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Everything posted by Malekith
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Monster Hunter series by Larry Correia
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Yes, BG1's combat was **** and IWD's was a tad better. That's why I also think that a great dose of nostalgia is required to enjoy their gameplay nowadays - I'm not nostalgic about BG1 so the flaws are just glaringly apparent to me. BG2 and IWDs had my favorite gameplay to date. No nostalgia involved. I replay them evry couple of years because i enjoy their gameplay, so i don't see your point.
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I like it. But i would be curious if you have a better example of RTwP combat. You enjoy kiting everything? Because that's the tactical depth in BG1 (not counting mods as we're talking about the original games). I've certainly not seen any RTwP games that do it worse, and RTwP goes back to the early 90s (Ultima VII). No but i didn't kit anything when i played the games. And IWDs were better in that aspect. PS:T and BG1 had the worst combat among the IE games, so it isn't fair to reject IE combat for that games.
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IE games had very good gameplay. Better than any other game since them with the posible exception of ToEE. So...no. Gameplay is one of the most importand parts and must be the same. That's what we paid for. If you don't like it, go play another game. (In case you are a backer, why did you back this game at all?)
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Tedious =! difficult. No one asks for an easy game.Just not an annoying one.- 633 replies
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Are you an idiot? Half the BSN considers DA2 combat better than DA:O's. Even here Karkarov and some others have said that DA2 combat is better than IE combat. That you and i dislike it is irrelevant. Many people like it better.- 633 replies
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
So, who won in Dragon age 2? i don't see what DA2 has to do with it. We backed an IE successor. Inventory and party management were part of the IE games. Even if many people asked to be removed Sawyer would be right to tell them to **** off. They paid for an IE type game, that's what they will get. If they didn't wanted an IE game, they should be more carefull with their money. But item durability wasn't part of the games. It's an added feature (included for the wrong reasons) that most people find annoying. If you are a fan of id, more power to you. When they deside to make an Arcanum successor you will be right to excpect the feature in and cry if they remove it for fan feedback. hell, i hate item durability but i would never ask to be removed from an Arcanum successor. Just keep it away from my IE game.- 633 replies
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I'm replaying NWN2 right now and i still find the UI an abomination. Even DA:O has a better UI, and that is not a compliment. When i replayed BG2 last summer the UI was perfect. It's not nostalgia. PS:T is my favorite RPG of all time, i replay it every couple of years, and i will be the first to say that it's UI is terrible. But the rest of the IE games nailed it. (IWD2 in a lesser exctent) I agree with that, but it should be an option. The UI should be designed to be completely mouse-centric. Then you add all the keybinds on top of that if you want. There are many people who don't like to use the keyboard when they play a game.
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I want to craft with human parts...- 633 replies
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Yeah a bit of a swing and a miss there buddy He wasn't sold on the mechanic in the first place. Yeah, but what was the purpose of the update in that case? Are they (Tim and Josh and whoever) not able to clear that in the group BEFORE they go public? It seems like Sawyer only wanted a "backing" for his opinion.....in that case he should have had the guts to talk about the systems and his stance on it himself like "hey guys, we talked about a system in the group and we want to hear your opinion on the topic"......instead he sent Tim to make an update about it withouth mentioning his own doubts.....that's just lame, sorry. Nothing is set in stone yet. In fact believe they talk exactly about the things they aren't so sure about in order to see our opinions... and then back on the design table.- 633 replies
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If they are unsure about a mechanic, or if they included a mechanic for the single reason to avoid frustrations that players have complained about in previous games, seeing something like public feedback can make all the difference. This would not apply to all features in the game, naturally. So they aren't sure if it's a good idea themselves, or it's not part of their "vision" but it's included for the single reason to avoid frustrations a vocal minority has had in the past. Doesn't sound to me like a feature that is very important or good in the first place. Sure enough not something that Obsidian was hell bent to have and we evil backers forced them to remove with our cries...
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Me personally, if you've read my post, I give them the benefit of the doubt. It's quite possible they were never exactly sure of how good an idea their implementation of the crafting skill and durability were. Nothing wrong with abandoning it in this case. Also, i'm pretty sure it was the complains here and in the kickstarter comments (they are not the same groups) that the team listened and not so much the Codex. People on the Codex had disagreed with pretty much every single desision the PE team made, and if it was in their power we would have a Fallout/Arcanum/Pool of Radiance spiritual successor instead of an IE one.
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I like it if you can get special "perks" from doing content in the world, including paying for them- 633 replies
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Item Durability
Malekith replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can't say it's going to be a chore yet. I feel like your having a knee-jerk reaction here. Do you really think Tim Cain or Josh Sawyer are going to design a totally useless mechanic that's just a chore? Not saying that anything they say is automatically great, but they're really good game designers and it seems a little dismissive to just assume you know better than them. Like Tim made item durability in Arcanum? It was terrible. Like Obsidian made crafting in NWN2? It was terrible. In NV? Nope. Still didn't liked it. I can't know that it will be annoying like you can't be sure that it won't be. But based on my previous experience with item durability in games(i didn't liked it in a single one, not even JA2), i can expect to not like it here either. The only way i can imagine it to work is if it was scripted and not systemic. Have a special monster like dragons that can desrtoy armor. Spells like acid can melt armor. Have a mage defence corrode weapons that hit it. That adds a tactical element to the battle as when you fight that monster, or that mage defence, you have to take that ability into consideration. Having every random hit degrade weapons and armor is just irritating, mindless busywork, and the first thing that it will be moded out of the game.- 176 replies
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Because to see all the major content you have to replay the game, potentially many, many times. See The Cave as a good example of a game that was absolutely crippled by this desire to create "replay value." it's called replayability and has nothing to do with the game's length. if i am a priest of the god of death, i cant do the quests that are meant for followers of the god of life and vice-versa. the game will last the same if i follow either path, but i cant follow them both in a single playthrough. im not a fan of forced replayability (when i have to replay the game for trivial things that should not make a difference as oposed to logical forks on the game's path), but im even less of a fan of having the "you can do all quests no matter your allegiance" trend from the TES series. She has a point. All content cost money. Let's ay you have money for 10 hours. You can make a 10 hour long game. If you deside to make different paths for god of life and death, and each path takes 1 hour, you spent money for two hours for content that cannot be seen in one playthrough. You still made 10 hours of content, but your game lenght now is 9 hours. Continiue to add exclusive content, and the game will be really sort, but very replayable because every time you start you can see new content. I'm not against diferent paths, in fact i like them and hate TES game's approach, but the developer's must keep in their mind and the overall length of the game.
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Not necessarily: Black and White morality stories and settings are perfectly capable of creating drama and depth, they just do so in a different way. Take LotR for example: Frodo and pals are unquestionably The Bad Guys and Sauron and his orc army are unquestionably The Bad Guys. Blandness and shallowness are the products of a bad writer, not a property inherent to black and white morality. I always fount the morality in LotR stupid. Whole cultures of evil people allied with Sauron, the orks were generic chaotic evil etc. Great books, but Tolkien's approach to moral issues and creating ambigous and complex characters and situations weren't his strong points.
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Update #58: Crafting with Tim Cain!
Malekith replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Another thing i don't like is non combat abilities to have a combat effect. http://www.kickstarter.com/projects/obsidian/project-eternity/posts/314089 I know the devs said that there will be a balance, but at this point i become woried that the game is becoming tooooo combat focused.- 633 replies
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http://www.formspring.me/JESawyer/q/476555580379526832 Read it. That is what we'll get and i'm perfecly fine with it. If someone played the IE games solely because of D&D, tough luck. They were clear from the start that they won't use it. After all they didn't need to spent resources to make their own system. If they liked D&D, Pathfinder is free.
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Item Durability
Malekith replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The forums are a microcosm of the whole. If all here consider something terrible, chances are most of the backers will also. Or else Sawyer's entire philoshophy is useless. After all who cares if people complained about a,b,x feature in past games? They were 'vocal minorities'- 176 replies
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Item Durability
Malekith replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Iike Arcanum, NWN2 and F:NV? No thanks.- 176 replies
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