Jump to content

UncleBourbon

Members
  • Posts

    252
  • Joined

  • Last visited

Everything posted by UncleBourbon

  1. And for redacting most of the cruel, dark parts of said tales and altering the morals of the stories to be stories of Walt's dreamland.
  2. Hard to decide; PS:T and BG2 were both really great, and KotoR2 is rather amazing with the restored content.
  3. I am unsure of what you speak of, but I am curious. Admittedly, I've never participated in a tarrasque hunt myself. That said, I don't see anything on the SRD preventing it from being effected by gaze abilities, and I recall some manner of shapeshifting that allows the use of some creature abilities while retain the mental abilities of the character pre-shapeshift. What I'm thinking of is an abyssal basilisk's gaze attack, with very high charisma and good luck. This does assume a 3.5 edition tarrasque, of course.
  4. Eh, I'd prefer few comparable differences. Some random violence or slaughter shouldn't have any particular advantage - maybe my character got ticked off with the old lady selling fruit because she ALWAYS called out as he walked past, so he broke into her home at night and killed her. Certainly, if he is caught or seen, he should be punished or somesuch - or if he tries to fence some of the woman's goods and is traced back to the murder. But If he isn't caught, it should mostly be the weight of his own conscience, and perhaps the intervention/noticed of a deity or two if he does it often enough. Likewise, seeing some people arguing in an alley, worried it will turn physical and intervening shouldn't necessarily give you some great reward, and it shouldn't always be as clear as a couple of guys ganging up on another. Basically, I think the primary motivator for moral decisions should be character role playing.
  5. Also, I think it would be cool for certain activities to confer bonuses to attacks/skills/abilities that don't depend on level so much. That aside, it iesn't really about killing a tarrasque, it is about somehow weakening it enough to the point that a deity will keep it down. Thematically, the difference impells - at least for me - a good bit more.
  6. Fallout, especially the more recent renditions, had all-but-explicit rape. All those bloody mattresses, sometimes with tied up corpses, or body parts? Or how about the elementary school near vault 101 in Fallout 3? But yeah, it isn't touched on too much. BG2 still has some people convinced that Irenicus raped Imoen, which I could see as plausable. A mixing of gender rolls can be done well, and so long as consistancy is maintained, it can add to the entertainment. High levels of nudity and undress, in a tropical setting, could be feasible, or perhaps in some manner of arid setting, though in the tropical setting bacteria and infection would be an issue, and in an arid setting it would be the sand and sun. That said, if it is a society that treats topplessness of men and women equally, it would be an alright implmentation and logical, so long as not everyone is a sex bomb. Unless of course, an aesthetics-based holocaust occured, weeding out any undesirably appearing individuals.
  7. If they had kept the boob plate, I'd have been fine with it - provided they either explained that there was significant infrastructure and population to justify mass production and the production of both male and female specific armors, or if the male characters were shown as wearing boob plates, as the world was female-warrior centric, and hte men just had to make due.
  8. I also wouldn't mind some variation between masterfully crafted weapons, magically enchanted weapons and divinely/infernally blessed weapons. The latter of which could grow with the character or feed off them.
  9. This is essentially the thing the original poster was discussing, all those pages ago. There are a couple of gamebryo mods - intended for uses of perverse entertainment with nude models - that basically take all npcs, and an assortment of different body meshes and shapes, and then randomly, or pseudo-randomly, assigns them. It can add a lot of uniqueness to NPCs, but it is a lot of work due to levels of detail and such. On the infinity engine, as an isometric 2D game, model detail isn't nearly as important in my book as variances in portrait art and cutscenes/information slides.
  10. I agree mostly, but on the last point regarding spellhold I had some issues: my character wanted to get to spellhold as quickly as possible, but wanted to avoid compromising his moral code to do so. Eventually he did, and made some good money, and made his way there. That said, I do think the time constraints should be more urgent. Fallout did this well, as did the Devil Survivor games, in their way. Heck, even Mass Effect 2 made it so toward the end, when your crew was abducted, if you did virtually any task before going to the rescue, there were significant casualities. That said, if the crew were so vital, going anywhere but to rescue them - and even that - should have been difficult to do.
  11. It's a bit like dogs and grapes or chocolate, they can be toxic to some dogs, but then there's other dogs that are fine with them.. There was a time when the majority of humans couldn't drink cows milk. And of course, the true inheritors of human destiny, such as myself, who still can't ingest the foul dairy milk.
  12. Exactly - I think I didn't explain my examples well in that regard. I think that would be an interesting setting, granted it is there for more than just the sake of inclusion. I htink this thread has gone around this sort of point for a bit, heh.
  13. I'm not saying completely distracted, but a small distraction bonus to everyone (not all because of some sexual fantasy, some might just be wondering what the hell the woman is doing), iirc it was something like a one point adjustment to attack rolls against her. I'm not saying a moral issue on your end, but the societal values in game might prohibt such dress, or not, depending on how much of an anti-vanity sort of attitude was taken. In-game consistancy is what I think we can all agree on, but what sort of culture they have if another. My point was that a character with the strength of physical beauty and years of seductive technique development should be able to use that to his/her advantage, but likewise a character who values modesty, or simply putting a layer of sheet or metal between them and a blade, should also do so logically, not try to do both and somehow achieve full effectiveness in both - I think a suit of armor can only be flattering to a certain degree. Another example of this sort of non-conventional small bonus would be a character using improvised weapon exclusively when fighting someone with some rigid military learning, or for that matter the dirty fighting rogue versus the upright school-taught fighter. As to character design: I never claimed it was original. But it wasn't meant to be, and just because an idea is used frequently shouldn't prevent it from being used in the future. The character grew organically from there, gradually increasing her charm like abilities in magic, and equipping more and more armor as it became necessary for survival. Then she became a bloody paste when the party ran into some ogres, A counterpoint to this character was another in the party - the archetypical pretty boy, a charming paladin who seduced at least one woman in every town and worshipped a god of love. In both cases, there were several incidents where we broke from the archetype; my bard remained celibate after the death of her king, and was dedicated to vengence.
  14. As far as I recall, yes. And I think it is a nice touch, but hard to implement. I'm not opposed to every once in a while having a short text adventure, with the opportunity to delegate tasks to varying effect. It would take a good bit of time, I imagine, to code in as compared to the scripting of dungeons and such (especially as so many of the options would probably NOT be seen until another play through). I imagine, however, that a text-adventure format might make it a bit less time consuming.
  15. I'm not supposing they should, I simply don't see the moral sort of structure encouraging prudishness as being in place. Climate could influence dress code, but we're not informed as to the climate of the Aedyr kingdom, from what I can tell. And it was my character using her strengths to her benefit, as most people do when faced with fights to the death. I'm saying there should be a consistant sort of pattern of dress for each culture in game, and it should be rooted in game, neither in real-world concepts of modesty or sex appeal.
  16. Unthinkable, not unthinking. I mean, yes it's unthinking because an abstract concept cannot think. And yes, actually, it is rather unthinkable. If a woman in Renaissance Europe wore an early 1900s bathing suit in public (the woolen, extremely modest in comparison to today's swimwear kind,) she would be ill-regarded and her reputation would be ruined if she wasn't already known to be a prostitute. Even then it would be unacceptable, intolerable and result in severe reactions from the community. If you want unrealistic, immature titillation, play Dragon Age 2 with its fully integrated breast-bouncing physics. Which, as far as my history knowledge goes, was largely the result of the Catholic Church's influence and western religion and society standards. There is no reason to assume those things held true in Project Eternity. Especially as there are at least two major, conflicting deities with diverging standards and followers. Likewise, I imagine namy of the druid-like groups (if there are any) would be less ashamed of showing their flesh. I also recall playing with a female character in table top who travelled around with little to no armor (she was a high dexterity bard) who was an escaped concubine of a killed king. The logic of "where do you holster your weapon?" was answered with "Why holster it, if people are hardly ever going to notice it, anyway?" (Our DM conferred a distraction bonus to both enemies and friends when scantily clad). Out of combat she tended to wear some armored robes, easily removed and used as an improvised trip weapon.
  17. I think there is a distinct lack of true, low-fantasy cRPGs. I'd like to see more "well-made" or "made-to-order" equipment with some superior aspect (lower weight, better fitting?) and maybe a few, truly amazing magical pieces of equipment.
  18. I'd like to see some khopeshes, as I was always a fan.
  19. In addition to those mentioned, I think the slime/pudding/ooze is a sort of staple monster in most RPGs. I recall playing an old, homebrew oozemancer in table top, which was fun. Of course, there would be some copyright issues...
  20. I just thought of a scenario were someone would want to trap a soul. A kingdom that's rulers is succeeded eternally by his reincarnated form. Once the king dies his loyal priests search for his soul and raise the infant to become king. Till the child comes of age the eldest child or highest ranking priest rules as regent. The regent however wants to job full time so locates the kings soul before the priests and imprisons it. I'm sure there are other potential reasons to do it. Hatred and religious doctrine seem the 2 biggest though. I could see that, or, if the setting permits, the use of souls in the creation of semi-sentient golemesque creatures. It would be a neat little diversion to run into some automatons through a town, praised for it's technological advances, only to find the "inventor" had been stealing the souls of travellers, somehow locking away some of their recollections and then animating constructs.
  21. That, or, say, taking out wave after wave of gibberlings with a party of six I'm in favor of one companion perk for having them, and perhaps a different one if you have them and share the same class.
  22. Hrm, I can think of a couple of pen and paper single session games where the good or neutral party was tossed into what was essentially an evil and worse, corrupt town, where the town sheriff basically made the laws. There was a pyramid populace of a horde of slaves and a few who reaped the benefits, but these had been slaves for generations. In their minds, the party's attempts at upheavel or direct conflict was immoral because direct opposition was met with an increasing amount of slaves being put to death, usually via gruesome means. It was meant to be a morality twister (though I thought the DM had spent a bit too long constructing such a plot). The most "moral" thing we came up with was working our way through the hierarchy, up until we basically were the underlings of the sheriff, and then offing him. It was sort of "keep what you kill" mentality, and the weapons and such were tightly controlled.
  23. I am on the fence on this one. Like Hypevosa explains, the creature should act logically, but not perfectly. AI limitations can be tricky, and for balance certain abilities may simply be turned off on some difficulty settings and on for others, with an AI that can kick butt regardless. I'd like a hard enemy to defeat - one that isn't "use this trick," or "this party setup makes it easy," but instead "use a reasonable party setup with dps over X and the ability to soak X damage per [round] while accounting for the occasional X, Y, Z, etc..." Making it far more you have the basics, but it is all the on-the-fly tactical adaptation.
  24. I've not seen anything, but I do think it would be pretty cool. Something like synergistic casting (iirc, it gave something like +2 to defensive casting bonuses, and halved the penalties, so long as two wizards were in proximity) or tandem fighters (if two fighters are trying the same combat maneuver on one target, they gain circumstantial bonuses). It might be a bit hard to implement, but I think it would certainly make the companion system more unique and cool, while helping to curb the "Well, I'm a mage, so I'm not going to take the mage companion" logic.
  25. That is indeed an interesting question. I'm not sure there would be one, other than perhaps being locked away, both body and soul. How would the crime be proven? All three of these would largely depend upon the extent to which certain magics - like the ciphers' hinted psychic like ones - are developed and used. Interesting none the less, though.
×
×
  • Create New...