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Fionavar

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Everything posted by Fionavar

  1. That had been the hope - previously reinstating this was not possible. Perhaps it might be now ... @SChin thoughts?
  2. We have the mighty @SChin and his Magus Imperium to thank I suspect
  3. Thanks, Boeroer!
  4. I believe the sluggish remains: are others still experiencing this? Any other errors?
  5. Great stuff, il1003641. Hope the community can help. Happy Holidays to you and yours
  6. Hello again - those links required login and have, therefore, been removed.. Please directly link your images by attaching them.
  7. Hello there - the links have been removed as they were broken. Please try attaching images directly in order for the community to assist you.
  8. Transitioning toward the holidays. Going on a study break then some downtime. Been a great fall and winter and chilling with the peeps will be good.
  9. They are flavoured jelly beans that do not taste super yummy
  10. And now an update about the 9th Extra Life Stream 9th Annual Extra Life Marathon Stream - Obsidian Forum Community
  11. During this visit to OBS got play a bit of a Mystary project ... so good. I think all will indeed be pleased! Also got to be reminded what 20 years with the community and OBS has seen artistically! Finally, Extra Life is this coming week ... super excited to be part of one of the sessions. Will post about that too!
  12. At OBS ending the first day of this annual visit. Got to see some of the new digs (aka renos) and hearing about some of those geeky things that make OBS such an amazing set of storytellers ... In the meantime, a few collages of some of the wall art for your geeky goodness ...
  13. Lovely! On our wedding night, in a lake side resort, a wee mouse got stuck in the garbage can and woke us on our first night. I quietly let it go and hope the owls did not see it suddenly running free
  14. I'm visiting OBS this week - which is most wonderful :). So, Saturday included a run along the beach in Newport. This is always an interesting journey to see the diversity of the sand denizens. From sparkly sequins to electric boarders to those who shine in non-conformity ... kind of reminds me of The Outer Worlds each visit
  15. Doing another play through of KOTOR II ...
  16. You are most welcome. Sorry for the downtime - hopefully everyone can return to the backyard soon
  17. Thanks for this. This is a known issue and will hopefully have an update shortly.
  18. Thanks for this. This is a known issue and will hopefully have an update shortly.
  19. Thanks for this. This is a known issue and will hopefully have an update shortly.
  20. Hi kanisatha, I will pass that on. The set of questions were reviewed prior to submission and finalisation in order to be able to pass on what could be short-listed. I will follow-up should there be a possibility in addressing your encouragement.
  21. Thanks to everyone who participated. Below you will find the Top Three Dev Questions, community member contributor, and a Dev's subsequent reply. Happy 20th Obsidian! Q: I've seen that there is someone who's head of XBox research for Obsidian. How do the developers work with that person and their team? What are the kind of things that Obsidian can ask them/they bring to Obsidian? (Question submitted by Sannom) Q: Are we ever likely to see a similar complexity of choice and consequences as done in Alpha Protocol in any future games? Or was the combined reactivity of conversations, character attitudes, the timing of when and where you met characters and mission choices too stressful, frustrating, and convoluted for testing and story writing to revisit that approach? (Question submitted by Raithe) Q: You guys obviously do a lot of research on your games, given how detailed and plausible your worlds are so that even little things stick in memory, like rings considered to be tacky to use as jewelry in Tyranny or yacht's name in Alpha Protocol being a reference to cult soviet cartoon, and it's clearly more than "lets google this sh†t", so here's my question - how do you do your research? (Question submitted by bugarup)
  22. We are collating winners and look forward to being in contact with those who have reached the Top Three!
  23. We are collating winners and look forward to being in contact with those who have reached the Top Three!
  24. It's closing time ... we'll follow-up with winners shortly. Thanks to all who have contributed!
  25. It's closing time ... we'll follow-up with winners shortly. Thanks to all who have contributed!
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