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Everything posted by Kaftan Barlast
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Modern Sci-Fi doesnt have the same sort of narrow genre rules as fantasy, and so its usually a lot more varied. Mass Effect doesnt have much in common with Star Trek or Buck Rogers for instance,
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Yeah, that would be sweet. They'd be all like "leave the spear, take the canoli"
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"bla bla.... grey knights of whatver... kingdom of flrkleblergha.... evil blight spawn dark demon....." Definently typical generic fantasy rubbish Although, DA will probably be a good game despite its setting. Bioware have high standards.
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generic fantasy pulp hooray!
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Hee hee. Well, throwing a star destroyer is a bit too much, yes.
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Yeah, I played the demo too and I wasnt thrilled. Its hard to explain whats wrong, its just that the gameplay isnt that exciting. You just run through hordes of enemies and butcher them without pause.
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And it friggin' rocks. Fallout3 is going to have to be outstanding in order to beat SCL. ..for you who havent played it yet, theyve fixed all the balance issues with the guns etc. and added useful stuff like quicktravel aswellas a general polish. If you liked the original, you'll love this.
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How many games are installed on your PC?
Kaftan Barlast replied to Bokishi's topic in Computer and Console
You guys are nuts.. or your hardrives arent full of porn Quake3 Call of Duty 4 STALKER - clear sky Gears of War FOUR games. -
I like pipes, they're much easier to smoke than cigars. You can even cut a piece out of a cigar and smoke it in a pipe. Which is the proper alternative when wearing a pith helmet?
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In the yahtzee thread we were talking about some rally annoying and frustrating stuff in games, so I thought Id beat everyone else to the.. pancake? And make a whole thread about it. I know I wasnt the first to bring up unskippable cutscenes so Ill let someone else do that. cardinal sin of game design # X Placing checkpoints too far back so that the player has waste time replaying large parts of a mission/level before he gets to the hard part when he dies. This is one of the dumbest and most annoying things developers do, most recently it was GTA4 where you restart so far back that you actually have to drive to the mission startpoint before you can begin playing again. So not only do you have to replay an entire bloody mission, you have to drive all across the whole friggin' town to do it! This is increadibly frustrating and very boring. Solution: use a regular save/load system(with quicksave), or place checkpoints before and efter every difficult stage of a level.
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Everyone knew too human would be rubbish, its been painfully obvious since the first trailers appeared. There is a universial law that says that all game desginers must have their heads up their asses one fifth of all time. My favorite is when you have an unskippable cutscene right before a boss battle or similarly difficult passage, resulting in you having to watch the bloody thing every one of the 125 times you die. Its almost as good as when you die/fail in GTA4 and you have to spend 10min driving and running just to be able to get back to that difficult place where you always die/fail.
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Fallout 3 Kicks Its Drug Habit
Kaftan Barlast replied to Deadly_Nightshade's topic in Computer and Console
Hypocrites, its all fine and dandy when its TV or a movie but when people do it in a game it gets banned. Its friggin' retarded. -
EA Sticking With SecuROM
Kaftan Barlast replied to Deadly_Nightshade's topic in Computer and Console
Theyre not harder to crack than software that requires the right disc to be in the dvd drive, but its only a very small portion of release groups that crack high-end software so the crack produced can be quite difficult to use at times. I know of this guy who was one of the first to crack Maya back in 99 or 00, and although it worked, the crack was unstable and as unser-unfriendly as can be. But big software companies like Adobe and Autodesk have accepted piracy long ago and are actually using it to their advantage. People dowload these programs and learn how to use them, then they go to work at companies who actually buy the software. A large pool of knowledgeable users is also a goldmine for a software developers to have, wether theyre using legal copies or not, because companies.. a freck it.. I cant explain the whole thing but its an unspoken truth. piracy = more users who attract and help out other users -
The song is wickid though
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Dead Space Gets Internationally Banned
Kaftan Barlast replied to Deadly_Nightshade's topic in Computer and Console
How about respecting the fact that a human beings have the rights to chose for themselves? No goverment has the right to dictate to a grown man what he can read, watch or play as long as he doesnt hurt anyone while doing it. Its just as bad that Australia bans games for being "immoral" as it is for Iran to ban comicbooks that show women being equal to men. Thats still nowhere near a reason why censorship should be considered legitimate. -
Spore is out, and cracked, on the internets.
Kaftan Barlast replied to Deadly_Nightshade's topic in Computer and Console
I didnt try it, but I believe there IS a function in Spore that lets you download creatures and sh*t from other players online. -
Spore is out, and cracked, on the internets.
Kaftan Barlast replied to Deadly_Nightshade's topic in Computer and Console
You cant beat the hackers, its just the way it it. The way EA and other publishers try to deal with this is proof that they dont have a clue about how piracy works. The only way you can keep a game from getting pirated today is to only release it for the PS3, for which there is no commonly used working hack yet. Yet, if you would do that, your sales would plummit because 1) the PS3 has a smaller userbase than PC or 360 2) ps3 games are extremely expensive and most people cant afford to buy more than one PS3 game every other month or so, so the competition would be murderous 3) SOny are very picky about who gets to make games for their console 4) ...I have to go now -
What you need to understand is that commercial gaming sites live in symbiosis with the publishers, who trade ad space and exclusives in return for favoreable articles and reviews. Any reviewer who doesnt fall in line is kept from writing or even fired from his position. Freelancers are no different in that they dont have any hope of being hired to do a review again, unless the company can be sure that they write what the management wants them to. If you want truthful unbiased reviews, you have to turn to people who dont rely on the gaming industry to get their paycheck.
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When it comes to my tastes, I thought Sims2 was quite fun for a few days when it came out. But Spore is a completely different concept so theres no point in comparing the two. The former is a simgame while the latter is a customizeable RTS, in which the customisation is way more fun than actually playing the game. And Im not alone in having this opinion either, we were about 8 people yesterday who tried it and everyone thopught aboput the same, regardless of their personal tastes in gaming(which varied from hardcore fps players, fighting game enthusiasts to a jrpg pansy)
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Now Im close to spamming but the point is that Spore isnt different, nor is it trying to be. It lets you create a critter and then run that critter through a few RTS scenarios, and then its over or you start again with a new critter. Thats all there is to it.
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Gaming has been all about GPU speed and memory for years now, this isnt really news. But for us that just need more raw crunching power, its the shiznitz.
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IGN and Gamespots reviews are about as reliable as those TV-Shop informercials, its only the publishers who dont want to or cant afford to pay for good reviews that get reasonably unbiased reviews. The fact is that Spore is a shallow and rather dull game... correction, its a creature creator with a mediocre semblance of a game attached to it.
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I have now playd through every one of the 5 "phases" in this game and even though it was quite obvious by the second one, I can now verify that Spore is nothing but an overhyped pile of rubbish. It might have been a clever move to release the creaturemaker before the actual game, because its the only thing about spore that is even mildly interesting. What was supposd to have been gameplay is just a very shallow blend of RTS and.. loitering about being generally pointless, to the degree that this game could have been made by the great Peter Molyneux, master of nonexistant game design. Id advise anyone here to put his money on a real game instead.
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Not even close to.. BREAKING NEWS: FALLOUT3
Kaftan Barlast replied to Kaftan Barlast's topic in Computer and Console
Im afraid I must corrct my previous information; there WAS a playable version at GDC, but it was restricted to demos given by the Bethesda guys. Noone from the press and industry was allowed to test it. -
Not even close to.. BREAKING NEWS: FALLOUT3
Kaftan Barlast replied to Kaftan Barlast's topic in Computer and Console
If theyll demo it at PAX but not at GDC, then they have their priorities wrong, to put it mildly.