Everything posted by Malekith
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The Witcher 3: Wild Hunt [2014]
But that brings the question, why? Why the last 10 years we have RPGs that are, i won't say terrible as opinions and all that, but worse than games that were out 15 years ago? Why you consider such old games pretty close to the top 3 RPGs and why don't you copy it? It's one thing to have the Codex say that old games are better than the current ones. That is dismissable i quess. But when the devs themselves say that older games are better than the modern ones and keep bringing them as a benchmark of quality that they try to hit (cough Bioware BG cough), it gives the question legitmancy
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Dragon Age: Inquisition
Last I heard, they are still working with the camera. If they come to a conclusion please post it. It's the only thing that can make me buy DA:I at this point.
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Dragon Age: Inquisition
BG2. Beyond that, i agree.
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More Mega-Dungeon Discussion.
Clearing Watcher's Keep straight out of Irenicus dungeon is one of the most satisfying ways to play it. I hope Obsidian just makes the dificulty imposible for a low level party instead of artificialy blocking progress, unles there is a strong story reason to do so
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Dragon Age: Inquisition
http://store.steampowered.com/agecheck/app/241620/ At all your favorite digital distributors. And it's isometric on top of that!!! :wub: Thanks a lot. Pity the gameplay seems closer to Diablo than IE.
- Update #61: In-game Art
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Dragon Age: Inquisition
That. I would love to play a game where you are the real deal. You could have some real hard choices like if you can't find the real heretics do you torture an innocent until he gives a fake confession or do you suffer consequences?
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Dragon Age: Inquisition
- Update #61: In-game Art
- Update #61: In-game Art
- Dragon Age: Inquisition
I thought the Templars were the anti-mage faction in this, and that they split from The Chantry because they thought that it wasn't hard enough with the mages? And if I remember correctly, although the Inquisition in this game was reborn thanks to the Chantry, it's actually very independant. Having a mage in such an organization doesn't seem far-fetched. Yeah, but each origin had a different name. When did this all happen and where the hell was I? In Gaider's novel Asunder i think. Dragon age has come to the point that if you don't follow it through comics, anime etc. you get behind in the lore.- How do you prefer writers to handle action descriptions / narrative in dialogue mode?
Worked for me in Torment.- @devs How does the team look at the moment?
As for part number 2, i'm not sure we will ever be to give credit to a single person. Obsidian said that PE is unigue in that it's story is the most joined efford they have done to date, with the whole of the team giving feedback and ideas. Even the main story is a result of mixing 3 designer's ideas, with Avellone and the rest adding things and giving feedback. For better or worse PE story is a joined efford and not one person's baby like PS:T is Avellone's or T:ToN is McComb's Edit: If you mean the game as a whole. Then yes. A certain group of people can make something very unique if they put together. But I'm talking of giving credit to specific elements. Not the whole thing. That's what i meant, yes. If you meant only the main story then yes, it seems to be Fenstermaker's and Ziets'. As an aside, is Fenstermaker the official narrative lead in PE or not?- @devs How does the team look at the moment?
As for part number 2, i'm not sure we will ever be to give credit to a single person. Obsidian said that PE is unigue in that it's story is the most joined efford they have done to date, with the whole of the team giving feedback and ideas. Even the main story is a result of mixing 3 designer's ideas, with Avellone and the rest adding things and giving feedback. For better or worse PE story is a joined efford and not one person's baby like PS:T is Avellone's or T:ToN is McComb's- How do you prefer writers to handle action descriptions / narrative in dialogue mode?
The last is an abomination. Kill it NOW! The rest i have no problem with, even if my personal preference is the novel approach or maybe the * *- Update #61: In-game Art
IWD2 had "horrible" UI? Because that is the model they will follow. Yeah I hated it, it was too close together and didn't look thematic enough like the other IE ones. I would prefer BG/IWD1 style with side-bar portraits. Yes, i prefer BG/IWD 1 UI myself, but i didn't had a problem with IWD2 either.- Update #61: In-game Art
- Are we getting the PE we were led to believe was on the horizon during the KS?
Malekith replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Oh? Might be a good game after all then. But how do you know that when we don't even know what the attribute system is (if it even has one)? The same way you know PE will be bad would be my guess...- Which games have the best companions. What makes them good?
KOTOR2 and Planescape:Torment- Are we getting the PE we were led to believe was on the horizon during the KS?
Malekith replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Edwin was a better mage than the player character could ever be. So what you say doesn't make much sense. It was a PARTY game. Your party composition is what matters, not your character. If you have mage, great. You choose more melee focused companions. You start with thief? Pick one of the mages. Come on guys. I disagree with Chrononaut and his complains, but some of the complains agains D&D are stupid as well.- Are we getting the PE we were led to believe was on the horizon during the KS?
Malekith replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Special was great. The use of perks/traits and the attribute set up was probably one of the best iterations of a CRPG system ever devised up to that time. So much so that it is still used to today, 15 years later. Fallout was a good game for a lot of reasons: good story telling, interesting combat, a well-written setting, and, yes, the character mechanics. I don't think this is a revolutionary statement, by the way. FO had many many useless skills and ways to make a bad character. Way more than D&D. I don't have a problem with that personaly, but to say that D&D is deeply flawed and SPECIAL is alright strikes me as...strange.- Are we getting the PE we were led to believe was on the horizon during the KS?
Malekith replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That is actualy a valid consern and the one thing i agree with you. I think Obsidian wants to make the combat to be similar in feel and speed to the IE games, and i trust them to succed. But if one thing worries me, is that. I would hate to have something like Diablo's or Divine Divinity combat. But i think the chances for that are small. The way Sawyer described it, i imagine it more like Warcraft 3 were you only control 6 heroes in terms of speed.- Dragon Age: Inquisition
Yes it regenerated. You could "die" when the entire party fell before. I don't anticipate that changing. I wouldn't expect the general party wipe mechanics to change a whole lot. I could see "injuries" staying at the forefront. Health regen leads to different types of combat encounters. With health regen, the idea of a purely "fluff" combat is effectively a complete waste of time. So more emphasis happens on combat encounters that will at least pose some level of threat to the party. Without health regen, smaller scale combats still become viable and a "simple" combat encounter can still incur some level of cost because a player that gets through it flawlessly is rewarded with better adventuring endurance (no need to spend resources on healing). This sounds awfully close to the endless waves of trash combat both DA:O and DA2 suffered from. I hope DA:I will move away from this formula. Attrition can work, but you need more variety of enemies to make it interesting. In DA games, the enemy types are so few and bland similar to each other that the whole attrition idea becomes just a chore.- Update #61: In-game Art
- Update #61: In-game Art