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marelooke

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Posts posted by marelooke

  1. Played Monkey Island 1,2,3 back in the days. 2 was the best and the weirdest.

     

    Briefly played Monkey Island 4 on the PS2 in 2001 but it didn't grow on me so I left it unfinished. Haven't played any Monkey Island games since then.

     

    Btw, for those of you who are interested in the Prey: Mooncrash DLC:

     

     

    And then rinse and repeat... I'll wait for a sale.

  2. Hmm, Forza Horizon 4 up for preorder. It's set in the UK and apparently will finally have a track editor, then again that's what they said about FH3 as well and we know how that turned out, so we'll see about that. Now if they do something about the atrocious AI and give us a bigger map... (and get rid of the offroad garbage). Oh, and maybe fix that POS that is the Windows Store... (which arguably isn't a problem of the game, but hey, if you are only going to release through that it better not be a steaming pile of garbage)

     

    A few more releases and they might even catch up to the features TDU had all those years ago. You know, the ones that mattered, the gameplay features, not the graphical stuff MS prefers to make a big deal out of.

  3. Assassin's Creed Odyssey has made me surprisingly interested of the game and it may become thrid Assassin's Creed game that I actually play through.

     

    Beyond Good & Evil 2 seems interesting, but it seems that it will take 2+ years before it is out, so there is still at least couple E3s to give same statement

     

    I hoped more information about Cyperpunk 2077, as it was 2012 when they announced that they are making it, so even though CD Projekt RED worked mainly on Witcher 3 until 2016, I hoped bit more than that it is Cyperpunk game. Hopeful they will showcase it more behind the scenes and we get more information about it soonish, but I would not be suprised if we need to wait to next year's E3 to learn more. EDIT: they have revealed BTS that game is FP, which isn't my favorite perspective in RPGs, but we will see how well it will work.

     

    First person could work but then don't do stuff like this: "Gameplay is in first a first-person perspective, but switched to third-person during a cutscene." Maybe they'll add the ability to switch, I could get behind that.

     

    Also "You play a character named V (as in the letter)." had me go "Rrrreallly?"

    V-for-Vendetta-Wallpaper-v-for-vendetta-

  4. So... Prey DLC is a roguelite.

     

    That requires the base game to play.

     

    A roguelite.

     

    That's not in any way stand-alone and requires the base game to play.

     

    ... But why though? Where's the major overlap of 'Immersive sim with deep lore and story to tell' fans and 'Roguelite' fans?

     

    Edit: Oh and it's on constant timer. In a game which required systematic exploration and slow, meticulous approach to combat.

     

    I mean... I appreaciate Arkane experimenting, but ... Why though?

     

    I'm not sure if it's Arkane experimenting or Bethesda requesting something and Arkane doing the best they can with it...

    Especially since there was mention of an "upcoming multiplayer mode". For Prey. Really? I mean, really?!?!

     

    Yeah... about that, if Betbesda was going to be honest with you, they'd tell you they know that people are going to treat the game as a battle royale setting. The map is overly massive but that's not going to stop people from nuking where you're at. People are smart and will find ways to find players to troll. It's not even a question, it's just common sense.

     

    A couple dozen players on a map, most won't want to work with anyone. You're not likely going to bump into someone who doesn't want to eliminate you to get you out of the way or loot you or whatever. They don't need a reason.

     

    So yeah, it's just gonna be horrible and they already said you can't run your own server or pick what server your on so... that settled that. Unless you have friends to play with, you're going to be at a massive disadvantage. It's just not very smart to play this game alone, Todd Howard said it but in a much nicer way lol

     

    I don't really understand who they're aiming the game at. Most people that buy it "because Fallout" will probably quit sooner than you can blink and once only the jerks are left they too will probably look for greener pastures... And the first category might feel burned enough that it'll cut into their initial sales for FO5 (and/or TES VI).

     

    And that's assuming the game isn't a technical wreck on release to begin with. Will be interesting how Bethesda would handle that without modders to fix their crap...

  5. The car better talk too! ;)

     

     

     

    ...I finished Fallout3 due to IP only, didn't touch fallout4...

    Uh.. did you miss Fallout: New Vegas? Because if you did.. boy, do you have something to look forward to!

    I have a deep deep dislike for Fallout3 as it kept me from playing New Vegas for too many years. I must say that I wasn't an Obsidian lover until post Project Eternity kickstarter. I played couple of their games (Kotor, NWN2) and I saw them as creative but unpolished Bioware wannabe, oblivious to the time constrains and bad deals. Going through they catalog and learning more about them was quite a ride. New Vegas is probably my fav RPG in many years and a showcase of what Obs is capable of.

     

    Did I understand correctly that Fallout 76 is online only? Multiplayer only?

     

    If so count me out. Not my kind of thing. If wanted to interact with real people I'd go to a bar! :lol:

    From what I understood: yes. They said you can play it solo but they didn't say you can play it offline. From what they showed the game seems to be focused around competion/coop. 

     

     

     

    You can probably play it solo, just like you can play World of Warcraft solo... Doesn't look worth playing from where I stand, but hey, you never know.

     

     

     

    an alternative version of the future where America is in pieces, megacorporations control all aspects of civilized life...

    I'm waiting for them to get to the "alternative" part. :p

     

    Hehehe, I was just thinking the same... ;)

  6. The Prey DLC sneakily got released!

     

    It's called Mooncrash and the more I read about it the more disappointed I get. I'll get it anyway, eventually, and maybe it'll be good but...I dunno. Rogue lite escape the base stuff with "multiple playable characters" wasn't what I was hoping for.

     

    Oh of course, "upcoming multiplayer update" now it all makes sense.

     

    The one time I'm actually eagerly awaiting a DLC and when it releases I'm like...: I'll wait for more reviews and/or a sale. ;(

     

    EDIT: yes, the more I read about this the more I'm thinking I'm going to give this a pass.

    • Like 2
  7. I guess Agony could just be a bad game, but It feels like it's getting trashed for what it depicts.

     

    People loved Diablo, the Souls games, and all sorts of other ****ed up games. This game seems like Amnesia in the pits of hell.

     

    Is this simply a case of it being okay of showing men suffering eternal torture and not the female form? That is the gist I'm getting, but I don't really know what the cut content is.

     

    From what I've seen it's mostly getting flak for the censorship, the voice acting and the gameplay generally not being very good (annoying and repetitive puzzles, clunky controls and the spacing of the save points being hit and miss).

  8. I bought it, I tried it for an hour or so and i must say I requested my first refund in my life, It really is not my cup of tea

    Judging by the reviews you are far from the only one feeling that way. I'll keep an eye on it to see whether they turn the game around as the premise definitely sounded promising...

  9. The Secret World has, by far, the best writing and most interesting world of any MMO I've ever played, but, as mentioned, the gameplay and combat are abysmal.  TERA has, by far, the best MMO combat I've ever experienced, but the world, characters, and quests are all super boring.  Also, that game is just creepy with the whole loli thing.  If we could just get the combat design team from TERA and the writing and world design team from TSW together and get them drunk...

     

    As an aside, did anyone here ever try that Russian MMO that Obsidian worked or consulted on or whatever they did?  I think it's called Skyforge.

     

    Afaiu they only worked on the art. Skyforge, it feels to me, is kind of a mish-mash of European and Asian MMO styles. It uses a combination of maps that feel like "regular" MMO maps where you progress through quests pretty much like a regular MMO, except that these are repeatable. Story parts also take you through these. The other part are instanced missions that you grind over and over again (and which scale, the open world maps don't). Initially it had a relatively interesting storyline and progression system, both were however scrapped at some point for whatever reason.

     

    The story was still just gone last I checked and the skill tree has been replaced by grinding events for currency like things that you can buy bonuses with or something shallow like that.

     

    The combat was pretty fun and the different classes did actually feel different enough form eachother. I did "ascend" last I logged in which opens a lot more possibilities combat wise (you get to switch between other class' abilities and stuff) that I didn't really play with (you start as an "Immortal" and your aspiration is to become a full fledged "God" btw)

     

    I feel the game leans more towards the Asian grinder than the Western MMO in the end. Ultimately I felt that game got way too repetitive way too soon and when I last logged in it seemed like the monetization had become very aggressive as well so that second time didn't last long at all.

     

    Unrelated: I tried TERA and I didn't get what the praise for its combat system was all about, I think Guild Wars 2 has a better action oriented combat to be honest.

  10.  

     

    I joined the dark side and gave WoW a try. The starter pack is free after all. Through perseverance, I made it to level 7 before I gave ip. I was bored mindless and regretted the 30+ gb download. At least it didn't cost me any money ;)

     

    edit: still, it's better than Black Desert Online which I tried when they had a free weekend. Spend triple the time on the character designer than I did in-game, only making it to level 2 before uninstalling.

    I'm not surprised, really. The second 'M' in MMORPG doesn't mean much anymore (and the last three were canned ages ago in WoW's case). When I started playing WoW I was just hanging around questing with others within a few hours and I didn't exactly look for it (I'm well to asocial to just hook up with randoms). Nowadays starter zones are mostly empty, quests are boringly easy and streamlined to a fault and getting to the level cap is a solo-affair that you just get over with as fast as possible so you can participate in the "end-game" rather than something to be enjoyed in itself.

    If you're not into raiding or competitive PvP then WoW, I feel, has very little to offer anymore.

     

    Kungen (a rather (in)famous player from the Ensidia guild, a top tier guild from the "old" WoW days) has a pretty good video about why MMOs (and WoW in particular) are pretty terrible nowadays. (He also complained about current day WoW being pathetically easy, which he demonstrated by, having not played WoW for many many expansions (think he quit in Cataclysm or so), ripping through the "hardest" content in a matter of weeks)

     

     

    Like Kungen when I started playing (not in vanilla, but in TBC in my case), I didn't even know about raiding, I pretty much just wanted an RPG that would never end. I got dragged into dungeons by my guild leader, ended up loving the hell out of it and got invited to my first (real) raid fight by someone I met while I was doing dungeons when I was levelling up, they were short a few people and I'd shown to be somewhat competent (the boss was The Lurker Below in Serpentshrine Caverns, if anyone cares). After that I started trying to get into a raid guild, ended up in one of the top tier guilds on my realm that was just getting started and the rest is history.

     

    I don't necessarily agree with all of his points. I can see his point about BDO providing play time and it did seem to have interesting mechanics, but I disagree about the game being any good, it's just another boring Asian P2W grindfest from where I stand (also doesn't have any form of community building like old WoW had). If he'd used EVE as an example I'd have been on board though ;)

     

    But like him I ended up quitting WoW once I noticed there really wasn't anything in the game anymore outside of raiding and the raids, at that time (Cataclysm), weren't particularly fun. I gave it another go last year, but nothing's really changed.

    This seems misaimed, since level 7 is like 15 minutes of playtime and it wouldn't have been that different in vanilla. I know, since I got bored and left at level 19 back then and didn't give the game another try until Wrath. If you don't have friends along, WoW will always have a terrible and boring first experience.

     

     

    That is only sort of true, since I played through most of the 2nd Blood Elf starter zone (Ghostlands) with a group that spontaneously formed, so yes, that's higher level, but only barely (Ghostlands is level 10-20 according to Google). Moreover I did pretty much the same the second time I passed through there with my Paladin.

    However most of the road to 70 was solo (excepting I spent a lot of time in dungeons, especially my paladin which I leveled as tank through dungeons) although there was almost always banter/talking in map chat. Barrens chat might have been infamous (at least Horde-side), but the dead silence everywhere last time I tried the game I find a lot more jarring.

     

     

    Starting WoW back in January 2005, I played for the included month, made no friends, and quit at the end of that month (hit level 40 on the last day, the level cap was 60) since I had no reason to continue. The experience being painfully dull when played alone, that's not a modern MMO thing.

     

    There's a big "but" attached though. A couple of months later I tried again, got to the level cap, and more importantly, a couple of people went out of their way to befriend me. Through networking, I ended up with a small core of players where I could reliably log in and find someone to group with. This was to everyone's mutual benefit as the pool of players who happened to play at the same time and on the same server was naturally very limited. And for what it's worth, this core eventually evolved into a guild that I'm nominally still involved with today (despite me not having played for over a year now and being on-and-off for the past 5-6 years)

     

    This is the part where modern WoW is different - there's no longer any reason to manually form groups, with everything being automated. In addition, the player pool is no longer just the people on your server, but everyone in your region. You have 200+ times the number of people to potentially group with, and those people are selected at random. As a result, the people you group with are people who you will likely never ever see again. To make friends in this kind of environment is not something that happens naturally anymore. What's more, that added anonymity means bad behaviour no longer has any consequences beyond the immediate, the anti-social jerks no longer have the slightest reason to maintain any veneer of pleasantness.

     

     

    TL;DR: MMOs need friends to be any good. Back then you could either start playing with friends, or make friends while playing the game in order to do so. Now, you more or less have to start with friends.

     

    You said it better, than I could. You said all the reasons, why I have stopped to play (M)MO's. Anonymity and rising asshattery ruined these games for me.

     

     

    Indeed, that is pretty much what I was trying to say as well. Most of the things I managed to achieve in that game I did due to meeting people while doing other stuff:

    • my first real raid boss I got invited to through a Priest I met while I was leveling
    • I managed to get into a top tier raid guild (on my realm) with no raid experience (barring the above) because I happened to have played with their dps-lead through a bunch of dungeons just prior to sending in my application
    • most people you regularly did dungeons with you ended up "knowing" as the same people would be around at about the same time. Moreover due to how you had to hike to dungeons etc etc there was a lot more talking before and during dungeon runs in general
    • people were generally better behaved. Being a jerk would just get you blacklisted from groups. This included leaving groups when things didn't go smoothly immediately, throwing tantrums, loot stealing etc.
    • I also find that people tried a lot more to improve as a team in those days. Now the first sign of adversity people leave the group and just queue up again with no consequences. Doing so in pre-LFG WoW on a regular basis would just mean you'd get shunned in short order. Nobody likes a quitter (especially not with the time required to set up a group etc.). This is also one of the reasons Cataclysm tanked, they tried to make heroic dungeons hard again, without taking into account that the social dynamics just weren't there anymore, resulting in queue times of like 2hours as DPS with the tank leaving within 5min because he felt the healer was crap...
    • most people you regularly did Batlegrounds with (or against) you ended up knowing, resulting in much more fun fights where social dynamics mattered (eg. you'd focus fire enemies you knew were a danger)
    • PvP at dungeon/raid entrances (even on PvE servers, yes)

    Another thing I dislike about modern WoW is just Cataclysm. They redid the entire world, destroying all the nostalgia that was there (The Temple of Atal'Hakkar is a prime example in my mind, I *loved* that place and it was proper hard for a group of rookies). I feel they should just have updated everything but left what was there in place.

  11. I joined the dark side and gave WoW a try. The starter pack is free after all. Through perseverance, I made it to level 7 before I gave ip. I was bored mindless and regretted the 30+ gb download. At least it didn't cost me any money ;)

     

    edit: still, it's better than Black Desert Online which I tried when they had a free weekend. Spend triple the time on the character designer than I did in-game, only making it to level 2 before uninstalling.

     

    I'm not surprised, really. The second 'M' in MMORPG doesn't mean much anymore (and the last three were canned ages ago in WoW's case). When I started playing WoW I was just hanging around questing with others within a few hours and I didn't exactly look for it (I'm well to asocial to just hook up with randoms). Nowadays starter zones are mostly empty, quests are boringly easy and streamlined to a fault and getting to the level cap is a solo-affair that you just get over with as fast as possible so you can participate in the "end-game" rather than something to be enjoyed in itself.

    If you're not into raiding or competitive PvP then WoW, I feel, has very little to offer anymore.

     

    Kungen (a rather (in)famous player from the Ensidia guild, a top tier guild from the "old" WoW days) has a pretty good video about why MMOs (and WoW in particular) are pretty terrible nowadays. (He also complained about current day WoW being pathetically easy, which he demonstrated by, having not played WoW for many many expansions (think he quit in Cataclysm or so), ripping through the "hardest" content in a matter of weeks)

     

     

    Like Kungen when I started playing (not in vanilla, but in TBC in my case), I didn't even know about raiding, I pretty much just wanted an RPG that would never end. I got dragged into dungeons by my guild leader, ended up loving the hell out of it and got invited to my first (real) raid fight by someone I met while I was doing dungeons when I was levelling up, they were short a few people and I'd shown to be somewhat competent (the boss was The Lurker Below in Serpentshrine Caverns, if anyone cares). After that I started trying to get into a raid guild, ended up in one of the top tier guilds on my realm that was just getting started and the rest is history.

     

    I don't necessarily agree with all of his points. I can see his point about BDO providing play time and it did seem to have interesting mechanics, but I disagree about the game being any good, it's just another boring Asian P2W grindfest from where I stand (also doesn't have any form of community building like old WoW had). If he'd used EVE as an example I'd have been on board though ;)

     

    But like him I ended up quitting WoW once I noticed there really wasn't anything in the game anymore outside of raiding and the raids, at that time (Cataclysm), weren't particularly fun. I gave it another go last year, but nothing's really changed.

  12.  

    What the heck is Warframe and why am I just hearing about it?

    It's a f2p third-person action rpg. It can be played solo or co-op. It's fun as hell for killing some time and you really don't need to spend a dime on it. It was developed by Digital Extremes, the same people who made Dark Sector and The Darkness II.

     

    The Darkness 2? Well darn, I never realized.

     

    You forgot two kinda known (and I like to think, relevant) games they co-developed though: Unreal and Unreal Tournament. So Warframe's gunplay is kinda on point, as you would sort of expect knowing that.

    • Like 1
  13.  

    The prey reboot doesn't look to be worth to purchase even on a sale.

    It's System Shock 3 in all but name, and it certainly matches (and surpasses) SS games in many aspects. Can't really get much better than that.

     

    Gotta give Prey reboot another go, maybe this time on easy.

    Couldn't stand combat on my first playthrough either, I'm loving it now tho. Turned out I was just doing things wrong. Remember, killing everything is not the goal of the game, especially in areas you've already explored - and avoiding opponents is actually really easy. And for every situation where you point a gun at a baddie and shoot said baddie, there's an alternate solution which is way faster and easier. The direct combat is difficult (and annoying) to make sure you understand that direct combat is a waste of time and resources, for the most part.

     

     

    Also I seem to remember hearing killing things results in more hostility from the enemies. Iow, the more pacifist you play the easier it is to stay that way (ofcourse, that's hearsay, but I wouldn't be surprised if it were true in subtle ways, tbh, like enemy detection ranges).

     

    There also aren't really any respawns, not in the sense other games have them. (Some) areas do get repopulated after a while though (which kinda makes sense) but never by truly hard enemies and always after some time has passed (so running back and forth through an area doesn't get you fighting the same mooks over and over, whereas returning to an area after hours might result in new enemies having wandered in)

     

    And if you exploit the weaknesses of the enemies you can kill everything quiet handily. I killed every single Typhon I encountered in my first playthrough (except you-know-who), though I'll admit that some were "a bit" more of a pain than others.

     

    I really like to try the new Prey game, but somehow I can't be arsed to actually buy and play it for real. I dunno why that is. In general I like these kind of games (Deus Ex, Bloodlines, Dishonored, whatever), but somehow the trailers and stuff for Prey don't really speak to me.

     

    Just DO itTM  The game really is great.

    • Like 2
  14. Um.. that assumes Prey 2 wouldn't have been amazing. Not to mention that Prey reboot would've still been amazing just with a different title..

     

    Very fair point. And although many here like Prey I seem to remember that it didn't sell quite well enough, at least initially so whether we'd get any DLC was up in the air for a very long time (well, until pretty recently, in fact)

  15. ^ Thanks for the heads up.  By the way, how do you mod your archwing?  Am I missing a segment on my ship?  I can't seem to do it from the Arsenal.

     

    It should be an option if you click the "Select Mode" button in the bottom right. I think you only need a Segment to be able to use Archwing in the Plains of Eidolon (and then you still need to build the Gear items to be able to call it down).

     

    Bah. Cult is going downhill. I can't keep Passion up. Lost one cannibal Disciple trying to procure artifacts. Another failed to assassinate my boss. Now I need luck and cash to get more Passion, and then I need to recruit new believers, capture victims to sacrifice for them to feast on and become disciples.

     

    I'm starting to see why you were the first person that came to my mind when I saw that game in my suggestions on Steam... ;)

    • Like 1
  16. ^ Thanks, marelooke.  I play mostly solo.  I don't have any particular questions right now, but I'm sure I will in the future.  Right now I'm grinding the Jackal boss fight on Fossa trying to get all the component blueprints for the Rhino warframe.  The chassis must be the most common drop, since I've gotten that 7 or 8 times already, and I've gotten the neuroptics twice, but the damn systems are refusing to drop.  :banghead:

     

    Edit: w00t!  I just got the systems blueprint to drop, now I have everything I need to build the Rhino warfram.  It will be the next one I level once I max out Oberon.

     

    Btw, there's a "Gift of the Lotus" alert up now, you really want to do the Orokin Reactor (or was it a Catalyst?) one at least as you can normally only get these with Platinum (40p for one I think). It's a Mobile Defense mission on Venus, should be fairly doable to solo and if not that going public shouldn't be much of an issue either. These alerts tend to run for 24h after a Devstream fwiw and pretty much always give either an Orokin Catalyst (aka "blue potato") or an Orokin Reactor (aka "gold potato") which double the mod capacity of either a weapon or a Warframe/Sentinel/Kavat/Kubrow, respectively.

     

    On another note: I tried that Valkyr specter a few more times, with a Latron Wraith I could indeed blap it before it went into Hysteria (or did much of anything, really), with my Excalibur loadout I managed to shoot it to an inch of its life and then just blinded it until it became vulnerable again so I could finish it off. Powers didn't do much to it when in Hysteria though, so I guess its either murdering it before it goes into Hysteria, making sure it can't, like with your Hydroid tactic, or surviving until Hysteria runs out.

    • Like 1
  17. @marelooke - What Mastery Rank are you?  I'm just about to hit MR5, so I'm still firmly a n00b.

     

    I'm MR24 at the moment. I've been playing since not too long into open beta (started on 14 December 2013, only reason I know that is because it came up in a forum argument very recently ;)). Not that MR means that much anymore, if you throw enough money at it you can pretty much buy your way to high Mastery Ranks pretty quickly. One of the downsides of the trade system combined with the Void changes. :)

     

    I'm not exactly an expert in all parts Warframe though, after the Void changes and the introduction of Riven mods I've not really kept up with the changes as much and I mostly stick to the game modes I enjoy most, those being mobile endless modes like Survival and Excavation. That said feel free to shoot any questions you might have my way and I'll try to answer as best I can as I've at least dabbled in most things that require a coordinated group (aka: I know zilch about the now removed Trials or fighting Eidolon).

     

    As an aside I'm not sure if you play mostly solo or not (I played solo for a quite some time when I started out) but public games give quite a bit more affinity due to affinity being shared among the team as long as people stay in affinity range of each other (there's an icon that tells you in affinity range of how many other players you are)

    • Like 1
  18.  

     

     

    If that last one is true then Bethesda is really trying to sink its own ship.

    It pretty much tanked DOOM's modding scene in spite of the game providing you with decent modding tools from the getgo, so I'd hope Bethesda would have learned. ... Or, y'know, not.
    Honestly, I hope this happens here as well. The only reason why their games keep staying alive that long is because of mods on the pc. If they are gone, Bethsoft should finally be able to feel the impact.

    I am sure the consoles will make up for it on their bottom line. Though, I agree that this decision will have ramifications on the PC front. IMHO, Enderal is an example of why I own Skyrim. That is why modding is great.

     

    Also, if they keep trying to elicit control over modders there is the long shot of a small company building a game engine and game with mods in mind to take advantage of the vacuum. Which would force Bethesda to up their game and give us a solid TES/FO competitor. Bethesda's mods have been their major strength on pc.

    As I cant say it is their game design, combat, or story telling.

     

    I do think this is a mistake. It's a mistake they have been aiming at for a long while. So, I'm not surprised.

     

     

    I'm not so sure consoles will make up for it. They back-pedalled pretty darn fast last time they tried this idea. I think they're hoping they can get away with it since it's a multiplayer game (so they hope arguments like "balance" and "won't anyone think of the children?" will hold) and not a "true" Fallout 5 and that this way they can hopefully ease their consumers into the idea for TES VI/Fallout 5. Given that it's the same engine I'm not so sure the modding community will go along with it and if the modders don't fall for it then they had better release something pretty darn polished compared to the worse and worse quality they've been pushing out (because modders will fix it for free, right? Maybe not this time, Beth...)

     

    Given that I'm probably not the only one thinking that that is what Bethesda is thinking (Greed is a pretty predictable demon) I wouldn't be surprised if some other companies are seriously considering whether they can release something very moddable in the timeframe given (~2 years) in an attempt to steal bethesda's lunch, breakfast and dinner. It's not like the technical quality needs to be that great, I mean, they're competing with Bugthesda and given a good enough modding platform the modders *will* fix it...

     

    As for my personal opinion: if there's anything I wasn't waiting for it's a multiplayer Fallout game.

    • Like 1
  19. Still playing a bunch of Warframe.  I recently went through the Jupiter junction on Ceres, which entailed fighting the Valkyr specter.  On my first few attempts I got my ass handed to me, mostly because I was trying to take her down using my weapons and her damage output with weapons was far superior to mine.  The closest I came to winning with that faulty strategy was getting in close and going to town with my giant Fragor hammer.  I managed to stunlock her for a while because of the extremely high impact value of the weapon, but as soon as she broke out of stunlock I was done for.  Then I remembered I had powers and that specters are affected by them like anyone else.  So I just used my Hydroid warframe's tidal surge ability to get right up next to her in an instant, then used undertow to suck her down beneath the surface of the water puddle I became and I kicked back and relaxed while she drowned.  Since then I've gone through a bit of Jupiter, but I'm taking a break from pushing onward to level up some new gear, namely the Oberon warframe.

     

    Well damn, that sounded like fun so I went back there with basically whatever I had equipped: Gara, Hek, Lato and Dual Kamas. Guess they buffed these Specters as I remember basically one shotting all of them from across the room when they released the junction system so I was kind of expecting to do the same (DE doesn't go back to old systems all that often and if they do it's usually a full rework...).

     

    4 shots of the Hek from the other side of the room took off (only) half her health, then she went into Hysteria which was a weeee little bit of a problem as Gara doesn't really have much in the way of offensive abilities (you can use her 1 to explode her 4 but that didn't seem to harm the Specter). So I kind of just trapped her with mirrors (which unfortunately seemed to break her AI as after that she sort of just stood there) until Hysteria ran out. Then one close up shot of the Hek sorted that out.

     

    I daresay I was pleasantly surprised (and slightly scared once she went into Hysteria which makes her pretty much invulnerable...). Time to go run through all of those Junctions again. Maybe with just an Excalibur, Braton Mk1, Lato and Skana (= the original starter weaponry, though I might grab a regular Braton over the Mk1, or just primed versions of it all as the differences with regular gear isn't that big and I at least have those properly modded)...

     

    I wonder if a long range precision rifle would have made a difference (thinking Latron series here). I mean, the Hek has pretty insane range, but it's still a shotgun... Hmm...

     

    I love these war stories, they reignite some of the passion from when I was levelling and give me some goals to aim for (that aren't just ranking up the next weapon or frame...)

    • Like 1
  20.  

    Exactly, I probably should have mentioned that. But given that the crossbow is only really useful in very very few situations using it for Cystoids is a very viable tactic (then again, just throwing junk allows you to just not bring the crossbow along, freeing up inventory space).

    Nonsense, of course you bring the crossbow. How else would you squeak your opponents into all those carefully staged environmental hazards just for something to go horribly wrong and kill you instead!?

     

     

    By throwing objects?  :brows: 

  21.  

    Resource conservation tip: the foam crossbow is great against Cystoids, certainly never waste bullets on them, use the Gloo gun if you don't have the crossbow (or don't have it on you). Also: stun gun, upgrade asap.

    They actually react to all movement, so just throwing a random piece of junk in their general direction will set them off. While it works a lot better in microgravity, it'll save your butt (and ammo) on the station as well.

     

     Exactly, I probably should have mentioned that. But given that the crossbow is only really useful in very very few situations using it for Cystoids is a very viable tactic (then again, just throwing junk allows you to just not bring the crossbow along, freeing up inventory space).

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