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marelooke

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marelooke last won the day on July 10 2019

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About marelooke

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    marelooke

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  1. Hmm... Honestly wouldn't surprise me in the least. Then again, buying games on release is just gambling anyway. We'll see in a few months where the opinions land.
  2. It's also full of content that avoids at all costs to express an actual opinion in fear of losing viewers, access to preview copies, or because they don't want to sound "negative", or whatever else may be the case. Does one have to be rude about it? Obviously not, and personal attacks are obviously a no-go. But if a game is bad, or strictly a downgrade to its predecessor, then it's not doing anyone a service (least of all the people actually building the game) by clutching to every single bit of positive news and spending as little time as possible on the negatives, or trying to turn negatives into positives just to avoid being seen as "negative". With regards to Mort, I don't watch him, so I can't speak to his general tone, but from what I've seen of Veilguard it further simplifies everything about Inquisition (narrative, combat, companions,...), so him calling it "the best Dragon Age ever" (or something to that extent) makes his opinion questionable, at best, from the perspective of someone that enjoys RPGs. Then again maybe he's just not much of an RPG player. Did he review Baldur's Gate 3? That could be interesting to contrast if he did...
  3. Been making my way through the Underdark in BG3. Gotta admit, combat indeed picked up after hitting level 5.
  4. Man, must be nice to have such low standards, at least, based on other long reviews I've seen it's just further into "offline MMO" territory from DA:I. If he's into that sort of thing, more power to him, I guess...
  5. Yeah, so they changed the whole flight system after that announcement and are still massively tweaking/balancing it. I do not for a moment believe Squadron 42 was actually feature complete last year. In fact it almost seems CIG is turning quite desperate as they seem to have thrown out most of their ambitious plans for Star Citizen and appear to be settling for "first person EVE" (no "sov" though) with a slowed down "mode switching" flight system instead of the rather fluid system they had before, just so they can get something out of the door before we all die of old age (or, more likely, before they get into major trouble with their investors)
  6. Wait, what? Did they add an Elf race while I wasn't looking? (which has been an expansion or two, mind...)
  7. Parked ME: Andromeda because it, well, bored me, probably get back to it later, maybe. Instead I've started playing BG3 since I picked that up when it was on sale. Game started out well enough, reminded me a bit of DA:O early on ("kinda yank, but has potential"), while the camera resulted in NWN2 flashbacks, but then the shortcomings of DnD RNG (without a sane DM to temper it) combined with Larian's signature encounter design started kicking in. I'm not even sure I'm having fun at this point, doesn't feel like I'm making reasonable progress in the story with regards to time spent, and I'm starting to actually dread combat encounters. Been told it gets better after level5 (level 4 atm), we'll see...
  8. Been a while, but haven't really played much worth reporting on, so quick summary of the past few months. Final Fantasy XIV new expansion was released. And well..."Meh." is the nicest thing I can say about Dawntrail. Reached Legendary Rank 3 in Warframe by playing on and off for a decade. The previous quest ("Jade Shadows") was...interesting, given its themes. Can't say I've ever seen a warning stating "This quest contains scenes of trauma related to motherhood" before. New major plot development (Warframe 1999) looks more interesting than I was expecting. Got dragged into some time in The First Descendant. It's a Nexon game with ideas stolen from Warframe and Destiny without understanding how, and why, they work in those other games. Maybe it's an improvement given how Destiny is doing (haven't touched since before they started deleting content, so...hearsay), but I'd just recommend playing Warframe instead of TFD. Back to more positive news, I've been playing quite a bit of Warhammer 40.000: Darktide and have been enjoying it immensely. As far as I'm concerned the main thing keeping me from outright recommending it to Left4Dead/Vermintide enjoyers (note, haven't played a lot of VT2, so dunno how it compares there) would be the multiple layers of RNG in the "crafting" system, which should (finally) be getting reworked end of September. Combat is tight, atmosphere is absolutely great (the music... ), and I do greatly enjoy the banter between the different characters. Also another attempt at finishing Mass Effect: Andromeda. Game starts of pretty strong and then just falls flat on its (supposedly, tired) face. I'm at the point where I gotta deal with the "exiles" and I really can't be made to care about that "faction" at all. Oh well, trying to power through.
  9. Pretty much what I do, since I also upload my screenshots to my own domain I haven't opened the Steam Screenshots window in very long time. Anyway, haven't really been feeling like playing much that really engages the brain, thankfully there's the kinda brain dead, but cinematic, nature of much of Star Citizen's currently available game loops, like cargo hauling (well, when not dodging (wannabe) pirates anyway)... Star Citizen regularly has a soft reset, where one of the things that resets is your starting location. Recently I've been using that opportunity to move around the Stanton-system and until the last reset (earlier this week), I was based out of Hurston (capital: Lorville), home of Hurston Dynamics. My favourite "large" combat ship: the Constellation Andromeda. Tanky, big pew pew, and missiles for daaaaays. Landing one of these elegantly is a bit of an art. Hitting the chin against the floor is a pretty real possibility with the landing gear that far back... Finally saved up for one of these: an Aegis Eclipse. Resulting in probably one of my favourite screenshots so far. My, so far, last addition to the fleet is a MISC Reliant Tana because it has a great "bubble" ****pit, while still being decently fast in atmosphere, which makes zipping around planets taking in the sights a pretty great experience. (and if that ship makes you think of some other ship in some other universe, the person that designed this apparently ended up moving to LucasFilm...)
  10. In Steam's settings under "In Game" there's an option to save an uncompressed copy of your screenshots. And to stay on topic here's a screenshot
  11. Played an completed The Chant, it's sort of an interesting occult horror-ish game. It's ... OK (I mean, I finished the main game), not sure if, or when I'll get to the DLC though. 6/10 I'd say. Picked up Mass Effect: Andromeda in a sale and it starts out decent enough (I'm pretty early in, I assume anyway, as I just completed my crew), well, story-wise anyway. But graphics, dialogues, characters, and their motivations (including the PCs, tbh) etc. all seem a pretty clear downgrade over the previous games. Feels like a game with potential that a committee got their hands on. At least it hasn't bored me into no longer wanting to boot it up, so far anyway, unlike Bethesda's latest attempt.
  12. Starting from scratch is how I end up with relatively many characters (7 on my "main" Exiled Lands save, 3 in Siptah, and 2 in a very "throw all the mods at it and see when it breaks"-game). I just keep the same save and swap between them occasionally to fix up damage done by patches, or to continue/expand some build when new things release or new ideas come up. Doing it this way also means I kinda force myself to be a bit more creative than I'd otherwise be when choosing base locations as some spots are now already occupied by previous characters. Modwise I've mostly been running the same ones for years now as I try to keep my save as stable as possible given I don't tend start over from scratch.
  13. Well, I have multiple characters on this server, many over lvl100, so yeah, just having a go at the place was a bit easier for me I'll probably have to build a base purely for triggering purge attacks, my usual, extremely large, bases are way too prone to them spawning inside, an issue I've been told isn't solved with the new system
  14. Checked it out and they do look Stygian (don't always sound it ), also seem to respawn infinitely on a very short timer, combined with the broken combat system(*) I think I'll give it a pass for the time being. Ironically enough one of my characters has a base right across from the new fortress, so that is convenient... (*) modders will fix it: "Chapter 3 Combat HotFix (by Xevyr)", so we can attack in the direction we're looking again. Of all the obnoxious changes they've done over the years this one truly does take the cake, at least it was apparently easily modded out.
  15. You confused me, and I have lots of hours into this game. Hmm, I wonder how ma... *checks Steam* ... errr, let's talk about something else... Anyway, marking these as spoilers in case you want to discover things for yourself, since they concern specific locations/mechanics (that you may not even be aware exist at this point, depending on how much the marketing material spoiled) With regards to the Stygian stronghold: With regards to packing up and moving: That said, after playing...this many hours...I generally run with a mod that removes the level cap so weight limits aren't that much of a concern, and when I build a new base there's generally little reason to drag all that many things along.
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