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Cultist

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Everything posted by Cultist

  1. Do you know that original Syndicate(1993) involved capturing resources, conducting research and equipping your agents and also capturing human material for future agents? That is exactly what strategy is.
  2. Skill\stat based valuables detection? Hardly will help to avoid "always engage" situations. Because chars could fail skill\stat checks.
  3. But to know if the event is worth skipping and I will not lose anything I have to...metagame and reload. Other solution is to know if that creature types will drop loot at all. But if I spotted(via stealth or other recon) a party waiting to engage us and have option to avoid the fight, my marauding instincts will violate my delicate brain with thougts like "That wizard held oh-so-expensive shining staff. That warrior's sword had electric charges tingling. Could it be that that paladin weared Legendary Boobplate of Misogyny Protection?" i still remember how 15 years ago the most popular topic on early RPG-related forums were "How could we kill Drizzt and take back what is rightfully ours - his swords" And nothing can change the nature of an RPG gamer.
  4. We already know how things will turn out
  5. [infinity mentality on] Circumvent encounters and lose loot? Valuable loot? It's like skipping undersea section in BG2 en route to Underdark...AND LOSING CLOAK OF MIRRORING? CLOAK OF MIRRORING! [infinity mentality off]
  6. I doesn't matter, health, stamina, I am talking about principle.
  7. I like Champions of Ruin D&D book approach. They tried so hard to struggle against constraining alignment system of D&D. here's some exceptions of their defining evil: Book of Vile Darkness, on the other hand encroached in sticking with alignment. 1. I am not evil. The most common of villain types and most reasonable in plot terms. 2. Curse\Foreign influences Char is affected by some magic and "changed" to act evil. 3. Seduction Lured by promises of power, pleasure or glory into performing evil acts. 4. Driven to evil Act evil to survive. Kill, harm, betray, sell people to save\help your family or something similar, Seeking retribution, vengerance, justice. One of the most popular themes. 5. Just plain mean Meet Ramsay Bolton. Or Chirurgh from "No place for Old men" 6. Natural born evil Tolkien Orcs and evil races from AD&D, demons and devils. Enjoying all the restrictions of alignment-based setting. 7. Madness No comments. A bit boring. 8. Evil Choice Very rare. So far I can remember only Chaos Space Marine from Warhammer40k. 9. Better to rule in hell, than serve in Heaven Being nice=weakness. Survival of the fittest. Here goes distaste to serve someone and aligning with the opposite. 10. The end justify the means A lot of examples here. Movies, games, books, everywhere. Kill millions to save billions? "Cabin in the Woods" movie adressed it very well.
  8. After some battles in BG and especially in BG2 my character should be three times larger due to consuming healing potins that was approx. three times his weight. In my opinion, Witcher series made right steps in solving this problem - they implemented toxicity, which prevented you from overbuffing yourself. So, there are several ways to solve potion gorging. 1. Adaptivity Make each consumed potion less effective than the previous one. Simply to discourage potspam without implementing cooldowns. First potion will restore X Stamina, second X/Y or X-Y Stamina. "Rebound" could last for a day or several days to encourage tactical approach. 2. Overdose Witcher-inspired mechanic when you can drink a lot of potions but with consequences for your Stats/Health/Stamina or anything that proper balance will require. 3. Hard limit Simpliest of them all - a kind of "stomach capacity" governed by Constitution-like stats. A hard limit of potions your char can drink before digesting them. I guess it will play along with other rest-related mechanics. 4. Addiction Mechanic we are familiar with from Fallouts. More potions - more risk of becoming addicted.
  9. There must be some divine justice that must strike EA, like with downfall of Baldur's Gate: Enchanted Edition and Trent Oscar's demise.
  10. I, too, think that nazis did a lot of interesting things like stylish uniforms, flashy parades. They just made a few mistakes.
  11. Funny detail: at least one of the devs from that new "syndicate" game is a backer of Satellite Reign I hope he is doing it to clean up his karma.
  12. This time, Electronic **** won't be able to screw another Syndicate.
  13. Me. Dark Sun is one of the most boring and dull setting like...ever.
  14. At last they get out of their closet. Wait! But what about great, deep, complex and critically acclaimed Dragon Age 2? It's like after huge success of DA2, BioWare decided, that they must try to appeal to EVERYONE.
  15. Fight the opression! Fight the Patriarchy!
  16. I predict a lot of lulz from this thread.
  17. Looks like my wet dream of Valve purchasing Master of Orion is one step closer...even Blizzard will do. In fact, ANYONE would do. Except for Kalypso, they can't do **** In other words Star Control and Master of Orion are open for purchase P.S. Also, I find the fact that MoO franchise cost less than trash like Fatty Bear Birthday totally insulting.
  18. Events are dependant on Attacker-Defender skills. So if your attacker have Intrigue of 20+ then expect to see treacheries, same goes for Martial. So, don't expect poor commanders to fare well against skilled opponent.
  19. BioWare taught me the value of patience. I don't want to see another Dragon Age 2, Mass Effect 3 or Duke Nukem. I can wait a year longer if the game needs so.
  20. If you are besieger then your morale will lower only after failed assaults. And you should assault ONLY if you have much more troops or archers is a big chunk of your army. Plus if you want to beat them in open battle, then take notes about terrain - crossing river imposes huge penalties. Plus, remember to assign leaders with highest Martial for center and flanks of your army.
  21. This poll is like "To you like game to be better?" 1. Yes. 2. No 3. I would not mind if game will be better 4. I prefer game to be worse. It's goddamn RPG. Choices and consequences can't be bad by default.
  22. They also do cocaine
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