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Bacon Pancakes

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Everything posted by Bacon Pancakes

  1. I'm not too sure about this idea of an 'attractiveness score'. It sounds like it would be very difficult to do right, and if it's done wrong, things could get kind of ridiculous. Like, you make a character who looks like the Elephant Man, but because of the way the score is calculated, everyone acts like he's Adonis. Well, that's an exaggeration. It probably wouldn't be that bad, but you could still end up with a character whose facial features look nice separately, but are freakish when put together.
  2. I'm fine with gore, as long as it's not too over-the-top. People shouldn't be exploding from getting smacked with a sword, and losing an arm shouldn't make them spray blood like a fire hose. Even an actual explosion shouldn't reduce a person to tiny, uniform red chunks. But, as long as it's not that ​ ridiculous, I'm okay with it.
  3. I think this can work, if it's treated as the absurdity it is. Like, there's this random merchant wandering a dungeon saying things like,"Man, I am so ****ing lost." or "Hey, do you know how to get to (insert major city here) from here?" or "That is the last time I ask directions from an ogre." As long as it doesn't happen too often, it could be funny.
  4. Not every deity need supply power to their followers through a specific form of divine magic and there's really no need to be cookie-cutter about the approach. Instead of Priestly spells, some deities may instead provide knowledge, guidance, natural assistance, or mystical power. Thus, just as there are multiple branches of arcane lore (wizard, bard, cipher, alchemy), there can be different branches of divine inspiration (priests, druid, monk, philosophy). The deities don't provide any power to anyone, as far as I can tell. As it says in the link, "Such men and women have found a divine link to their chosen deity, but their abilities stem solely from within." It sounds to me like you're saying that priests don't all have to be exactly alike, nor does any other class. If that's the case, then I completely agree, and I didn't mean to suggest otherwise. The thing is, every class gets its abilities from the power of their soul (or in some cases, other people's souls). Each class uses a different method to access this power. Priests use their faith, wizards use their knowledge and research, chanters use the power of storytelling to convince ambient spirit energy to help them out, etc. Since monks are a separate class from priests, I don't think they should use the same method to get their powers.
  5. People have been saying that they want to see monks that are more like European monks than Asian monks, but I'm pretty sure that's what priests are supposed to be. http://eternitywiki.com/Priest Religious folks who get power from their faith in their chosen deity. That's what priests are going to be. Monks have to be something different, or else we're left with a redundant class.
  6. Under the Body section, you might add something like Coordination, which would affect the likeliness of your attack hitting your opponent or blocking/deflecting an opponent's attack. Unless of course that stuff is covered by Balance and/or Reflexes. Also, it seems strange for the same skill to govern awareness in both combat and social situations.
  7. I think there should be regular-sized spiders to fight. You don't see those often enough in RPG's.
  8. I think it's worth noting that an objective based experience system doesn't mean that you get no reward for killing enemies. It just means that you get that reward indirectly, and that you could get that reward even without killing them. For example: There's a group of guards in front of the building you want to get into. If you get into the building by killing the guards, you get experience points. If you get into the building by sneaking past them or tricking them into leaving, you get just as many experience points. But if you trick the guards into leaving, sneak up behind them, pick their pockets, then chop their heads off before going in the building, you still get the same amount of experience points, not four times as many. I understand why some people don't like that idea; If you use four skills to accomplish something, your experience points should reflect that, right? But at the same time, that would be rewarding you for insane behavior. Role-playing as a psychopath is all well and good, but that doesn't mean that role-playing as a sane individual should give you a penalty to experience.
  9. What if the only way to have quest markers is if you set them yourself? You still have to figure out where you're going based on whatever information you're given (or that you can find), but once you know (or at least think you know) where you're headed, you can mark it on a map. That way, you're not having your hand held throughout the whole game, but you can still have that reminder of where you need to go. Of course, depending on how much information is available, you might only have a general idea of where you're supposed to go. You'd still have to do some searching in some quests.
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