Everything posted by Fionavar
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Forum Comments and Issues Repository
Sorry - to clarify you are logged in or you have to keep logging in?
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Forum Comments and Issues Repository
Helpful - thanks, Boeroer! Echoes some of my issues, yesterday. Are you still experiencing this?
- What You've Done Today - We do not remember days, we remember moments
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Forum Comments and Issues Repository
Thanks, @SChin! We will not let the @The Guildmaster know that the ramparts were breached by gremlins in the machine
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Forum Comments and Issues Repository
That had been the hope - previously reinstating this was not possible. Perhaps it might be now ... @SChin thoughts?
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Forum Comments and Issues Repository
We have the mighty @SChin and his Magus Imperium to thank I suspect
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Forum Comments and Issues Repository
Thanks, Boeroer!
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Forum Comments and Issues Repository
I believe the sluggish remains: are others still experiencing this? Any other errors?
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Bugs and issues
Great stuff, il1003641. Hope the community can help. Happy Holidays to you and yours
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Bugs and issues
Hello again - those links required login and have, therefore, been removed.. Please directly link your images by attaching them.
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Bugs and issues
Hello there - the links have been removed as they were broken. Please try attaching images directly in order for the community to assist you.
- What You've Done Today - We do not remember days, we remember moments
- What You've Done Today - We do not remember days, we remember moments
- What You've Done Today - We do not remember days, we remember moments
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What You've Done Today - We do not remember days, we remember moments
During this visit to OBS got play a bit of a Mystary project ... so good. I think all will indeed be pleased! Also got to be reminded what 20 years with the community and OBS has seen artistically! Finally, Extra Life is this coming week ... super excited to be part of one of the sessions. Will post about that too!
- What You've Done Today - We do not remember days, we remember moments
- What You've Done Today - We do not remember days, we remember moments
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What You've Done Today - We do not remember days, we remember moments
I'm visiting OBS this week - which is most wonderful :). So, Saturday included a run along the beach in Newport. This is always an interesting journey to see the diversity of the sand denizens. From sparkly sequins to electric boarders to those who shine in non-conformity ... kind of reminds me of The Outer Worlds each visit
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What are you Playing Now? - What doesn't kill you, gives you XP
Doing another play through of KOTOR II ...
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Log in Loop
You are most welcome. Sorry for the downtime - hopefully everyone can return to the backyard soon
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Can't log in to Xbox Live
Thanks for this. This is a known issue and will hopefully have an update shortly.
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Log in Loop
Thanks for this. This is a known issue and will hopefully have an update shortly.
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xbox live connection issues for steam players
Fionavar replied to mygfisaddictedtothisgame's topic in Grounded: Technical Support (Spoiler Warning!)Thanks for this. This is a known issue and will hopefully have an update shortly.
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20th Anniversary Forum Event: Devs Q&A!
Hi kanisatha, I will pass that on. The set of questions were reviewed prior to submission and finalisation in order to be able to pass on what could be short-listed. I will follow-up should there be a possibility in addressing your encouragement.
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20th Anniversary Forum Event: Devs Q&A!
Thanks to everyone who participated. Below you will find the Top Three Dev Questions, community member contributor, and a Dev's subsequent reply. Happy 20th Obsidian! Q: I've seen that there is someone who's head of XBox research for Obsidian. How do the developers work with that person and their team? What are the kind of things that Obsidian can ask them/they bring to Obsidian? (Question submitted by Sannom) Q: Are we ever likely to see a similar complexity of choice and consequences as done in Alpha Protocol in any future games? Or was the combined reactivity of conversations, character attitudes, the timing of when and where you met characters and mission choices too stressful, frustrating, and convoluted for testing and story writing to revisit that approach? (Question submitted by Raithe) Q: You guys obviously do a lot of research on your games, given how detailed and plausible your worlds are so that even little things stick in memory, like rings considered to be tacky to use as jewelry in Tyranny or yacht's name in Alpha Protocol being a reference to cult soviet cartoon, and it's clearly more than "lets google this sh†t", so here's my question - how do you do your research? (Question submitted by bugarup)