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Fionavar

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Everything posted by Fionavar

  1. Hello friends, I have passed this on to Admin. Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
  2. Hello friends, I have also passed this on to Admin. Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
  3. Hello AuraEvey, I have passed this on to Admin. Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
  4. Hello friends, I have passed this on to Admin. Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
  5. Hello friends, I have passed this on to Admin. Please send issues as well to support@obsidian.net. This way I can ensure it gets to the right support team in addition to the request for community help here. F
  6. Navigating that the core temp tonight will be -40c!
  7. Heya trolls and denizens, new and existing community members, if anyone is interested in the March 7th or beyond, would be great to feature a few blogs about your experience with Avowed. If you have an inkling this might be you, please checkout the Invitation Announcement and reach out to me in PM. Game on! https://forums.obsidian.net/announcement/65-the-community-blog-an-invitation/
  8. This is rather amazing, DevLeon! Thanks for sharing this with the community!
  9. Thanks, @Chilloutman. I will pass this on to Admin
  10. Bonjour SOULSTEEL88, Pouvez-vous s'il vous plaît envoyer un e-mail à support@obsidian.net et je veillerai à ce que votre préoccupation soit envoyée à l'équipe de support technique pour vous aider rapidement, s'il vous plaît.
  11. As of the last few months, over an additional 1.5k apparently February is already on the way to make that even more awesome imho
  12. Oh a little of this https://forums.obsidian.net/forum/155-avowed/ ...
  13. 0900 PST tomorrow some new additions are coming to the fora 'nuff said ...
  14. Hi there, if you can please email this to support@obsidian.net, I will make sure it gets into the right support channel right away
  15. The latest Community Blog, from @JadedWolf, is now live: As you review this latest addition, I would love to hear from those who might be interested in submitting experiences about playing Avowed for the March edition: please PM if this is of interest
  16. So, the first game I played that was made by Obsidian was Knights of the Old Republic 2. It was to be representative of the early productions of the studio. Yes, admittedly, it was rushed, technically very flawed and was clearly lacking content that was cut to make the deadline. But it was still a gem, inserting shades of grey in the normally two-toned world of the Star Wars universe, and in doing so making the world feel that much more real and worthwhile. The characters were believable; they didn’t just exist simply to further the story, but they each had their own agenda, and they were all tied to the player character in their own unique way, as was slowly revealed throughout the story. And this is what I feel Obsidian so often manages to add to a world, whether it’s an Obsidian original, or borrowed from another’s intellectual property. They take their narratives seriously; they build their worlds to be believable and they allow their characters to live their own lives and not simply be window dressing for the main characters. I remember going through Mask of the Betrayer, the Neverwinter Nights 2 DLC, for the first time and being awed by the gravity of its story. This was a story of mythological proportions, pitting you against the laws of its universe and death itself, and in a way where you were never quite sure what exactly was the right choice to make. The ending did not offer simple black and white choices, a hallmark of the sort of Obsidian games that I hold dear, and of which I cherish fond memories. I kept following Obsidian throughout the years, and each time I would look forward with anticipation to whatever the studio would come up with next. Fallout: New Vegas was a huge success, of course. And when the studio started doing Kickstarters for their own IP, there was absolutely no doubt in my mind to throw some money their way. It did not leave me disappointed, both Pillars of Eternity games wove exactly the sort of deep narrative, rich with lore and worldbuilding, that I have come to expect from the studio. Remarkably, the studio has not lost its soul throughout the years, as exemplified by the 2022 release of Pentiment. Set in the fictional town of Tassing in historical 16th century Bavaria, this game plays like a detective story. But the catch is that actual detectiving is a fool’s errand. Whoever you end up picking as the culprit, you never have enough evidence to be certain that you have picked the right perp. Not that the powers that be mind very much; they’re happy so long as someone is seen to be executed for the crimes. You could say that the true objective of Pentiment is to unravel the underlaying plot, and to eventually confront the real thread spinner that has immersed the quiet town of Tassing in a state of chaos. But I don’t think that’s quite right. For me, the real objective of the game is to, if only for a moment, make it possible for you to transport yourself to a different time and a different place, and to contemplate what life was like for people in those days, and what kind of choices they were confronted with as the last vestiges of the old were being blown away by the winds of modernity. And now, it will not be long before their next much anticipated game will come out. I will be honest, when I first heard of the studio working on what was then still considered to be the studio’s answer to Skyrim, I was sceptical. It seemed like they might be biting off more than they could chew, and I felt the sort of formula behind Skyrim didn’t seem to play to the studio's strength. But now that I’ve seen the first previews, I’m glad to see that it’s actually nothing like Skyrim. It seems smaller in scope, less focused on a large open world, and actually aiming more for a smaller, more intimate experience. A lot has been made about the combat, and luckily the latest news seems to be that there’s been a lot of improvements on that front. But what I find more interesting is that once again Avowed looks to have characters with their own voices and their own agendas. And once again there seems to be a rich story with plenty of mysteries to unravel. I honestly can’t wait, and I’ve always taken the week after the release free from work, so I can fully enjoy it without any distractions. I’m sure I’ll have a great time.
  17. I wasn't sure whether to Like or Shock ... went with Shock
  18. Made some shiny updates to the fora that only Admin can see right now for a certain something that's coming in February ...
  19. You know ... doing some prep for moving a certain forum from speculation to awesome
  20. February's Community Blog is submitted and being formatted for publishing on the 7th. In the meantime, if you have an inkling for the March edition, please reach out. Until the 7th, please checkout the various voices who have already committed to the Blog! https://forums.obsidian.net/blogs/category/2-community-blog/
  21. We just watched Nightbitch ... as a family with a lot of pack members, rather enjoyed it!
  22. Thanks, LadyCrimson ... I will also pass on your sleuthing
  23. Heya BruceVC - I appreciate the nuance that cRPG are not intrinsically narrative driven. That has been my experience and I have found, though I love a good RPG, if it is not essentially story-driven I quickly loose interest. I think that is why SIMs interest me but tend not to hold my attention for very long!
  24. Thanks, Hawke64. Yes the ability to branch with choices that feel real and have consequences has always been a strength. I think it is interesting the evolution since the original FO (1 & 2) and how ambiguity continues to be a strong component of the realism: if that makes sense?
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