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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. Active game elemets like. Features: Twenty fully customisable, licensed cars are included in the game from Mitsubishi Motors, Subaru, Toyota, and many more Several unique racing events will be featured in the game including Drag Racing and Street Racing Hundreds of ways to customize your ride. Pick from major aftermarket parts manufacturers Need for Speed Underground's amazing graphics will immerse gamers in the world of after hours street racing. The diverse urban nighttime environments are modelled after a variety of highly detailed real-world urban landscapes. A new sensation of speed has been created in the game by the award winning Need For Speed team and an OSCAR nominated Hollywood visual effects expert Over 100 unique events give racers the opportunity to earn cash, buy more upgrades, and unlock cars and tracks while increasing their street reputation A diverse collection of high-octane music keeps the game rolling Online support for up to 4 players on the PlayStation 2 (broadband only) and PC
  2. Found a new job ?
  3. Why don't you agree with it ? If you want to find it , run a search I didnt save a link.
  4. But thats just an opinion. Perhaps you could tell us what is wrong with the definition posted rather than just cutting and pasting ?
  5. Thats not a definition, thats a thesis. Well if you want to change the definition of the term you'd better get reading
  6. Pay particular attention to the words in bold (if you can see them) Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does". Case closed by your own addmissions there you do change the gameplay whether or not you realise it.
  7. Arena, Daggerfall and Morrowind have the same core mechanics, but they feel totally different to play. Half Life feels very different to Serious Sam. But they have the same FPS core mechanics. Well just said that flying walking and driving were exactly the same gameplay. Changed your mind on that now? If you played a mage like you played a fighter you would become very familiar with the reload screen If you play a mage in a different way then you have by default changed the gameplay according to the accepted defintion of the term.
  8. One of the things I really want on mine is the option to use the Japanese soundtrack. That alone will make it worth the price of purchase. Another thing they could do is add the previous games on the same disk (since those would be small). That would be another great bonus especially with games which are difficult to track down these days. Given that the PS3 is BC to the PS , this would be really exiting
  9. Gameplay - you playing the game. If a feature changes how you play the game, its changed the gameplay. Your not even talking about gameplay your talking about the core mechanics or the game itself before any external input. Not so. It's still the same GAME but the gameplay between walking flying and driving is very different. If you try to fly the same way as you walk (without taking into account the Z axis) you will crash. The overall feeling of an RPG will change depending on the abilities of your character. I'd go look for another definition if I were you. This is the accepted definition. Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does".
  10. Right... A mage plays exactly the same as fighter in an RPG.
  11. If you don't see how splash damage would change how you play then your not thinking about the features enough.
  12. A single spell perhaps not(although it depends on the spell). But a mage certainly plays very differently to a fighter in NWN. It depends just how radical the characters abilities vary in say a beat um up. I'm playing Drakengard II at the moment and the characters play quite differently to each other. The game may not change. After all your goal remains the same. It's how you reach that goal which changes and I would call that gameplay.
  13. Ocarina of Time best game ever made.
  14. http://shop.gameplay.co.uk/webstore/produc..._xtreme_legends
  15. This is a game that expands on everything that made Dynasty Warriors 5 such a success. It offers 5 different play modes, 18 new maps and untold stories in Legend mode, new rare items and power ups, an additional novice difficulty level, and 2 player co-op play in Xtreme mode. It also enables players of Dynasty Warriors 5 to remix their DW5 experience by adding new Xtreme Legends features to DW5's Musou Mode and Free Mode. Destiny Mode In the series' first-ever Destiny mode, your ultimate goal is to become the commander of an entire army. First, you'll create your own character that will start out as a foot soldier with limited fighting abilities. As you work your way up the ranks, you'll gain new fighting, strategy, and leadership abilities. Destiny mode gives you an unmatched level of control over your character by letting you choose which kingdom to defend and which officer to serve. Have you become disillusioned with a kingdom's leadership? Switch allegiance to another kingdom or officer! In battle, you'll build a reputation among the legendary generals. For example, Xiahou Dun could invite you to join him. By siding with him, you may stand to gain new skills and even a promotion. It's up to you to accept or refuse. Xtreme Mode Now with 2-player co-op play! Xtreme mode challenges you to clear as many missions as possible. Unlike the game's other modes, your character will not recover at the end of each stage. You must heal yourself and improve your abilities by purchasing items in between stages. In Xtreme mode, you won't just fight. You must recruit new officers, expand your territory, and control the economy. You can have up to six officers at your service (three more officers than in DW4XL), and take up to three of them into battle. It's also up to you to control the economy of items by expanding the reach of your kingdom. You can even collect taxes to improve your wealth. Your deeds and the items you receive in Legend and Destiny modes are converted into currency, which can be used to purchase items in Xtreme mode. Legend Mode In Legend mode, you'll uncover 18 all-new maps with historical and fictional scenarios. Historical scenarios include the Battle of Yang Ping Gate, the first showdown between the Kingdoms of Wei and Shu at the Battle of Han Shui, and Cao Cao's attempt to capture Emperor Xian. As you clear each scenario, you'll learn more about the relationships between characters as each character explains his or her point of view. Edit Mode When creating a character in Edit mode, you can adjust everything from face, hair, clothing, and headwear, with a total of 10 options for each part. Unlike DW4: Empires' Edit mode, where body types were set (Hero, Warrior, Strategist, etc.), in DW5XL you can adjust both the height and weight (30 levels each) of your character. Furthermore, there will be 3 different voice options for both the male and female edit characters (6 voices in total). Edit characters can also use the weapons of the original 48 Dynasty Warriors. You can also obtain rare edit parts in Destiny mode by achieving certain conditions. Edit characters can be used in DW5's Free mode and in DW5XL's Legend and Xtreme modes. Challenge Mode DW5XL includes two additional Challenge courses, plus the four original courses from DW5. In Gatekeeper, you'll defend a gateway against waves of rushing enemies. While in Speed Strike, you'll leave a trail of carnage in an attempt demolish everything in your path within a given time limit. The Camp and more In 5XL's Camp, use character and weapon power-ups found in Xtreme Mode to power up a fellow warrior's stats and weapon, or your own. Additional features include: 7 rare items (the 22 items from DW5 are also available). 4 difficulty levels, plus a new Novice level. New unique items (separate from the rare items above) can be used to power up characters and weapons at the game's "Blacksmith." A rebalanced weapon system gives heavy weapons more power!
  16. That's an interesting take on things. Blood for the blood god
  17. Like this you mean. Now your completely contradicing yourself in the same post. Features dont change gameplay you say. Then you go on to say that the way the feeling of speed is generated is a valid change. Ok so look at the bolded section on the feature list. "
  18. I've so lost my ruthless streak It seems pretty clear though that games add new features to prevent gameplay becoming stale.
  19. It's a more "extreme" example of how different variables change the gameplay experience. Well if you play like Rambo in DX thats exactly as you would act in Doom. The feature list goes beyond that.
  20. Same as in Mario Kart where Peach drives in a totally different way to Donkey.
  21. In response to this ?
  22. You said parts not a paint job. Parts like tires, engines etc will change the gameplay experience since you will need to compensate for different factors.
  23. *sigh* They HAVE added features... it just doesn't change the gameplay in any way. You can add in whatever enchant system you wan't... it is irrelevant to gameplay <{POST_SNAPBACK}> So this was an error ?
  24. Graphics maybe not. Parts for your car that adds customisation which will have a profound effect on gameplay. I already said it was different. I don't need to think about it. You were just basically wrong when you listed those games and said they have added no new features.
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