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Everything posted by ShadowPaladin V1.0
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He's level 2 not level 10. At level 2 I had a sword that can kill in one hit because I got lucky with a gate stone. Umbra couldnt do that at the time you get it.
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DQ VIII should arrive on friday. Looking forward to it. Last DQ that I played was 2 or 3 I think. This is the first one to be released in the UK in ages.
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I killed myself tripping over a log :"> By throwing do you mean grabbing it with the left buffer and walking backwards then letting go ?
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If Sean Connery can do it I don't see why Harrison can't.
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Traps are funny. If you position yourself so the thing you are fighting is in front of the trap then knock it back it takes tons of damage. You can also swing the trap with certain spells as well. I'm playing around in the Arena at the moment. Which would probably be quite tough if I wasnt carrying an 18 damage weapon. Quite nutty at level 3. Luck definately quite a factor. Soon as DragonQuest VII arrives though it's adios Oblivion.
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Some unique quest stuff is level based. But it's not like you need to have it. The better equipment thing is misleading since as you level it's technically not better anyway.
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Yep the little shack in Bravil that I had to save up for meant more than the house in Skingrad. Now I'm playing a new character I dont even bother picking stuff up. Not much point until stuff worth picking up starts to drop.
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Well MMPORGs dont. Whatever your other disagreements with them. Well the way I look at it is this. I could live in a virtual world (in fact have done if you count my serious EQ time). But I'd rather spend that time in the real world. Playing a game is like a longer version of a book or movie to me. I have no desire to "move in". That dosnt make me wrong. MMPORGs dont have static storylines. Whatever faults they may have dosnt change that.
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Don't worry thanks to the scaling if you level a bit more you will have cash coming out of your ears :D
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The stuff I had at 20 was unique. It wasnt random. What your not grasping here is that if I had gone on an armour hunt I would have leveled even more.And the creatures would have leveled up even more.I'm glad I only got two and not 4 like Tigranes did. Yes I'm perfectly aware how not to do it. But in an RPG I should be allowed to roleplay my character. Had the guards been as effective as they were at level 3 it would have been no problem. And thats squarely down to how the game scales. I used up my potions. And have you ever tried to block multiple clanfear ? Can you say stagger. Plus of course every time you hit them you take damage. A lot of people had problems with that particular bit of level scaling.
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How does that work ? You just raise skills four times slower ?Or you need 4 times as many increases to level ?
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Those were not the ones I was thinking of. Well looks at Oblivion. It's plot only has a single outcome regardless of what you do. So while you can wander around there isnt really any purpose served by it. Even less when you take the scaling into account as well. Does that make it less linear than SMT (JRPG) which has six endings which vary accoriding to what you do during the game ? There are games without static stories. They are called MMPORGs.
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Oh well excuse me for not reading the strategy guides or message boards before playing the game There was me thinking it was a roleplaying game.
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You mean those single characters dressed in mostly fur ? I explored, just like it said I could on leaving the prison. Now if exploring is going to have such a detremental effect perhaps it shouldnt have been a suggestion. Nothing in those 11 levels prepared you for Kvatch. Even in the tower , the encounters are mostly singles. Already told you , the stuff I had at 20 wasnt available at eariler levels. Steel plate seems like pretty good equipment at level 12. Certainly did the job till I got around to the plot. Leaping about might work for a mage. It's not much help to a fighter. Niether is a healing spell which either drains you mana pool over half to heal 25 hp's. Or the starter heal spell. Scaling is fine and dandy. But to say the difficulty of Kvatch at 12 is the same as the difficulty at 3 is quite laughable.
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That would be me. Speechcraft/Alchamy and that running/swim (Athletics?) as Major Skills... PS. 12 now and only finding fur stuff <{POST_SNAPBACK}> I dont recall getting anything better than steel plate (store bought) till around 15. Weapons here and there, but no armour. Weapons pop up a couple of levels before armour by the looks of it.
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And if you keep running across goblins and necromancers? Sure I could have gone looking for bandits but then I would have leveled even more. I found it a cakewalk because of 3 items, those were not items I could have accesed any earlier on. Define needing to know what I was doing ? Did I make a character which would level up slowly ? No , but the game dosnt state that as a requirement. Did I max out all my levels with +5's ? Nope, but again I shouldnt have to. Such a difficulty hike is bad. And the guards not providing the same sort of benifit as they do at lower levels is down to the scaling system , plain and simple.
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Except I didnt have one You make it sound like two levels are a long time Gates didnt pop up until after closing the first gate. At 20 the game was cake walk
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http://www.imdb.com/title/tt0367882/ George Lucas is writing the characters...
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Is it a tie in with the new movie ?
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Wrong. Nice theory and all, but it depends entirely on your skillset and what you happened to come across. I did have a dwarven axe, did oh what was it 4 damage Wrong again. When you have 2 clanfear, a fire antoroch and a deadra summoning stuff in that sort of space those guards are quite important. Clanfear have damage shields, since you seem unaware it so even with full steel plate, your still going to take huge ammounts of damage once the guards go down. Are you actually speaking from experience or just what you have read ?
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Well in a MMO (since thats what Oblivion has the most in common with) you do menial jobs because you cant really do much else. However because of scaling you can pretty much do whatever you like, it's quite pointless picking up rusty things and selling them off since by the time anything worth buying appears, well it's raining max profit items anyway. If your going to have a story that you spend that much time away from it needs to be so much better in order to remain compelling.
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Yes it is that bad because collecting the equipment needed will invariably lead to more leveling. If you think taking on a two clanfear and friends because the guards didnt scale with it is the same difficulty, well you dont know what you are talking about simple as that.
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Funny I've played a lot of them and I've never seen one that dosnt have side quests. The sidequests may be less obvious than walking up to people in the street and clicking , but they are there.
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I'm not sure that you are getting it. This is from two characters experiences of the early game. Spolier tags although most people will have done this anyway by now. So where was doing the sidequests benifiting character 1 ? All the sidequests did , was weaken him almost to the point of uselessness. In Fallout, the levels gained from doing sidequests would help in the completion of the main quest. Thats what seperates Oblivion from almost every "CRPG" out there.
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Well doing the sidequests definately hindered my completion of Kvatch :ph34r: . Reason no one complains about it in BG2? Could be be because in BG2 gaining levels is a useful thing which helps with completion of the main quest. There are exeptions in Oblivion. Though these tend to carry a minimum level. but most of the "junk" quests serve only to raise your level and thus make life harder.