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marelooke

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Posts posted by marelooke

  1.  

     

    The worst thing about the split is arguably how many other MMOs blindly copied the same model, resulting in both factions of their much-smaller games being complete graveyards of people who can't play alongside each other. The games might have failed anyway, but it certainly would accelerate the death spiral. Just desserts perhaps, but it boggles the mind that developers of a new game in a saturated niche could think that splitting their players and not letting them meaningfully interact with each other is a good idea.

    If you want PvP in a game like most of them, you'll need factions to drive it, though you can work around that I'd imagine via merc companies or something else. Not sure that would really effect much of a MMORPG's death, though. Is it a problem to just play the same faction as your friends and just have alt for the other side ?

     

     

    Or you do it the EQ2 way: have two factions for story purposes but let the players play together during general gameplay. Enemy faction NPCs are KOS but players can do whatever they want (which made some quests interesting as you might have to hike through an enemy capital to help someone or run into NPCs that are hostile to only some in your group).

    You can even betray your faction (which means losing your class: going from Good to Evil, for example, a Warden would become a Fury) and there's even a hub for people in between factions (or you can just stay factionless, though I never did the betrayal thing so the specifics of it I don't know either. It's a huge rep grind, that much I know)... The betrayal thing wouldn't be relevant in WoW due to how they just have the same classes on both sides nowadays, in EQ2 otoh it is the only way to have a Dark Elf Warden (since Dark Elves are an Evil race so can't pick warden on character creation).

     

    I don't remember how PvP worked, but having it faction based wouldn't be such a big deal though given how both factions had different classes it would be an interesting balance exercise. Mercenary companies, as you suggest, would also work. Or the Guild Wars 2 way: World vs World (which would translate to Realm vs Realm in WoW-speak) would be an interesting way to go for a game with the population to sustain such a thing.

     

    The reputation grind of the betrayal questline wasn't that bad. Having to camp named mobs on the other hand was. You could spend weeks waiting for the right mob to spawn even if you farmed it every day due to ridiculous spawn times and chances - either a mob only spawed once every X amount of time or it spawned in a couple of minutes with a sub one percent chance of spawning the right one.

     

    Oh, and there was no PVP in EQ2 for over year. It got patched in later, first as open world only, later with some WoW style battlegrounds, but neither Sony nor Daybreak were ever captable of overcoming the big problem of EQ2 PVP: It was bolted on due to how popular World of Warcraft was at the time.

     

    It turned out to be impossible to balance what with EQ2's 24 classes, faction class restrictions, alternative advancement paths, quest buffs (that even carried over into battlegrounds) and an equipment and stat system never meant for PVP.

     

     

    Since I mained a Warden I never had issues in PvP, making my team basically immortal might have had something to do with that *cough* ;)

     

    But yeah, PvP was an afterthought and they were always honest about not balancing around it, which I think more developers should do (*cough* Blizzard *cough*)

     

    I always hated the idea of balancing in MMO's, because it basically handicapped the developers from introducing new classes and content.

     

    I agree. And PvP tends to imply (excessive) balancing, which usually ends up with all classes being practically the same and talent trees being reduced to mostly a cosmetic thing (see World of Warcraft, though they figured that one out and just axed that part).

  2. The worst thing about the split is arguably how many other MMOs blindly copied the same model, resulting in both factions of their much-smaller games being complete graveyards of people who can't play alongside each other. The games might have failed anyway, but it certainly would accelerate the death spiral. Just desserts perhaps, but it boggles the mind that developers of a new game in a saturated niche could think that splitting their players and not letting them meaningfully interact with each other is a good idea.

    If you want PvP in a game like most of them, you'll need factions to drive it, though you can work around that I'd imagine via merc companies or something else. Not sure that would really effect much of a MMORPG's death, though. Is it a problem to just play the same faction as your friends and just have alt for the other side ?

     

     

    Or you do it the EQ2 way: have two factions for story purposes but let the players play together during general gameplay. Enemy faction NPCs are KOS but players can do whatever they want (which made some quests interesting as you might have to hike through an enemy capital to help someone or run into NPCs that are hostile to only some in your group).

    You can even betray your faction (which means losing your class: going from Good to Evil, for example, a Warden would become a Fury) and there's even a hub for people in between factions (or you can just stay factionless, though I never did the betrayal thing so the specifics of it I don't know either. It's a huge rep grind, that much I know)... The betrayal thing wouldn't be relevant in WoW due to how they just have the same classes on both sides nowadays, in EQ2 otoh it is the only way to have a Dark Elf Warden (since Dark Elves are an Evil race so can't pick warden on character creation).

     

    I don't remember how PvP worked, but having it faction based wouldn't be such a big deal though given how both factions had different classes it would be an interesting balance exercise. Mercenary companies, as you suggest, would also work. Or the Guild Wars 2 way: World vs World (which would translate to Realm vs Realm in WoW-speak) would be an interesting way to go for a game with the population to sustain such a thing.

    • Like 1
  3. Doesn't seem like it:

     

    Early review

     

    "Each archetype also contains a different set of skill trees, with a variety of different skills to experiment with."

     

    I think you misunderstood some info, from the video below it seems you start with 3 abilities:

     

     

    The UI in the demo doesn't seem to leave any room for more than three skills though. Hasn't really bothered me so far but then again, it's only a small part of the early game.

  4. Destiny 1 was fun once the complete edition was out. The multiplayer was fun, so were the Iron Banner events where I would teach high level players a thing or two. With Destiny 2 people expected a sequel. What they got instead was basically the same game and once they found out that the multiplayer was 4v4 instead of the original 6v6 the game died in its own crib. One month after Destiny 2 was out people had already left the game, even those who had active clans and such. Guess most of them moved over to Warframe which does everything better, is free and gets constant updates.

     

    I really like Digital Extremes because of The Darkness 2 and I am happy to see them alive and well. :)

     

    Didn't know DE was involved in The Darkness 2 (which I enjoyed) until someone on these forums pointed it out but I sure as hell knew they were involved in UT99 ;)

     

    Also, thanks for getting that song stuck in my head again, arrrrrrghhh!

    (oh, and if you want to see the entire TennoCon demo, I linked it a few pages back in the thread ;))

     

    And yeah, pretty darn proud to be a Warframe Founder, it sure has been one hell of a ride :)

     

    As to Destiny, never cared for it as I was already playing Warframe and, well, Destiny didn't seem to offer anything for someone already invested in Warframe...especially knowing Destiny had an ... "end", which seems...weird, for a MMO...

  5. Relax ya'll, my internet barely reaches 1 Mbps but I still game!

     

    Yup, took me 24 hours to download Warframe but it's okay.

     

    I miss the times when MMOs would just stream content as you played. It's funny how technology always seems to inevitably move backwards in some aspects...

  6.  

    New Prey update.

     

     

    We're so excited to release the first free update to Prey: Mooncrash, which is live now! Enjoy spicing up your operators with The Elder Scrolls or The Evil Within skins, destroy Typhon with engraved weapons, and dress up your mimic pets in a striped top hat or a bamboo hat!

     

    Wow, this is EXACTLY what I wanted! :>

     

     

    Ah, they're preparing for the multiplayer DLC monetization, I see...

     

    Is your social media account/presence formed around your employment or is it formed around your private social life within the public sphere? When someone represents others, those others tend to want their representative to be accountable. She was a loose operative, leveraged her position, crossed some lines, didn't have the sway nor tact to have a "tenured" position within her company. Maybe they should have reeled her in, but maybe termination was their best solution to end her rogue representation.

     

    She writes: "The attempts of fans to exert ownership over our personal lives and times are something I am hardcore about stopping. You don't own me, and I don't owe you."

     

    Which I totally agree with. In the age of social media I think people need to be ever more careful not to entangle their personal lives with the purviews of their work-place, less they find their personal lives beholden to their employer, or even worst the customers/fans that their employer is beholden to. She didn't build her presence to deliver the freedom she desired, she built it represent on behalf of those who did not even nominate her. There lies the crux of her problem. Having a tendency to engage vitriol with your own self-righteous flavor (perhaps even at times justified) is merely the spark the burns down the web she helped spin. I think there is a lesson in here for all professionals who need not learn the hard way.

     

    I'm not sure if you saw the conversation that got her fired, because various "journalists" (eg. RPS, Kotaku and some other place) decided to entirely mischaracterize what happened. Not sure why they'd nuke their own credibility like that, since everything that happened is out in the open as she didn't even try to attempt to salvage the situation by deleting her tweets.

     

    If you tweet about something (*anything*) you should expect people to respond, it's a public platform. You should especially expect Youtubers for the game company you work for  to respond if you add to an AMA about said game that you did earlier. This makes what you say implicitly about your job (whether you are on the clock or not): you have made yourself known as an employee of that company, talking about work related stuff. Ergo: you represent your employer now.

     

    Deroir (the youtuber that responded) was about as polite as you humanly can be, whether what he actually said held any water is another thing, but she immediately went on the offensive in a very rude way and just got ruder and ruder while the people involved and calling her out on her behaviour stayed extremely polite (hard to believe maybe, as this is the internet). She also started playing the "woman in tech" card for absolutely no reason at all.

     

    If I behaved publicly like that towards my employers' customers I'd get fired as well. Hell, I'd have been fired after I publicly celebrated someone's death (she was one of those people celebrating John Bain's passing, which makes the sad "journalism" of RPS, Kotaku and the likes even more depressing).

     

    Given how she acted I wouldnt'be surprised if she'd had multiple warnings from HR to keep her behaviour in check. Hell, with her history it might have been a prerequisite for ArenaNet hiring her in the first place.

     

    It seems that many people, including some media, expect her to get a pass because she's "a strong advocate for inclusiveness", apparently, in their minds, that is more important than, you know, being a decent human being.

     

    EDIT:

    Good video on the topic by YongYea:

    • Like 1
  7. Well TennoCon (Warframe conference) was this weekend, given that we have quite a few players here on the forums:

     

    Fortuna + Railjack reveal:

     

    They also teased a third update, but linking anything about that would contain massive spoilers (assuming one cares about the lore in a game such as Warframe) if one didn't play through all of the quests yet. It's called "The New War".

     

    Sooo, massive spoilers ahead in this teaser (and arguably even in the thumbnail):

     

     

  8. Continuing my playthrough of Hollow Knight (Switch) and about 23 hours into it.  Still loving it quite dearly.  I'm right before the final boss finally so I can see my actual percentage when resting now and am told I'm at 82% which I felt to be a good start before really scouring the maps, doing the colliseum, mini-bosses, etc. 

     

    Started a playthrough of Skyrim (Switch) and have finally gone stealth archer, which I actually have never played before and am at level 18 right now after about 10 hours.  Have never completed the game before so I decided this would be the time lol,  we'll see.

     

    Started a new account in Warframe since it's been a couple years since I last played and they're not the easiest to let you reset your account from what I gather, and I wanted to start over.  Only a couple hours in, but enjoying it so far, sooooo many mechanics lol

     

    I think you can replay most quests nowadays (though you can't re-do choices you made, which will only be relevant to quests that didn't exist when you played last I imagine), so there's really no need to start over anymore. So depending on how much you had early you might be setting yourself back quite a bit.

  9. *ahem*..loved NWN1 :p

     

    Re-installing fallout 4..to do a proper run . Never done anything but main quest..so this time around..gonna try and do everything! 

     

    until Skirt of Sparta come that is...

     

    2798754-5493488779-cad-2.png

    ~ player.modav carryweight 5000 ;)

     

    Solves part of that issue at least.

    I do?  I just don't find enough material to make ammo for my guns.

     

    Either that or I just waste too many rounds killing enemies.

    Well, it really pays to learn which eneimes are weak to what weapons.

     

    But if the random map has a lot of loot between yourself and the opponents, it makes you wonder if the Firaxis Mission Timer might not be a good idea. Last mission I looted 6 caches before moving on after the initial firefight.

    Please, no... It's interesting for the occasional mission (like the train one in the first reboot), but get annoying when it's all the time like in XCOM2...

  10. It's time for me to get a new warframe in... ahem, Warframe.  I'm currently using Rhino and have it maxed out.  I'll probably hold on to Rhino for future uses as having an incredibly tanky warframe is always going to be useful at times, but, the way gaining mastery rank works in this game, you have to keep leveling different warframes and weapons to progress in MR.  With that in mind, I set out to get the Valkyr warframe.  All of the component blueprints drop from the Alad V boss fight (he always drops 1 of them).  According to the wiki, there is an almost 40% chance of getting either chassis or neuroptics, and a just over 20% chance of getting systems.  Either the percentages in the wiki are wrong (likely outdated) or RNJesus really hated me because it took me 11 tries to get the full set.  I got chassis blueprints 8 times and systems blueprints twice before the neuroptics blueprint finally dropped.  On the bright side, the Alad V boss fight mission is a relatively quick and really easy mission.  Honestly, he's the easiest boss I've fought in the game; maybe it was a product of the gear I had.  Compared to something like the Raptor boss fight, Alad V is almost insultingly easy.  Anyway, I'll have a new warframe in a few days when the foundry finishes assembling it. 

     

    I should also think about getting a new primary weapon as I'm almost done maxing out my Drakgoon flak cannon for the third time.  I've applied 2 formas to it to add polarity to mod slots (when a mod slot is polarized, it only accepts mods of a certain polarity, but said mods have their cost halved), every time you add or change polarity of a slot it resets the weapon or warframe's rank to unranked and you have to level it to 30 all over again.  I'll probably use a 3rd (and likely 4th) forma to add even more polarized slots to Drakgoon in the future, but right now I don't have expensive enough mods to warrant it.  I do have the Gorgon assault rifle, which I began leveling up earlier, but, man, that gun is garbage.  Once it spools up it has a very high rate of fire and a large magazine, but the damage output is so pathetic that the high rate of fire still results in really crappy DPS.  About the only saving grace for the gun is its high critical rate, but the base crit damage multiplier is a paltry 1.5x, meaning that even crits do underwhelming damage.  I guess I'll probably max the Gorgon out just for the sake of mastery rank, but it's not a weapon I can ever see myself using on critical missions.

     

    Congratulations, you just discovered what we mean with "mastery fodder" ;) The Gorgon used to be awesome I hear, before I started playing, so yeah, that's over 5 years of neglect on this weapon and it's only gone from "meh" to absolutely terrible in that time. Which is a shame as the thing sounds pretty good imho. For assault rifles I guess the Soma is still a pretty good allrounder with great precision.

     

    For shotguns, if you don't have it yet: try the Hek. The Hek is just death incarnate to anything on the star chart and if you can get your hands on the augment, it gets even better. I love the Hek.

     

    So I've been playing more Warframe lately as well. I built a new Amp that should allow me to be less of a liability while hunting Eidolons, need to level that up so I can Gild it to unlock its full potential.

    I also built my second Zaw (Zaws are custom built melee weapons) which is a heavy scythe with pretty insane range, just ranked it up, now I need to Gild it then rank it up again and then I'll see how it actually performs (it will likely need some forma too) but I'm counting on large range death and destruction.

    I've also been taking my Saryn (Saryn's been my goto frame ever since I first got her, well before her first rework) into Elite Sanctuary Onslaught, seeing the whole map light up with toxin damage ticks never gets old, it has something magical like blinking Christmas tree lights...of death ;)

    • Like 1
  11. Trying to get myself to take on that last mission of the previous Guild Wars 2 Living World episode (Living World Season 4 episode 2). Excessively long instances with frustrating buggy boss fights aren't really my jam and that's exactly what pretty much every story boss has turned out to be. But gotta get past it to get more story.

     

    Thankfully most of the rest of the game is still awesome.

     

    But don't get me started on the game's optimization (or lack of it, rather), makes Fallout 4 look good.

  12. I bought Prey. Started in an apartment with a jammed glass door to the balcony. Spent a few minutes trying everything I could to break the glass to get outside to no avail. A few minutes later my only option to further the plot is to.. break the glass and exit through the window. Great start..

     

    To be honest (and I did try the same things) otherwise they'd just have had to script a game over or something like a hard reset back to the beginning, doing that would have kind of killed the start imho.

     

    It also stands to reason that no sane human would try to smash the glass of his/her own balcony door/windows without proper justification ("the door was jammed" probably wouldn't fare too well with the landlord). Trying to smash that window straight away is, let's face it, a very gamey thing to do.

     

    That said, there was only one other place where I felt the game was just blocking me from doing something, "for reasons" and that was

     

    getting into the closet in the IT division

     

  13.  

     

    Just got finished with my annual Bethesda binge where I play 20 to 40 hours of a Bethesda game within a single week until I encounter a quest breaking but and give up. I spent about an hour trying to force the dang quest forward with console commands before I threw my hands up, deleted my save, and uninstalled.

    Which quest was it?

    The dungeon by Dawnstar. First a door wouldn't open so I toggled culision and walked through it. Then a scripted sequence bugged out and I tried to force the quest to the next stage and got stuck in a dialog. Finally, I gave up.

     

     

    Do you have the unofficial patch installed? If not, you really should grab it (goes for *every* Bethesda ES/FO game btw). I can't recall having any game breaking issues once I installed that (well, not in Skyrim anyway)

    • Like 1
  14. On that note, I wish games (singleplayer shooters especially) had difficulty settings more like Metro 2033's, where playing on the hardest difficulty means both the players and enemies have like no HP and die in only a couple of shots.

     

    I think S.T.A.L.K.E.R. already worked this way. Ironically it's one of the things that actually made the game easier on harder difficulties...

     

     

    My clanmates in Warframe tolerated me during an Eildolon (actually a Tridolon) hunt. It's funny how even with 5 years worth of gear there's still stuff I lack the proper equipment for to perform really well (lack of experience obviously didn't help any either ;))

    • Like 1
  15. It's Vice, they're a corporate stooge so long as it's the right corporates. They'd also be concerned saying anything that might put gamers in a positive light lest said gamers turn out to have 'gator' at the end.

     

    Yeah, quite obviously so. There's so much wrong with that article...

     

     

    To comply with the General Data Protection Regulation—or GDPR—in Europe, Redshell began encrypting IP addresses and Steam IDs

    Just...no...that's not how the GDPR works. Encrypting information you don't have the right to collect in the first place doesn't suddenly make you GDPR compliant.

     

    It's also funny that they mention it not being in the EULA for at least one game, as if it being in there would have somehow made a difference. Afaiu (ianal) you need explicit consent for the collection of any personally identifiable data, these things being hidden in EULAs nobody reads that are written in legalese being exactly one of the things the GDPR was designed to combat.

     

    The entire thing seems like a massive GDPR violation and given the speed with which it was dropped it seems as though the companies involved (or their lawyers at least) are well aware of it...

     

    Could be pretty interesting if someone decided to take this to court. Preferably a German one as they're seemingly quite fast and keen to set examples when it comes to privacy given ICANN was one of the first to lose a case about the GDPR for requiring more data than they strictly needed.

     

    EDIT: typo

    • Like 2
  16. being a fallout 4 and skyrim/skyrim-se mod using gamer forced to use steam, the auto update "feature" that i can't really turn off... is incredibly annoying. and if i happen to start up skse64 without making sure steam is already running (otherwise it auto updates on the spot when steam autoruns, causing me to update all my mods usually taking a few hours if i'm lucky, assuming/hoping that all those mods i'm using actually have the correct updates available), and simply doing a boatload of mod updating might just bork my current savegames then and there, or i might be waiting several days for the next version of skse to be released. nothing good has come of using steam for fallout4 or skyrim, for me quite the opposite.

     

    What mods do you use that require so much time updating when Steam bumps a version? Only things that come to mind for me are SKSE and the stuff depending on it, which I think are three or four mods. Still, having to keep a backup exe around and/or waiting for SKSE to update everytime Valve touches that creation club crap is hellishly annoying.

  17. https://motherboard.vice.com/en_us/article/evk7ak/game-developers-dump-redshell-tracking-program-after-privacy-backlash

     

    Across Reddit and Steam forums, a few people are getting up in arms about Redshell, a tracking program that game developers use to see how well their advertising is working. To customers, Redshell represents yet another uninvited invasion of digital privacy. And while people on gaming forums being upset isn't unusual—and Redshell itself seems to be mostly harmless—developers are dumping Redshell with unusual speed.

     

    The snowball started a week ago with a post on reddit about Holy Potatoes! We're in Space?!, a space exploration game. Within a couple of days, these small potatoes had started to grow as other users found the Redshell analytics program installed on their own games. General paranoia and frustration over digital privacy rights and surveillance fueled the spread of the post into other gaming communities. The list expanded into a Google spreadsheet that included games like Civilization VI, Kerbal Space Program, and Elder Scrolls Online.

    Seems like something people shouldn't be too surprised at.

     

     

    "tracking" "mostly harmless", those don't belong in the same sentence without a negation.

    • Like 3
  18. Fallout 4 is available on Xbox Game Pass so I'm playing that with mods. Looks a wee bit better on the 1X compared to the PS4 version. It's a bit of a bummer that mods disable achievements/trophies. It's still fun to try out mods though, the PS4 version doesn't really allow external assets so the mods are pretty limited there.

     

    I wonder if I'll ever build myself another PC. :/

     

    If you want to really mod Fallout 4 you really should (on that note, there's a mod that re-enables achievements...requires a dll so no go on consoles). Doesn't even need to be that powerful, the core of mine is still a first gen i7 and it handles pretty much everything just fine. Just loading times suffer a bit here and there (might also be due to lack of SSD).

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