-
Posts
1545 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by marelooke
-
I think it was a bit over 40GB for me (just under 80GB installed)
-
Destiny 2 (base game) is free for a limited time. Was able to claim it by launching the Blizzard launcher.
-
So this is just a reskin from another chinese trash mobile game. https://clips.twitch.tv/AttractiveSpotlessStingrayTinyFace Gotta love how they got boo'd out by what one would imagine, are their most hardcore fans... You done ****ed up, Blizzard.
-
Just pointing out: "reimagined". Don't set yourself up for disappointment...
-
Apparently the PC port (Wait, what?) of Fallout 76 is garbage. Note that this video is mostly about the game's underpinnings (though the second half touches on the gameplay) So a typical Bethesda game without the ability to fix it through modding for at least a year after release. Kinda shocking to see SkillUp go off on a game like this tbh, he's usually "neutral" to a fault. Which kinda tells me everything I needed to know, honestly. So yeah, guess all those Youtubers that got wined and dined by Bethesda forgot their credibility at Bethesda's place it would appear.
-
Most of the (story) bossfights range from annoying to extremely obnoxious. They've fixed the last HoT boss a long time ago though, most of the stuff you Google is probably just way out of date (you can just go stand in the shield bubble with the NPCs nowadays, which makes him trivial). Caudecus also was nerfed a few times but if you are there on the wrong class (or build) you'll have a bad time. I got lucky there from what I hear by bringing a Daredevil. Now the Path of Fire final bosses, those are just extremely obnoxious, I absolutely hated those fights (chances of running through PoF story with another character are, for me, close to zero) As for Chronomancer (which is the class I play most of the time) I find it perfectly highlights the weaknesses of the game. It's a class that requires you to blindly follow a "rotation" for optimal result in group play because the UI doesn't give you the information you need for a more reactive play style. And all of that in the name of "avoiding players having to play the UI" bollocks, I mean, like how you don't have to play the UI during the Soulless Horror encounter, tanking at a boss while staring at a little debuff icon (that moves around) isn't playing the UI, according to Anet They've now made it even worse and you have even less flexibility in the traits and abilities you can use if you want optimal result on top of making running two Chronomancers in raids pretty much mandatory (the flexibility was what attracted me to the class in the first place...) In this case, the Caudecus fight went like this twice in a row... I whittle him down to 30%... remembering to use my counter magic ability, throwing rocks at his shield etc.... then he summons a veteran jade armour and it's pretty much game over. The jade guy jumps over to me and kills me in one blow (I'm a warrior with close to 25k hp). My companions get perma-dazed and can't rez me, they are just standing there, swaying on their feet. Ok, respawn inside instance, walk up to the mesmer portal leading to the fight, hit 'F' and... I'm insta-dead. As in not just downed, dead. I tried to create a sequence of 'F','Direction','Direction' to roll out of harms way the moment I go through the portal, but I never get to do the evade, goes from max health to dead (and as mentioned, really dead). Rinse and repeat 20 times with the same outcome and I gave up. Tried it two days in a row with the same result, once Jade guy shows up, I do not last 1 second and can't join the fight from a respawn. Hmm, I never had one of those Jade Bows spawn. Apparently you can avoid them if you kill him fast enough, depending on how close you were trying to squeeze out a bit more damage might help.
-
Most of the (story) bossfights range from annoying to extremely obnoxious. They've fixed the last HoT boss a long time ago though, most of the stuff you Google is probably just way out of date (you can just go stand in the shield bubble with the NPCs nowadays, which makes him trivial). Caudecus also was nerfed a few times but if you are there on the wrong class (or build) you'll have a bad time. I got lucky there from what I hear by bringing a Daredevil. Now the Path of Fire final bosses, those are just extremely obnoxious, I absolutely hated those fights (chances of running through PoF story with another character are, for me, close to zero) As for Chronomancer (which is the class I play most of the time) I find it perfectly highlights the weaknesses of the game. It's a class that requires you to blindly follow a "rotation" for optimal result in group play because the UI doesn't give you the information you need for a more reactive play style. And all of that in the name of "avoiding players having to play the UI" bollocks, I mean, like how you don't have to play the UI during the Soulless Horror encounter, tanking at a boss while staring at a little debuff icon (that moves around) isn't playing the UI, according to Anet They've now made it even worse and you have even less flexibility in the traits and abilities you can use if you want optimal result on top of making running two Chronomancers in raids pretty much mandatory (the flexibility was what attracted me to the class in the first place...) Uh, outside of open world events I soloed pretty much everything. Is not last 'event' in story basically highest level dungeon with full party? That used to be the case and was one of the reasons I dropped the game early on. They've since created a solo version of it. It's a very long instance though and with the wrong class/gear it can still be a pain, but at least there's no need for a group any more (though with at least one extra player it becomes absolutely trivial).
-
Watched a few of Citizencon panels and the vibe I'm getting of the economy is: first person EVE online. Judging by what I've heard about the crime and punishment system they want to create areas similar to EVEs high and low-sec (null-sec is player owned systems in EVE, haven't heard any real plans around that so far for Star Citizen). The vibe I'm getting is that they want to create a bounty system that heavily discourages criminality in "high sec" without having to resort to the likes of Concord (basically in EVE crimes in hi-sec have your ship blasted to bits by Concord security within 30seconds and evading Concord is a bannable offense) As for the insurance, only the earliest of adopters have life time insurance. They did away with it by now. Not sure if it will stay around for those early adopters though, would be plenty unfair to other people if some can just go crazy with little repercussions... Insurance is tied to ships though and I don't think any of the stupid-expensive ships were available then, meaning they'd have to be insured the "regular way". Anyway, keeping an eye on this game mostly because I find the tech really interesting. I am generally just bad at these types of space games so I'm kinda worried about how punishing the insurance thing is going to be as I expect to be flying into quite a few more things that are sturdier than my ship...
-
Getting paid for overtime assumes said overtime gets logged. That's not always the case, especially in IT.
-
Nope, never bothered with the contraptions (if you mean the conveyors and stuff), built some of those cages though, not sure if that was part of that same DLC. I probably should mess with them some, if only to get the achievements... Biggest problems with both big DLC is that they're separate maps and as far as I'm concerned and once you're "done" with them there's really not many reasons to go back there (especially true for Nuka World)
-
Is there any footage from inside areas of FO76, other than the titular Vault? I've heard it said that there isn't any (yet, anyway) and that there just not might be any real dungeons the way we're used to from Bethesda's Fallouts and Elder Scrolls games. Would explain the bigger map too as I doubt they'd put the amount of work in to basically build a Fallout 5 as a multiplayer experiment when most of that team is likely working on TES VI...
-
Pictures of your Games 11 - The Quickening
marelooke replied to Blarghagh's topic in Computer and Console
Leashed me a new pet -
Wise choice, though it should be playable solo. But the game's current Alpha (3.2) has pretty horrible performance and requires the patience of a saint to deal with all its issues. I was intrigued and got one of the basic packs last year or so, figured I'd see what's what now. So far in the current 3.2 alpha: I've been ganked shortly after undocking (5min wait to get a new ship to hopefully not get ganked straight away again) I managed to fly into a planet because I couldn't gauge the distance correctly (aka user error) The game froze while I was making my way to the docking terminal, right after I spawned. Only way out of that one was a hard reset of my PC. I couldn't get through the airlock to my ship (no ability to open it, there's supposedly a workaround for that one I found out later) my ship spawned without doors and most of its interior so I could not board it (workaround is to put in an insurance claim which will give you a new ship that hopefully isn't handicapped, this takes 5 real time minutes each time) So yeah, you'd basically need more than one ship so you hopefully have at least one that spawns with all its parts so you can actually fly it... I'll give it another go once 3.3 goes live but currently the "alpha" label is quite well earned
-
I hope they repackaged them at least because the Fallout 4 assets were pretty bad for the size they were. Repackaging them or finding a mod that does that generally increases performance (and loading times) by quite a bit and replacing them with higher resolution new ones ironically enough often increases performance and graphical quality...
-
http://fallout.wikia.com/wiki/Creation_Club Bethesda's site for the Creation Club is here: https://creationclub.bethesda.net/en EDIT: and the one that gring the Enclave into FO4 is the X-02 Power Armor mod
-
Fallout 76 won't feature any private servers or modding in the first year after release (gotta milk those suckers for stuff modders do better for free, y'know) so that gives one plenty of time to form an opinion on the game after release. (source: warning: MxR) On that note, modders have started fo fix structural problem with Fallout 4's (apparently crappy) code: https://www.nexusmods.com/fallout4/mods/35382 Meaning it apparently takes around 3 years before modders manage to work up the tools/figure out the mess that Beth created before they can start fixing a game at a structural level, so there's no real rush to get Fallout 76 I would say... Man, I hope someone figures out a way to entirely redo those workshop menus, a search feature would be killer... As to the Enclave returning, the lastest FO4 paid mod also features the Enclave, so yeah. Not that I give a toss about the story, factions are just different uniforms to shoot (and loot) in Bethesda Fallout games anyway.
-
Let me basically summarize the main points of the 40+ minute review: According to SkillUp there's a pretty hard level requirement wall on the main quest at lvl25 where you're basically forced to grind side quests for about 7 hours (takes about one hour per level, according to him) to get to the next level gated main quest. He heavily implies that this was done to push players towards the cash shop show to shorten that grind and that, without that forced grind he would have been able to unconditionally recommend the game. As it is he expect most players to just not bother and never see the, apparently awesome, endgame quests. He also addresses the difference between the side quests in the various open world RPGs and why the ones in Odyssey don't stack up to, say The Witcher 3. He also addresses the fact that, indeed, some people might enjoy this type of quest design and that he isn't one to judge, being, among others things, a Elder Scrolls and Warframe player. But that he, personally, did not enjoy the vast majority of Odyssey's side quests. tl;dr he thinks it's an awesome game but feel that that the forced "filler" stuff will ruin it for the majority of players and he flat out states that this filler crap is usually forced by the money people.
-
One of the better and more level headed Assassin's Creed Odyssey reviews, asking some actual questions about open world design in general: EDIT: spelling
-
Still hopping between Fallout 4 (or rather, tinkering with Fallout 4 mods), Warframe and the occasional Guild Wars 2 raid. Got my Bard's Tale 4 box and it came with a Steam key (despite having picked Gog), which, if it works, might mean I can escape inXile's unwillingness to properly support Gog and resulting continuous stream of 18 Gigabyte "patches"... So might be looking into playing that some more if the major kinks have been worked out.
-
Then again, people can only focus properly for like 7hours/day or so (or was it 5?), maximum (most humans don't even reach that), so pulling long hours and then not being able to rest properly might not be doing anyone any favours in the long run. But you sure as hell look dedicated.
-
I want the game to fail (for reasons I already outlined), not the studio (not sure what brought you to the conclusion that I wanted Bethesda bankrupt). I highly doubt that F76 failing would bancrupt Bethesda Game Studios, it would just send a strong signal that always online multiplayer is not the way to go for these games, which is exactly what I want. There was a lot wrong with Fallout 4, but it's still a great platform for modders. Any online games will by necessity restrict what modders can do, something Bethesda (the publisher) would love to be able to get away with since that means they can sell more DLC. Currently the problem they face is that many of the "paid mods" on the creation club do something that a free mod already does better, so unless you bought F4 on a console (and are, as such, tied to the CC) there's very little reason to get anything from it.
-
Hoping Fallout 76 is going to tank, but Bethesda has apparently been very busy trying to, errr, persuade the press, or at least Youtubers (tho I'd very much doubt they would stop there), of how great the game is... Now I wouldn't generally care for a game to tank, even one I expect to be trash, but if F76 does well chances of another offline Fallout game go straight out the window (and they might just give TES the same treatment). I need my modding sandbox, damnit!
-
I felt the video never actually got to the point of, you know, making a point. He throws a bunch of theses out there but doesn't actually follow up on them. Hell, he doesn't even see the need of breaking down what addiction is when making a video about...addiction. I'd say it is rather important to know what someone considers to be addiction when you want to have a conversation about it... Oh and someone suffering from anxiety and mood disorders that plays a lot of videogames (bordering on "every waking minute") isn't necessarily anywhere close to addicted and it doesn't need to be a "coping mechanism" either. Many games are so grindy and require so little energy to play that they're a perfect time waster when one's energy levels are near zero and one's emotions have flatlined. The other option in that case is often just laying in bed and staring at the ceiling for the same amount of time. Games in such a case, especially when they're MMOs or the like, allow one to cling to some modicum of social interaction.
-
D4 will have 4 billion melee weapons and all of them will suck. D4 will have loot boxes. Except in my country, *cough* On that note, on the FIFA lootboxes:
-
Bard's Tale IV and flop of 3 abilities per character
marelooke replied to Melusina's topic in Computer and Console
Man, they really botched Gog stupport. No achievements (for those who care) but also they're using the outdated patch system so each patch is humongous and has to go through Gog instead of them uploading it themselves. Downloading the entire game with each patch is like...no, just no... I'll just sit back and wait until they're "patched-out".