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marelooke

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Posts posted by marelooke

  1. Oh right... it's by Obsidian :D Now if only someone could just remake New Vegas in the new engine, it would be perfect!

     

    I guess I'm the only one having loading time issues in the new engine, because recreating New Vegas in the "new" engine isn't really something I'd look forward to (haven't touched the "enhanced" Skyrim either for that reason, well that, and having to re-mod the game)

  2. Went back to XCOM 2, got rid of the last alien ruler so here's to hoping I can start avoiding having most of my A-team in the infirmary most of the time. *If* I ever do a replay that's one DLC I'm going to avoid to be sure (or at least leave until much later in the game).

     

    Now I seem to be low on Intel, not really sure how to fix that besides hoping a mission that gives me Intel shows up.

  3. Don't think this one was posted already (but half the embeds are dead by now so...).

    I always, always listened to this in full: The Lament of the Highborne

    https://www.youtube.com/watch?v=UXhx40DcU6Y

    While I'm doing MMO soundtracks:

    Guild Wars 2 ending credits (heard after beating the final boss in the Personal Story)
    https://www.youtube.com/watch?v=BVnPiLi8vOo&index=79&list=PL9u7rbRjJmqD_qh-WXX7zSftvxOL5nUhI/

    Not strictly video game soundtrack, but this bit with Kirill Pokrovsky has been burned into my memory ever since I saw it live back then:

    https://www.youtube.com/watch?v=-dStHe6h_Xg&t=1366
     

    EDIt: OK, can't get that last embed working, giving up.

    • Like 1
  4. I started on FO4 since I got it 50% off.

    I think so far I have spend more time trying to get mods to work for nicer textures than actually playing.

    The game told me I need to craft beds. So I was confronted with the whole settlement building system. Seems too much work. Will have to look for a mod that simply adds the settlements all build. No way I'll bother with trying to fit things in between ruins, rubble and everything else that is in the way.

     

    I spent most of my time staring at loading screens. All the other stuff I could get over, but the loading times were the final straw...

  5.  

     

     

    I feel like they have their business model, and they see indy developers doing really well with a decent fan base and they say "We want that" then they try to incorporate them into their business model, and it ends up destroying what made that indy dev successful in the first place(IE forcing Bioware to jam multiplayer into every game despite being known for their single player experiences.)

    I don't know in general, but that's certainly not what happened with Bioware. The obligatory MP mode started with ME3, and the multiplayer component in that game was handled by a completely different studio (Montreal, while the main game was developed in Edmonton), and it was a stripped down version of what seems to have been initially prototyped as a standalone Battlefield-esque FPS. It was also such an unexpected success that its monetization model was copied and has more or less become standard. Their focus on multiplayer can be said to have begun with the choice to make SWTOR an MMO instead of another single player installment in the franchise, and whose development begun before the company was acquired by EA.

     

     

     

    EA basically appears to be a cliché American "enterprise" with everything that entails (I expect to walk straight into a Dilbert cartoon should I go to work there). So yeah, the company culture is likely a big part of the reason why big names have been quitting (if not for what I wroter earlier). Those that stay either do so out of convenience or because they can't afford to leave for some reason.

     

    (1) the problem here being the "low wage" part, not the "country" part, as my girlfriend always says: "If you pay peanuts you get monkeys".

     

     

    I would disagree here. It's not a matter of pure cost cutting, it's a matter of a corporate culture at your destination.

     

    For example in Poland you'd often get as good programmers on average if not better than your average in high cost locations. Just look at various global contests in this field and what these guys can do on technical universities with funding of 0.01% of what US top schools get (might exaggerate the cost part a bit, but the disparity is huge)

     

    Then look also at the studios, which bring on average similar quality products to the high cost locations in terms of games and sometimes they can produce a real gem (see the Witcher franchise for example)

     

    Same goes to other technically low cost countries. if these countries have good education, they can easily compete with their work force. however the problem often lies with mentality and corporate culture.

     

    For example, if in India employees get financially punished even for minor errors and are thought to adhere the procedure to the letter, then do not be surprised that your email with a problem will bounce 20 times, including three times telling that you should raise an error ticket.

     

    If the culture pushes for cheap drones, then you will get those. If the culture pushes for problem solvers, you will get those as well, as long as you pay competitively in relation to the local market and purchase power of a dollar. That way you can still save 60% and get similar if not better quality.

     

     

    I don't think we disagree, I think I just wasn't clear enough, so let me try to clarify and hopefully not make the misunderstanding worse...

     

    Since you were talking about Poland (not the country that comes to my mind first when talking about low cost countries, but hey ;) )

     

    The reason why they outsource is *cost*, *what* they outsource is generally "the boring stuff". That Polish employees are relatively cheaper than, say US employees (and I don't think the difference is quite as big as you'd think at first if you factor in social security, retirement funds and all that). Generally these companies pay decent wages by local standards (not high, possibly slightly above average) but the work they have is usually, well, boring. So they get an influx of average, at best, programmers. The good ones can simply get better jobs elsewhere (better, or at least equally well paid; more intellectually stimulating,...)

     

    Simply put: you get paid the same to go work on The Witcher, where you likely have some creative freedom or at least input in the process. Or you can type out code to exact specifications for, say, EA for the same wage. Where are the good programmers going do you think? (and in practice I think that the first job would actually pay better too since they actually *want* you to think, the second just requires drones). That's not to mention that I somehow suspect the atmosphere at CDPR is, errr, different from the one at EA companies.

     

    Now if EA was willing to pay top money (again, by local standards) they might be able to snatch some real talent and they'd still get it cheaper than having to find an equally skilled programmer (or artist, or w/e) in the US. But that's not what they want and it's not what they do... (however, that is very much what Google, for one, does)

     

    And this is assuming it's the company (eg. EA) itself that does the outsourcing, if they are using a dedicated "outsourcing" firm then you usually get the bottom of the barrel (they get programmers as cheap as possible as long as they are still competent enough to get the job done somewhat satisfactorily so as to not lose a customer), regardless of the country you're dealing with (though I guess one could argue that some barrels might be deeper than others...). Not sure if there are of those firms for Poland tbh, I think that the wages in Poland just aren't low enough for two companies to profit off of it (the outsourcing firm + the firm hiring the "resource"(1))

     

    Of course there are companies that open entire branches somewhere to get entire projects done at location, that's an entirely different discussion though (we have an office in Eastern Europe and those guys are great, but they're not *so* much cheaper that I need to fear for my job or maybe I'm just underpaid by my country's standards ;) )

     

    (1) ugh, how I hate that term, I think I need to vomit now :(

  6.  

    I feel like they have their business model, and they see indy developers doing really well with a decent fan base and they say "We want that" then they try to incorporate them into their business model, and it ends up destroying what made that indy dev successful in the first place(IE forcing Bioware to jam multiplayer into every game despite being known for their single player experiences.)

    I don't know in general, but that's certainly not what happened with Bioware. The obligatory MP mode started with ME3, and the multiplayer component in that game was handled by a completely different studio (Montreal, while the main game was developed in Edmonton), and it was a stripped down version of what seems to have been initially prototyped as a standalone Battlefield-esque FPS. It was also such an unexpected success that its monetization model was copied and has more or less become standard. Their focus on multiplayer can be said to have begun with the choice to make SWTOR an MMO instead of another single player installment in the franchise, and whose development begun before the company was acquired by EA.

     

     

    You touch on another point though. These types of enterprises see games as products to be made and assembled, hence why they attempt to have parts developed in low wage countries(1). This is challenging in the best of cases (I get to deal with this kind of stuff daily) but for something that's at least in part an artistic endeavour I don't see how this can work out in an environment where most employees lack passion for what they're doing. And how can you expect people that have passion when they have no input in what they're doing?

     

    Then of course there's the typical shoehorning of things into products because some manager's read some article somewhere or has been to some congress where they told him something's the next big thing... (I still remember one of ours coming into the office proclaiming we needed to "do something with big data", me and my colleague nearly got our eyes stuck staring at our brain...)

     

    Occasionally you'll find someone (or some holdover) of passionate people that get something decent done despite the environment they're in, but that's an exception and it usually takes so much energy out of them fighting the "establishment" that they'll either burn out and stop caring or quit eventually anyway. (or both)

     

    Whatever the reason, "big names" have been slowly but steadily quitting the company, and that, coupled with EA's culture of style over substance, dismal QA and especially microtransactions bull**** is, in my mind, what has done the most damage to Bioware in the last few years.

     

    As for EA "learning the lesson": lol. Companies the size of EA are literally impervious to criticism, and weak sales simply result in canned product lines. Enjoy the memories and move on.

     

    EA basically appears to be a cliché American "enterprise" with everything that entails (I expect to walk straight into a Dilbert cartoon should I go to work there). So yeah, the company culture is likely a big part of the reason why big names have been quitting (if not for what I wroter earlier). Those that stay either do so out of convenience or because they can't afford to leave for some reason.

     

    (1) the problem here being the "low wage" part, not the "country" part, as my girlfriend always says: "If you pay peanuts you get monkeys".

    • Like 1
  7. The Phoenix Point kickstarter reminded me that I hadn't completed XCOM 2 yet. Two missions later I get one of those annoying DLC "ruler"  aliens in a "Very Difficult" mission and get squaddies killed. Alt+F4. Yeah, now I remember why I stopped playing that (it' s the 3rd and final one, so yeah, I know they can be beaten, they're just not fun, at all).

  8.  

     

    For those of us playing Guild Wars 2, there's leaked info on the next expansion:

    http://imgur.com/a/1jhLJ

     

    Yeah, not sure how I feel about mounts, though looks like they're tied into certain zones. We'll see how it turns out I guess, thankfully no flying mounts yet...

     

    On the subject of GW2: new Living World episode released yesterday :)

     

    While the incessant crying for mounts on the forums ticked me off, I don't mind them actually being implemented. The core maps and the expansion maps especially were not designed for mounts, but the Elonan screenshots look like the maps will be huge and relatively flat, so using mounts there makes sense.

     

     

    Sure if the maps are designed for it it'll work. I'm just worried there'll be crying to retrofit them in the old maps, which would be disastrous imho (and ArenaNet doesn't really seem to have the funds to redesign all of them, Cataclysm style...).

  9. For those of us playing Guild Wars 2, there's leaked info on the next expansion:

    http://imgur.com/a/1jhLJ

     

    Yeah, not sure how I feel about mounts, though looks like they're tied into certain zones. We'll see how it turns out I guess, thankfully no flying mounts yet...

     

    On the subject of GW2: new Living World episode released yesterday :)

  10. Regarding Nier : Automata...

     

     

    The game basically tries to break the 4th wall without telling the player. Life is ultimately full of pain and misery and the only way to get out of that cycle is to stop(playing the game).

     

     

    Hmm, why does this remind me of Dragon's Dogma...?

  11. I really like the look of it. I think it's nice to see games with low poly modeling. This generation focuses too much - wayyyy too much on photorealism and not on gameplay (I'm looking at you Sony!)

     

    I'd rather play this than a good portion of modern racers, how Need For Speed and Gran Turusmo have fallen. And we have the horrible racers that are called Driveclub and Assetto Corsa... etc etc. The only racer to enlighten me lately is Forza Horizon 2 but I'm going to wishlist this new "Racing Apex" as it tickles me fancy!

     

    Thank you.

     

    Out of curiosity, what's wrong with Assetto Corsa? I had been eyeing it a bit lately... Shame Horizon 2 is console only, hear it's still better than 3 (which is starting to get kinda old, bigger map and more road tracks would've been nice)

     

    As to the op there is super Superhot, which I think falls into this category. As does Consortium, I think.

  12.  

    DOS is one of those game that I know I should play through at least once but every time I try I have to force myself to play it for more than 10 minutes. it's so bad in almost every aspect, that getting to the good stuff (engaging tactical combat) seems impossible

    It's a terrible game, but the combat is addictive.

     

    I still have no clue what the story is even about considering dialogue & voice over are so cheesy I am forced to click through all of it quickly.

     

     

    Fwiw, I've played a little bit of the DOS2 beta/alpha and dialogues seemed much much better.

  13. Not  strictly game news I guess, but just got an update of Gog Galaxy today. Holy batman, great feature list... If they keep this up they'll be wiping the floor with the Steam client soon.

    Seems I can't link directly to the version 1.2 patchnotes due to excessive use of JavaScript but you can find them on the Galaxy site: https://www.gog.com/galaxy

    (slightly realted: is it just me that fears the Steam codebase is a mess given at how glacial a pace it evolves even now that they have some actual competition?)

     

    Oh, and I had to read through pages upon pages of talking about Stalker 2 to catch up to this point. STOP TWISTING THE KNIFE, IT HURTS! The pain. *cries in a corner* Sorry, emotional breakdown mode disengaged.

     

    But seriously if I *had* to pick a top 3 of favourite games *ever* Stalker: SoC would be in it (CoP is better mechanically, but the atmosphere of the world and especially the labs in SoC wipes the floor with CoP imho). Oh yeah, two others I'd pick, just off the top of my head would probably be Dungeon Keeper 1 and BG2:SoA

    • Like 2
  14.  

     

    Playing Mass Effect 1 on the PS3. 

     

    Still fun to mess around with different weapons and mods, gonna go for that 'one-hit kill low accuracy' shotgun setup again.

    Never played the first ME or any for tha matter, I'm going to be startinf ME2 on pc (soon). It's the only one I have of the series, atm.

     

     

     

    Perfect choice, I'd say overall it's the best of the 3 since it has aged well and the story is not tied to the first game that much, but playing the first game and transfering your saves to second game can be its own reward. ME 3 can feel a bit disappointing especially if you play the games in order but it isn't bad by any means.

     

     

    Playing ME2 first will ruin the revelations from ME1 though. Which were kind of part of the appeal. I wouldn't recommend playing them out of order, personally.

    • Like 2
  15.  

    ME2 was one of the better looking games on release in some respects and that didn't stop you buying it then, no?

     

    IMO Andromeda never looked too pretty at any point. In fact, it looked decidedly dated (compared to heavy hitters like W3) all the way. But it was not graphics that made it look good or bad, it was that the spoiled gameplay looked boring and that seemingly transitioned to the final product.

    Tbh, I got it free as a gift from a friend on Steam last year but your point still stands as I have bought other games based on appealing graphics/art styles.

     

    How do they go backwards? I don't understand how devs cause their games/franchises to devolve! Why try to change what the fans love so much???

     

     

    Kinda weird nobody brought up that they were forced to change engines. As far as I can tell facial animations and the latter have been relatively bad on all BioWare's Frostbite (I think?) games. Forcing all your developers to use a single engine might seem like a nice cost saving for management, but it clearly doesn't work properly. Not to say that it couldn't be made to work, but clearly nobody considered it worth freeing up the budget for it.

     

    It also, likely, means that BioWare has much less control over the engine and can't fix issues they see on their own terms without having to jump through a bunch of corporate hoops to get things approved so the engine team can work on it,...

     

    Yeah, ME3 had some flaws, but it was about what you could have asked for as a final chapter up until the final "end run".  Hell, one could argue it was still on its way to a satisfying ending after your confrontation with the Illusive Man.  It was after that, and resulting "red, blue green" options, that took the game in a direction that was just inanely stupid, and seemed to crap on everything you did up to that point.

     

    I thought that most of the ME3 plot arc wrapups felt rushed and often shallow (the Asari one was especially bad, so much so that I only remember the obnoxious Kay Leng "fight") and were thrown at you in way too rapid succession.

    Tuchanka was clearly a high-point (and the best part of ME3, by far, imho). And while I can't say I "hated" the Quarian/Geth thing too much it felt too way predictable and after all the hubub about that sun in ME2 I'm pretty sure they scrapped their initial idea and went for something more vanilla. (come on: zealots attack machines, machines get desperate and call upon bad powers to save them. Things predictably go haywire and you get to fix it. Does it get any more cliché than that?). Given the buildup in the previous games it was a minor disappointment.

    The Turian arc was decent, though nothing particularly special, I'd hoped for some family solving problems with Garrus as him having issues with his father is often hinted at in the previous games (isn't solving personal issues the thing Shepard does best? I mean, ME2 was a fix-personal-issues simulator), but alas.

     

    Basically ME3 should have been split into multiple games imho (and ME2 scrapped if they really didn't want to go over their 3 game "limit", since most companions from 2 only make cameo's in 3 anyway and Cerberus was already set-up as villain in ME1, so there...)

    • Like 1
  16. *sings* In the circle of life. It's the wheel of fortune...

    gw196.jpg

     

    So, plant dragons. Did we already agree those are boss?

    gw225.jpg

     

    Sexy locations galore

    gw244.jpg

     

    gw335.jpg

     

    I like the combination of painted backgrounds with in-game models, like this:

    gw306.jpg

     

    Meet the twins

    gw338.jpg

     

    Epic bossfights? Check!

    gw256.jpg

     

    Ever wanted to buzz around a dragon's head like a little insect? Well, that's one I can scrap from the bucket list...

    gw389.jpg

  17.  

    Still playing ESO, went in blind and having fun as a duel wielding dunmer.

    Just been taking it easy and leveling up clothier, bs for weapons, and alch and enchanting.

    Sadly quite a few people have told me that the race is not good for the class I'm playing.

    Ce la vi, don't give a ****, I love dunmer rogues hehe

    This is what always frustrates me with MMOs or even ARPGs that there's always a OP way to do a class or race and all I want to do is play games and have fun. I don't have the time nor want to spend the time to be the king of the leaderboards, I just want to enjoy myself.

     

     

    Heh, most of the people hung up on this aren't "top" players anyway, they're just aping what they hear elsewhere without understanding (and understanding that for the content most people care about it doesn't matter one bit).

     

    Personally been mostly playing Guild Wars 2, though I've also started in Guild Wars 1. There's a load of references from 2 to 1 so yeah, couldn't help myself :p

     

    It's really surprising how different the games are from each other though, I'd have expected the class system of GW2 to be an evolution of GW1's but it's a total overhaul: the games have absolutely nothing in common (combat)mechanics wise. Still the GW1 intro was fun, hiking through pre-Searing Ascalon and getting to see the "other" side of the conflict (in GW2 you mostly get to hear the Charr, aka the GW1 "bad guys", side).

    Actually needing corpses for a Necromancer was also kinda nice (until you get to fight elementals and undead. Ugh ;) )

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