I know it's flavour of the month over at TES . But what about the implications for other RPGS ? Like PNJ and PG for example.
Good thing about scaling. The game has stayed challenging. Bad thing, if you happened to make a non combat oriented character your in trouble.
Since scaling is generally about combat , it should perhaps be based on your combat related skills alone and not just on a level number ?
Bad things about scaling.
To long finding crap (although given the speed of level up in Oblivion it could have been worse). But do you really want to spend 10 levels finding rusty and useless items with no chance of a "good find" because of scaling?
On the other end of the scale. It rains powerful items so they completely lose their specialness. Silly instances in Oblivion for example where bandits wearing gear costing 1000's of GP are demanding 100 gp off you.
Somewhere between those two extremes there must be some sort of happy middle ground where you get enough useful stuff to keep you going, with the chance of a nice suprise. But without getting to the point where you just at finding another uber death sword.