If you don't have friends along, WoW will always have a terrible and boring first experience.
That is only sort of true, since I played through most of the 2nd Blood Elf starter zone (Ghostlands) with a group that spontaneously formed, so yes, that's higher level, but only barely (Ghostlands is level 10-20 according to Google). Moreover I did pretty much the same the second time I passed through there with my Paladin.
However most of the road to 70 was solo (excepting I spent a lot of time in dungeons, especially my paladin which I leveled as tank through dungeons) although there was almost always banter/talking in map chat. Barrens chat might have been infamous (at least Horde-side), but the dead silence everywhere last time I tried the game I find a lot more jarring.
Starting WoW back in January 2005, I played for the included month, made no friends, and quit at the end of that month (hit level 40 on the last day, the level cap was 60) since I had no reason to continue. The experience being painfully dull when played alone, that's not a modern MMO thing.
There's a big "but" attached though. A couple of months later I tried again, got to the level cap, and more importantly, a couple of people went out of their way to befriend me. Through networking, I ended up with a small core of players where I could reliably log in and find someone to group with. This was to everyone's mutual benefit as the pool of players who happened to play at the same time and on the same server was naturally very limited. And for what it's worth, this core eventually evolved into a guild that I'm nominally still involved with today (despite me not having played for over a year now and being on-and-off for the past 5-6 years)
This is the part where modern WoW is different - there's no longer any reason to manually form groups, with everything being automated. In addition, the player pool is no longer just the people on your server, but everyone in your region. You have 200+ times the number of people to potentially group with, and those people are selected at random. As a result, the people you group with are people who you will likely never ever see again. To make friends in this kind of environment is not something that happens naturally anymore. What's more, that added anonymity means bad behaviour no longer has any consequences beyond the immediate, the anti-social jerks no longer have the slightest reason to maintain any veneer of pleasantness.
TL;DR: MMOs need friends to be any good. Back then you could either start playing with friends, or make friends while playing the game in order to do so. Now, you more or less have to start with friends.
You said it better, than I could. You said all the reasons, why I have stopped to play (M)MO's. Anonymity and rising asshattery ruined these games for me.
Indeed, that is pretty much what I was trying to say as well. Most of the things I managed to achieve in that game I did due to meeting people while doing other stuff:
- my first real raid boss I got invited to through a Priest I met while I was leveling
- I managed to get into a top tier raid guild (on my realm) with no raid experience (barring the above) because I happened to have played with their dps-lead through a bunch of dungeons just prior to sending in my application
- most people you regularly did dungeons with you ended up "knowing" as the same people would be around at about the same time. Moreover due to how you had to hike to dungeons etc etc there was a lot more talking before and during dungeon runs in general
- people were generally better behaved. Being a jerk would just get you blacklisted from groups. This included leaving groups when things didn't go smoothly immediately, throwing tantrums, loot stealing etc.
- I also find that people tried a lot more to improve as a team in those days. Now the first sign of adversity people leave the group and just queue up again with no consequences. Doing so in pre-LFG WoW on a regular basis would just mean you'd get shunned in short order. Nobody likes a quitter (especially not with the time required to set up a group etc.). This is also one of the reasons Cataclysm tanked, they tried to make heroic dungeons hard again, without taking into account that the social dynamics just weren't there anymore, resulting in queue times of like 2hours as DPS with the tank leaving within 5min because he felt the healer was crap...
- most people you regularly did Batlegrounds with (or against) you ended up knowing, resulting in much more fun fights where social dynamics mattered (eg. you'd focus fire enemies you knew were a danger)
- PvP at dungeon/raid entrances (even on PvE servers, yes)
Another thing I dislike about modern WoW is just Cataclysm. They redid the entire world, destroying all the nostalgia that was there (The Temple of Atal'Hakkar is a prime example in my mind, I *loved* that place and it was proper hard for a group of rookies). I feel they should just have updated everything but left what was there in place.
-
I joined the dark side and gave WoW a try. The starter pack is free after all. Through perseverance, I made it to level 7 before I gave ip. I was bored mindless and regretted the 30+ gb download. At least it didn't cost me any money
edit: still, it's better than Black Desert Online which I tried when they had a free weekend. Spend triple the time on the character designer than I did in-game, only making it to level 2 before uninstalling.
I'm not surprised, really. The second 'M' in MMORPG doesn't mean much anymore (and the last three were canned ages ago in WoW's case). When I started playing WoW I was just hanging around questing with others within a few hours and I didn't exactly look for it (I'm well to asocial to just hook up with randoms). Nowadays starter zones are mostly empty, quests are boringly easy and streamlined to a fault and getting to the level cap is a solo-affair that you just get over with as fast as possible so you can participate in the "end-game" rather than something to be enjoyed in itself.
If you're not into raiding or competitive PvP then WoW, I feel, has very little to offer anymore.
Kungen (a rather (in)famous player from the Ensidia guild, a top tier guild from the "old" WoW days) has a pretty good video about why MMOs (and WoW in particular) are pretty terrible nowadays. (He also complained about current day WoW being pathetically easy, which he demonstrated by, having not played WoW for many many expansions (think he quit in Cataclysm or so), ripping through the "hardest" content in a matter of weeks)
Like Kungen when I started playing (not in vanilla, but in TBC in my case), I didn't even know about raiding, I pretty much just wanted an RPG that would never end. I got dragged into dungeons by my guild leader, ended up loving the hell out of it and got invited to my first (real) raid fight by someone I met while I was doing dungeons when I was levelling up, they were short a few people and I'd shown to be somewhat competent (the boss was The Lurker Below in Serpentshrine Caverns, if anyone cares). After that I started trying to get into a raid guild, ended up in one of the top tier guilds on my realm that was just getting started and the rest is history.
I don't necessarily agree with all of his points. I can see his point about BDO providing play time and it did seem to have interesting mechanics, but I disagree about the game being any good, it's just another boring Asian P2W grindfest from where I stand (also doesn't have any form of community building like old WoW had). If he'd used EVE as an example I'd have been on board though
But like him I ended up quitting WoW once I noticed there really wasn't anything in the game anymore outside of raiding and the raids, at that time (Cataclysm), weren't particularly fun. I gave it another go last year, but nothing's really changed.
-
What the heck is Warframe and why am I just hearing about it?
It's a f2p third-person action rpg. It can be played solo or co-op. It's fun as hell for killing some time and you really don't need to spend a dime on it. It was developed by Digital Extremes, the same people who made Dark Sector and The Darkness II.
The Darkness 2? Well darn, I never realized.
You forgot two kinda known (and I like to think, relevant) games they co-developed though: Unreal and Unreal Tournament. So Warframe's gunplay is kinda on point, as you would sort of expect knowing that.
-
1
-
What game did you bought last?
in Computer and Console
Posted
To be honest (and I did try the same things) otherwise they'd just have had to script a game over or something like a hard reset back to the beginning, doing that would have kind of killed the start imho.
It also stands to reason that no sane human would try to smash the glass of his/her own balcony door/windows without proper justification ("the door was jammed" probably wouldn't fare too well with the landlord). Trying to smash that window straight away is, let's face it, a very gamey thing to do.
That said, there was only one other place where I felt the game was just blocking me from doing something, "for reasons" and that was
getting into the closet in the IT division