Everything posted by Nanakamado
- Resting system
- Project Eternity MMO?
-
Which game hook brought you to Project Eternity and interests you the most?
Absolutely Fallout 2 and P:T. Combination of those two would be ideal for me.
-
What type of quest journal would you like to have?
I think something withcher 2 style will be quite nice.
-
How should PE's dialogue be presented?
I liked Torment way of dialogues. And I think there is no need of full dubbing. Biger and more complex dialogues equals for me better game. And with full dubbing we probably could not have more than in the witcher. It was quite much for contemporal RPG, but still could be more.
-
Are you for or against gaining experience points only for completing objectives?
You're right... Partialy... But, it sounds fine if I run PnP and players(gamers? I'm not very keen with english PnP RPG nomenclature) have only one fight for 10 hours of playing. They won't get xp for body count. I don't see this working in cRPG. But at least, I know only one good cRPG not made by people curently working on P:E, so I trust, that whatever they decide to implement it will be good.
-
Trivial: Can we not have every starting character at age 21?
I think there should be rather full customized age or no age at all. I really like playing sort of munchkin (yeah, yeah I know cheats are for loosers) save game edited characters when I have already finished game few times. As far as I understand, that would be probably impossible to add possibility to crate an older and already experienced one in character creation in the begining of the game, I think it would be nice to have at least some not destroying balance perks, like beeing master gunsmith or so (and I'm saying about something that realy makes difference for character and player). And of course age related NPCs reactions are for me something indispensible. With those we could really roleplay our character.
-
Day/Night system
I would really be glad to have day/night cycle with quest and gameplay differences. As for me graphics in this element is not as important. But of course it would be nice to have some effects.
-
Are you for or against gaining experience points only for completing objectives?
Well, I'm against. I like playing with non-combatant characters, but still, no xp from killing monsters is not like cRPG. And objective "get out alive from ambush" sounds a bit weird... It's like "you don't get XP for killing each enemy, but you get XP for killing all enemies". It' would work in, some linear game, but if we would have open, waste world no combat-xp will ruin all map roaming fun. I don't agree. But maybee it could be good idea to have two xp pools - combatant and non-combatant. That could be used absolutely independent (I know, that would be imposible if we would have some D&D like levels.) As long as you are free to choose aligment, you can play chaotic evil homicidal maniac. More experience, but harder live, beacuse evryone will kill such a public enemy. With no xp from killing, such character have no sense.